MyNamePete
MyNamePete
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The only way they can increase repair time is maybe by making it slower for 3+ survivors on a gen.
As much as I would love it, they just simply cant increase gen repair time. Theyve done it before and it would be too much and too slow for survivors, but right now its too fast for a killer.
They really need to do something, though. Survivors waste time on totems sometimes which is nice but it isnt enough.
I feel like instead of gens they should increase the time to open the exit gate or something.
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no unless you hardcore grinded during the event and only leveled like 2 survivors you would barely have any cakes at all
still shocked they never increased the cake chance on survivor
people would prestige and level all the way to 50 and get around 12 cakes as survivor, then theres me who leveled deathslinger just to unlock more perks and have a leftover of 40 cakes
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@C3Tooth said:
https://forum.deadbydaylight.com/en/discussion/comment/2406574#Comment_2406574
Obsession doesnt even know Remember me exist, you cant tell Obsession to open gate in Solo. If you try to find Obsession to open gate for you. You open it yourself would be much faster. Otherwise, you should make sure Obsession death by then, with Rancor maybe?
Im sure 100% Wake up, Spine chill, Resilience on a single survivor with another guy having Leader while you having Remember me. Is rare to happens a single match, as much as you win lottery.
Lets say you have Wake up, Spinechill, Resilience, Leader on.
https://us.v-cdn.net/6030815/uploads/D9R8PR25QLCM/image.png
The best you can dropped is 20.6sec
And this is if Killer just standing there watching you open gate while being injured, because this number means you benefits Spine chill at all time. The fact you can get use Spinechill 8sec at most.
I didn't mean all at once, I was just listing some perks that can shorten remember me but No Way Out cant be countered or shortened by a perk
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@C3Tooth said:
Once they notice there is No way out, they can hide. Then open gate for 16sec
Remember me, you have to standing there for 32sec.
Once they notice there is Remember Me, they get the obsession to open the door at normal speed
Keeping in mind Remember Me can be shortened with wake up, spine chill, resilience, leader whilst No Way Out cannot.
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I'm not sure why there are so many posts about this? I don't see anything wrong with him. He's a 110% ranged killer that doesn't need to collect ammo because his power isnt lethal, like clown.
I feel as if this is increasingly popular because many find him boring to play against because he "baits movement."
I would like to see many addons of his reworked, though.
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I don't even get the logic behind "just use your eyes."
Like my bad let me see the survivor over the wall they're behind with no perks or addons to do so.
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@Marc_go_solo said:
They're going to be a fun addition for survivors to use. Should there be a totem is lit up for a survivor to dismantle, or a totem that grants a benefit as long as it's activated, it would also be worth considering a killer's interraction with it, if indeed there is any! I can't imagine the killer would not be able to destroy them, especially if it's lit up from the get go.
During the presentation of boon totems it said it activates when a survivor is near a dull totem, if a survivor is near one and has it activated then maybe the killer can destroy it and a survivor could then go to a different totem to activate it.
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@Trickstaaaaa said:
Hmm... I wonder how killer only or mains will feel about having to find survivor totems. Anyway assuming they do get implemented, it's going to give killers another objective to complete. Not survivors, that is assuming it's the same as killer totems.
Well they said a boon totem activates when a survivor is near a dull totem, or else its deactivated, so I doubt the killer will have to destroy it or something.
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I think Nancy's super cute but i swear man you can never go wrong with the classic groovy guy.
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No, the bloodpoint cap is to encourage actually using them. There's no point in allowing you to "trade bp for shards," most people have thousands upon thousands of shards saved up or they spend them in the shrine for bloodpoints. Having to level up the bloodweb to unlock the teachable perks is to also encourage spending your bp and trying to earn a good score ingame to earn more bp.
I admit the grind is a lot for most people and maybe should be slighty reduced, but if you need a lot of bloodpoints, youll have to earn a lot in game which encourages you to play better, fairly, and to actually help out your team. It's for the best.
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@DelsKibara said:
https://forum.deadbydaylight.com/en/discussion/comment/2400707#Comment_2400707
Yes.
A map or 2 perks.
Stuff most players would most likely not even bring. Not to mention the map is a bad ping system to begin with.
solos bring perks like bond and kindred all the time to help them out
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"Dead by Daylight isn’t scary anymore but Michael always will be."
amen
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@DoomedMind said:
https://forum.deadbydaylight.com/en/discussion/comment/2398985#Comment_2398985
I'm convinced that he's busted in 1v1 but hey, I guess there are people that are saying he's worst than before ... x) i don't know how we can say he's worst when he's putting out knives faster, putting out Main Event faster, keeping Main Event for longer, and kill with only 6 knives, but okay xD
"I disagree with you, but I would die for you to have your own opinion."
I never said I think he's worse than before, but I do think he is unhealthy now
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i highly doubt all 4 survivors hide (successfully) for a full 2 minutes every match you have corrupt
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@DoomedMind said:
https://forum.deadbydaylight.com/en/discussion/comment/2398951#Comment_2398951
And let's not talk about the new hit validation system...
or the whatever the heck happened to trickster 🤨
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@UncleStabby said:
I just got a pallet hit on a Nea as Blight, where it made the noise, her icon changed, and she even screamed in pain.... then when pallet stun was over she had full health like it never happened.
simply outplayed
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a few
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the killer perk idea sounds funny but unfortunately, I doubt any form of in-game voice chat would be implemented
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@KweenPlease said:
He definitely isn't weaker. He wasn't weak to begin with. He shreds through health states, 70% of the time regardless of obstacles. He is like a far better version of Huntress.
this has to be bait right
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@The_Killer_Legacy said:
That's a nice idea, but I think it wouldn't work. Everyone would just pick the brightest color and not pick any other color.
not really, it'd be more logical to pick contrasting aura colors rather than just a brighter one. Something like cyan or purple which would really stand out more.
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If something dumb happens thats funny for both of us i dont care what happens in the match anymore (for playing killer and survivor)
i laugh and the comedy fumes go in my brain so the mad fumes in brain from match go bye bye !
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cant have ######### in Detroit by Deadlight
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At the very least I feel the Sacrificial Ward should be a common offering, so killers and survivors can actually use them more. I legit haven't seen one be used since it came out.
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@JacksonWise said:
https://forum.deadbydaylight.com/en/discussion/comment/2397639#Comment_2397639
They are a short burst of continuous skill checks
oh what thats really dope and yeah would make sense on snapping out of it
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@JacksonWise said:
Seems to me like the devs are using glyph interactions to introduce new gameplay ideas without affecting the overall balance of the game since they are optional challenges.
After seeing how the yellow glyph skill checks work, my thought was, "What if these skill checks were used for Snapping Out of It?" To me, they would fit really well with the overall theme since it's all about concentrating to get the madness out of your head.
Of course, this would be dependent on how many people like the glyph skill checks. What do you think? Love 'em or hate 'em?
i haven't found a yellow glyph yet can you please tell me what they do
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@Steel_Eyed said:
It’s always been base score multiplier.
yeah
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The delay is so you can throw it at a survivor on the other side of a loop, so when you walk over on that side only you would get the effect and you can throw a purple bottle on the other side of the loop so they get slowed down too.
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/2394834#Comment_2394834
This one right?
https://us.v-cdn.net/6030815/uploads/HNHGGLDRIEID/image.png
So, for this one, you have to be the final survivor in the trial when you complete the last generator. Doesn't matter what you do for the rest of the game, you have to be the only one alive when the 5th gen pops and then get out through a gate.
This was naturally much easier pre-egc.
upset they haven't changed it yet
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I'm pretty sure they were always there, I remember a few years ago when stuff like the music wouldn't load or I was in the lobby long enough the music would just stop and loop and It would just play that sound.
I could be wrong and batshit insane though which wouldn't be surprising.
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To me, Blight is both a very fun killer to play as and against and he's a strong killer, so I agree in most aspects that he can be considered a "perfect killer."
Pleasantly surprised too, I remember in his PTB he was a little of a mess and no one knew if he was actually good or not.
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@humanbeing1704 said:
Making the game unbearable for 2 weeks
Making the game bearable for killers for 2 weeks
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get better
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@BigChapAlien21 said:
Absolutely bring it back. Was playing a game where things were going perfectly smoothly, a player disconnects on her first down and then we all die because of it. I hate early DCs as both survivors and Killer.
See things like this happen with it on or off, if someone got mad they got downed enough to dc they will not care about a 5 minute "go make a sandwich" timer.
Wish they could just make a system that knows if they crash or something instead so everyone is happy.
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@Zokenay said:
Whats OBO?
theyre referring to Object of obession
also I haven't done it myself but I believe so, unless of course the killer had something like lethal pursuer then you'd be blocked twice
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@ChurchofPig said:
What I do when I see this bug happen is I will let the killer kill me, it's unfair to them that because of a bug, I can't be caught at all unless I pull something dumb. It would be nice though if we knew how this activates specifically so that people can avoid doing it. I doubt it's completely random how this happens.
its either gonna be caused by complete chance or the most obscure reason possible, no in between
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Honestly they probably do want to do something like this but think about all the different characters and overlays theyd have to create for every cosmetic
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From those quotes Id say its probably overthinking/coincidence or something. I personally don't go with it as theres no context to really back it up, its up to the devs to say it or itll forever be speculation. Unless of course something later in the tome revealed more. Either outcome wouldn't surprise me though because I get how this could mean he's gay and stuff.
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They'd have to add a lot more charms for that to work and console players would miss out so i doubt it
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Now its just 4 times as easier to moonwalk in the dying state, you could probably do it on controller at least.
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You are wrong.
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can i vote for me x the pig
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Clown's been considered one of the worst since his release, and i dont think the tierlists have really changed all that much.
Most of the drastic changes are from killers getting nerfed/buffed/reworked like how freddy was easily the worst then became top 3.
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@Cx3MrsSavage said:
https://forum.deadbydaylight.com/en/discussion/comment/2375050#Comment_2375050
I know it has a countdown, that's why I was confused. The countdown didn't match the date that was given in the news. I too had planned on using today to grind out the rest of the rift and thought maybe the countdown was some kind of fluke.
idk i hope bhvr says something about it even though they extended it already, i had to buy the rest of the tiers because i didnt have the time
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people in this thread be sayin like "i have 100 right now, not enough" and im sitting with like maybe 2 and impressed with it
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@DrDumplin said:
I was under the impression that it would close on the 22nd and I was very disappointed that it closed today! It even said in the news that it wouldn't close til July 22nd. I was SO close to finishing the Rift and claiming the last shirt for William "Bill" Overbeck. If I would have know that it would've closed today I would've finished playing til I got it last night.
well it does have an hourly countdown that says when its going to end
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Wait why do you want to rank up in red ranks, unless you're trying to get the achievement for getting rank 1?
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I think Michael is fine and a whole lot stronger than most people think.
The only thing bad about him is tier 1, which isnt all that bad. Only thing he would ever need is reduced stalk needed for tier 2.
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It definitely does matter, not to accuse you of cheating or anything but increasing the brightness like that can give an unfair advantage. Hence why there's no custom graphics settings or brightness slider.
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I remember seeing someone talk about something like this a couple of years ago.
Since then, I've always wanted something like this, especially since they give killers their own terror radius music now. Some of them straight up bangers.