Nathan13
Nathan13
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- Nathan13
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Comments
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I haven't played against her yet unfortunately. 😔
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@Crowman said:
https://forum.deadbydaylight.com/en/discussion/comment/2587620#Comment_2587620
Well I'm not suggesting they become 1 use. They become one use per a totem, meaning 5 uses for the entire team.
ohh I see. well that may not be a bad idea. only downside is survivors cleansing totems.
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@Crowman said:
The fact that boon totems have no way to be removed from play without killing the survivor running the boon perk is an issue.
1 survivor runs a perk that gives the entire team buffs in a sizeable area around a totem is strong. A killer snuffing a totem should be meaningful and the best solution imo is to make it so a snuff'd totem can't be reblessed. This way a team of survivors have 5 areas they can buff and have to be smarter about where and when they bless totems.
Right now there's really no downside to dropping boons in the main building or other strong tiles a survivor would want to run the killer by, because if the killer drops chase to snuff the totem, the chased survivor gets a head start to the next tile and a survivor later can come back a rebless that totem.
Survivors complained that undying could cause them cleanse all 5 totems as being unfair and boons are basically the same issue but reversed for killer.
I can tell you right now if they nerf boon perks to where they can only be used once, no one's gonna use them.
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@ThiccBudhha said:
https://forum.deadbydaylight.com/en/discussion/comment/2587417#Comment_2587417
Or better yet, they don't camp the pallet and still go down. I love it when survivors refuse to predrop against him, and with the break speed, I also love it when they predrop.
I haven’t had a break pallet stun in a minute. Been getting unlucky with it.
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I definitely enjoy downing survivors at pallets with Bubba’s chainsaw. They camp the pallet and it ends up costing them the game.
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@Swampoffering said:
I stopped reading when I Saw "Killer is the Power role", can't take serious an user Who says this xD
I hate when people make that statement.
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Hard to say if COH is a problem because we only got to use it the first day and then it got disabled.
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I hear ya, the last few days have been frustrating with the loading screens.
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@Shaped said:
https://forum.deadbydaylight.com/en/discussion/comment/2586796#Comment_2586796
I always get messages how broken it is and other extra stuff. Which is hilarious tbh.
I could seeing people getting salty if paired with infinite tier 3 but that's A LOT of stalking.
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@Junylar said:
https://forum.deadbydaylight.com/en/discussion/comment/2586785#Comment_2586785
It's not based on skill. It's only based on kills/escapes, literally, the devs have confirmed it. If you escape - your MMR goes up, if you die - your MMR goes down. For killer you have 4 separate counters against all 4 survivors. If you kill a survivor you get +MMR for him, if the survivor escapes - you get -MMR. It's really how it works, no kidding, this is why everyone calls it "Escape Based Matchmaking".
wow lol that's interesting.
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I've never seen people get salty about tombstone Myers. Pretty much mostly the stuff that Dwight mentioned.
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@Junylar said:
https://forum.deadbydaylight.com/en/discussion/comment/2586776#Comment_2586776
Believe me, it does.
I know this MMR is based off of "skill'' but I've read it's kills too??
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@Junylar said:
https://forum.deadbydaylight.com/en/discussion/comment/2586734#Comment_2586734
... unless you AFK a dozen of games to reduce your MMR, yeah
that's the most boring thing to do but I feel like that doesn't even do much.
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No, breakable walls shouldn't even exist in this game.
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@TragicSolitude said:
https://forum.deadbydaylight.com/en/discussion/comment/2585800#Comment_2585800
I hated that they did that. That whole scene with such a tragic ending, and then everyone turns around and forgets it, it has no lasting impact on the characters in the movie: the impact and meaning of it is for the audience only. The dialogue is the same way. "You came home, Michael." A lot of the dialogue sounds like it's written specifically to be in the trailer or at least is directed at the audience. (And Tommy never shuts up. I couldn't stand him. Tommy's not a character: from the start he's a personification of the attitude the director is warning against. He's a walking disease that spreads to everyone else.)
that "you came home Michael" scene was really cringy. And yeah the ending was disappointing for me. I think I liked 2018 better.
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@Junylar said:
https://forum.deadbydaylight.com/en/discussion/comment/2586652#Comment_2586652
Want to boycott the game because of NFT → the boycott doesn't work since everyone is still playing the game → now is the time to force others out of the game with some facecamping, tunneling and slugging to make the boycott work a bit better and ruin the game as a "retaliation". I think that would be the logic. How else do you protest against something in DbD?
but killers already camp/tunnel and slug a lot. So I'm not understanding how this is gonna help??
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@Sluzzy said:
The best solution is to nerf his saw so it's only 1 health state. Or drastically increase the skill required to use it.
It's overpowered for the effort needed to use it.
you have plenty of windows and pallets and can force him into obstacles.
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No one can deny that this is 100% accurate.
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Sorry but as killer I’m still gonna do my job. 🤷🏼♂️
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/2585817#Comment_2585817
I still don't think the perks that got buffed will be enough to compete with the meta perks. I mean just compare Guardian/Babysitter to Borrowed time, it's still very outclassed. It feels like the devs are ignoring the meta.
I don’t think it’s that they’re ignoring the meta. They probably don’t see them as problematic perks.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/2585731#Comment_2585731
They get used a lot, making the game repetitive. They have shown they are not comfortable buffing other perks to be stronger than the meta. So they need to nerf the meta especially Dead Hard and Ruin, possibly.
They just buffed some survivor and killer perks that don’t get used a lot and they’re much better. Some players just like to run the same build but again that doesn’t mean they need to be nerfed.
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@unclefood87 said:
Bruh, how is this still happening? It’s like BHVR doesn’t know how to fix anything.
I’m sure they’re trying their best. Dosen't seem easy to fix as we don’t know what exactly is causing it.
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Leave Bubba alone he’s one of the most balanced killers.
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I think they only need a cool down after killers snuff the totem.
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because killers wanna secure the 4k.
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Not until the crashing has been fixed.
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Dead hard is fine. Sure it can be annoying at loops but other than that you can easily bait it out.
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@[Deleted User] said:
Not until they address the meta directly. They did do some perk changes to make others more appealing but they didn't work at all. They have to nerf the meta perks.
The meta is fine on both sides. Just because they get used a lot that doesn’t mean we gotta nerf them.
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the charms are pointless, you can’t see some of them real well on survivors.
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I think the event is great, I’m just annoyed that i’ve been dealing with infinite loading screens.
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I don’t know i’ve seen maybe 2 or 3 complaints about people’s consoles getting bricked. So I am a little worried there will be more if BHVR doesn’t address all this hacking going on.
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@Khelendrose2020 said:
I git it on both sides. Though I have moved more to survivor since MMR.
I too get it on both sides, I thought turning off crossplay would help but it didn’t. This is frustrating we just wanna play this event.
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@Rhoska said:
https://forum.deadbydaylight.com/en/discussion/comment/2585577#Comment_2585577
What if pigs fly?
Or what if some people only say they can (because they are misinformed), but they actually cant.
I dont understand your logic.
you know exactly what I mean.
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@Shaped said:
I am not buying this so far. I already risked the loud fans and I will take this risk also.
If my console dies it is on me. I won't blame anyone else since I got the warning.
You might say that, but what if it actually happens though?
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Is it just consoles getting bricked?? Have there been any reports of it happening to PC??
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And now this game is causing peoples consoles/ PC’s to break...
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Someone at BHVR needs to make a statement now... peoples consoles are getting destroyed because of their game.
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@Mistress_Of_Puppets said:
Yep. 100%.
I had a Bubba camp a door for the entire match. He was a Twitch streamer. We couldn't find him all match and assumed he went AFK so we just did gens, bones, and left. He messaged my team mate after and said that we "made him look like #########" because we did gens and left and he got no hooks or kills.
Like, no bro. You did that by camping at one of the TWO doors and not doing anything for the whole game.
Also, if someone camps my hook, I just tell my team mates to gen rush, do bones and get out. Sometimes they save me, sometimes they don't, but a 1k is better than a 4k. If that's how they wanna play, then so be it,
I also had a tunneling Hag in Gideon, and I managed to run her for 4 gens. I did nothing else in that match but run. ended up being a 0k and 2 hook game (and she only got 1 of the hooks because a team mate crossed our paths in a chase and they were already injured)
Camping and tunneling sucks, but if you're aware of what your team is doing and are prepared to be the 1k, then they'll learn fast
Bond can help in chases so that if you see teammates doing gens, you know not to go near there. Just throwing it out there.
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2 infinite loading screens today with crossplay off. Please tell me you guys have a fix coming for this.
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YES PLEASE
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@Shaped said:
Console? Happens to me stometimes too.
yeah on xb1
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@RenRen said:
https://forum.deadbydaylight.com/en/discussion/comment/2584122#Comment_2584122
I'm not sure about enduring but brutal isn't that bad cause some survivors pre throw to not deal with his shock.
I don't see that much in my doctor games. Some survivors are just smart but yeah.
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I've been using enduring and brutal, I don't think it helps me win chases faster but it is a good combo.
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dang, I'm sorry that happened. Hope you'll be able to get your console fixed.
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@PalletsAndHooks said:
It won't be updated for awhile tbh, it'll be some bug fix patch and that could be weeks away
They’re planning on having fix next Tuesday hopefully.
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No 24 meters is plenty.
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I’m starting to get really irritated how am I supposed to play this event will all these infinite loading screens?? This is ridiculous
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@Dr_Loomis said:
It's getting worse: restarted game...first attempt...infinite load.
But you have to consider, what if others have the problem and how does that effect you.
there's so much speculation as to what's causing it but this seems tricky to solve.
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@scenekiller said:
What about situations where the last survivor starts the gate a little bit, waits for the killer to patrol and leave, and then finishes opening it? Regression would completely void this method of escape, which is already a last ditch effort for the final survivor to begin with.
This, and 99ing, are valid plays, much like camping and tunneling. Survivors/killers may not like each of them, but that doesn't mean they shouldn't be in the game.
If you're that worried, run No Way Out.
no way out is really good I'm surprised a lot of killers don't run it.
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I've been noticing the same with other characters.