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Nikkiwhat

Nikkiwhat

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Nikkiwhat
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  • I haven't seen Nancy in so long, occasionally I see Steve...no Demodoggos in a long time so far. I think it had a huge splash, like all dlcs do for a couple months...but at this moment in my games last couple days, its def been quite on the Stranger Things end.

  • Trapper, Ghost Face, Michael Myers, Demogorgon and Pig.

    There's some great moments to be had when VSing them, especially the scare factor that they can still give to the game.

  • I'm not happy with the reasoning and seemingly stubbornness shown from BHVR about the change. I can get behind a Perk being reworked or changed, Decisive Strike & Pop Goes the Weasel are Prime Examples of how to go about it....Ruin is, imo not.


    The biggest gripe many Killer players have, is that Gens can possibly be done way too fast in the early game. Some Killers can deal with that with their Abilties & Perk loadouts to cause pressure & disruption...some are not as able to handle that early game issue and have used Ruin as a way to potentially allow setup or begin applying pressure. The change to Ruin becomes more mid game applicable and some endgame applicable.....what it doesn't allow is early game use.


    Ergo, this change can hurt Killer players, especially ones seen as lower tier and/or needing extra set-up time/wiggle room to apply proper pressure. The reasoning for the change BHVR gave was nonsensical, claiming new Survivors hated it and was unfun....based on data for higher ranks....it just culminates into the feeling oh BHVR stepping on us to let the "new Survivors" walk across. Imo, the changes Killers would want are Gen times looked at, problematic Maps wholly reworked and/or possibly extra objectives for Survicord to do.....not endgame pressure...which us Killers already have an abundance of resources for that...


    This all doesn't even take into consideration the matchmaking being abysmal at times for both sides, nor how godawful Totem placement STILL is for this game. Making the new rework even worse as a Hex Perk. I feel like BHVR is panic changing these, because the only people who could hate Ruin...are people unwilling to learn & practice against it or lazy players. I learned to hit Ruin Skill checks over time, not perfectly, but pretty consistently....it ..isnt...difficult..

  • I can only boil it down to people being petty amd/or vindictive because of how this game can be..... I play Killer more than Survivor and whenever I do play Survivor (predominantly for Tome Challenges or when my GF plays with me) there is almost always a tunneling Killer, if not every game then every other game.

    It's really frustrating and the only time I see it as "justified" is if it's towards the end of the match.... tunneling & camping from the get-go is beyond stupid, shows a lack of skill and/or shows you're only here to ruin someone else's play/fun.


    EDIT: ######### hilarious, my first Survivor game today, a facecamping and tunneling Hag.....No, this is a ######### problem that BHVR is allowing to exist for reasons I can only assume that they don't want the playerbase to drop, or they themselves do this. This should be penalized other than that pitiful Bloodpoint reduction. Those of us that get tunneled at the start of a match, until we're dead, we get practically zero points, our items and offerings are wasted and most of all, our time is wasted. It feels like this is just getting worse & worse as the game continues on.....

  • Only thing I hate when playing Clown, more so than any other Killer I play.....Maps...what Map you get can greatly affect how useful your bottles may even be...

  • I play Killer more thab Survivor for many reasons...but one that is very apparent are the ######### tunnlers that will immediately focus on a single Survivor over and over.... I find that even more frustrating than Campers tbh


    Literally just ragequit a game because Killer found me, looped a bit, got downed...was unhooked and the Killer immediately went after me despite others being visibly around. He chases me, downs me..I DS him because of this stupid tactic Killers stick to, stun him and run away, get healed and immediately he's following me again... Just no, I didn't get a chance to do ANYTHING after waiting forever and a half for a Survivor game.


    Like sure it's "part of the game" but realize how much of a douchebag you are to tunnel another person at the very start of a match and deny them doing anything. I main Killer and I can EASILY tell you that it's ridiculous to defend the tactic of tunneling and camping so soon in a match...

  • @Quol said:

    Yes Nemesis works very well with obsession perks, but Nemesis itself changes obsession every time you get stunned you dont need FC and personally FC isnt even the best use of Nemesis, some of the good perks to use with Nemesis are;

    • Play With Your Food (every time you break a chase with your obsession you get a token, up to 3, and each token gives you 5% movement speed. You lose a token every time you attack)
    • Dark Devotion (when you hit your obsession you 'transfer' your terror radius onto your obsession for 60 sec making the killer have 0 TR and the obsession having a TR)

    I was seeing it as a more reliable way to guarantee the Obsession change more often to trigger Nemesis, as pallets can be dropped early or sometimes people won't drop a pallet!


    Yes, I saw much about Play With Your Food to synergize with Nemesis, especially Leatherface!


    @Fibijean I def intend to, was just curious what people may have tested out since Oni's release! Tho I have much to practice & learn with Oni, esp being console player & having to get used to his BAM BAM Power (I was always bad with Billy's Chainsaw maneuvering) . Jus seems like a fun combo for fast back & forth Oblivious shenanigans

  • I rarely do it anymore as more often than not, Survivors either don't want to farm or don't understand what farming gestures/tactics are and it ends up wasting my time.


    When & if I do, usually only during Bloodhunt Events when Bloody Party Streamers/Gruesome Gataeus are used


    OR

    If a match has a Survivor DC right away as the match begins, or two Survivors DC/suicide on hook fairly early on....I'll make one or two attempts to indicate a farm so we all get some Bloodpoints. If after that, no one agrees or understands, I proceed like a normal match

  • I initially had low aspirations to play as her (console player) before the changes and while I understood she could be really strong, I knew personally I wasn't that good with her. That said, I still occasionally played her for fun, even getting a couple Kills or getting a good Blink made me happy. I somewhat practiced with her as I felt I COULD do well with focus, tho Pig and Michael Myers were way more to my style & how I had fun.


    The changes came, with no regard to console players (whom I feel suffer from the changes a bit more) and, in my experience, how little she as played or seen. I played about a dozen games with the changes and I just...didnt have fun at all, even in a "I know I'll prob suck in this match, but give it my all" attitude...I couldn't gleam any fun of it....so I jus ended up trolling and "farming" with Survivors during that time's event. Every player I was matched with seemed to understand and pity me as Nurse and weren't really afraid when seeing me...VS when I'd be literally any other Killer.

    Even looking at the DBD players I follow on YouTube, none of em have any Nurse videos recently. Maybe there are God Tier Nurse players out there, maybe some do very well...but the big takeaway is that a LOT of players...just aren't having fun with her on multiple levels.

  • @Fibijean said:

    https://forum.deadbydaylight.com/en/discussion/comment/995184#Comment_995184

    I'm sorry your experience with the Rift wasn't great 🙁 Unfortunately some people are just selfish or mean-spirited and will go out of their way to ruin the experience for others, and there's not a whole lot to be done about it because you get bad eggs in every community.

    Having said that, I do agree that there were certain challenges which weren't well-designed, and in some cases encouraged that kind of behaviour (like the Spine Chill one, for example). Hopefully the devs will take the feedback from the community on the first Tome and use it to make adjustments to the next one.

    Appreciate the response and kind words! I def understand that griefers and such behaviour is something that can never be fully handled, was jus an extra push (for me personally) on top of the grind + certain challenges that all added to me not having as much fun as I wished.


    Hoping some good changes/alterations are considered for this game's future. I'm also wanting to change how I approach and view the future Tome/Rift to get more out of it and play much more/longer

  • One thing I'll say....how is it still a Hex Totem Perk? Sure it CAN have a snowball effect with Gen placements & a good protector strategy...but that's not always going to be the case. As usual, the beginning days/weeks after the change will probably have Ruin be decent, but once people catch on to the changes (not everyone reads and follows up on the game's patches) it's going to be less effective.

    Not to mention one fun boon to old Ruin was a LOT of Survivors didn't want to deal with the Skillchecks and ran around trying to locate the Totem. That halted Gens progression AND had Survivors less cautious and end up bumping into Killers more. Now, it's less impactul at the beginning of a Match, where imo, it's most useful...and instead potentially interrupt mid game.... Endgame is a Hatch thing abyway, so unless it's a 3 Gen'd situation, I don't see Ruin providing any help.

    Regardless of all this, Totem Placement is still pretty garbage most of the time. I feel the speed and design of what Survivors need to do....needs a far deeper look at than simply getting rid of Ruin Skillchecks. There's just no easy fix here and no matter what changes are made...some group is going to get walked over....the game's design kinda has backed itself into a corner I feel.

  • Would be nice, I can't really explain why...but I hate the way Hillbilly's Chainsaw looks xP


    Would love for some decorative customization for Pig's Traps....could totally see a spray-painted big smile on there, or painted on words like "Dead" ,"Tick-Tock" etc.


    I think there's a wealth of options for Killers to have even more in-depth customization

  • I got a chunk of it completed...but with how grindy it ended up being and some of the challenges were badly designed, along with the sabotaging nature that matches & players ended up taking, it burned me out of the game and I just ended up not playing DBD at all :/.


    Love the concept and design of it...but the execution just ruined my experience amd felt way too much like a job to grind levels and attempt challenges that were easily ruined by other players (on both sides) once they realized what you were going after. Also had the displeasure of players getting their Challenge done and then AFK or suicide on Hook and leave....

  • Having weird stage fright/anxiety with Rank Play, caring way too much about Rank and how many kills I'm getting and limiting the number of matches I play and how long I play for....


    Like I am WAY too harsh on myself when I get bad or mediocre games where I get fewer Kills or if I get outplayed and tend ro stop playing prematurely....really need to stop caring as Killer...and yet every match, I feel pressured to do really well...Survivor is Chill...even bad matches I just roll on...

  • East Coast......morning queue times are AWFUL. Two days in a row queues are ranging from 15-40 mins, sucks

  • Monstrous Shrine and the damn Light/Shadow bornes...

    I DUN WANT EM!

  • Yaaaaay Im still Green Rank with over 30 ######### minute queues and you throw me into SWF Red Ranks. MmmMmmm so good -_-

  • Oh goody...40 min wait time...into about a 5 min lobby waiting for the 4th person to join....and then this wonderful thing happened after loading

    IMG_20191102_115017.jpg IMG_20191102_115009.jpg




    *groans*

  • Nearing 30mins myzelf.....*sighs* last few days were reslly wonderful :[ fast queues, mostly great or decent matches on both sides....now.......jus waiting

  • @[Deleted User] said:

    I only just finished mine not even 5 minutes ago.

    Most of them didn't take too many games to complete. Ironically, escaping as Claudette took over a dozen games because I'm often too altruistic and ultimately die for it, or because I started the game off literally within the TR of the killer.

    I got that one in one try by pure luck xD Went in with Spine Chill and Empathy with a Comodeus Toolbox (I rarely use Items past Yellow rarity tbh) to crank out Gens and get us out as fast as possible....first match against a Gen Protector Doctor with Ruin that nobody else could power thru a Ruin Gen...I nearly had 2 done but had to keep getting off as people kept bringing the Doctor nearby.

    After a bit of this 2 people gave up...and just let the Killer 1 hook em and suicided. The other remaining Survivor had done pretty much nothing all game and it quickly became a "who ever gets found first loses" bit....thankfully I went the right direction...she got found and DC'd after getting downed and by PURE LUCK the Hatch spawned right where I was running to xD. So yeah, some of these Challenges (Level 1 at least) aren't too bad but sometimes pure dumb luck really helps....which is with the later Level Tomes are a concern.

  • I'll be finishing it tomorrow if I focus on completing the last remaining Challenges. I've only played 2 days of a handful of matches and a lil over halfway done. Nearly halfway through the second page/track on the Rift. So yeah it's def not hard to finish Level 1 on the Archive Challenges! Good job tho :D

  • I swear, outside of Prayer Beads...Spirit is mostly fine....she requires different movements and tactics to stall out longer...regular mindgames and looping aren't gonna cut it versus decent to great Spirit players....which, as I've reiterated in other threads, is a hard habit for Survivor mains to break.

    So many Killers ARE hampered by strong loops and usual mindgame tactics, so having a few Killers that can break that....throws players off balance and yeah...I GET that it gets old VSing the same usual Killers over and over....so buff the ones that see LESS play at higher Ranks and/or tweak the Emblem system that is punishing the lower tier Killers.

    It gets tiring how many want base kits and design of Killers to be nerfed as a quick fix to drop the complaints...and the threads have been more abundant after BHVR targeted and worked on Nurse, it just becomes a chopping block instead of an operating table here....

  • @hiC said:

    https://forum.deadbydaylight.com/en/discussion/comment/803654#Comment_803654

    I’m actually super frustrated with the people grinding out totems and box searches right now instead of playing normal games and letting it happen naturally. They’ll soon be complaining that there’s not enough content in the archives.

    I try to get as many as I can but I also try to keep a "Cleanse a Totem/Search a Chest then work on a Gen till done or chased off" type of strategy. The only exception are the Challenges requiring them to be done in a single Match....those are the real Killers

  • @Raptorrotas said:

    Sadly rank ingame has nothing to do whether you're a "main" or more leaning towards a side.

    Fact is that most obviously survivor biased killernerf ideas start with claims of being a killer main. Yours is among the more reasonable complaints.

    And what if i told you that its intended design to use an addon to downplay the downsides of another. *remembers old trapper addons*

    If that's what BHVR ends up stating and leaving things as is, thrn it is what it is. I just personally don't like the idea of a Match/Game ending that fast because of one add-on.


    As far as Rank shown in my pics, jus showing that I play more Killer and Rank up more than I do Survivor. I only played Survivor mostly when I could play with my GF and goof off, until the Archives & Challenges were added. I much prefer Killer's gameplay, even if I think some things Survivors have/can do are unfun to go against. Call for a rework/nerf should not hilariously incite a mob riot from people wanting to downplay some criticism, but again...THAT in itself..is what it is.

  • Lol, defending Iridescent Hatchets + Infantry Belt is.....quite a Hill to die on.....


    I play casually so I expect many naysayers to feel empowered to "lul" but I'll humor you lot ~_^


    @Entity_Burger I feel so sorry you live your life judging people over a videogame 💔 :[

    IMG_20191101_180217.jpg IMG_20191101_180215.jpg


  • They know, they scream and get the pop up notification that they are exposed

  • Jus started getting this Error as well.... Well there went my streak of fun & enjoyable games and getting progress on Rift & Challenges..... as well as wasted time on the Bloodhunt Event.....yay

    148409.jpeg


  • It's already been stated adnauseam, these type of Challenges are more dependant on luck/RNG to align....which for other Challenges is ok....but the EGC save 3 Survivors in one match and the others similar to it...are def "Planets must align" type of BS....Im MOSTLY happy with thr Archives & Rift....but they can not have these and expect us to be content with them...I rather work towards MORE do X number of things across multiple Matches that take maybe 3-5 Matches generally to complete than BS Single Match stuff.

  • It's hilarious imo xD Like Pig's weapons got new sound & visual effects (Drill Bit keeps spinning, Saw Blade vibrates etc) but Michael jus stabs people with his pipe xD esp hilarious with his Mori....in a weird way.....kinda on brand for how ridiculous Killers can be from Horror movies

  • @Superyoshiegg said:

    https://forum.deadbydaylight.com/en/discussion/comment/802360#Comment_802360

    I just ran No Mither and immediately ran to a generator, and finished the challenge within 30 seconds.

    Of course, I didn't survive the match, but sacrifices had to be made.

    Jus did the same, thankfully had "This Is Not Happening" on David to speed this along! Only Rank 2 TINH but got it done in a match with an AFK then DC Nea, didn't make it, only made 28k total with about 15k from bonuses but glad to get it done in one try xD

  • Yep. Wish there were Candy Objectives to steal Killer's/Entiry's Candy stash or something hilarious xD

  • I demand a Serum Gasmask for Meg now D:

  • @Peanits said:

    As I understand it, you just need to be on the generator is completed, not for the entire repair. Some of these challenges are also placeholders for the time being and can be changed in a hotfix/through the backend before that level unlocks. We're keeping an eye on the feedback so far.

    REALLY hope the Devs take a good look at the EGC for Survivors...getting 3 safe unhooks during the Endgame Collapse is ridiculously RNG based...Playing as Killer and VS Killers most Survivors will NOT open the Gates if someone is being chased or downed...some will open it but usually run out asap.

    To somehow get not 1...not 2...but 3 Safe Unhooks in a single match is imo, absurd. Killers will absolutely camp/patrol those hooked and will pretty much go after you...denying any chance of a 2nd...let alone a 3rd Unhook, if the Killer somehow even gets anyone else hooked. At best this should be a cumulative Challenge...up the number of Safe Unhooks during EGC and take off the restriction of it being done in a single match. I doubt Survivors would be upset at that

  • I just got my Michael Myers ready for Prestige 2, so I'll be playing him a bunch to use up all my Offerings & Add-ons!

  • Had a Huntress on top of me within 5 seconds of spawning

  • Pretty good minus one match with a tunneling and camping Ghost Face *shrugs* Gotta eventually play VS ######### players

  • Meh, to each their own but they break up the monotony of the typical game and adds in different ways to play....to a slight degree. Played both sides yesterday as did my GF each of us watching each other and neither of us had any bad matches. Time will tell, but bad luck on your part *shrugs*

  • I like em, but a lil bit bigger and/ or some kind of visual or sound effect would be wonderful

  • Yeah the EGC 3 Safe Hooks in a single match is not gonna happen unless its a Farm Match or the Killer & Survivors are THAT potato and somehow don't die on hook or DC.

    The rest can be done..... Tho some ARE bad/more difficult to line up


    Wel, there went my excitement overall... They def need to rework these or get rid of the "Complete this in a single Trial" BS.... Should really lower the amount that have that stipulation...

  • @Herman_CMH said:

    May I know Can I fulfil more than 1 objectives in a match? or I have to click it one by one?

    You can only work on one Challenge that's active from the Archives at a time

  • Bleh....not happy for this...not every Spirit player runs Prayer Beads for practically every match possible.....


    I swear, Survivors are conditioned to run Loops till the Day runs out and anything that can disrupt the typical tactics is what builds the animosity for these "reworks". I won't grab the torches & pitchforks yet...but getting wary of when Killers that are performing well..are being "looked at"

  • @Fibijean said:

    I bet it's a charm for mods. Which kinda sucks, because they specifically said they weren't going to do things like streamer/convention exclusives anymore because it wasn't fair that some people had no chance of obtaining them. I suppose mod exclusives don't count? :/

    If that's the case....why even show it off in-game like this? Would like some information on this

  • I mostly liked it...but some sentences are read like a run-on sentence. Definitely needs some working on, or...try to hire a voice actor for it...there are multiple YouTuber voice actors that could be reached out to or jus notable YouTubers that have a really nice voice.

  • I can dig it! Today has been remarkably fun for me as Killer ^0^ Dunno if I've jus been lucky with some potatoes, but the last handful of matches have been really chill, getting Archive Challenges completed, my Dailies and unlocking stuff. About halfway through the first Rift page/level and if this is the kind of pacing I can expect, give or take a lil.... Then I'm on board for this.

  • Well....can't say Im surprised by this

    148409.jpeg


  • She needs some Milk

  • Survivor:

    -We'll Make It. Gods that fast healing felt SO damn good! Was always the "I'll Unhook everyone and super heal everyone!


    Killer: Hex: Devour Hope. I love this Perk still. It's fair, has a great progresson as the game corninues and has one of the most satisfying payoffs every! Mmm so delicious getting that Mori at 5 Stacks to go off!

  • @Trwth said:

    It definitely SHOULD protect you from Franklin’s Demise. It makes sense.

    That detail was probably overlooked when the perk was introduced into the game.

    Lmao, no it shouldn't protect from Franklin's and it isn't an oversight... The Killer forcing the Player to drop their item is the same as you manually putting the item down...ot os no longer yours when you no longer hold it...

  • Built in voice chat is single-handily the worst thing to ever implement into an online game.....I remember the very first time I played Friday the 13th...the amount of homophobic and racist ######### people constantly spewed, and the random loud music, fans and crap...was well enough for me. No, this game would not benefit from that at all, no matter if there was an odd match out that did.....


    The community (which fyi, is more than the ppl,posting on here) is pretty damn bad...giving people that tool,is BEGGING for harassment and abuse...no thanks. The fact people don't think of that is kinda baffling to me

  • Plague was my vote, she's a favorite of mine and there's some great stuff you can do with here imo :D

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