Nathan13
Nathan13
About
- Username
- Nathan13
- Joined
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Comments
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using perks is not abusing them...
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Dwight’s is hideous
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Do gens
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I hate Dead Hard but I will say it’s easier to counter it once you figure out the survivor has it.
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@bm33 said:
I wish they'd nerf her screechy whale sounds, they are so annoying.
I agree it’s kinda obnoxious lol
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I play Jake and Dwight because I just really like them, and they’ve got some nice cosmetics.
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I agree, something needs to be done about his awful reveal mechanic.
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DS/DH/BT/UB
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Plague, i’ve had fun playing as her since her buff.
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Probably Trickster
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@bm33 said:
https://forum.deadbydaylight.com/en/discussion/comment/2675541#Comment_2675541
😂 I just share them when I see them on social media. This one was out for like 45 minutes before I saw it and shared. Was in the stories on Facebook and Instagram, not Twitter for some reason.
Oh okay!! Haha
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Are you the first person to get these codes??
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@adirgeforthedead said:
I am waiting for the other cowboy outfit. It's been almost a year and a half.
I only have the white tank.
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I’d go with Mr.Elf it’s really cute.
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@ShadowNurseZFX said:
im just gonna resort to slugging again
you could but sometimes you gotta take that chance to hook if you wanna get survivors out quicker.
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Idk but he’s still a decent killer I think.
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That’s why I bring lightborn if I see at least 2.
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@TheycallmeLix said:
https://forum.deadbydaylight.com/en/discussion/comment/2674936#Comment_2674936
It’s what I’m also doing everytime 😂
The survivors just don’t understand that we wanna go to the next game..
But what about the survivors who still wanna try to comeback after a rough start? It’s not impossible.
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@bm33 said:
https://forum.deadbydaylight.com/en/discussion/comment/2674085#Comment_2674085
Yesterday playing I started noticing little freezes during hooks/unhooks. Not as severe as they were before but weird it had gone from not having them day of patch to noticing them starting to pop up again. It's odd that the performance seems to start getting worse between patches. Like between last hotfix and this patch the performance got gradually worse during that time. This patch day 1 hooks/unhooks seemed fine but now there are small freezes starting to happen.
that's odd it can get better from day 1 of new chapter to getting worse again now.
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@chargernick85 said:
https://forum.deadbydaylight.com/en/discussion/comment/2674901#Comment_2674901
No offense but every killer already has counters. No need for Wraith, Hag, PH to have extra counters. Crouching over trails/traps is ridiculous. I don't see how not wanting Flashlights to counter powers leads to killer has no counter.
traps/trails triggering when crouched would be kinda OP though especially when unhooking survivors.
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Franklin's
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@landromat said:
remove self heal completely and leave it at 100%
removing the self heal would be overkill, I say make the healing speed 75%.
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@Aurelle said:
Yes. I see her almost every match and her hatchet hit boxes are the size of a bus.
she's the most common killer I go against and yeah her hatchet hit boxes are busted.
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@chargernick85 said:
It's now Friday 12-3-21 three days after release and I STILL have yet to play this map or get to go against beautiful Carmina.
guess you'll have to find that map offering.
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haha maybe I could see this happening.
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I don't run boons either, the COH is really strong but I prefer SC and medkit.
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It’s okay, still need to get a feel of it on the killer side.
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@GannTM said:
https://forum.deadbydaylight.com/en/discussion/comment/2674046#Comment_2674046
If only I was around to experience both.
me too
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https://www.twitch.tv/kingnathan9/clip/CuteHeartlessQuailHotPokket-7yAu7-gxS-A-SobE
this unhook delayed my Decisive Strike.
EDIT- Also I wanna point out that there was a quick freeze after the unhook.
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@Fnatic47 said:
https://forum.deadbydaylight.com/en/discussion/comment/2673452#Comment_2673452
Try count how many Nerfs the survivors got between the Killers... After that you know what i mean..
That still doesn’t mean the devs don’t care about killers because they nerf one side more than the other.
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First of all that is not true at all that the devs “don’t care about killers”.
Second what I think could be done is when a killer kicks a gen, survivors can’t stop regression by tapping it.
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I stick with Lithe.
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that’s my favorite challenge.
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@Iliketoplaykiller said:
https://forum.deadbydaylight.com/en/discussion/297792/can-99ing-the-gate-backfire
Only time its backfired, which has happened many times. Is when the killer is hot on your arse after an unhook and no one is at the gate to open it.
I would lose my mind.
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@RiskyKara said:
Once when I was playing with a friend of mine, they were on a hook and the killer was face camping them. There were two other survivors alive that were healing each other before trying to go in for the save. I spent that time 99ing a gate to make sure we had an exit strategy in mind after getting them off the hook. They started flipping ######### as the 1st state became a 2nd state, telling me 'Risk, risk, risk get over here. Now. I'm going to hit struggle. Ignore the gate get me off this hook.' I told them I wasn't moving in until the others were done healing.
The gate got 99'd, the other survivors healed. He hit struggle. We got into position, one survivor took the hit, I pulled him off with borrowed time. The idea was he eats a hit with borrowed time, then I walk behind the two injured people body blocking on the final push to the exit gate.
But he just stood there.
Got hit, borrowed time proc.
Got hit again. Downed.
Picked up and DC'd.
'Dammit Risk I told you to stop messing with that gate, this is what happens.'
Me and the other survivors got out clean. My friend got tilted at me for letting them hit struggle and told me I wasn't a team player, and that next time when they tell me to do something, I do it. I tried to explain to them in depth the logic of 99ing a gate. 'Dude what if I tried to go for the rescue solo? Say I got you off and didn't just feed a free hook, where would we go?' They refused to see my position and they logged off angry. Put a bad taste in my mouth to be talked to that way so I stopped playing with them.
Moral of the story?
99%ing the gate absolutely can backfire. Friendships are at stake.
That really sucks for the survivor who didn't escape, but friendships shouldn't be at risk over one match. It's just a lesson learned of what 99'ing the gates can do.
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@[Deleted User] said:
I generally give it a quick tap to make sure it's actually 99'd, because a lot of teammates really struggle with the concept for whatever reason. 95'd gates are the real killer
I do the same thing.
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@Johnny_XMan said:
https://forum.deadbydaylight.com/en/discussion/comment/2673241#Comment_2673241
Yeah I meant , there is a point where the timer meter reaches when you cannot get out if it activates then. No matter what.
This is why many killers slug to let that timer get low. I believe it is half way through the mark, but I don’t use this often so I’m more ballparking it.
Ohhh gotcha. I tried doing that but the survivors knew I had BW. But it can change the momentum sometimes.
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@TragicSolitude said:
Lots. The number of times I or someone else dies to the gate being 99'd is way, way higher than the number of times I've seen Bloodwarden in someone's loadout.
Please stop 99'ing the damn gates, people.
Yeah I'm just gonna open the gate for now on. Because if BW comes into play you can always hide and comeback when the timer is up.
EDIT- unless if EGC timer is low.
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@Johnny_XMan said:
Yes,
I’ve had matches where there was no time to heal, so we unhooked, but one of the other teammates 99’d and was nowhere to be found so because we had to spend that extra second one of us went down.
Another risky situation about 99ing the gates is also when they are very far from the last hooked survivor. Because many times you have to take an extra hit for them in order for them to make it. So if everyone is injured from taking hits no one can afford to spend time opening. This is also problematic if the killer has faster recovery (STBFL)
Blood Warden isn’t really an issue unless the timer is already I believe half way through or below (someone can correct me if I’m wrong). Because if it is, there is no time for anyone to get out before they are killed by the entity. So more than preventing BW, survivors are just trying to buy extra time to heal etc.
BW can activate anytime after the gates are opened. And dang I would've been so mad at that one teammate for not having the gate ready to open.
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@Hoodied said:
https://forum.deadbydaylight.com/en/discussion/comment/2673216#Comment_2673216
That person really did not wanna stay in that lobby, but that has not happened to me yet all that happens is that I can see the visible rage of the person playing as that survivor
right! I was like if you were gonna DC why didn't you when you got downed??
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I think she's in a good spot right now.
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@Hoodied said:
https://forum.deadbydaylight.com/en/discussion/297365/stop-unhooking-and-let-us-go-to-the-next-game
Look if you are trying to ruin my experience then I'm taking you with me cause saying that a game is a loss is always a negative, you can ALWAYS pull a game back and letting yourself die on hook because the game is "already over" is outright wrong, every game can be recovered from, this is coming from a League player who has had to deny Surrender votes and after me denying it we proceed to pull it back, 2 survivors left and like 3 gens? Stealth and praying to god you can loop long enough for them to atleast pump out 2 gens possibly
Trust me as soon as I see the first attempt happening on a hook I book my way to the hook immediately to force them in the game longer
one time I rushed to unhook someone who tried giving up, they got to second phase and when I unhooked they Dc'd.
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@Hektic3000 said:
https://forum.deadbydaylight.com/en/discussion/297792/can-99ing-the-gate-backfire
Sure plenty of times. Its just crazy how people primarily do it to counter 1 perk and just hold to that idea no matter what's happening. Sure in the event they do have blood warden you can negate it but aside from that why not just open the door? Why drag the game out longer than it needs to be? In a lot of the cases I think blood warden triggering can add a little bit of fun back into the mix and makes the other side have a bit of a better game.
I think survivors do it not because of BW but also because of the timer.
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it varies, my average is probably around 15-20 ish.
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@Munqaxus said:
https://forum.deadbydaylight.com/en/discussion/comment/2669632#Comment_2669632
I think the point of the matter is this. Yes any game is winnable. However, most times, that type of game is a loss and extremely unfun to play. This is a video game, that most people play casually for fun. People don't want to waste the short amount of time they have to play this game and be miserable the entire time they are playing it. They would rather go to the next game, where the game is fair and fun.
If I have enough time after work to play 3 games, and someone disconnects at the beginning of one of those matches, let me go to the next game where I will have a fair match and not play a frustrating, unfun match that is almost guaranteed to be a loss.
I understand what you're saying.
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I don't think it's broken at all, like you said it's a very situational perk. Most killers don't slug and honestly you'd be better off running unbreakable.
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@Mileena_Kahn said:
She needs a nerf more than anything.
no... she doesn't
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@fr0sty1223 said:
https://forum.deadbydaylight.com/en/discussion/comment/2671688#Comment_2671688
the whole problem with camping and tunneling is that is doesn’t allow people to play the game at all and even if you do escape you still depip because the killer refused to interact with anyone other then the person being camped
if you're being tunneled than you are playing the game and not holding M1 which is the most boring part of the game right??
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you need to have your account locked to killer for a few days after making a statement like this.