MyNamePete
MyNamePete
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@1miko said:
https://forum.deadbydaylight.com/en/discussion/comment/2444391#Comment_2444391
Yeah I used to love old Clown, old Doctor, old Bubba and old Freddy. It didn't mean batshit when they got changed, nor should that mean batshit regarding these killers. M1 only based killers are pretty outdated in the current meta. A little change to help them out making loops riskier against them or to break those loops faster wouldn't go unthanked. :(
new clown is just better old clown, if you dont use yellow bottles you're just old clown with a better base reload time.
Unless you used to love old Clown for his different bowtie color, i can understand that.
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think there was something in the ptb files that showed rpd might have multplie map varients, like coldwind so they all might feature a different part of the map in an attempt to make the map more bareable.
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@Kaiju said:
That's the whole point of hex perks. Running a strong perk that can be disabled if found. U can always use Hex:Undying too, to make it last longer
It could just be a regular perk, but the regression speed is 50%/75%/100% or 75% at tier 3 if 100% could be too much for a normal perk.
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I dont see the problem here.
It's not like you depipped or anything so literally nothing negative came out of it. From the screenshot I can assume you got 6 hooks, and that chases went really fast. Simply put, there wasn't enough opportunities for you to get enough points towards pips. You need around 11 hooks for example to get the iridescent medal for sacrifices/hooks, you only got around 6 hooks so the score you received makes sense.
In Red Ranks, you need at least a great game to pip and you need a perfect match to double pip. If you didn't, it would be even easier than it is now to reach rank 1.
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he came?
he mustve met yo mama ! !
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I wouldve chuckled a tad amount.
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I thought about this the other day. I had it all basically figured out but i basically forgot it all now.
But basically, I can only see dodge timers existing only in a new competitive-only mode (real ranked mode).
But even if they still brought them in a real ranked mode, they'd have to add the option to change killers in a lobby again. That's one of the main reasons why I think dodge timers are a bad idea. Other main reasons are stuff like keys n stuff, or legacy hackers.
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@StibbityStabbity said:
https://forum.deadbydaylight.com/en/discussion/comment/2431852#Comment_2431852
To be fair, it's from a well known leak source, so you can take that with a grain of salt. Could very well be wrong, but said source has a good track record.
alright
as long as its not from leaksbydaylight i gotchu
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Aye man, you have a good one. Always hurts seeing the good ones go.
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@StibbityStabbity said:
It's a Paragraph.
It's not getting a map, nor a Survivor.
The mid-Chapter Survivor isn't going to be Hellraiser related either.
The three most iconic locations from the movies are the family home in the original, the asylum from the second movie, or the Labyrinth from the second movie. The Labyrinth is the most visually striking of the three, and definitely sticks out.
and how do you know its a paragraph
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@DoomedMind said:
https://forum.deadbydaylight.com/en/discussion/comment/2430406#Comment_2430406
Well people need it, in fact in 3-4 months a few people would leave, but the comeback of the game would immediately brings them back, as the big final update of Borderlands 2 did (7 years after the release of the game).
Plus, a big optimization would make any further content far more easy to do. When you have a spaghetti code, with terrible conception, everything is so difficult, and will ask more hardware resources than usual.
In my opinion, this is a win-win situation for them, they would be more confortable to add any content, and we would have a sane gameplay and updates.
And you can't do both : if you're adding content to a code, you have to add a code that is working with the current code. So if the base code is disgusting, what you'll add to it won't be a good piece of code.
Like a house, you don't add rooms if the floor and foundations are unstable. Developing is the same. So you can't do both. Trust me.
They just did both, they are releasing a patch to fix console issues without it affecting the current chapter schedule
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what were the hacking survivors doing
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@loopsahoy said:
https://forum.deadbydaylight.com/en/discussion/comment/2430379#Comment_2430379
Controller Is not any different from pc. It's not " on controller ", it's generally.
Also 1 millions not a lot for 8 hours. I'd be fine with the cap if they increased bp gains per match, but with max 32k and on average 20k max, having no cap is only fair.
Controller is different from pc because of how much longer it takes to level up the bloodweb because you have to drag the cursor around
I do feel like the bp gains should be increased, at the very least they should remove the 8k bp in a category and just cap all bp gains in a match to 32k instead
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"In the future, once we’ve officially changed to SBMM, ranks will remain as a monthly progression system. Each month, your rank will reset to 20, and you’ll earn Bloodpoints based on how much you’ve ranked up. Both Killer and Survivor have their own rewards, so you can earn double the points by ranking up both sides."
says it right there
they said itll happen once mmr is officially the matchmaking system, so i dont understand what "im not the one promising things for months and not delivering" refers to.
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@Marigoria said:
https://forum.deadbydaylight.com/en/discussion/comment/2430419#Comment_2430419
When did they say you'd be getting bloodpoints for ranks? Wasn't that months ago? I dont see it coming anytime soon.
Yes they did say that months ago, and even in the latest mmr post they made a few days ago.
Not to call you out or anything, but it does really amaze me just how many people don't read that part of the post.
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i think this response is so funny bro idk why
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@Marigoria said:
https://forum.deadbydaylight.com/en/discussion/comment/2430412#Comment_2430412
But if MMR comes to replace the ranking system, why would emblems matter then? If there's no ranks, and the emblems are only associated with ranks, emblems don't really matter.
I do hope MMR is not only measured through kills/escapes, because that will only benefit SWF, camping/tunneling. Which are already things that have more pros than cons and most people don't enjoy.
There are ranks, they'll be based on how much bloodpoints you receive at rank reset.
They aren't replacing the ranking system, just the matchmaking system.
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I feel like they're only measured through kills or escapes. I hope it goes more in-depth than that but I doubt it.
But it also makes more sense to keep the emblems tied to the rank system more.
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@Junylar said:
https://forum.deadbydaylight.com/en/discussion/comment/2430399#Comment_2430399
Quite the opposite. Survivor's victory depends on how good your teammates are. Lower MMR will bring you to worse teammates, and winning will be even harder.
That's kinda true.
Its true in the "worst teammates part" (which does really suck,) but if MMR is calculated only through escapes then you can practically just get the hatch or door from closed hatch to increase your mmr, which would be easier since the killer would be worse.
Plus, this person is saying that top MMR matches would basically be the same, so I doubt that would matter to them. I'm just saying it would be more of a positive to them, not necessarily everyone.
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Ill say it once and ill say it again, this game will straight up die if it goes longer than 3 months without legit new content (not new cosmetics).
People NEED new killers/maps/survivors/perks to stop this game from becoming stale, it will very quickly die off if they do that.
I know consoles are having quite the problem right now, but they already addressed that theyre fixing it, and no content drops are being held back to do so.
Wish you put a "both" option on the poll, because thats what they should keep focusing on.
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@humanbeing1704 said:
I never understood why people complain about it being bad but then say no to buffs lol
I never see people say its straight up bad. It's a bad perk in the hands of a bad player. If all you do is self care when you're injured its practically a horrible perk. If you know that its actually a great time to use self care, then it becomes a great perk.
Also, i think the perk is fine and doesn't need any buffs.
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Why be angry when you lose in an MMR SBMM type of online game?
It sucks that you didnt escape, sure, but theres still positive. You losing = your MMR goes down, so your next match should realistically be easier. That helps you avoid that "high MMR games scumming each other out" that you were talking about so i dont really see why you're complaining about that.
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@loopsahoy said:
https://forum.deadbydaylight.com/en/discussion/comment/2429042#Comment_2429042
1 million bp cap takes 8 hours of nonstop gameplay and the cap makes you stop and spend , or playing is pointless. Some people just want to save up bp fir when they don't bye anything to spend it on.
There's nothing beneficial about saving up bp. There's no harm in more items addons or offerings, and its a negative to save them up as you wont earn any more because youll be at the 1mil cap.
If it went any higher than that, and you wanted to spend it all, it would take an irrational amount of time to do so. It would legit take hours to spend say 4 million bp on a controller for example.
There's just no reason for it, it's not beneficial and doesn't help which is why the cap is there. Get points, spend them, if you don't want to you can save up 1million to have on hand.
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@loopsahoy said:
https://forum.deadbydaylight.com/en/discussion/comment/2404493#Comment_2404493
You shouldn't be forced to use your bp. If somebody wants to save their bp they can. Nobody wants to get somebody to level 30 with a million bp , they'd rather get to 50 in a single deposit. And people have way too many shards because they don't use them. Why should bp have that limitation ?
If somebody wants to save their bp they can, up to 1million. I understand the frustration of not being able to max out a character in 1 go but you have to understand how much more bp that would take, it would just take way too long to level up in 1 go at that point.
If you really want to level someone up in 1 go, youll max out your bp and save your archive challenges as thats basically an alternative to the bp cap.
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it makes sense
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same as everyone else, devour/haunted
those are practically the only strong hexes, though i personally thing crowd control is actually fairly good but it isnt worth using 2 perks for.
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I think it's fine as long as they give consoles a way to switch to low settings also.
Before crossplay it wasn't that much of an issue on pc because you could switch to low if you wanted to have a better chance at winning, as the other 4 in the match could also.
But 4 pc survivors all on low vs a ps4 trapper locked on high or whatever is just straight up unfair.
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@TicTac said:
https://forum.deadbydaylight.com/en/discussion/comment/2419084#Comment_2419084
When did McLean say that? They did it twice for wraith and there were some other instances where something from an addon was added to the basekit.
Well practically all of Wraith's addons got reworked, so they could put some in his basekit.
If trapper sack got base kit, people would also ask for stuff like slightly increase trap setting speed addons too.
If say all of trappers addons got reworked, they could add some into his basekit.
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@VioletCrimes said:
A slasher killer fits more in line with the game’s theme. Plus, an actual person is easier to fit into the art style.
Springtrap is just a dude in a suit basically, hes not a full on robot.
Also im voting candyman because I feel like he has a better chance logically but i still feel like springtrap is the next killer more.
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@VioletCrimes said:
A slasher killer fits more in line with the game’s theme. Plus, an actual person is easier to fit into the art style.
springtrap is a dude in a suit basically, not a full on robot
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@TheMadCat said:
https://forum.deadbydaylight.com/en/discussion/comment/2419025#Comment_2419025
I don't understand neither the reason the purple outfit is important to notice.
its to symbolize the "purple guy" aka the dude inside of springtrap
They're saying ace is the only one with a full purple outfit, and ace being trapped like how the purple guy was trapped inside springtrap.
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I feel like people overuse the term outdated too much, but honestly, Trapper's basekit is super outdated.
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The funny thing is, he's still worse than old legion.
Imagine if trickster could vault pallets and vault windows instantly, then you would have an exact replication of old legion.
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I don't really understand the hate for Springtrap honestly. It's like Steve in smash bros, minecraft is the best selling game of all time so it was bound to happen sooner or later.
A lot of people don't like fnaf, but you have to admit it is one of the biggest horror games so its bound to happen at some point.
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I'm assuming you don't know that they're adding rank rewards then?
They'll be used to gain an X amount of bloodpoints depending on your rank when MMR gets implemented.
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because its really powerful
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@_kostas_pap_207 said:
Can my ps4 be hacked and the hacker can purchase things for free???
i assume you're gamesharing with a friend as youll get the dlc for free
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@Akito said:
I would like a new Legacy. Since the grind is even worse than 2016 but ina different way I think it would be pretty fair. How many hours do you need to get all perks on a single or all survivors /killer. How much money and how much patients does a new player need to get what he is looking for?
The grind needs a big rework. This is the biggest issue atm but nothing gets done about it.
The point of Legacy was to reward the players that spent forever prestiging a character because of how long it took to prestige. You can prestige now in just a couple of days or sooner if you just play a lot.
I just don't see a point of having another exclusive like that. What's the point of an exclusive if practically everyone will get it?
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@shalo said:
https://us.v-cdn.net/6030815/uploads/VY3KVEBOADVX/20210808163000-1.jpg
I'm guessing we need to do 2 unhooks or finish 2 gens, I did one of each and it didn't count.
You sure? Could be one of those things where either have to have 80 seconds on a generator done or just work on it as it gets completed.
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how to make a good game featuring OwlJo
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you're*
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first time ive ever seen the word vice
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had the same thing happen to me by cleansing a totem that spawned upstairs in the disturbed ward
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@Th0ughtless said:
https://forum.deadbydaylight.com/en/discussion/comment/2407070#Comment_2407070
You act like I’m renowned for posting stuff like this lol
chapter 23
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@Dino7281 said:
https://forum.deadbydaylight.com/en/discussion/comment/2406992#Comment_2406992
It would be bad if Dead Hard takes priority. Maybe make it work while walking, not running? So you can use it better for mind games.
I think it would be better if you always consume 1 token instead of all of them.
walking sounds good, then you could use dead hard, this perk, and diversion in the same build
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@C3Tooth said:
https://forum.deadbydaylight.com/en/discussion/comment/2407090#Comment_2407090
I never use Gen slow down perk. Doing Gen bored me as Survivor. So I always either use Noed, Bloodwarden, Rancor, Remember me pack; or Noed, make your choice, Haunted ground (I dont want to play Trickster but I want Startruck so bad)
Though requiring 4 unique hooks is impossible for me because I main Trapper, will never able to use No way out at full token.
I'm the same way, I used to run PGTW but I guess I got bored of it.
Endgame perks to me are far more fun and im glad we got a really strong one with trickster. If we can get a different type of strong endgame perk, then I could see it (hopefully) overthrowing the gen slowdown perk meta.
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@AhoyWolf said:
I think 25% or even 30% is reasonable.
Back when the default pallet break speed was roughly 3 seconds, Brutal Strength increased it by 40% so it was actually faster than how it is now.
If they increased it to 30%, that would be super close to what the pallet break speed for brutal strength was back then, so i could easily see it getting buffed to 30% without any problems.
Would be fun for the 50% break speed with fire up :)
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@C3Tooth said:
https://forum.deadbydaylight.com/en/discussion/comment/2407053#Comment_2407053
Remember me definitely not too reliable because or RNG (Gate spawn). As Survivors can cheat through by 24% gate so first light will not pop up. Which the time they open the gate at risk is ~12sec (24sec with Remember me).
As for the last survivor open Gate, 24sec is extremely huge. Thats 100m distance, only Mother Dwelling with Gates spawn at 2 opposite sides can give him a chance to escape.
For me Remember me design isnt so healthy because of tunneling potential (sometimes 4 hits on a single survivor is enough for 3 hooks).
I would change it to "The perk has 1 token, hitting each unique survivor will gain a token maximum to 5, each token gain 5sec to the gate. Each survivor dies will lose a token". The perk would be more fair to the last Survivors, as more Survivors alive the slower Gate opens.
No way out is not that powerful with 60sec block IF more than 2 survivors still alive. They can hide, waiting for timer out to unhook, find Noed. But its absolute OP for the last survivor. Especially 2min EGC counting down.
Its scary how much you know about remember me, and I agree, it's way of obtaining tokens feels dumb to pull off and annoying for the survivor.
I feel like the whole perk should be reworked now, or at least revert the nerf it got a while ago but then itd be stronger paired with No Way Out so I feel it should just be completely reworked tbh.
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Trust me, just dodge lobbies until you get something like a duo and 2 solos. (or also any match that you think would look annoying to play)
A lobby full of solo survivors is the most casual experience that it feels like green ranks again.
It's what i've started doing from time to time because I also was practicing other killers and I swear I was seeing the light man, it's legit a different experience.
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Chapter 22: Is it springtrap?