OniWantsYourMacaroni
OniWantsYourMacaroni
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- OniWantsYourMacaroni
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@thesuicidefox said:
...make it so he can't put a trap within 2m of an exit gate switch. This is kind of a super cheesey thing to do.
And let me make this point. YES Trapper needs a buff. I 100% agree. I think he should be able to carry more traps at base and have more things he could do with the traps maybe. Maybe an add-on that starts his traps open. IDK, he needs work.
BUT being able to put a trap right under the switch is honestly just stupid. He's the only killer that can physically stop you from opening the gate. Not even Twins can do this, and they could only do it to 1 gate even if they could. Trapper can do BOTH gates. If he closes hatch that's just a free 4k where any other killer would at least need Whispers to make it happen consistently.
Just one of those outdated things. Buff Trapper, but remove this one thing when you do please.
Twins can do it to 2 exit gates though.
Just park victor near one of the gates and controll the other one with charlotte.Either see a survivor as charlotte or wait for the killer instinct from victor
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I would definetely say that her exhaustion addons need to be changed.
They were designed in a time where exhaustion used to recover while running.They are outdated
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@Tsulan said:
https://forum.deadbydaylight.com/en/discussion/comment/1846781#Comment_1846781
Maybe it's just me, but gens never went as fast as now.
Ruin actually slowed gens down (unlike now).
Billy was the gold standard for how a balanced killer looks like. He and nurse were strong back then.
Moris were a effective way to counter SWF teams.
-About gens,i didn't notice a significant change towards gen speeds in my games
-I happily traded old ruin for the map reworks,honestly.It was super inconsistent as hell with these garbage totem spawns anyways.But it's definetely not bad now imo,there's just more strategy and effort involved to get maximum effort out of it (and RNG,obviously)
-I'm gonna agree that the billy rework was really disappointing (only his addons needed a rework,not his basekit).
The nurse change was also pretty useless because it only hinders bad and average nurse players (even though the devs tried to make the good nurse players less oppressive). Good nurse players will still murder survivors in seconds.
But both of them are still strong killers though.Just less fun because of the overheat/blink recharge mechanic
-The problem with your last point is that you normally won't recognize whether the survivors in your lobby are a SWF or not (only if they are very obvious about it.Also,there aren't many SWFs that would "require" the use of the old mori.Most of them are manageable to play against and have some weaknesses you can exploit as a killer.
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@Callmehandsome said:
https://forum.deadbydaylight.com/en/discussion/comment/1846790#Comment_1846790
Killers got some buffs, but the nerfs definitely outweight them. If you go ask popular killer streamers like Otz, Scottjund or tru3 they will say killer is harder than year ago.
But what nerfs are you thinking of?
I would say the toolbox + insta heal nerf,map reworks,addition of strong perks (e.g corrupt intervention,infectious fright,hex undying),addition of strong killers (e.g oni,deathslinger,pyramid head,blight) made it much better to play as killer right now.
I can't think of anything that could outweigh these changes
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Haddonfield by a mile.
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@Callmehandsome said:
https://forum.deadbydaylight.com/en/discussion/comment/1843547#Comment_1843547
People say that "Killer has never been easier" which is not true at all. Last 1+ year have been mostly killer nerfs. Every patch there was maybe like 3 killer nerfs in exchange of one survivor nerfs. Any major survivor nerf there was in this time was brand new part nerf, insta heal nerf, few windows nerfed and balanced landing nerf, multi repair gen repair nerf (which was only 2 second added for duo, insignificant)
Cannot even count what from killer side got nerfed because there was so many
Did we really get that many killer nerfs this year?
The only significant i could think of is the billy rework but other than that i would say the year was great for killers
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@Tsulan said:
https://forum.deadbydaylight.com/en/discussion/comment/1845131#Comment_1845131
Be worried then.
But fact is, this has been a horrible year for killers. Even when you put things like the Ruin nerf under "good for killers things".
Smaller maps aren't noticeable at all. At least I haven't noticed any differences.
I could go on, but since you already think that I'm trolling, I gonna pass.
Could you maybe explain to me why you think playing killer was better a year ago?
Because i think it's waaaay better now than before.Just the map reworks did a LOT for killers
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@Withered8 said:
https://forum.deadbydaylight.com/en/discussion/comment/1846642#Comment_1846642
When and how was the recovery bar buffed in 2019?
And no men's timer still goes down even if you are in a chase, it's whether you are running or not. Dont believe me? Go test in a kyf urself
I just can't find the stupid patch notes but i know that they changed survivors being able to recover in the dying state up from 85% to 95%
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@BlindMole said:
https://forum.deadbydaylight.com/en/discussion/comment/1846730#Comment_1846730
Really? You mean there was actually 3 bloodhunts in the whole year? God damn...
BHVR felt really generous,i know 👀
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@BlindMole said:
It was during the 4 year anniversary event if I remember correctly.
Why? Do you want more? Giving us opportunity to have many perks on all killers and actually have fun??? Are you insane????
Wasn't there a Bloodhunt towards the end of the halloween event?
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I switch mains all the time.
Used to be a Doctor main in 2017,went from Doctor to Hillbilly,then to Huntress,to Freddy, Hag,Plague,Spirit,Oni,Deathslinger,Leatherface,Blight,Nurse
For survivors i'm a huge Claudette main,but i also love to play Meg (the rainbow jacket is just the best cosmetic),Ace,Dwight,Zarina,Felix
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Absolutely not.
It would be a douche move if you would tbag the killer or click your flashlight multiple times after stunning him.
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@MeltingPenguins said:
... the devs would change it to the player not losing control over Victor when latching onto a survivor, but instead being able to control the survivors in terms of direction?
Like the survivor player would still have to shake him off, but the killer player could steer the survivor toward charlotte.
YES
Victor should control the survivor by pulling their hair like the rat does in ratatouille 🤣
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Beceause you've won and they lost,obviously
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@EntitySpawn said:
https://forum.deadbydaylight.com/en/discussion/comment/1845645#Comment_1845645
Well I don’t mind playing with PS4 as they can’t hack, turning crossplay off and playing the only times I can I’m sitting at 1hour odd lobby times which can easily get a DC, suicides on hooks, keys 4mans etc. Which ruin the fun. As for crossplay with pc the latency is stupid and the increase in hackers is stupid and they aren’t even trying to hide the fact they’re doing it, Myers moving faster that blight with speed addons... and the reports on Xbox are awful. You click a button and that’s it, you can’t see the profile or get the id
How many hackers do you even encounter to classify it as a serious issue?
Since crossplay was added i've seen maybe 2 hackers in total.And i play this game a LOT
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I see that happening kinda often.Stupid but wonky servers make it happen
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I'm just gonna say jason (it's an old movie poster btw).
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Changes to the grind so that newer players are actually able to unluck stuff
-More and faster perk balance updates
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Nope,you will probably have to wait till early or mid january
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I'm sure our Deathslinger and Huntress mains can't get enough of them 👀
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@[Deleted User] said:
This is the most evil, awful thing I think I've ever seen suggested. There are no words to describe how incredibly terrible this is.
Like this is some kind of satire right?
Nah,it's just EAs forum account
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Please not this kind of discussion again ._.
Where are my delete DS,keys,Spirit,Noed etc. threads?
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@megswifey said:
https://forum.deadbydaylight.com/en/discussion/comment/1844456#Comment_1844456
I LOVE YERV HE TAUGHT ME HOW TO PROPERLY URBAN LOL <3 <3 <3 seriously tho, i use urban and self care because i usually face FD and my teammates never heal me :))) but as long as you prioritize the team and not just yourself then you're a good teammate!! I also don't take smack from people who think their builds are superior (they usually have DS, but that's not a generalization just an observation) because I got to red ranks playing MY way not their way. Go for unhooks, do gens, be kind and you're a good player, otherwise tell them to hush it bubby lol!
I rather have self care and urban evasion gamers that actually know what to do as my teammates than players that do stupid plays because they think their meta build will carry them
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@The_Bootie_Gorgon said:
https://forum.deadbydaylight.com/en/discussion/comment/1844456#Comment_1844456
I find some of his youtubes entertaining, like the one where he played dbd roblox🤣
I'm not the kind of person to watch streamers,but his youtube videos and stream highlight videos are absolutely hilarious 🤣
He's really entertaining
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@The_Bootie_Gorgon said:
Play how you want although I encourage you to play like a rat!
Found your forum account Yerv 👀
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@Tricks said:
Every bubba in the entire history of dbd from when he first landed on ptb has been an absolute, complete and utter sweaty sack of crutch meat so I wouldn't feel too bad. It's not like your breaking a trend here or anything.
Uh,what?
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@CeeJaylx said:
Just went into a game to play as Killer, and while playing the Hag my traps would not work. I could not place them, and when I tried the Hag would glitch a bit. Anyone else experiencing/experienced this bug or error?
*Also I was penalized for leaving the match even though the game bugged
Always provide video footage.
As for myself,i never encountered such a bug on hag
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I'm currently trying to get the last 2 achievements from the twins chapter.
Other than that i'm still working on getting all my character P3 lvl 50 full perks.Have it already done for my killers and my survivors are also pretty close to that
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Well,you won't get away from an oni if he's able to injure you (can track you through sound,blood pools on the ground AND with blood orbs you are leaving.
However using Iron Will,breaking line of sight and moving on ground with a lot of grass can make it quite a bit more difficult for oni.
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@shalo said:
No, everyone loves Legion, right?
I guess he can be fun to play as but i would say it's really boring to play against him
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-Playing against Freddy,Spirit,Deathslinger
-Playing against Objects gamers
-Getting outplayed by aim dressing
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@nursewannabe said:
https://forum.deadbydaylight.com/en/discussion/comment/1842369#Comment_1842369
It's not additive. If I recall correctly, the formula is
(1- debuff value)*(1+buff value)
0.85*1.15 =0.97. You're not going at 100% still. It would become yellow with resilience:
0.85 * 1.24 = 1.05
Math is so weird in this game i hate it
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@Mr_Slick546 said:
Just turn down the volume at least. I'm talking about the sound she makes when getting hooked in case people can't tell.
Maybe BHVR is planning on selling hearing aids as another source of income 🤔
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@Tsulan said:
https://forum.deadbydaylight.com/en/discussion/comment/1842382#Comment_1842382
Compared to repairing gens? YES!
Playing survivor isn't only about repairing gens though.
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@lowiq said:
https://forum.deadbydaylight.com/en/discussion/comment/1842374#Comment_1842374
You can't decide to automatically win before starting the game by clicking on a red icon.
Ah right,fair point
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@freddymybae said:
https://forum.deadbydaylight.com/en/discussion/comment/1842185#Comment_1842185
to be fair killer has seen the most nerfs recently
Uhh,what nerfs exactly?
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@Mandy said:
@OniWantsYourMacaroni because it's still not 100% even with Prove Thyself
But doesn't Prove Thyself get rid of the efficiency penalty effectively?
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@Blueberry said:
https://forum.deadbydaylight.com/en/discussion/comment/1842295#Comment_1842295
Well first of all, tournaments for this game are a joke. The game isn't remotely balanced well enough for a tournament. There's a good reason why most tournaments make up their own additional rules, it's because they're trying to add artificial limitations to compensate for its problems.
Even with those limitations, most Spirits got destroyed in those tournaments. I'd also argue there were a lot of bad players in the tournaments as well. A good Spirit still gets beat by good swf on coms.
A really good nurse is the only one with a solid chance but as I already stated, those level of nurses are extremely rare.
What broken stuff are we talking about on killer side? The only real overpowered things on killer side were mori's and those got reworked. NOED is unhealthy design and should be reworked but it's not overpowered.
From some of the tournaments i've seen even nurse and spirit players had to hardcore camp,slug and tunnel if their opponents were decent.
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@TAG said:
"If the game was balanced so that majority of killers could decently and consistently beat these teams, then what's actually posing a challenge to you? What's stopping you from just winning everygame?"
Players being better than you, obviously. Balancing around "deathsquads" doesn't mean that facing "deathsquads" are now close to freebies. It means that facing "deathsquads" are now more about the more skilled side winning.
Actually a good point
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@Mandy said:
It's classed as a debuff because it's not a straightforward "two survivors so the gen goes 50% faster kind of thing" - so to make it clear that the gen is not going at that speed, the action is classed as a debuff.
But why does it stay red even if i use prove thyself?
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@[Deleted User] said:
I'm red rank 1 and my mains are all lower tier killers like Trapper and Demogorgon; I don't use ruin/undying on any of them. I do use corrupt intervention a lot though.
I wouldn't call Demo a lower tier killer 👀
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@ALostPuppy said:
Happens with Blight and Demo too. I'll make a good call, a survivor drops a pallet and I go to hit them with my power but wait nvm I hit the pallet and they got away just fine even though they should absolutely have been hit. Love when the game does that, it's my favourite thing.
You gotta love those dedicated servers ᕕ( ᐕ )ᕗ
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@EuphoricBliss35 said:
https://forum.deadbydaylight.com/en/discussion/comment/1840935#Comment_1840935
At minimum. What in their last stream they say "we're aware of the grind, but nothing is coming imminently" or something like that. Really? 1.25-1.5x BP until we figure it out, done.
Nah,that would ruin their precious "bloodpoint economy"
Imagine people being able to actually unluck stuff and have fun with it.
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@EuphoricBliss35 said:
https://forum.deadbydaylight.com/en/discussion/comment/1840481#Comment_1840481
where have you been? Since Lunar is neither Halloween nor Anniversary, you will be even for a large disappointment
Lunar event:
Advent Calendar 2 Electric Boogaloo
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@MadLordJack said:
Blight's power isn't Lethal Rush, it's being a 115 killer that's sprinted to exactly where he needs to be.
*Blight's power isn't Lethal Rush,it's the ability to admire those beautiful ground textures and the vegetation
Fixed it for you
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@hardtimefun said:
If i remember correctly, when leatherface or billy was using their chainsaw on a dropped pallet and a survivor was vaulting it, it was hitting the survivor, and not just making them stand still like nothing happened.
this change has been made before to make leatherface and billy stronger and making pallets less powerful against them, so why it got reverted?
@Almo why it got reverted and brought back to not injuring/downing the survivor when the chainsaw hit the pallet while they vault it?
@gibblywibblywoo said:
Honestly I think that bits just inconsistent as hell. I don't think it ever worked 100% either way.
I'm pretty sure it worked just fine before we got dedicated server
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@TheClownIsKing said:
https://forum.deadbydaylight.com/en/discussion/comment/1841174#Comment_1841174
I can’t see your last suggestion happening either.
Imagine Clown mid chase following up flask of bleach on a survivor with a “faster movement speed” cloud in quick succession.
It could have some kind of limitation that you can't follow up with an attack after using it.
Similiar to the halloween addon for killers
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@TheClownIsKing said:
https://forum.deadbydaylight.com/en/discussion/comment/1841156#Comment_1841156
I’d like to see something more creative and unique than exposed. Maybe if it affected survivor controls. That would be cool.
It would be cool in theory but really frustrating to go against.
Anything that takes control from you (movement wise) is not fun to deal with imo.
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Well,i don't think it will create a stronger slowdown because that would be pretty boring and not really fun to play against.
Stronger blur effects sounds unlikely aswell.
Maybe you drop a health state after being x amount of seconds in those new clouds? (Sounds very oppressive though)
Maybe increased movement speed for clown as a tool for map mobility?
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@CountVampyr said:
https://forum.deadbydaylight.com/en/discussion/comment/1840981#Comment_1840981
I’ll take Prove Thyself over DS any day. At least it is usable more than once. The perks you mention are really only useful for an offensive playstyle and a lot of us don’t play with direct confrontation in mind.
I just listed a few perks.
There are other less "agressive" perks like Spine Chill,Bond,We'll Make It etc. that i feel like they have a higher impact than Prove Thyself.
But ultimately it's just up to your playstyle.I think this perk isn't really THAT good but i'm not gonna tell you which perks you should use or not.
