OniWantsYourMacaroni
OniWantsYourMacaroni
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- OniWantsYourMacaroni
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@survivormain1105 said:
just played a rank 1 spirit that had all meta, BBQ, NURSES, POP, AND SLOPPY perks.
And the funny thing is he had the nerve to message and talk crap. About how easy the game was how trash the surviors were etc etc. Looked at my team no had meta perks ot at least not the whole load out. Its so sad the killers mentality ar rank one is I have to run meta meta. But then talk ######### to surviors that don't win. We finished all but one gen which reached 95 and then she popped it as she grab the other guy off. Making it impossible to complete. Mesages me trash surviors get gud. Like what is wrong with ppl..... im pretty sure if the surpivors were running meta perks we would win easily... but its so boring to run the same perks evert game... but the game you don't you have a sweaty killer.
Thanks for reading my rant. Have a good night and good luck in the fog.
Please do me a favor and just don't bother with this type of players.They just love to trash talk and see if they can get a reaction of it.Best way is to ignore them.
Don't take the bait.
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@[Deleted User] said:
Easy fix. Revert him back. I and a lot of Freddy mains would be very happy.
We don’t hate the rework. They did an excellent job. But speaking for myself I desperately miss old Freddy.
Same.I really liked his old playstyle.
It was so fun to play against cocky players that tried to heal downed survivors in my face but failed because of coulrophobia :(
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@Dead_by_Gadfly said:
https://forum.deadbydaylight.com/en/discussion/comment/1314730#Comment_1314730
Very few killers can be countered 100% of tge time, if they could nobody would ever die. Freddys fine as is, plenty of people escape from him, i play him a lot and dont 4k every single game. If/when they ever fix gen speeds we can talk
I just don't like mechanics that require no effort from the killer side.Freddy is the only killer that has something like this.
Also the devs were talking about how they want to change the early game to make it more fun for both sides.Depending on how they will do that it could help with the gen speeds.
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@Dead_by_Gadfly said:
https://forum.deadbydaylight.com/en/discussion/comment/1314642#Comment_1314642
If you think youre about to get in a chase and youre close to falling asleep why wouldnt you hide?
Problem is,you won't always be able to hide if you're about to fall asleep.
I already mentioned that in other threads but in my opinion the sleep timer should stop as soon as a chase begins.It's just unfair that survivors who managed to stay awake all the time can still fall asleep mid chase without freddy having to do anything for it.
Implement that change and Freddy would be 100% fine.
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@coppersly said:
With the introduction of Pyramid Head, we see a fluid power meter that both acts as an intended limit while also allowing the user to decide to use their power whenever they please because you can use it at any charge above 0. This is by far the most fluid and well designed power meter in the game so far imo. It's actually pretty well done, good job BHVR.
Now with that sentiment, I'd like to suggest a change to Nurse's power meter to act almost exactly as Pyramid Head's does. I suggest that instead of having a discrete charge mechanic where you must charge a full blink before you can use it, it should instead draw continuously from the total meter up to the max blink charge normally allowed for both blinks, if there is enough meter to support these actions.
Here's a gif simulating draining 1 blink. Imagine there's no blink counter, and more meter left after a single charge that you can draw from for your second blink. I know it's jpeg'd to hell but that's the life of a free gif editor.
This will eliminate the very frustrating "feature" of thinking you have 2 whole blinks but you're at <100% charge or the server thinks you didn't have both blinks yet. It will also reward skilled play by allowing the player more opportunity to go for attacks without full charge and risking the miss or hit. You're still punished by the cooldown but now you can actually choose your blinks instead of being spoon fed the chance to blink. I also believe this would shift the importance of running the CD addons and leave more room open for more builds. I honestly dislike greatly having to run the CD addons because I will literally blink 50% less in a game otherwise.
Please leave your critique I honestly think this suggestion would be the best middle ground for people like me who don't like the cooldown and other people who argue she was OP and needed one.
Sounds like a really great idea.Adding this kind of mechanic would make playing Nurse feel much more smoothly.
Playing Nurse right now just feels really clunky and boring,which is quite a shame because she's such an interesting character
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@Dead_by_Gadfly said:
https://forum.deadbydaylight.com/en/discussion/comment/1313291#Comment_1313291
Ill try and get some examples. It could just be me ######### up but it doesnt feel that way.
AA or Auto dressing id like it fixed 😂
Yeah,i experienced aim dressing stealing my hits quite often.It feels super weird when it happen.It's like the game forces you to miss in those moments even if the survivor is easily in lunge distance.
Really hope the fix that because it's sooo annoying when that happens 🙄
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@Hag.is.Dtier said:
Skillcheck Doctor: *HEHEHEHEHE*
Those hook skill checks wouldn't be affected by any killer power,perks etc.
It would be the same with like Pig reverse Bear traps or snapping put of it.
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@Dead_by_Gadfly said:
https://forum.deadbydaylight.com/en/discussion/comment/1313243#Comment_1313243
They fake a 360 and go the other direction, the really good players have the timing down so well that your auto aim is still going left while theyre going right, by the time it catches up the jukes done and theyve noved on. It looks like a wiggle
Would be great to show me an example because i can't really imagine how this is supposed to work.
Regarding auto aim,this game doesn't have auto aim but something that is called aim dressing.
I think it's a mechanic that makes sure that your animation lines up when you get a succesful hit,but apparently this aim dressing can make you miss attacks that should have hit whereas auto aim can make you hit attacks that shouldn't have.
So i don't think you will be able to prevent aim dressing from stealing your hits occasionally if the devs won't look and readjust this awful mechanic.
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@Yamaoka said:
Freddy and Ruin? I would have expected to read Freddy and Pop Goes The Progress 🤔
Freddy is basically married to Pop goes the weasel at this point 🤔
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@Dead_by_Gadfly said:
https://forum.deadbydaylight.com/en/discussion/comment/1312974#Comment_1312974
How do you deal with the wiggle on console? Cause it looks to me like auto aim is screwing me
What wiggle do you mean?
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@ironiron said:
https://forum.deadbydaylight.com/en/discussion/comment/1312974#Comment_1312974
What is your killer sensitivity?
62 so the old 100 before they increased the sensitivity for console.
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It definetely is easier to aim at longer range on pc.
Aiming at short and medium distance is fine for me on console.
Wiggling is pretty much the same between both platforms and 360s are pretty much a non issue on console if you are more experienced as killers.
The one really big difference between console and PC is frames.The framerate is absolutely horrible and inconsistent on console compared to PC.
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@Kingwakawaka said:
https://forum.deadbydaylight.com/en/discussion/comment/1312946#Comment_1312946
Ight thanks for the info man
No problem 👍
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@joshuashep22 said:
It's definitely my new favorite it seems heavily survivor sided to me
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@Kingwakawaka said:
https://forum.deadbydaylight.com/en/discussion/comment/1312934#Comment_1312934
Where do they let us know before they open? And ty
They usually put up a sticky in the forum when they start gathering questions for the Q&A.
If the next Q&A happens to be focused on the new chapter then they will only look for question about anything from the new chapter.Keep that in mind.
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@I_Teabag_Gate said:
Oni is crap.
Without his power he's just a clunky M1 killer. Good luck catching a good survivor at a loop.
With his power he's a worse Hillbilly.
@Dr_Loomis said:
https://forum.deadbydaylight.com/en/discussion/comment/1312870#Comment_1312870
I agree, he's an absolute clunkmeister. I don't enjoy playing as him.
How dare you insult my boi >:(
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@Kingwakawaka said:
Hey does anyone know when the next Q&A is? I have a relatively good question that I think deserves an answer someone pls let me know I'm new to the whole forum scene.
I guess that the next Q&A they will do will be entirely about the next chapter some time after it releases.
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@Ihateyou said:
https://forum.deadbydaylight.com/en/discussion/comment/1312480#Comment_1312480
Okay but all those perks arent' stuck behind a paywall!!! None of Ash's perks are useful, not a single one. All gimmicks.
Freddy:Remember me,Fire up
Quentin:Pharmacy,Wake up,Vigil
Pig:Hangmans Trick
Tapp:Stake out
Myers:Dying Light
Ghostface:Furtive Chase
Demogorgon:Mindbreaker,Cruel Confinement
Steve:Babysitter,Camaraderie,Second Wind
Nancy:Fixated
As you can see,Ash is not the only licensed character with very bad/gimmicky perks.
And those perks aren't 100% hidden behind a paywall because there's always a chance for them to appear on the Shrine of secrets
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@Ihateyou said:
https://forum.deadbydaylight.com/en/discussion/comment/1312058#Comment_1312058
Okay, NOED has had more if not worse outcry. Still hasn't been touched. What's your comeback now? Do the totems? How about I say take an extra swing? Have you even tried using the new MoM? It's the worst perk in the game, as a solo survivor I can NEVER get it to work. Out of thirty games I got it to go off twice. (This number is not made up, I wish it was.) It's TERRIBLE. reduce the number to 2 protective hits or make protective hits in general work better, too inconsistent.
Noed was already changed quite a few times throughout the game.I agree that it is not in a perfect state yet.They would need to implement a totem conter for solo players.
Other than that,finding totems is pretty easy except on Badham,Swamps or Indoor Maps but you also have Perks and Item for that matter aswell.So you see that survivors have plenty tools to counter it.
Plus the community is always crying about something.It doesn't automatically means that the things they are complaining about are OP.
Yes MoM isn't really great as a perk,but we have sooooo many perks that are equally or even worse than MoM in my opinion.Also balancing MoM is really hard because too many protection hits and it is useless but too few and it's overpowered.And didn't they improve protection hits already recently?
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@Ihateyou said:
https://forum.deadbydaylight.com/en/discussion/comment/1311815#Comment_1311815
Why would they be delusional? It took them over 3 years to do anything about nurse.
Nurse was only OP if the player was really good with her.
Old Mettle of Man didn't require any skill to use at all.
You can't compare those two.
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@MyNamePett said:
The Graphics overhaul and cross play are two features that greatly excite me, with that being said however it does raise one question of concern...can the console’s keep up?
I recently played a match on my ps4 on the overhauled treatment theater map against a doctor and let me tell you it felt more akin to a slideshow than a video game. The frames were in the 20s often dipping into the low teens.
I'm imagining how bad that this could get with the overhauled graphics. And also imagining facing an opponent on Pc running at 90 FPS whilst I’m running on a stop animation production.
I hope no one sees this as a complaint as I’m just slightly concerned. And wondering if there’s been any word from BHVR as to how this could possibly be addressed or if it is already.
I'm pretty sure the graphic update will resolve many optimization issues console currently has.
You can see that console can even run really detailed games like the witcher 3,GTA 5,RDR 2 etc.
So this graphic update shouldn't be a problem if they are doing it right.
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@Avarice said:
Does anyone think about all the shady stuff that behavior does?
Remember when they released Ash from Ash vs Evil Dead with one of the most powerful perks in the game?
Yeah and then they nerfed the obviously overpowered perk weeks later once people had bought Ash. Honestly, I can't see how anybody thought that perk wasn't going to be broken on release.
Anyone think about how it costs 14 dollars to play as the real ghost face?
I know you can buy the behaviour ghostface, but if you want to play the true ghostface from the movies it will cost you extra money because not only do you have to buy the power, but then you have to buy the costume seperately. You can technically just buy the body and it would only be 4 dollars more after purchasing the character. Why did they make the choice that the ghostface you buy doesn't wear the same costume as the ghostface in all of the movies? It wasn't because of licencing because evidently they were able to make and release the skin.
Ever think about how they touted making the rift a massive grind as a gift to the community?
I don't remember where I saw it, but there was an official DbD communication that said their battle pass, the rift, was better for the community because unlike other passes the paid route didn't progress faster, and therefore there was less of an incentive to buy it. I understand that it would suck to see other people progressing faster through the rift, but to not opt for it and tell the community you did them a favor is actual bs. All the devs did was make sure that everyone playing was subjected to the same massive grind.
On the subject of the rift, what do you guys think about all the free stuff that you get from the rift?
Honestly, I'm actually not even mad about this one because the Devs are giving out some free cosmetics, but I just want to draw attention to two things. First, the vast majority of what comes out in the rift are just re skins of existing charms or re skins of charms that you already earned earlier in that rift. Second, the free rift is so empty. Really, there are so many blank spots that they could have put like a free blood points or iridescent shards into. The point I'm trying to make is that while they are being generous and giving free stuff, it seems like they are in many ways giving out the barest minimum, which in my mind supports the idea that to the devs these objects aren't free. To me, the devs give so little because they would rather give nothing at all, and they only give what they do because they know that by making these things unlocked by time they can ensure a consistent, returning player base of people who would rather not play the game, but feel they have to because not playing the game means they permanently loose out.
What about the statement that the Devs didn't want to split the player base by giving certain communities cosmetics while other didn't get them?
Well they certainly didn't see that through entirely because right now switch is getting its own unique Nintendo cosmetic, and DbD mobile is getting its own cosmetics. Ask the devs and the response will be that they are not the same team that does DbD mobile, so they have no control over it.
Remember when you thought that the Dead by Daylight team actually cared about the experience of its players?
I do. I remember when lullaby for the dark came out and I was so happy that I could play and support a game where the developer was doing things like giving away free dlc or raise money for charity. Over time that Iost that feeling. It was when the cosmetic store opened where you could spend a whole ten dollars on a single outfit, and then you could wait a week or two to see something else that you can't have. Then when they shoved down our throats that they were so generous that you can grind your life away to buy everything or mostly everything, but the rate at which you accumulate iridescent shards i so slow that in actuality that will never happen. Then the rift came out and now every three months I get to see a collection of items I will never have because I just don't have the time to complete the rift or the money to pay my way through it.
Well, this post ended up becoming something entirely different than what I set out to make. Feel free to rant about BHVR below I've found this experience to be very cathartic.
I don't agree at all with what you said.
I agree the way they released MoM was quite a stupid decision from them.i admit that.
BUT if people were really just buying this DLC just to get this insanely overpowered Perk then that is entirely on them.It was super obvious that this perk would be changed sooner or later.Anyone that disagrees would be delusional.
Also,if you buy any DLC from them and play this game then you also agree that anything in this game is subject to change.
I agree that the exclusives for mobile are a bit unfortunate,but you have to consider that the mobile team is a completely seperate team from the main game.
I also agree that the free track on the battlepass needs improvements because it's basically nothing honestly,but i'm sure they will adress that one.
Regarding the ghostface skin.They only got the permission to implement him in their game first.So they did that with their own little twist.But as soon as they heard that many people want the true ghostface skin from the movie,they managed to get these licenses aswell and those are really really expensive so they can't give them for free obviously.
The devs might make some mistake here and there but overall they really really love their game and try to give us the best experience they can.Look at EA or Activision/Blizzard and then you'll see true greed
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@Yamaoka said:
https://forum.deadbydaylight.com/en/discussion/comment/1311473#Comment_1311473
That's not what I said. Personal reasons can be just about anything. Also you're specifically complaining about revealing skins for females when David King gets to run around half naked - literally. You realize what this makes you look like, don't you?
As for "lore" @Iceman described it perfectly: "There could have been a point of time where Claudette went outside of her comfort zone."
I think the reason why quite some people are confused/dissapointed with that skin is because we know Claudette as that shy wallflower that loves botany and science.And that skin is completely different from that,to a degree that you would think that it's another character on that artwork.It just doesn't fit with what we know from her.
At least that shirtless skin makes sense with david because he's supposed to be the fighter like type.
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Yes there will be an anniversary event.
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@BunnyTheHutt said:
Honestly, I thought we learned with Freddy that making an addon at 6k bloodpoints that applies a joke debuff was a bad idea, but here we are.
Honestly, does anyone actually use Freddy's Z block, or Pyramid heads Crimson Ceremony Book or Rust-colored egg? They are a complete waste of bloodpoints and need changed. Make them an actual addon that works and is worth the bloodpoints. I'm not gonna spend 6k bloodpoints for blindness on a survivor. Same for Freddy's Z block.
I'm really sad that they continue the trend of giving the killer mostly bad and/or plain addons :(
We need more fun and creative addons.
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@Poweas said:
https://forum.deadbydaylight.com/en/discussion/comment/1307328#Comment_1307328
Oh god, I hope not. Trapper, fair enough, he could use a better start.. But if they buff early game, Hag would probably rise to Nurse and Spirit's tier, I mean Hag's already good enough despite her disadvantage in early game, but if they were to buff early game in general, she'd definitely become top 3.
If they were to do that, they'd probably nerf her in some place, like they did with Pig, which would be sad :(
Edit: I forgot how Oni would literally become OP if the early game became killer favoured. Like he'd dominate the meta as the best killer.
Hag and Oni already have plenty counterplay.I don't think they would nerf them or any killer at all.
And unpopular opinion:
The pig nerf that came with EGC wasn't as bad as many people claimed to be.It was unfair anyway that she could pretty much guarantee at least 1 kill in the endgame anyway due to her traps.
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@Waffleyumboy said:
https://forum.deadbydaylight.com/en/discussion/comment/1308240#Comment_1308240
You still get a hook state on them if that happens, and it cost you almost no momentum.
Well if you have something like a 3 Gen then you would lose momentum.
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@Thatbrownmonster said:
Will legendary skins cost 20 bucks?
In a game like r6 thats the usually price for a legendary skin that changes the character, I am wondering if it's gonna be the same case for dbd since legendary skins will also change the looks and how the characters plays
It cannot be the same price as the purple skins soo it must be up, but how high will they go? 15?20 bucks?
We just have to wait.They normally release all the skins for the new characters on the PTB 1 week after it started
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@Demonl3y said:
Will there be legendary outfits for shards?
Don't thinks so.It seems that legendary skins seem to be tied to licensed chapters.
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@Waffleyumboy said:
https://forum.deadbydaylight.com/en/discussion/comment/1308119#Comment_1308119
Cages are basically slugging without its downsides. Definitely beneficial.
Not really.You are always risking that a survivor is gonna be near the caged survivor which leads to an easy save that ultimately hurts your map pressure quite a bit.
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@PodgeNotRodge said:
https://forum.deadbydaylight.com/en/discussion/comment/1307806#Comment_1307806
That and I'm sure if you use Unnerving Presence while they're in the cage, that skill check will be ridiculous
I'm 1000% sure that Unnerving Presence won't work on these skill checks.It's gonna be the same like with the snapping out of it skill checks or Reverse Bear trap boxes from the pig.
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@PodgeNotRodge said:
https://forum.deadbydaylight.com/en/discussion/comment/1307578#Comment_1307578
Looking at his gameplay, he counters so much. No more pallet save, blind save, DS, Unbrakeable. More difficult to loop. And if that wasnt enough, he gets a free mori. So yeah, he needs some punishment before made live. Cause right now, he has too much on his side when considering which killer to play
Pallet/flashlight saves are only countered if the downed survivor has the tormented status effect.
He doesn't counter Unbreakable because you were alway able to just pick the survivor up
DS isn't exactly countered because if PH is using the cage then the survivor will be sent to the other side of the map,giving the other survivors more than enough time to rescue and hide if he even chooses to go back to the cage.
His anti-loop abilities aren't pretty ok and give you more than enough chances to dodge it (There is even a visual clue when the attack is about to hit).
He's fine as he is.No nerfs required.
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@coppersly said:
https://forum.deadbydaylight.com/en/discussion/comment/1307399#Comment_1307399
Yup that's my experience so far. You'll hook a few people for sure but it's not worth trying to invest in hook perks when you can end a chase, cage them, and continue with pressure/chasing/etc...
In my opinion the cage will only be useful against altruistic survivors and if you know that most of them are more or less near,because using the cage can backfire if one survivor is near that cage which would result in much less map pressure
Monitor and Infectious would help in making that decision maybe.
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It seems like a very nice idea but i could see it being problematic in a way that you can't hold your blinks anymore without making your second blink way too short,because you've drained to much power holding the first blink
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@MonsterInMyMind said:
https://forum.deadbydaylight.com/en/discussion/comment/1307458#Comment_1307458
I think someone brought that up and they said you can't limit spawn points or something like idk i believe the point was its a risky thing to do.
Well if that's the case then we would have to wait for a small rework and given that trapper isn't exactly a terrible killer like clown or legion we would have to wait for quite a long time before they do anything about those horrible trap spawns.
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@MonsterInMyMind said:
https://forum.deadbydaylight.com/en/discussion/comment/1307383#Comment_1307383
Again i get that but the point being is there's times where you have to run far away from gens to a corner just to pick a trap up which again goes back to the fact trapper needs something else for him even if its just 3 by default that would be better then nothing.
They should just makes his traps spawn more closer to the middle of the map or make him able to get them from lockers,but the first idea would be much easier to implement.
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@MonsterInMyMind said:
https://forum.deadbydaylight.com/en/discussion/comment/1307353#Comment_1307353
The only way you can really play trapper atm is bring a trapper bag and trap a problem window pallet etc and then look for a chase down someone hook and then set traps the issue with that is you have to choose between setting up vs pressuring gens which in my honest opinion hag just out does trapper at that.
Well,that is the kind of decision making you have to do as trapper though.
But i agree that Hag is stronger than trapper
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@MonsterInMyMind said:
But Trapper can't have all his traps at the start but keep in mind pyramid head can deny ds and flashlight saves he can hit you from ranged and he has a built in insta hook/game delay ability and mori someone as well i mean i get its licensed but where is the same energy for the face of the game who could use something else for his kit.
Im not saying hes op or anything im just simply asking how come he can have all this stuff that makes a killer good but yet trapper has to waste time running to a corner to pick a trap up like where is the love for the face of the game i mean they said they reworked freddy and doc to make them better so how come trapper and wraith continue to be ignored and when you ask the dev's about it the same answer is always given "trapper would be to strong with all his traps" looks at pyramid head and chuckles.
I'm pretty sure it's the way it is because the devs got more experienced on what a good killer needs.The last couple Chapters are prove of that.
Trapper really isn't a terrible killer,he just needs a few buff to be more competitive.
I don't understand though why the devs didn't give him something like 2 traps at base already.
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@MonsterInMyMind said:
https://forum.deadbydaylight.com/en/discussion/comment/1306345#Comment_1306345
I actually agree to your point 3 traps is a fair buff but i still feel it ignores the core issue which is compared to hag trapper has to set up a lot slower due to traps being scattered all over the map and the fact most maps put traps in area's where survivors are not making you have to go waste time picking it up.
Don't forget that the devs are trying to change how the early game works.Depending on how they do that it could make setup killers like hag and trapper much stronger.
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@Orion said:
https://forum.deadbydaylight.com/en/discussion/comment/1306868#Comment_1306868
That's not it. I double-hit two survivors simultaneously (seriously, there should be an achievement for that) during a laggy trial.
Oh ok.The gameplay i saw made it kind of look that way.But if you can double hit 2 survivors simultaneously then that's super super obviously a bug.
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@drimmalor said:
It's a bug as far as I'm aware, especially because the power description says nothing about one-shotting.
It seems like his sword AND his ability punishment of the damned each counts as a hit.Not exactly a one shot but very close to that
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It is not a one shot but a super fast double hit.Seems like it counts that sword as a hit and his ability.
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@JohnShark said:
I made a post on this earlier but, one of the Community managers said that the old 100% was 57 so what's 50
For me the old 100% would be at 62% now
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@WRussoW said:
Sprinkle another second chance perk over it and it hurts my soul.
I think we really should wait and see how strong this new perk really is.
It's not as unfair as old MoM was and probably won't even be that strong anyway.
Remember how many people said that the new sabo is OP?
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@Seanzu said:
I'm honestly ashamed of all this hate towards someones work, there was no way it was going to appease everyone, just let it happen and move on, this constantly putting down someones work is actually disgusting.
It's not really hate but people being disappointed that their favourite skin didn't win which is totally fine in my opinion
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@masterkev03 said:
I would like to see a function, that I can rejoin a match after my game crasht or something else.
I think that would be useful.
If i'm not mistaken then the devs said that implementing such a function would be pretty difficult + the time it would take to rejoin the match would be too long so that you would rejoin a match that is pretty much finished anyway.
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@Chemoney said:
I really hope they find a way to balance out cross play
When they introduced it I hope its like how fortnite done back in the day where
Xbox Ps4
PC
Mobile and switch
But if you wanna join a pc lobby its mixed up
Not how it is now where everyone plays together it will slowly kill the game PC players will always have the upper hand on console switch and mobile
PC players don't have as much advantage over console players in DBD like they would have in shooters.
Only some killers could be better on PC but other than that there won't be too much difference here.
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@Altarf said:
Wouldn't it make more sense to have him cleave the pallet or wall with his knife? The cleave animation is even already made with the Final Judgement mini mori; him just loosely kicking a pallet seems kinda unfitting. Perhaps it'll be changed post ptb.
Remember that this is the PTB.They will obviously change his wall break animation at one point.
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In my opinion sprint burst is the better one.
-It's more consistent
-Perfect against low terror radius/stealth killers
-You can work on more unsafe gens,because reaching windows and pallets is easier
-You can 99 your sprint burst in order to bait the killer or get that flashlight/pallet save more easily
-Don't have to worry about exhaustion addons at all
-Sprint burst also helps you getting a bit of distance if the killer decides to tunnel you of the hook
At the end both sprint burst and dead hard are really good,which is why i would like to see some kind of buff to balanced landing and lithe
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@BigBrainMegMain said:
I'd Love a map offering that says
"Burning this will prevent you from going to ______"
I'd burn that Hawkins offering, each and every game.
Please no,it would make it even harder to get certain items/addons/offerings in the bloodweb D:
