Nathan13
Nathan13
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- Nathan13
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Comments
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@Marc_go_solo said:
https://forum.deadbydaylight.com/en/discussion/comment/2537963#Comment_2537963
Just to point out: I play on the Xbox One, and although I have a rare blip, I have no issues with how it runs. It's smooth, hasn't disconnected or frozen for a long, long time and works well, so I don't believe the graphics are the problem (or at least the main problem).
I think it’s mainly the game itself.
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@Mistakesweremade said:
https://forum.deadbydaylight.com/en/discussion/comment/2538129#Comment_2538129
Yeah, I really hope the next update does not bring the overheat issue again. My PS4 was literally shutting down on the title screen before the pinhea update, I could not play at all.
I’ve had my original xbox one since Xmas 2014. It shocks me to see newer models are having issues.
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@CluelessWanderer said:
Hey, I looped a Killer for 3 gens, did all the hook saves, and my teammates left me to die on my first hook through the hatch as if I was absolutely nothing.
Ah. Solo queue.
Why do we do it? Why do we hate ourselves?
That’s the most painful thing ever. Thank goodness the hatch finally got changed though. Some survivors just don’t care at all.
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@NuclearBurrito said:
https://forum.deadbydaylight.com/en/discussion/comment/2536342#Comment_2536342
Killer main here. While I don't think it's perfect I overall like this patch.
Lots of niche perk buffs which is always good. Regardless of their competitive quality, the new addons for the various killers are more interesting compared to the original ones, which is good as those kinds of addons play more into the strengths of the addons system in general compared to stat boosts.
But lets talk about the boon totems for a second, because while they aren't perfect they are a LOT healthier than a lot of the playbase gives them credit for.
Lets assume 2 things for a second. 1: BHVR pushes these perks in with no changes, I'm not evaluating some hypothetical change they could do to them. 2: Killers never break boon totems, it isn't clear how easy or worthwhile breaking a boon totem will be, so I'll just assume the worst case scenario.
There are 2 boon perks, Circle of Healing and Shadow Step.
First of all Shadow Step. It disables scratchmarks and it disables aura reading. The thing about this perk is that it's a stealth perk, and more specifically it's a stealth perk that is disabling artificial tracking (aka: not iron will). That kind of effect is AWESOME, because aura reading and scratchmarks are both terrible mechanics just in general.
I get that this is very subjective, but if a meta Survivor perk is an anti-scratchmarks perk then I see that as a huge win. Survivors aren't taking yet another second chance perk, chases are more likely to end in an outright escape rather than being dragged on forever and I as a Killer am being more tested on my ability to track Survivors through sound, context and mind games. All of this is exactly why I'm playing this game in the first place. I'm all for this perk being as OP as possible.
The second one is Circle of Healing. This perk is literally just a conditional medkit. Basically just a better pharmacy (the perk even specifically says so), which is good because pharmacy isn't very good outside of farming games. The first time you heal with this perk it takes 30 seconds (14 seconds cleansing, 16 seconds healing), and every additional time you must head back to the effected area and then you have 16 second heals. If I instead just brought a good medkit I could avoid the initial 14 second investment, avoid the travel time on future uses and also I would have had another perk slot. Plus again, every perk slot spent on healing perks is a perk slot not spent on a second chance perk.
Whenever a perk like this is added to the game you really just have to ask yourself. Would I rather a Survivor run this perk, or DS/DH/BT/UB? The answer is basically always the new perk, at the time MoM was a rare exception.
Plus worst case scenario I already have plague as one of my main Killers, and she bypasses both of these boons. More specifically she cancels out healing entirely, and her sickness is also a great audio tracking tool which is not stopped by any perks.
My REAL main is Ghostface (who I'm glad is getting basekit buffs, his CD with addons is only 1 second worse and I can live with that), but when I'm not playing him I also play Spirit (who has new addons to try out, but rip her basekit), Plague (who is massively buffed) and Demogorgon (rip).
I really love Plague’s buff a lot. I don’t play her much but I can’t wait to play her more when the update comes.
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@SweetTerror said:
https://forum.deadbydaylight.com/en/discussion/comment/2538142#Comment_2538142
I remember the first time that I used lightborn after it's buff. A survivor had activated trip mine on a generator and snuck way behind an LT wall. When I kicked it, obviously I was stunned, but because the aura detection lasts longer than the stun, I was able to see exactly where they were, and I made a beeline straight for them. After the game was over they could have sworn I was hacking! LOL
Oh my god that’s too funny!! I’m sure survivors i’ve caught with lightborn have probably felt the same.
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@Clowning said:
My only issue is that we're reaching a strange balancing point, where Killers need to put in the time, practise their powers, while Survivors get all their solutions and counterplay served on a silver platter. And this is largely due to the fact Survivors can really only vault, run and drop pallets, so I suppose it's a design issue, but an issue regardless.
And yes, Spirit needed the nerf, but I'm not sure if this is it. Take Deathslinger who was nerfed mainly due to being "unfun to verse", without being given anything in return to ensure he's actually fun to play to begin with. While acceptable this time, the direction of these two nerfs concerns me.
I honestly never understood the hate against Slinger, and he’s currently not a great killer.
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That’s why I bring lightborn, I always bring it in case survivors last second switch to try to prevent me from doing so.
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@Marik13 said:
Ok, so right off the bat, BBQ. I just feel like I am shorting myself BP so I always try to run it on every killer. After that, I'm gonna be honest I've slowly been falling in love with Lightborn. Any time I see flashlights I always bring it just to give the survivors a big ol' middle finger. My favorite build to run is BBQ, Pop, Lightborn and either Enduring or Spirit Fury on Bubba to make what I call "Unstoppable Bubba" lol.
lightborn is also so good against blast mine. Once you get stunned you’ll be able to find the survivor that did that to you! 😂
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@Kevinkun98 said:
https://forum.deadbydaylight.com/en/discussion/284363/unbalanced-game
I will not play more killer until they balance the game.
This is how the system is gonna be unfortunately. Eventually we’re just gonna have to adapt.
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Maybe they bring those offerings because there are certain maps they spawn at very common so they wanna switch it up. but I don’t think survivors do it to give killers a hard time.
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@humanbeing1704 said:
Yep that is why I don't shame people for using a full build of those honestly
I’ll run a variety of non meta builds, but after getting tunneled and camped a few times I switch back to meta. I try to deal with it but it’s super frustrating in solo for sure.
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I like number 2 the best.
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Bamboozle and Brutal Strength.
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@Shaped said:
I mean it got better since the dreaded re chapter. They are improving it somewhat and continue to do so.
Is it really that bad for you now? Im on ps4 pro and while it is not perfect it was a lot worse months ago.
I’m on the original xbox one and it’s not been so bad for me the last few weeks.
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@MigrantTheGreat said:
https://forum.deadbydaylight.com/en/discussion/comment/2529650#Comment_2529650
This! BHVR usually doesn't change anything from PTB and I'm assuming it's because they wanna see how the numbers differ on live servers.
They should let console players test too. Especially because they outnumber PC players.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/2538012#Comment_2538012
They're on the PTB...
I know that.
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Boon perks should be disabled until the devs figure out how to balance them properly.
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@Brokenbones said:
It's fun with Kindred or Windows of Oppertunity
Next mid-chapter, open handed + windows will be 48M with no cooldown. Pretty cool!
My friend was telling me that. Might become a popular pair.
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@humanbeing1704 said:
I like to pair it with plunderers
sweet. I just slapped it on with Bond.
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@Clowning said:
https://forum.deadbydaylight.com/en/discussion/comment/2537929#Comment_2537929
The countless performance issues, I imagine.
Ohh I see. Yeah it’s been frustrating.
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What do you mean by being “unable” to play??
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Tinkerer is fine it just should only activate on one gen at a time.
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I voted no but at the same time I wouldn’t mind if they weren’t a thing anymore. There’s only a few that I like.
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The NOED nerf will be here in a few weeks when boon totems go live.
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Any of those walking dead characters listed would be awesome.
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@Dr_Loomis said:
https://forum.deadbydaylight.com/en/discussion/comment/2537727#Comment_2537727
I find myself getting lost when trying to run to rescue a hooked survivor. It's a calamity.
Right it’s infuriating.
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@Dr_Loomis said:
Raccoon City is a steaming turd. The absolute worst. Nothing touches it in terms of turdality.
I’m still trying to memorize the gen locations.
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@Sluzzy said:
5 years ago there was true infinites, twice as many pallets, Sprint Burst reset during a chase, there was actual double pallets at every jungle gym. Killers had no slowdown perks! It's now very killer sided with deadzones everywhere and some tiles have no pallet at all.
Survivors are walking out at high MMR because of the constant killer buffs and survivor nerfs.
Idk I see a heck of a lot more killer nerfs and survivor buffs since I started playing a few years ago.
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Yup... it almost feels like a workout.
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@JohnWeak said:
https://forum.deadbydaylight.com/en/discussion/comment/2537617#Comment_2537617
Well with the growing numbers of DC and suicides i have seen the last weeks, i don´t think that many players are still enjoying the game...
And yes i´m looking at peak numbers per day and we went from 100k to 60k in 3 months. The average players doesn´t mean the playerbase is growing.
You can have an average player of 20k with a peak around 70k or you can have an average player of 30k with a peak at 35k. The more active game is the one with the higher peak, meaning that during the day, more unique players have played.
Where can you find reliable sources for this?? Cause i’m curious.
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@ThiccBudhha said:
https://forum.deadbydaylight.com/en/discussion/comment/2537660#Comment_2537660
Of course it is. Why wouldn't a survivor charm be for killers only?
I was just under the impression that it was for both sides.
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Wait, It’s only a killer charm???
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@ThiccBudhha said:
https://forum.deadbydaylight.com/en/discussion/comment/2537649#Comment_2537649
You hope the survivor is bait? What difference does that make? 2 undeserved kills over one? It has never been easier to play killer, my word!
That’s a nice way to dodge my comment.
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@ThiccBudhha said:
https://forum.deadbydaylight.com/en/discussion/comment/2537311#Comment_2537311
Hello, Nathan. I gave this thread a thumbs up because it is so true. Killers just camp and tunnel. It ruins the game for survivors. I wish more killers would walk away and let us go. Like, go camp a generator for a change? The hook is not your objective, no need to hold the game hostage!
If a survivor is in the process of dying, than that’s not holding the game hostage. I hope this is a bait.
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@Irisora said:
Yeah I hope they don't go with the boons in its current state. I know that i won't play if this continue without serious changes.
If it does then i have the feeling that survivors will need to have fun with the trapper bot in tutorial 😅
With all of the complaints boon totems are getting. I seriously doubt they’ll go live in it’s current state.
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@Firellius said:
https://forum.deadbydaylight.com/en/discussion/comment/2537500#Comment_2537500
Sadly, the only way to control it, somewhat, is via UB/BT/DS.
Which is probably why these perks get so much flak.
yeah cause a lot of people hate camping.
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@Mistikus said:
i can agree a run many different build when i play, but sadly after 5+ matches where i get camped or tunnled i just go back to meta to not lose my mind
That’s me but I try to deal with it. Yeah it’s really frustrating but we can’t control how killers play.
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@Mistikus said:
https://forum.deadbydaylight.com/en/discussion/comment/2537271#Comment_2537271
yeah they will couse of the hype of new things to doo but it will die out pretty quick and old meta will be in the same shap at it was
I’ve been running a lot of non meta builds and it feels nice. In fact, it makes me feel better when I win because I feel like I earned my escape.
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I feel like i’m the only one that hasn’t went against or played with hackers. This seems to be really getting out of control.
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@TragicSolitude said:
https://forum.deadbydaylight.com/en/discussion/comment/2537460#Comment_2537460
Does anyone ever run WGLF except me and my friend? I never see it. People only ever talk about the stacks and seem to dismiss its strength against slugging.
I used to run it a lot but I never really use it anymore.
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@Gladonos said:
@OP Join a SWF. I don't care if I get camped in a SWF I just tell my friends to slam gens and bully the killer at the exit gate.
https://forum.deadbydaylight.com/en/discussion/comment/2536846#Comment_2536846
https://forum.deadbydaylight.com/en/discussion/comment/2537373#Comment_2537373
You have zero control over what solos do. This is why you SWF! SWF should be default. Solos should get coms and killers should get buffed.
This would probably make camping way more common.
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I didn’t even know this charm ever existed but I definitely can’t wait to get it!
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/2537353#Comment_2537353
You didn't even read the post. Whatever.
Ohhh I read it 😊
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@Irisora said:
They need to close a lot of unnecesary doorways, add a few new ones and simple as that the map can be enjoyable. But i don't think it will get a change if any.
I had a hard time patroling the exit gates after I closed the hatch. Kept getting lost in the map and the survivor got out. Still got a 3k but man lol.
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The easiest counter play you have to camping is slamming out gens.
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@Laurie268 said:
Rip plunderer’s instinct and appraisal :( I still think this is a lazy way to fix it. They could remove keys from the bloodweb and make it so you can only find keys with plunderers to make key escapes really rare.
Keys you found in a chest that you didn’t use in a trial should also get removed just like Nemesis’s vaccines. So many ways to nerf keys but they decided killing them was the best option.
Keys still have the aura reading add ons so no they didn’t “kill” them.
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I just play the game normally. And if I don’t have any kills when all gens pop I camp survivors.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/2537334#Comment_2537334
No, the discussion is about Moris and Keys.
My bad. But at least I know how to stay in topic unlike you.
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@SomberNokk said:
TTV Swf's punching the air right now.
Don’t forget survivors who make the last second key switch!