Nathan13
Nathan13
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- Nathan13
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Comments
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@IronKnight55 said:
https://forum.deadbydaylight.com/en/discussion/comment/2594108#Comment_2594108
This. I really don't get the hate. I tried using them earlier and the killer just kept destroying them. It really isn't worth the time in my opinion. I'm not saying they are weak, but I don't think they are nearly as strong as people are saying.
Yeah you're better off running them in SWF. It's not worth my time to look for a totem to bless that can be snuffed in 1 second.
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@GeneralV said:
https://forum.deadbydaylight.com/en/discussion/comment/2594107#Comment_2594107
Well...they did the same to me, and I haven't lost hope yet.
please come back to the fog. 😥
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I think shadow step is okay, it only works well on indoor maps.
COH should be changed to maybe 70 or 75% healing speed.
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@GeneralV said:
https://forum.deadbydaylight.com/en/discussion/comment/2594016#Comment_2594016
That goes beyond Spirit...But they can revert her if they want to.
I wouldn't mind that 👀
Haha can you imagine?
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15-30
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Killers lose points and gens if survivors are staying away from the hook.
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If I had to guess, COH will get nerfed in the next chapter.
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Sacrifice all 4 survivors. That’s all it should require.
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wow
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@Guest1567432 said:
I mean Bubba doesn't give 2 shits about boon totems if everyone is bleeding out on the ground.
I started playing Basement Bubba. I’ve been having fun with it.
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We need a both sides option.
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@Raccoon said:
https://forum.deadbydaylight.com/en/discussion/comment/2593744#Comment_2593744
Scream into Pallet Vault during cooldown is the new meta :P
I wanna hear this in Elodie and Laurie’s voice!!
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@Raccoon said:
https://forum.deadbydaylight.com/en/discussion/comment/2593720#Comment_2593720
I mean that there are tons of videos like this:
https://youtu.be/Mij3gL804pI?t=7
that are hilarious to watch.
Why is it funny watching survivors scream not going down?? 😂
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@Raccoon said:
Typing "Dead Hard Hit Validation" into YouTube yields hilarious results.
It comes up in the search bar after “dead hard” there’s lots of videos.
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I love it!
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@Shroompy said:
Im excited to see what else they have planned :)
wish I could say the same.
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@Exxodus21 said:
https://forum.deadbydaylight.com/en/discussion/comment/2593528#Comment_2593528
I had just started healing, yeah.
dang...
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were you healing with COH when it crashed?
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These look amazing!!!
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I think COH needs to be like 70%. Seems way too strong right now.
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@Clevite said:
https://forum.deadbydaylight.com/en/discussion/comment/2592876#Comment_2592876
So true!
She's like a Corvette in the garage waiting on a sunny day.
Guess I should rev her engine a bit!
Will do
there ya go
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@SoylentPixie said:
Okay, just completed 10 games using CoH. This is the -honest- review of what actually happens outside of the nuclear 'Everybody's going to come equipped with CoH, Shadow step and maxed medkits' doom train that people seem to be riding.
Most of the time, the game starts as normal, I don't go looking for a totem because that's a waste at the start of the game unless you spawn right next to one, which happened only once in those ten games. Its also a bad idea to have an audio cue in your area at the start of the match imo. Most of the time I found a totem around the time the second or third gen is done because I'm not going to spend precious time hunting one down when megs back on the hook and another team member is running vaults around the hook with the killer on their butt
Half the time when I'm injured or i get someone off the hook, the hook or myself are nowhere near the totem and I'm not gonna run across the map to do what i could do with We'll make it or a med kit, or i waste time running to the boon to heal up.
By the time my boons were found and snuffed, I found myself too busy most of the time, to even bother going to relight it. There were even games where i didn't find a totem, or only found one mid chase and couldn't do jack about it.
There are going to be teams who will make meme builds to screw with killers, but that's nothing different. And yes, i do advocate for either a cooldown or a 2 use limit per match, but as a solo player....solo survivors just don't have the time to constantly be hunting down totems or relighting them, you aren't always in the position to use them, and I've seen killers doing just fine with them in play.
The usual meta hasn't disappeared, in fact only one other person in all those games actually had a boon totem.
The perk could use a limitation, but it has not broken the game.
This is good feedback, very helpful.
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@GoshJosh said:
The only thing that needs changing with him are some elements of the cages. They are supposed to spawn elsewhere when he gets too close, but from what I've personally seen this translates to him licking the cage in order for it to move. There's also no reason it should give an explosion notification when a survivor is uncaged, as it disregards all hook related perks. The point of cages is to save time, not give a free pass to camping and tunneling. It's completely unfair.
That's really my sole grievance with him. Don't think he needs any other buffs or nerfs.
I would probably only remove the uncage notification. Other than that he’s pretty well balanced.
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Yeah the grind needs to be toned down to be less of a headache. And it’s gonna get more painful the more DLCS that come to the game.
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@Mr_K said:
Lot of 1 post today. Where are all these new people coming from?
thought I was the only one that noticed.
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It was the game before the rework but Midwich takes the top spot.
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@Shaped said:
I'm so bummed. Things were going great and I praised the devs just for this to happen again.
I am going to watch this thread to see your experience and maybe try again tommorow, but I am afraid I will be dissapointed even more.
Devs, please don't make us wait for 3 months again until the game runs like it did yesterday.
Odds are you will be disappointed more. ☹️
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@IronKnight55 said:
https://forum.deadbydaylight.com/en/discussion/comment/2592934#Comment_2592934
It didn't get a buff, lol. It should work like it's supposed to now.
It may work better for the survivors. But on the killer side, they’re getting robbed of downs like pallet hits.
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@SasukeKun said:
https://forum.deadbydaylight.com/en/discussion/comment/2593038#Comment_2593038
this update sucks lol
Yeah this is bad.
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@douggie123 said:
Can you blame them. She has been royally screwed
I played against her earlier today. Not much has changed, she’s more fun to play as and against.
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It’s only good in indoor maps.
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There’s no other game that can take me away from DBD. This is my home. 💛
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There seemed to be some stuttering when kicking pumpkins.
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@Kira4Evr said:
I love how almost everyone cried over Dead Hard and wanted it to get nerfed. And now it got a buff instead lmao
It’s not really a buff but okay.
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@MissKitty95 said:
https://forum.deadbydaylight.com/en/discussion/comment/2592049#Comment_2592049
In my experience it causes me to be greedy then I end up dying due to my greed 😂 if I was just to play safely I probly would of lived longer
just today I was being chased in EGC. I waited to time dead hard right near the gate but I got hit because like you mentioned I was being greedy.
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@Clevite said:
I dropped her, about a year ago. Love Spirit, but after two years of maining her, I got bored. I could almost play her with my eyes closed, lol
You should play her again to see the difference. You don’t have to main her just try her out for a few matches.
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@SoySensual said:
https://www.twitch.tv/videos/1187467300
min 3:09:33 VERY GOOD JOB SO FAR ? PLEASE TELLME MORE
Yikes
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Here we go again.
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@Shaped said:
https://forum.deadbydaylight.com/en/discussion/comment/2592637#Comment_2592637
My last game vs Blight was freezing just like before. Unhooking and who know what else is causing it again. He didn't even had sloppy.
I don't like this at all. Game was really improved in previous updates and now we are back to square 1 again?
I can't play it like this, not after what I endured before. I will wait until it is playable again.
What if it can never be playable though?? Like we’re moving backwards now.
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@ggallinftw said:
https://forum.deadbydaylight.com/en/discussion/comment/2592598#Comment_2592598
I'm on xbox one and lagged into several walls while chasing survivors in my last match. Usually when people were unhooked but also at seemingly random instances as well.
We’re gonna probably need some clips. I believe you it would just help the team look into it more.
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I’m gonna get on at some point and let y’all know how my matches go.
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@Shaped said:
Guys unfortunately he seems kinda right. Didn't notice it in my first game but on second one I got stuttering just like we had before.
Oh no :(.
Crap. 😣
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/2592619#Comment_2592619
I know. I think you'll just be waiting a while for it to happen.
It probably won’t tho.
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@[Deleted User] said:
During the bloodlust disable weekend, people asked for a similar exhaustion perk disable test. BHVR refused, stating that they already have data on this, by simply looking at matches that where no one used exhaustion perks.
I’d still like to see it disabled maybe during a weekend.
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@Powder_Kegs said:
They don't care about their game and they cannot accept any criticism regardless of tonality
If they didn’t care about their game it wouldn’t even be here.
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this isn't gonna help anything. referring to the comment above mine.
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It's probably because a lot of players are updating their game.
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@Pulsar said:
Here he is in DBD
https://us.v-cdn.net/6030815/uploads/IN7QXEA96OSF/screenshot-20211026-114741-samsung-internet.jpg
Here he is in Silent Hill
https://us.v-cdn.net/6030815/uploads/Q40O4KUJTINA/bde9851e5d75765a82908f012448c878.jpg
that face needs adjusting
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Yay!!
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@SMitchell8 said:
They should atleast get rid of being able to dead hard over bear traps.
Yes ☝🏽