Nathan13
Nathan13
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- Nathan13
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Comments
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@TMCalypso said:
https://forum.deadbydaylight.com/en/discussion/comment/2590046#Comment_2590046
It has gotten worse today. I play on Xbox One and after I kept getting the infinite loading screen every 2nd game I turned off crossplay. When I did, it seemed most of the issues just vanished...including infinite loading screens. This worked till today. Now, with crossplay on or off I just get the infinite loading screen every time I try to play.
I’m currently stuck in an infinite loading screen with crossplay off. Can’t take this (BAD WORD) anymore.
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@TragicSolitude said:
https://forum.deadbydaylight.com/en/discussion/comment/2588846#Comment_2588846
Um, before this change, I constantly had teammates who would go into hiding and start waiting for everyone else to die after the first survivor was killed. Yeah, three survivors left in the match (including me), and two of them would crouch around on the outskirts refusing to participate because they wanted the hatch. Didn't matter if there were five gens left or one. It was frustrating as hell.
So far, I've seen that a lot less. Only time will tell if it stays that way. And, since the hatch change, I've gotten the hatch every single time I've been the last survivor left alive. Despite not knowing where it is, I manage to find it before the killer. The change has been great for me as a survivor.
Also, no more being the poor random shoved in with a three man SWF who get me killed on purpose so they can hatch out together. I hated that crap. SWF having a key/hatch advantage was super unhealthy for the game.
All of this 💯
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@bananasandjoe said:
I haven't been able to play killer for days on PS4. I can't get a game to load. super frustrating.
Try playing with crossplay off, seems to be happening less for me.
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@[Deleted User] said:
I think possibly tuesday
They deployed a tentative fix to steam before the weekend, and for me when i play with cross play off it seems to work. So maybe the fix works? If so we usually get bugfix patches on tuesday. Would really appreciate an official answer though.
Tomorrow would be wonderful. 🤞🏽
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@Munqaxus said:
https://forum.deadbydaylight.com/en/discussion/comment/2589525#Comment_2589525
I think the more important thing is that Keys hurry up and get reworked or removed from the Survivor blood-web. That's 11 completely useless items that don't need to be in the survivor blood-web unless they do something.
Yeah they are gonna do something. Patience
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You can keep the event items but the offerings will get disabled.
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@Citrusfruit said:
Unplayable on console unless you want to be stuck under a hook for 12 seconds after being unhooked or have survivors disappear before your eyes after a hit because of de-sync issues.
Oh yeah that hook bug is annoying, it ended up costing me a match the other day where I should’ve escaped.
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Been getting some infinite loading screens but other than that the patch has been pretty good.
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@masterellik2 said:
I just tell you that and developpers you will see I am right :
The amount of survivors will decrease dramaticly because the game has no taste anymore to play as survivors when you know that as a survivors with 4 gen remaining and only one or two teammate the game is pretty impossible to win. So most of survivors will let themselves die and will have a suicide like attitude in the end. There isn't any amusement in hard situations and end games. Don't also forget that for playing we only need one killer but four survivors. If playing survivors becomes that annoying the game's matches will be rare. My brother and me enjoyed playing together and take a key if the other survivors die too easily but now every game we play, we can't win cause the survivors die too soon or let themself die or disconnect and the game do not worth it anymore. We are already searching another game which can be more fair and won't play Dead by Daylight anymore cause it really lost its interest to play as a survivor.
We won't be the last one to do so I promess. Other friends have already stopped to play because of that too.
I’m so sorry that you now have to escape the way you’re supposed too.
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Get gud
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I’m still really mad he got nerfed. And I had just started to have fun with him.
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@YOURFRIEND said:
https://forum.deadbydaylight.com/en/discussion/comment/2589595#Comment_2589595
My experience is that I hear the chime and have to decide between figuring out where the thing is or pressuring gens.
So the boon stays up, obviously.
I pressure gens. If i’m in RPD or Lery’s I have a harder time finding the totem.
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@clowninabout said:
https://forum.deadbydaylight.com/en/discussion/comment/2589671#Comment_2589671
I agree with this, if you let go of the handle the gate progress regresses.
This has already been tested and not coming back.
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@Laluzi said:
https://forum.deadbydaylight.com/en/discussion/comment/2589693#Comment_2589693
Honestly, this. The hatch spawning when all gens are done isn't a problem. If four survivors are still alive... unless it's a No Way Out NOED Blood Warden kind of thing, the game is over at this point and anything that happens now is a last ditch effort on the part of the killer. The real issue with keys was the 1-gen 1-kill scenario where you're patrolling your painstakingly guarded 3-gen and suddenly the game just ends. It was a problem because without the key, you very likely would have gotten a 3k or 4k. That's not the case with the all-gens-done scenario.
I prefer the current state of keys to the old one, but I think that they overnerfed them. Keys aren't quite as useless as moris, but that's only because they still have nice aura reading addons you can bring. The actual 'opening the hatch' function is hot garbage now.
I think the opening hatch animation is pointless. It’s only 2.5 seconds and the killer is gonna be patrolling the gates so.
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Myers- Judith’s tombstone
haha jk can you imagine?
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@Zozzy said:
The only counter to boons is to remove the player so it makes sense.
okay but other characters can use her perks too.
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@Veinslay said:
I actually got this trophy playing killer back when I was a newbie. I had no idea what I was doing trying to play Hag and all the survivors escaped through the hatch and it awarded me the trophy as well.
Wow that’s weird?
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Cheers to your one year anniversary!
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I thought that was hag for a second!
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@FearlessHunter said:
I've noticed that Adrenaline no longer activates when you get pulled off a hook. Anyone else getting this?
No but I think someone else made the same complaint yesterday.
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He needs a buff really bad.
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@TheDuhJ said:
https://forum.deadbydaylight.com/en/discussion/comment/2589633#Comment_2589633
Lets say none of these endgame perks existed, what do you think a reasonable time is if this change actually happened?
3-4 minutes??
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@PalletsAndHooks said:
Pretty ridiculous pair of perks overall. They're bugged and broken strong, and the devs feel like they're balanced. Glad the healing one is disabled tbh, it ruins a variety of perks on both sides.
Clearly they do not play their own game much.
COH will probably be re enabled tomorrow.
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@Tr1nity said:
I thought EGC was mostly to prevent toxicity, so survs couldnt teabag indefinetly.
yeah it was implemented to end the game so that no one could take the game hostage.
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@White_Owl said:
I find the change refreshing, now when 2 survivors remain you don't have to fear they will play hide-and-seek waiting for the other to die or escape both thanks to a key, they usually try to do the gens.
I agree though that it heavily shifts the balance towards killers, I think if the hatch is closed by the killers it should be easier to open a gate, like maybe they gradually open over the duration of the EGC
most of my matches where I kick the hatch shut, survivors get the gates cause they spawned far away. You can 1% the gate, wait for the killer to come and leave and then open it and you're good.
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@Johnny_XMan said:
The devs would rather nerf something to the ground, rather than changing the mechanic in a way that is more fun and interactive.
I would have started with the frequency in which we get keys on the bloodweb. So they are pretty much rare where someone would feel like “hey finally found a key!” Rather than “I’ve got 50 keys already I dunno what to do with them”…
I mean they had to nerf keys to the ground because they allowed too many cheap escapes after things were going in the killers favor. And Peanits mentioned there will be more key changes coming down the road.
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The thing that I love about hatch spawning at one survivor left, is that you won't have selfish teammates camping hatch anymore while waiting for you to die.
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@BrokenSouI said:
True. Map does suck. I don't even try anymore. I just get my first down and camp it and call it a day
I do the exact same. I can't pressure good on RPD.
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@Nomadd said:
https://forum.deadbydaylight.com/en/discussion/comment/2589306#Comment_2589306
I didn't say 'most killers' do it. I said there are two reasons why people do it and second one is just pure griefing :)
I didn't say it's more common or anything, I just said it happens.
okay sorry about that.
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If I lost everything on my account I would leave because I wouldn't wanna grind it ALL over again. Other than that I can't stay away from this game. There's no other game that can take me away from DBD.
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both sides can be toxic, that's why I mostly have my chats on friends only.
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split the map.
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It's one add on and isn't like they have her 3 blinks to her basekit.
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all of this is a bad idea sorry.
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Me and my SWF teammate had an infinite loading screen last night with crossplay off.
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this achievement was changed too "the key to escaping".
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I don't like the new MMR system at all.
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can plunders give you a purple medkit with pharmacy?? thought about trying that.
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@Nomadd said:
It kind of depends why killer is doing it, in my opinion:
- when situation requires it, because it's endgame or whatever else... it sucks, but alright, I get it, I'll never say it's 'fun' strategy, but I get it you try anything at this point to get at least one kill
- when killer plays this game just to trigger and provoke people, you know, when they dedicate their time just to make someone mad (people have stuff like that put on their steam profiles or they say this on their streams, they openly say they want to make someone mad), I'd argue this is griefing and you won't convince me otherwise
I have to disagree with your second point. Most killers don't do it every single game to ruin someone's experience or make them angry. I think.
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@Chilli_man2400 said:
It only needs one simple change and that’s you cannot preform certain actions for 2 seconds after dead Harding
- Repairing gens
- Dropping a pallet
- vaulting a window or pallet
- unhooking a survivor
- opening a exit gate
numbers 2 and 3 are actually reasonable.
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leave dead hard alone please.
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sounds like your teammates are feeding the killer more hooks and not doing gens.
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Hit the survivor
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I dodge if I see 4 survivors of the same character wearing the same cosmetics.
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@GeneralV said:
https://forum.deadbydaylight.com/en/discussion/comment/2588358#Comment_2588358
They have. And they are a very good killer player, actually.
I’m surprised they don’t complain about anything on the survivor side.
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@Kissumi said:
The game still keeps crashing after they kill switched the map offerings and the perk. Meaning those were never really the problem. Hopefully they fix what is the actual issue but I doubt it
None of my matches have been crashing since COH was disabled.
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have you ever played killer before??
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do you have crossplay on or off? I turned mine off and I get less infinite loading screens.
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@Seraphor said:
https://forum.deadbydaylight.com/en/discussion/comment/2587425#Comment_2587425
It's not a binary system. Yes the old keys/hatch were broken, but so is this, it's gone too far the other way.
Mori's are useless, and now keys are worse than Mori's.
Aura reading on a key is just a bad design decision, that's what maps are for.
If keys are to be useless for the hatch mechanic, then they should be useful for other mechanics, such as chests.
there’s more changes coming to keys so we’ll have to wait and see what’s to come for them.
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@Damarus said:
https://forum.deadbydaylight.com/en/discussion/comment/2583044#Comment_2583044
Because it is a crutch, unrelied to skill. Much as Ash is in Rainbow, Master Yi/Yasuo in League of Legends, Spirit in this game, Mei in Overwatch, Rocket Launchers in Fortnite, and so on. You can use it, be godly with it (because let's be honest, none of the things I mentioned are even close to being remotely difficult). It still doesn't make you any good.
I've seen plenty of good skilled killers run NOED. people will call them a bad killer cause they run it but when I think about it, NOED punishes bad survivors for not doing totems.