Nathan13
Nathan13
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- Nathan13
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Comments
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@HaunterofShadows said:
Somebody said something about survivors being able to replace a hex totem with a boon. If that is true I am going to dislike that.
I hope that’s not the case. Especially if they can do it multiple times.
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The only thing I like are the key/hatch nerf and WoW buff. Not sure how I feel about boon totems.
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@Underdawg said:
I predict a rise in hatch offerings in solo q.
That’s probably gonna be happening now along with keys until mid chapter goes live.
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@bm33 said:
https://forum.deadbydaylight.com/en/discussion/comment/2524570#Comment_2524570
I'm hoping that with the key nerf killers no longer feel a need to tunnel out someone bringing one so look won't matter. Not only because of green keys but also so I can get those stupid "escape with ultra rare item" challenges done faster without being tunneled out for bringing a key or relying on plunderers to hopefully get me an iri item.
I don’t see any reason to tunnel out a key survivor anymore so I wouldn’t worry too much about it.
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@bm33 said:
https://forum.deadbydaylight.com/en/discussion/comment/2524505#Comment_2524505
There was a time someone brought a green key without add ons in one of my lobbies. My swf teammate and I had found the hatch so I brought the key person that they killer had been trying to tunnel out over to the hatch. They dropped it to show it was only green key and I was just like why would you bring something that makes the killer go after you? 😂
Omg that’s hilarious!! It’d be nice if the devs made the green key in lobby look different than the pink and purple ones.
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I thought they said they were gonna tie moris and keys together or something like that??
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Idk if I had to guess probably medkits.
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@bm33 said:
https://forum.deadbydaylight.com/en/discussion/comment/2524392#Comment_2524392
There was a time after I died I was spectating the random rank 9 and 13 try to open the hatch with a green key. I wish I recorded it. It was hilarious and I will forever love the green key for that. 😂
I was in a lobby once with a green key and a Steve brought a hatch offering assuming it was a pink/purple key. Once the hatch spawned he was trying to signal me to open hatch. So I had to set my key down to show him it was a green key. He died and I escaped, kinda felt bad for him.
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@TAG said:
https://forum.deadbydaylight.com/en/discussion/comment/2524430#Comment_2524430
Guess we'll see if they're worth anything now. :P
oh you know they’re still worth it come on.
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@humanbeing1704 said:
https://forum.deadbydaylight.com/en/discussion/comment/2524430#Comment_2524430
In that case I hope they buff the charges of keys so you get more worth of the auras
Or maybe they’ll make broken keys somewhat useful even without add ons.
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@TAG said:
Yeah, no. Keys have lost nearly all their worth. But hey, at least I don't gotta feel bad bringint them in anymore.
Idk why people think they’re useless now. There’s another way to use them and it’s those add ons you just don’t get those unearned escapes anymore.
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I see no reason to complain about keys anymore. If I close hatch and someone keys out, I still basically won by getting a 3k.
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@MissKitty95 said:
https://forum.deadbydaylight.com/en/discussion/comment/2524271#Comment_2524271
skip the objective I had to do 3-4 gens out of 5 as a solo player to even to be able to use it if all 4 people were alive it’s all 5 gens.. killers were just upset they didn’t get there precious 4k every game and over exaggerated key usage… I rarely see keys in my lobby’s it’s always medkits and flashlights heck I see more toolboxes then keys and toolboxes are pointless
The main problem with keys is it was a free get out of jail card after a 3 gen.
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@GoshJosh said:
RIP Keys 2016-2021. Another practically useless rare/ultra-rare survivor item.
Y’all still got the aura reading add ons.
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@MissKitty95 said:
they will be pointless soon might aswell use the item you wasted bp for
They were broken and got a much needed change. I’m sorry that you can’t skip your objective anymore.
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@SirGando said:
the 32 m TR is such a huge deal. now holding W will be even more effective against him.
Now that we have spirit and DS out of the way, which killers are demanded to be nerfed next?- my guess is blight, nurse, hag and wraith. I actually wouldnt mind a nurse nerf tbh, but i still wouldnt want it.
Blight or Nurse
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@Dwigtht said:
https://forum.deadbydaylight.com/en/discussion/282925/hatch-change-is-a-double-edged-sword
If someone wants to slug for 4K -- they do this now and will do it after the change.
I appreciate the upcoming change. Everyone has a different playstyle. As a killer, when I see the key in the lobby, I play as sweaty as possible, assuming that if there is a key -- that's definitely SWF on comms. Everyone can pick up the key after their teammate died and told everyone where it is, so I slug and tunnel, using the best add-ons and trying to make their game experience miserable. They wanted to leave sooner -- they will leave sooner. Not always successful gameplay, sometimes they win, but my intention is always to give the key users a bad experience.
So, now I don't have to do so 😇If one escapes through a previously closed hatch with a key -- that's fine.
Key addon Aura reading ability could be annoying, but those add-ons are quite rare.
I never use those add ons. Kindred is so much better. Oh and alert.
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@Aven_Fallen said:
But... the Survivor would also been able to see the Hatch first? So, the Killer would slug regardless nowadays.
There will not be much changes to slugging for the 4K IMO. Killers already do it because they think they "deserve" the 4K and they will continue it, but it wont really increase.
In the end, the Killer has all advantages to find the Hatch first.
I feel like it’s more common for killers to slug when the hatch spawns that way once they find it, they can hook the 3rd the survivor (if they’re dead on hook) than go back and close it.
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wait until PTB to quit playing him of not.
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@vacaman said:
Keys will be kinda useless now, the only thing they have going on is the wallhack addon. I think they are not done they will rework them some way I bet. I'm happy for the change so tired of having to 4 man slug against keys.
However they rework them will probably have nothing to do with hatch. Maybe the broken key will get some kind of use.
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@indieeden7 said:
I just hope they make it so the Broken Key actually does something without add-ons
Sounds like more changes to keys are coming so hopefully they make broken keys somewhat useful.
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I’m so happy, it should not have taken a whole year but they finally killed that broken item.
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@[Deleted User] said:
Me too. As a killer main it makes me feel way less anxious.
I’m glad I don’t have to dodge key lobbies anymore.
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@Aneurysm said:
Key nerf as well I love this update
They finally did it!! It’s a freaking miracle.
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They might post it around 10:30-11:00.
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@Aneurysm said:
https://forum.deadbydaylight.com/en/discussion/comment/2520160#Comment_2520160
Yeah except sometimes things need a nerf on both sides. You could just say old DS and old object were fine and only baby killers wanted them nerfed. Or even old BNPs, no exhaustion, pallet vacuums, instablinds, instaheals, old MoM, 3 blink nurse, old STBFL/unrelenting machine gun, old prayer beads, infinites...
All perfectly good things that got nerfed because killers and survivors whined because they want ez wins and refuse to git gud. Or maybe, maybe they were actually stupid and the game is healthier with them gone.
To be fair though DS needed that nerf because it wasn’t being used for it’s intended purpose.
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regardless of whatever boon totems are gonna be designed to do, killers should not be punished for camping.
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Definitely Legion
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@GannTM said:
https://forum.deadbydaylight.com/en/discussion/comment/2521334#Comment_2521334
https://forum.deadbydaylight.com/en/discussion/comment/2521335#Comment_2521335
Oh I see it now. I haven’t ran into that many hackers but it seems like a lot of people are. BHVR really needs to sort that out.
Yeah it seems to be getting a little out of control.
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@GannTM said:
I see 5 gens remaining but only 6 gens on the map when there should be 7?
There’s also an escape symbol.
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@JustWhimsical said:
https://forum.deadbydaylight.com/en/discussion/comment/2521267#Comment_2521267
Are you guys getting lots of hackers, I don't know why, but I used to never get hackers, now I get too many hackers, and it's the worst they just end the game early every time and it's so boring.
I haven’t seen any hackers.
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Dang hackers
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I don’t have high hopes about the halloween event being any good.
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I don’t main Spirit but i’ll still play her sometimes.
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@DragonMasterDarren said:
it doesn’t even have to be a nerf, the devs could announce “we are making Jill’s Sandwich a physical object that any role can eat” and the entire front page would be filled with “people are going to be toxic with the sandwich” or “sandwich led me to getting tunnelled” or “Sandwich OP please nerf”
there are days I question why I’m here, and then there are days where I really am thankful I’m here
I can’t 😂
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No
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Pain
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@stikyard said:
Not all SWF are OP. My friends are worse than the average solo and, we goof around. I'm sure good teams of try hards exist but, I doubt it's very much of the population.
That’s the same with my SWF teammates. We’d probably get crushed in a tournament. Some games we do really well but we don’t go full out tryhard.
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I agree, leave those games off this forum.
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@GrimoireWeiss said:
There's no benefit in cleasing dulls apart from preventing NOED. Boldness is the easiest category to fill so the 1000BP is useless. Most of the time it's better to just memorize the spots and, if the killer has NOED, check those. If you go totem hunting for the 5 totems you're essentially adding a full generator time to the game.
Run detectives hunch and maybe in between gens, cleanse a totem or 2. I wouldn’t expect a teammate to spend the whole match totem hunting.
my friends and I get every totem done and escape without worrying about Noed at least in most of our matches.
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@ReikoMori said:
https://forum.deadbydaylight.com/en/discussion/282317/after-running-small-game-i-noticed-something
It amazes those of us who play killer a lot to see people on the forum actively argue that they shouldn't have to do bones.
Like every thread when someone complains about NOED, people tell them to do bones and they get super mad about it like doing totems is such a huge inconvenience
This!!
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If NOED didn’t even exist in this game, than there would be no point in doing dull totems.
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I can’t wait for Spirit players to still steamroll survivors, and then survivors are gonna realize that they just suck.
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@The_Krapper said:
Spirit mains are gonna be fine because most of the survivors complaining are gonna still get clapped anyway
Yup, survivors are gonna realize that they’re just not good against good killers.
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@BrokenSouI said:
https://forum.deadbydaylight.com/en/discussion/comment/2514596#Comment_2514596
This has got to be the most cringe worthy thing I've read today. "Oh I hate facing them. So I hope they get nerfed"
When blight is pretty damn fair
survivors just want them easy games. All these killers keep getting nerfed and we’re still waiting on keys which have not been touched in a year since they announced that they were getting reworked.
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@hiken said:
Spirit is thet dumbest killer in the game it deserves the nerf in fact should never have existed tbw. spirit mains have enjoyed their EZ wins 0 effort, 0 skill for way too long already.
Idk if you have ever played Spirit. But she’s not so easy to master like people are making it seem.
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@Aurelle said:
I'm already at my limit, But if Pig gets nerfed again that'll be it.
I really don’t know why they would ever nerf pig. She’s in a good spot I mean if anything she needs a buff.
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In the game, couldn’t quite tell if you were being sarcastic.
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Leave Nurse alone
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@lav3 said:
https://forum.deadbydaylight.com/en/discussion/comment/2517317#Comment_2517317
True. I hope some nerf on meta gen defense perks and slight buff on terrible gen defense perks too.
With some changes, I hope I erase prejudice like this game is some kind of repair simulator or generator protect simulator.
Thana could use a little buff. Maybe bump it to 7 or 8 percent per injured survivor.