OniWantsYourMacaroni
OniWantsYourMacaroni
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- OniWantsYourMacaroni
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Couldn't care less about the change as killer.I almost never used them besides dailies or rift challenges anyway.
What i would like to see is a rarity swap between Ebony Moris and BPS so that i can get more of those sweet sweet bloodpoints
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@TheRockstarKnight said:
https://forum.deadbydaylight.com/en/discussion/comment/1814702#Comment_1814702
It's sort of the same thing as what happened to Adam - he didn't have any unique or visually interesting cosmetics, so nobody played him.
Now that he has a decent amount of skins, he's still rare but like, you actually see people playing him.
Plague needs love too.
Not just cosmetics though; her power makes it hard to rank up and can feel really sluggish and unpleasant to use. It's also RNG dependent now, because - as cool as her getting a basekit corrupted pool is - her corrupted pool spawns in some Entityforsaken corner of the map as often as it does anywhere near a generator.
As strong as her power can be, having to wander away from everything kills her pressure and wastes the one thing Killers never have enough of: time.
It can turn her power into a potential lose-lose, just like with Trapper.
And I get the devs are fixing like 7 other Killers right now and are busy making outfits for Meg, Claudette, Elodie, Felix, Feng, etc., but it'd be reassuring to know they're at least aware of Adiris' existence and will take a look at her some time.
As is, she's probably just going to be played less and less over time - not more.
Yep,your post perfectly describes why playing plague feels straight up awful.
I used to main her back then but her power feels so damn clunky in comparison to all the other killers now.
Always wanted her to have the ability to channel her corrupted purge from the fontains.Like she looks in their direction and starts an animation that would slow her extremely down similiar to static blast which could not be cancelled.
That would definetely make her much more fun to play as imo.
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@Warcrafter4 said:
Given how overall mediocer most of the last buffs were...
I feel like they should actually try to understand why perks don't currently work first before trying to fix them so they don't end up doing nothing like the cruel limits buff.
Cruel limits is just so good now after its buff that everybody agrees to not use because it's just THAT strong
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https://youtu.be/W1TlMcbNT4s
Maybe 👀
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@Squirrel_Thicc said:
https://forum.deadbydaylight.com/en/discussion/comment/1813587#Comment_1813587
That's the whole reason i kept playing her. There's nothing quite like the feeling of getting a good 4k with sally.
Definetely,
I just hope the devs will fix some her super annoying bugs like not being able to attack after blinking or getting your lunge range after blinking reduced to almost 0 sometimes
Also,delete indoor maps while we're at it >:( -
Congrats :D
Love to play her too (also console player).She just feels sooo rewarding when you get those blinks right
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I would say Nurse,Blight,Hag,Freddy,Oni,Pyramid Head,Spirit,Huntress
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Isn't the feeling of proud and accomplishment not enough? :0
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@bubbabrotha said:
https://forum.deadbydaylight.com/en/discussion/comment/1813214#Comment_1813214
Unfortunately, this scenario doesn't happen often, at least with me. Sure, it comes in handy sometimes, but it isnt worth 7000 blood points.
In my opinion, either make them 5000 blood points and decrease the chance of finding them, or rework them entirely.
Offerings are supposed to be situational (e.g more fog/luck/hooks offerings erc.) except map offering sometimes.
Would love if they would just swap the rarity of ebony moris with BPS.I need more points >.>
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@Vetrathene said:
https://forum.deadbydaylight.com/en/discussion/comment/1813290#Comment_1813290
I'm not saying they didn't. I'm saying the last time they got a buff with no fine print on it. I also meant for killers themselves, not just changes to the game. Though those changes have been nice, and have helped. Its still often a stressful mess to play killer though. And what I feel is a breeze to play survivor.
In that cases,the doctor and leatherface rework were the latest buffs we got to a specific killer (Soon clown too).
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@Vetrathene said:
Anyone remember the last time we got a killer buff? One that wasn't paired with some downside or nerf? I feel like it was Freddy...
-Hag addon and basekit buff (I think that was in like 2018)
-Addon rework and small base kit adjustment for trapper and wraith
-doctor rework
-Leatherface rework
-Plague buff (gets one corrupted fontain for free)
-Map reworks in general
-Increased healing time for survivors (from 12 to 16 seconds)
-exhaustions doesn't recover anymore while running
-Clown rework will make him way better for sure
That's the ones i can remember right now.
Point is,killers got EXTREMELY buffed throughout the years.
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@Greatamygdala said:
Aside from the God keyboard killers in the forum who can win with perkless no add ons clown in red ranks against coordinated swf of course.
I suppose it's that playing killer is just playing by yourself and as survivor you know you have 3 other teammates to back you up (at least in theory >.> )
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@Seanzu said:
https://forum.deadbydaylight.com/en/discussion/comment/1813172#Comment_1813172
Maybe one day :P
Still waiting on those devotion awards :P
See you in 10 years when we get that with rank rewards in DBD 2 ;)
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@Yords said:
Lol seriously, if I stare at a tree from 16 meters away because I see your hand, that is me giving you a chance to live. But no, they just crouch there...waiting... then two smacks later they are down on the floor and put on a hook. Are you doing it to be funny, or do you just really believe you are Claudette?
I'm lookin at you dweets
I just love when survivors hide in obvious places.It's pretty cute to see them trying their hardest to not get caught from the big scary killer
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ENTITYSLITTLEHELPER am i right 😳
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Definetely happy for the people that struggle with the rift grind :)
I wish we would have a system though that gives us something every 10 rift shard we get after reaching level 70.
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Maybe it's an experiement to see which side figures out how to use those hatchets first? 🤔
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Never gonna forget that Nea on Rotten Fields that was just Urban Evading in front of me through the cornfield 😂
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Do we really need more people creating threads to complain about people complaining?
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No infos on that whatsoever
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The EGC is already doing what it's supposed to do.
It removed those awful hatch standoffs and survivor keeping the game hostage after completing all the generators.
Exit gate spawns are fine too.You already had the chance to escape with your teammates but failed.Then you had the chance to find the hatch but failed again.It's only fair if your third and last chance to escape is the hardest one
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@chieften333 said:
https://forum.deadbydaylight.com/en/discussion/comment/1812238#Comment_1812238
That little shimmy at the end though
Had to show that blight my dance moves after giving him the big outplay 😎
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https://youtu.be/YQ--f3mvC9Q@chieften333 said:
I've seen survivors stick really close to Blight during a slam. Does that actually prevent his rush, or is it a waste of time?
I'm asking this before I post another thread just to verify some information.
That was the clip i was talking about.You can block him during his first rush but it's pretty much impossible to do so most of the time
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Yep,you can pretty much immediately attack after your slam
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@TheClownIsKing said:
https://forum.deadbydaylight.com/en/discussion/comment/1812207#Comment_1812207
It was surprisingly not stressful. Well not in the why the word stressful usually implies. It was just very tense, and edge of the seat.
Well,yeah.
Stressful/intense is what i wanted to say
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@TheClownIsKing said:
I find it absolutely glorious when the survivors manage to finish all repairs, yet I still get a 4K and 4 iridescent emblems. I didn’t even give them the chance to 99 either gate.
So i’m Santa Clown. Perks are Bamboozle, Brutal Strength, Fire Up, PGTW. I’d usually go brown or entirely add on-less, but the lobby had me suspicious it was going to be a tough red rank team, so chucked on Flask of Bleach and Ether 15%.
We load into Rotten Fields. Beautiful, as personally, I feel this map is very, very favourable for Clown because they can’t lose me in the corn. Even in the odd once in a while time I do visually lose track of them after doing their spinning nonsense after getting gassed, I hear them coughing anyway.
Anyway, my suspicions were on the money because they were highly coordinated, and extra aggressive with returning to gens the moment my back was turned. If it weren’t for the fact that I was able to end chases ridiculously quick due to all the open space, getting rid of pallets quickly, and easily shutting down the vaults in shack and the harvesters and such, i’d have lost gens way too quickly without PGTW.
So we get to the part where the survivors have one gen left, and I have a pretty good 3 gen set up right outside the basement/shack. I down a Tapp on his death hook just outside the shack. Hook him, dies, and I knew exactly which gen to return to, as it was directly outside the shack. Meg and Steve are on it. They’re nearly finished. I’m on top of them, Meg flees, I go to smack Steve....... but I’m not thinking properly and grab him instead when I really should have lunged to simply get him to shoo.
Despite Fire Up allowing me to grab and drop him super quick, Meg still had the time needed to quickly jump on during the grab animation and finish the repair during the drop animation. Steve is now slugged, i give chase to Meg immediately. Down her quite somewhere on the opposite side of the shack, in the corn, about halfway between the shack and a gate. I immediately leave Meg to check if there is any gate progress. None. The other gate is on the entirely opposite side of the map. I return to vicinity of where I left Steve knowing Claudette would be helping him, plus I knew I’d be able to quickly check progress on the other gate.
Sure enough I see Steve’s status icon change from dying to injured, and miraculously spotted both him and Claudette out of the corner of my eye well away from the 2nd gate, which was where I was originally intending to check on them, expecting someone to start gate progress.
I manage to very quickly gas and down Steve again at a T L loop. Again I leave him and race against time knowing the Claudette would be heading to Meg. Like with Steve, I see Meg’s status icon change from dying to injured. I don’t see where Meg went, but I spot Claudette attempting to head to gate 1. I smack her in the corn, and she heads to shack despite knowing their is no longer a pallet there (no pallets anywhere at this point). We don’t even do one lap. I chuck a bottle inside at the ceiling, and Bamboozle the vault, and as she comes back around inside she was done for.
At this point I took a risk, picked her up and put her in the basement. She was on death hook, but I had no idea where Steve and Meg were, just saw Meg’s icon go from injured to healthy, and Steve’s status icon change from dying to injured a second time.
I check on gate 2. No progress. Head back towards gate 1 on the opposite side of the map, I simultaneously see Steve in the corn on my way to gate 1, and see Meg has gotten 2 lights on the gate switch. I’ve almost immediately downed downed Steve a third time upon spotting him and immediately target Meg. She gives me a good run for her money, taking a hit at a T L vault before I could block it, as she Lithes away.
I’m out of bottles at this point and simply can not afford to reload. In her last desperate attempt leading me around in a big circle, so that Steve had time to recover, she leads the chase back to him in the hope she can get him up before taking a hit.
She does get him up as he’s crawled closer to the gate, but she immediately goes down. I bolt for Steve heading to the switch. Downed. Hooked. Dead. Return to Meg. I didn’t even realise the Hatch was so close to the gate, hidden behind some hay bales because that’s where Meg had almost crawled to. Pick her up before Steve’s sacrifice had finished and the hatch could open.
Game over.
Merciless Killer.
This was probably a good 3 or 4 minutes of extra play time after the last gen popped, with 5 chases. Felt so good and so exhilarating to just be able to exert enough pressure that neither of them were given a chance to 99 any gate, AND get 4 iridescent emblems as a result.
I absolutely love endgames like these.They are really stressful but soooo satisfying to pull of.
Games like these are a prime example why you should never give up even if the match looks like it's already over.
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There actually are some situations in which survivors can deny the blight his rush anf forcing him to wait out the cooldown but it's suuuper rare and more an accident when it happens.
I think i could post a clip later.
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This
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@Withered8 said:
https://forum.deadbydaylight.com/en/discussion/comment/1812044#Comment_1812044
Many people I know have come over to PC from console because they are fed up with the freddy's.
I wouldn't know how hard all the killers are, I can imagine trying not to get spun and pathing to minimise distance would be harder, whether it's gamechanging I wouldn't know.
Hmm,luckily i encountered different killers on console even though there were some days where you would see some more spirits and freddys.
I can definetely tell you that the only gamechanging difference between console and PC is FPS drops.
If you don't have a PS5/Xbox series x then you'll face FPS drops often times when somebody uses dead hard or sprint burst,you get hit with something like sloppy butcher/noed/freddy and whenever you get your first stack of bloodlust (this one is the absolute worst).
Frame drops could then look like this:
https://youtu.be/W1TlMcbNT4s -
Ugh,
it's a super annoying bug that sometimes allows downed survivors to crawl under hooked survivors thus making it impossible to pick them up until the hooked one dies
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@Withered8 said:
I understand that some of the recent killers might be harder on console, but they also can't balance for console without creating either really bland, boring or easy killers on pc. Why do you think alot more ppl on console play freddy?
What makes you think that people play freddy more on console?
In my opinion the only killers that are a bit worse on console is Blight,Huntress (if you go for those long range shots) and Nurse (Turning speed still feels a tiny bit too slow at times).
Other than that it's fine.
Except those damn FPS drops >:(
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@[Deleted User] said:
I play all these killers you mentioned besides Twins (because I hate their camping playstyle) on PS4 and I have no problems hitting with their powers. Just had a 4k with Slinger against four rank 1s.
Imo Victor's pounce is the easiest of the bunch due to the very generous hitbox, no idea how are you missing those. You can predict a survivor that is zap zaping...
However, I do agree that the turning speed of PC survivors sometimes is too high. I think they do not put a limit on it when coding.
I'm gonna be honest.
It's kinda crazy how damn fast the turning speed of PC survivors is sometimes
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@ILoveDemo said:
https://forum.deadbydaylight.com/en/discussion/comment/1810566#Comment_1810566
What about Keys is unhealthy? You still have to earn your Key escape.
I mean,you can still use Left Behind and just AFK till your whole team dies and still escape with a key 👀
Also by that logic,why should we change Iridescent Head?You still have to hit your targets
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It's extremely lackluster and there's not a single skin that stands out compared to the previous rift.
-The level 70 charm looks super boring
-Another derpie outfit for billy (devs really don't like to give him badass skins except maybe 2)
-The clown,nea and adam outfits are pretty meh
-legion is just super underwhelming
-Ace is ok
-Nobody cares about the bad looking recolors
Hope the skins get better in the next rift >:(
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There's honestly not that much you can do.It's the same as landing close range hatchets or shreds.
You just need to keep practicing
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Well,a lot of people either find them very weak right now or they don't like their optimal playstyle which is pretty much heavy slugging and proxy camping.
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"the pieoneers used to ride these babies for m i l e s"
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@SunderMun said:
https://forum.deadbydaylight.com/en/discussion/comment/1808663#Comment_1808663
I agree; I don't actually see why there is no ping indicator in the game right now when it comes to the killer; only survivors. Probably just yet another oversight, tbh.
I'm talking about a ping indicator for the killer that you can see in the pre game lobby and ingame.
Also,a personal ping indicator as part of the in game UI would be pretty useful too.
You can't always look it up in the menu.
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@Yords said:
https://forum.deadbydaylight.com/en/discussion/comment/1808642#Comment_1808642
True, but that sounds good for us though. They would suddenly come out with good changes to the game to keep up with their competitor which means they would actually fix the game. But then again, this is unlikely to happen.
Yep,a ton of games already failed unfortunately.
We just have to hope for the best and prepare for the worst.
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@SunderMun said:
https://forum.deadbydaylight.com/en/discussion/comment/1808424#Comment_1808424
I know! I'm just saying, if Hit Validation works as the devs claim it is intended, even hits like this should not be happening.
I never had much faith in the project, and would much rather they did something about people who VPN where possible, since it probably takes a lot of resources to potentially simply not work, just like the MMR system.
In theory yes.
I would love to see a dev to talk about specific parts from hit validation.
There were still a lot of dumb hits that killers landed on me during hit validation even though my ping was around 40ms and i doubt that the killers pings was waaaay better than mine.
A ping indicator for the killer would be needed.Maybe on your screen in game too so that you can see if you had any spikes that could have caused bs situations.
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"I don't think BHVR realizes how good of a spot they reside in a business sense".
I'm pretty sure they know it or else this game would be in a better state.Competition would actually force them to do better or else they would risk losing to the competitor
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Well,not going for prestige 3 on every character is saving you about 4.500.000 bloodpoints per character.
I guess it's kinda manageable if you only level up a few characters.
But anything beyond that gets pretty grindy
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The only things i want to see so far is increasing the time victor blocks the locker from 10 to either 15 or 20 seconds and maybe reduce the time it takes to recall victor from 45 down to 30 seconds.
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@SunderMun said:
https://forum.deadbydaylight.com/en/discussion/comment/1808376#Comment_1808376
That chainsaw was incredibly extreme, and at the point where the downed person was noticed by the server to not be near where the killer went into animation of hitting them, that should in theory count as a hit that is redacted, if the system works as intended.
Can't say anything about that honestly,considering how wonky my experience with hit validation is so far
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@MichaelAMyers said:
Hit validation to me doesn't work lol......also does the "Jail" icon means they are temp or perm banned?
It's pretty much one step before a ban (either perma or temp)
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@SunderMun said:
https://forum.deadbydaylight.com/en/discussion/comment/1808321#Comment_1808321
You're missing the point that hit validation is supposed to stop that. Majority of the time, hits like these looks bullshit for both sides, anyway.
I'm pretty sure that hit validation is only there to prevent extreme cases of latency.I'm not sure if it would have prevented that chainsaw hit.
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@dspaceman20 said:
https://forum.deadbydaylight.com/en/discussion/comment/1808321#Comment_1808321
Even if its latency how is hits like that fair at all? I know it shouldn't be possible to completely remove latency (at least to my knowledge) but they should try and keep it to a minimum.
Nobody argues that hits like these feel unfair on your side,but there's little the devs can do against that.
The only thing they can do is implementing hit validation to get rid of extreme edge cases and hopefully show us the killer ping again.Other than that there's nothing you can do to deal with latency as far as i know
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@Tsulan said:
https://forum.deadbydaylight.com/en/discussion/comment/1808321#Comment_1808321
It´s not even a lot of latency. When i opened the video, i expected a chainsaw hit from across the room or something like that.
People just don't seem to understand latency ¯\_(ツ)_/¯
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@Tsulan said:
Thats what, 1 meter? I don´t see a problem here.
Yeah,i don't get it either.It's just latency.Got chainsawed around corners quite a bit too
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I would love points for dodgeing killer powers like hatchets,billy chainsaw etc. similiar to deathslinger
