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Mr_Madness

Mr_Madness

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Mr_Madness
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  • @QwQw said:

    I wish they could have at least gave Look See and Mordeo a different idle animation. Survivor legendary skins like Lisa and Cybil get new animations, why can't killers?

    Yeah that would make sense since gotta make a skin worth buying and fun for the players.


    Edit: well most likely Skins never gonna be upgraded or improved which is sad.

  • @JimboMason said:

    https://forum.deadbydaylight.com/en/discussion/comment/2162218#Comment_2162218

    I have mixed feelings about this tbh, because the point of a legendary skin is that they are an entirely different thing, so it wouldn't make much sense being able to switch out certain pieces with different ones.

    Yeah true but at least make it so we able to swap weapons if we can swap with Hag's skin. I can see some problems with Head and torso mix and matches but weapon swaps should not be a big problem since Hag should have been legendary anyway but she is changeable,

  • @JimboMason said:

    https://forum.deadbydaylight.com/en/discussion/comment/2162019#Comment_2162019

    Even though you are correct, its still not very unique imo. Some audio changes and different animations (this one is optional, because making an entirely new animation can be very tedious) would be nice so the characters can be truly unique, and actually feel legendary.

    And make the Crypt TV sets changeable since does not make any sense why Hag is only one with changeable parts because I would believe that making her pieces separate would be harder due to her weapon being her hand compared to rest of the skins.

  • Wish that Doctor and Huntress skin you can at least change weapons like the Hag skin

  • https://www.youtube.com/watch?v=DavMadZjxLw

    Shown here Hag not having that link symbol and greyed out name for skin meaning its swappable and Huntress/Doctor have it though so that's why kinda confused since out of three skins thought Hag would have linked skin due to Weapon being attached to the body mesh.

    So again possible that at least we can have swappable weapons for skins and just make head and body into one.

  • @Mert_MK said:

    So people spend more money on those. We have all seen how most linked cosmetics actually do look good seperated such as Kate's Flower Crown or Cheryl's cosmetics.

    It doesn't look like there would be any issues like clipping when trying to mix & match the Doctor and Huntress skins.

    You could try the cosmetic glitch with Doctor and Huntress skins. Assuming they did not fix it with this patch.

    huh did not know that was a bug.

    @Phasmamain said:

    https://forum.deadbydaylight.com/en/discussion/comment/2161666#Comment_2161666

    They don’t make more money out of sets. They make less since less people buy cosmetics they can’t mix

    Yeah true but still if hag is changeable what makes the other 2 skins not able to switch parts out. You can buy Hag skin pieces separately.

  • Not complaining but still why could we not have the weapons at least swappable.

  • Yeah Survivors need to have sets that are not permanently linked except skins that changed the entire player model into a different character but for Killers I would be fine if it was linked set except for the killer's weapon.


    Cause wont be a huge deal if we can make a Legendary/Linked skins have swappable weapons

  • @unluckycombo said:

    Personally, if we had a version of The Crooked Man at all, I'd prefer it to be the version from the old RPG Horror game of the same name that was out before the Conjuring 2. I'm a really big fan of the RPG horror game genre, and I'd love to see an older classic like that, Misao, Ao Oni, Mad Father, Witch's House, or IB get into the game. Especially since it's from a smaller genre of horror then that of The Conjuring movies that I really wish got a bit more love and recognition. (Though, if we're making Wishlists here, I would also love seeing a crossover with Puppet Combo as well.)

    Ah the 2010 pixel bit horror game, yeah that was pretty awesome game with tons of twists and horrible outcomes.

    Would be cool to have an original killer based on crooked man then just have skins that resemble the other media versions since both versions are scary since one is a very tall killer gentleman that's crooked and other has a crooked neck with no eyes and a long grin.

    also 8bit game was not 2018 release but somewhere 2010 to 2011 since remember watching Markiplier play it long time ago.

  • Gonna buy Look See skin when it comes out but still.....why a wrench out of all things?


    Could have used Doc's default weapon as a base then stylized it by using Look See's Pocket watch to make some sort of a ritualistic blunt weapon.

    Not complaining since skin looks amazing but still why a Wrench since looks like he is a killer repairman, even a crowbar could have been a bit more interesting.

    Overall still gonna buy him cause it's that amazing.

  • @AhoyWolf said:

    https://forum.deadbydaylight.com/en/discussion/comment/1831049#Comment_1831049

    I mean they said that every mid chapter they will revisit the previous chapters, and this should be Blight's turn if I'm right, so probably some QoL changes for the Blight (Like the PoV increase), perk buffs from Blight's chapter.

    Hope POV fix comes in soon and maybe tweek a few things like making it so you can turn slightly faster without addons since feel like would make him a lot better if the turning is increased a bit.

  • @Dimek said:

    new code - TEPLO

    Thanks mate, they released other code but was 4 hours ago so had no chance of even getting one if it had not been for you.

  • @SaintDorks said:

    I would just say, give each killer a speacial effect they can do on gens to make It that much harder for surviors to do them.

    Like when plague pukes on them It gums up the gen making It harder to repair.

    Deathslinger could fire his gun into the gen and the surviors would be forced to remove It.

    Traper could sack one of his traps to for a few seconds make surviors who try to fix It get cut or wounded.

    Hag could curse a gen for the cost of some many traps given any surviors who worked on It..exposed or seeable aruas for a few (either or)

    You know stuff like that.

    Ya that would help alot with killers that don't have pressure

  • @BigBrainMegMain said:

    Use Corrupt. That's my advice.

    I literally just said any ideas to slow early game without perks......I swear

  • @derppug said:

    Don't buff him. He has one of the most boring gameplays in the world. he's good where he's at. People play him. He fills a niche. And he's not bad.

    He does need a buff but not a game-breaking or a rework.

    Maybe add more traps to the base kit so people can actually switch around addons and not only have 1 addon space cause they need a bag, make it so if a survivor escapes a trap they will have a deep wound since would make sense cause its a freaking bear trap so no chance escaping one without a bit of mending but also help slow game slightly.

    It's only boring if it's a basement trapper since I always find it fun when its the kind of trapper that uses big brain and places very hidden traps. Also they did remove the hidden ability where trapper can avoid a pallet stun by setting up a trap so yeah they do kinda need to up his game a bit.

  • Love the Krampus but hope the Devs might go back on the skins like Minotaur and Krampus and add some Custom sounds since the animations are fine but would love to hear the custom sounds they can make for special non switchable skins

  • On the 1st day Christmas Behavior gave to me

    A really really really buggy game!



    On the 2st day Christmas Behavior gave to me

    2 serums that are corrupting

  • @Ihatelife said:

    I'm not gonna waste 15 euro's for a boring skin haha sorry.

    Ok 1 I did not even say you had to buy the skin just to make a comment on the web with proof that you have the skin since anyone can do this even if they never played trapper or don't even have the skin.

    2 Your also probably the type of people that just reads the title and not the description but makes a comment anyway.

    3 Why even comment if your not gonna join in the fun since its like you joining a DBD match but disconnects at the start cause "did not feel like joining" even though you joined and just wasted your own time on doing something pointless......like really?


    @Dabihwow said:

    1: Bbq, Hex ruin + undying, and stbfl, add-ons: trapper bag, and tar bottle.

    2: One this is the only build I can actually make with him at the moment, but it also fits who Krampus is kinda, I would have corrupt so I can set my traps but it doesn't always work , plus I like using both these addons, the bag gives me more space and tar bottles help me cloak the trap.

    3 Naughty list: Claudette, and Freddy

    4: Nice list: Clown and Quentin

    5: Gifts: For clown? A rework/buff. For Quentin? A face rework

    Well at least you put effort and actually read the description.

    It does fit Krampus since Tar bottle makes the traps dark in color so kinda resembles coal which naughty survivors get, BBQ is also good since can be a way to find naughty survivors far away but also a way to know that rascal is sneaking by you, Lastly STBFL mostly since can be a reference saving the worst punishment for the last bad survivor.

    I also approve your list since Claudette has been indeed naughty for hiding to much and not doing gens and Freddy for giving survivors to many Nightmares but also for slowing the game down with addons, perks, and killing first hook because still made for parents killing him so indeed he has been Naughty.

    Clown has been seeing throwing at survivors but does seem to cure headaches and stomach cramps but also giving Corn dogs although they do taste a bit rubbery, Quentin has been seen healing survivors, helping tasks, and did wake everyone for Christmas last year so Clown and Quentin will in fact receive their Christmas Gifts.

    ps Naughty and Nice List is completely just for fun and is based on the characters them selves not the people who play them so feel free to give wacky reasons why the 2 characters are on the Nice and Naughty list.

  • I just play the game normally but no hooking, for some reason works better then hitting gens.

  • @CreepingInTheHallway said:

    https://forum.deadbydaylight.com/en/discussion/209328/krampus-trapper-discussion

    The Minotaur skin doesn't fully change the Oni's model, the torso is the same, they just added some fur and stuff there. Plus the secondary weapon is the same.

    Considering that I can see The Krampus being the Trapper with the same animations, traps, torso. They'll probably change his head, feet, add some stuff around and proudly call it a legendary skin.

    Ah yeah true but at least looks different from the other cosmetics.

    @[Deleted User] said:

    Yeah, their legendary skin work is pretty weak generally and not worth the cost.

    The reason I cave for Oni and will probably for Krampus is because they are non human looking; and I want more monster-y options for play.

    However, to 95% of players I would highly suggest just avoiding them as they are massively overpriced, and do nothing for you really in a game where you are entirely in first person. If this kind of cosmetic was being developed by a more experienced developer or a less greedy financial holder, the skin would most likely include a different weapon, mori, and sounds as well, but it doesn't.

    (I am sure the art team could and would do that, they do a fantastic job, but they probably are given stupid tight deadlines and they are not the ones who set the prices either; so I don't blame any of them, I specifically blame whoever is calling the shots with their deadlines and setting the prices)

    Prices are too high I can agree but usually only buy cosmetics if I really like the cosmetic and will play the character alot. Had the game since june and only cosmetic I bought with cash was Blight Gentleman Outfit.

    Wish they had few custom animations as well but I just be happy if the outfit actually looks like Krampus.

  • @TMCalypso said:

    FNAF isn't really meant for kids, they just play it anyway. Same with COD or GTA, it isn't meant for them...but there they are. FNAF is a game about possessed animatronics with the corpses of dead kids in them. Pretty sure a game about a serial killer that kills kids is NOT meant to be played by kids. Still....some of these kids who do play it ARE obnoxious and do harass others. The more mature fans (mostly) do not. I can see why people would not want FNAF in DBD as those specific toxic fans do not deserve it. But what about those that are not toxic? Should they be punished for the actions of a few? IMO, whether you are for or against FNAF being in DBD should not be decided on the hate for certain types of fans. Rather, it should be decided on the story, lore, and gameplay (how it would play in DBD, not the FNAF games gameplay.)

    For the story and lore, the animatronics are possessed by vengeful spirits out to get revenge on the one who killed them. Whether or not this type of killer, in story, would work doesn't matter. The vengeful spirits are kids. The devs made it clear no kid characters would ever be in DBD, period. So that eliminates 98% of the possible choices for a killer. The only killer from the franchise that can actually work and would be acceptable, (isn't a kid, kid ghost, or otherwise) is Springtrap. Springtap...is NOT an animatronic. It is a person inside of spring lock suit, specifically...a serial killer. IMO, FNAF, specifically Springtap, Can fit story wise. The gameplay.....I don't see it. I cannot think of a power that would work for a FNAF killer AND make sense to both games. This is where it falls off for me. The story and lore fitting each other is fine...but what matters most is the gameplay. I just can't think of something that works for both sides. (Maybe something that uses the Madness status effect to induce the phantom jump scares from the 3rd game? Maybe not.) Perhaps the devs could come up with something that does...but until it is ever mentioned...gameplay wise...it is a no from me. Though, I am open to being proven wrong on any and all accounts. Regardless...I too think it would be best to wait quite some time before ever adding it to DBD assuming it ever would be. At minimum a year from now. Possibly 2 and it would be acceptable. All the toxic FNAF fans should have left by then...I think....maybe....

    Again, I'd say no just cause I can't see how it works specifically in terms of gameplay.

    Just my opinion that I put about a minute's worth of time into, lol.

    Yeah power wise is kinda a bust, only thing I can think of is using phantom animatronics which when contact with a survivor activates killer instinct and some kind of status while also having a secondary power like Pyramid Head so you do not always have to relay on 1 side power.

    Feel like he be more of a 3 power killer since he may have some ability to slow gens or make the game slower kinda like a trap [Springtrap pun]

    Pyramid Head was good and he is from a video game so if they do add Springtrap they should look into making him have power mash ups like Pyramid head.

    Again he would be perfect in Dead By daylight but his power, perks, or even mechanics will be difficult to make since its a Jumpscare game so you dont really see what he is cable of besides the lore and books.

    Feel like he maybe a mix with Doctor for hallucinations and Trapper so he can trap stuff like certain gens or loops while slowing the game but a hint of tracking to make him bit more menacing so the game wont end to quickly if survivors are pounding on gens non stop cause he will be keeping track of their every step.

    Fun fact is about me I never played any single FNAF game because I am more of the reading the lore and books while watching fnaf videos cause I do like some what of the jumpscare mechanics.

    If given the time the Devs could think of a way to add him into the game while being very useful and perhaps a High tier killer as long the FNAF chapter only contains Springtrap since we never see a security guard and a Fnaf 3 styled map which burns down in end game since would be interesting of what the Devs version of Fnaf 3 is.

    There is good and the bad Fnaf Fandom but what I realize is they can make custom Springtrap cosmetics more easily since if I remember correctly Scott did love fan games including Joy of Creation which did have a custom Springtrap model for halloween.

    I would like to see him ingame but he has to be done right with little bugs if Devs want him in game cause it may lead into a Freddy rework scenerio if he is some how rushed.

    So if the Devs do want him in game lets just hope the Devs take as much time as possible and much time they need even if it takes 2 years.

  • I would not mind if they done it right but only Springtrap and no other dang Fnaf character but also have the fnaf 3 map which in end game burns down.


    I love the idea but lot of people prob killed his chance when they kept spamming WE WANT SPRINGTRAP so most likely if we do get him it wont be for a long time since if they do it sometime people will think spamming a characters name will get them in the game.

  • @DontNerf said:

    Just get better forehead

    There is no one here named "Forehead"

    @Awakey said:

    https://forum.deadbydaylight.com/en/discussion/comment/1763429#Comment_1763429

    I'm on console as well. It's achievable, I'm just saying it's not optimal. Just like with Nurse, you'll never get the same amount of raw power.

    Words of encouragement, I know.

    Ah yeah I know but it usually solves my stress when trying a killer with a controller since I am on PC but was raised on console so can only play games with a controller sadly since very difficult to play with K/M.

  • @TheHitman said:

    Try using one of the slam duration add-ons so that you can take your time to learn the strange hitboxes a bit better. Blight has been one of my main killers since he launched, and I had that same issue at first. One tip is to make sure his hands one your POV are clear of any possible collision, his hitbox is pretty sensitive.

    Thanks for the tip since did not know that helps avoid unnecessary collision.

    @Dennis_van_eijk said:

    https://forum.deadbydaylight.com/en/discussion/comment/1762806#Comment_1762806

    Not at all difficult with a controller, done that myself several times tbh.

    https://forum.deadbydaylight.com/en/discussion/comment/1762683#Comment_1762683

    I don't have sensitivity at 100 tho, think i have it at 80 for all killers.

    I actually rarely have any trouble with Blight on ps4 tbh, I think it's just a killer that suits me good I guess

    Thanks for the advice and finally a console user that uses Blight which kinda helps me to say that Blight on controller is achievable.

  • @EntitySpawn said:

    i mean most good perks are considered meta, its just because theyre good and actually useful. sadly alot of killer perks arent worth running especially if youre wanting a good a strong build to verse those stronger teams, for example iv always liked the idea of surge but the fact its basic attacks only (not lethal rushes) and has a cooldown and a small range its pretty meh. all round good perks would be : Corrupt, pop, ruin, undying, BBQ, Tremors, Nurses, infectious, brutal, thana, discordance, surveillance, sloppy, monitor. its up to you if theyre too meta but i dont see why youd go use perks that give such little value if youre playing at high level

    Yeah I know but I call it the Generic Meta Build because even though its strong everybody uses it and becomes boring to use or face against. When I am playing survivor I know how to avoid it but if the Blight has different perks then the tables have turned cause since he has different perks now then you don't really know how to avoid them until later in the game.

    I have no problem with the build but just feels like everyone is obligated to have the known build just to be good at Blight and even feels like the perk set is his power so you cant change it unless you dont want to be a strong Blight.

    I am fine with 1 same perk but 3 or 4 is kinda over kill but just glas lot of people here commented different builds that are probably even better then the known build cause no one expects it.

  • Thanks all for the great advice, good to see people found other perks that are good with Blight instead of generic meta

  • I agree with the buffs but not the nerfs since still kinda easy to avoid deathslinger if you know when he is gonna shoot.

    Would be very interesting to see a passive effect if he misses a survivor like giving them Hinderance for couple seconds only if they were in chase so Deathslinger can reload and try and get another shot but this happens at random so they cant just abuse it.

    And maybe have hit boxes slightly bigger since sometimes he shoots through you and your still not harpooned.

  • Still kinda wonder why they dont put them back ingame but just replace it with Talbot Grimes name since they did say that they replaced him with Talbot Grimes.

  • @CheeseAnton said:

    I agree with them all except the jersey devil, we don't speak of when they touched the jersey devil

    https://us.v-cdn.net/6030815/uploads/HURPNXECVOST/image.png

    I am still trying to forget that game so hard XD

  • @Superyoshiegg said:

    What exactly is the "Folktale Wendigo"? Because I'm pretty sure Until Dawn got the depiction pretty down pat, at least to the Algonquian interpretation. Pale, very tall, emaciated, sharp teeth and gangly limbs.

    I hope you're not referring to the 'deerskull' depiction, because as far as I know, that's a modern interpretation influenced by pop culture and has no basis in actual mythology.

    @itsaconehead said:

    https://forum.deadbydaylight.com/en/discussion/comment/1740342#Comment_1740342

    I'm guessing it is the deer skull which is what everyone keeps asking for, the Devs of Until Dawn actually spoke to native Americans about the wendigo so they wouldn't upset people.

    Yes the Deer Skull one since its the most Iconic one and we don't even really know what they look like and think we can have a better original DLC then just asking another company for their version.

    The reason why it has a deer skull in the first place is because it relates to the forest and nature it surrounds itself in.

    Most cases its not wearing a deer skull but has a deer head. Also until dawn Wendigos are not even wendigos cause they are just people that were posesed by the Wendigo that went into a horrible mutation cause of it.

    There is no real record of what the Wendigo actually looks like so we came up with the "Classic" Folktale look based on what it does and how it works hence the Deer skull cause of hardly any food in the harsh cold so most likely starve.

    Its the same thing as the Chupacabra because we dont know if its an alien with spikes on its back or just some kind of weird blood sucking dog.

    That is why if we dont know what something looks like we make some look based on what the thing is. The Until Dawn one did a good job but like I said its not the Wendigo but just some person who was possesed by it so would rather have the real thing with modern interpretation then some human that the Wendigo possesed who made multiple versions of those creepy things but this tis being licensed so a a BHVR modern interpretation would be better since will allow more freedom with cosmetics, lore wise, and possible tome but without the hassle of licensing issues.


    Also main point is not to try and find some company who made a version of a folktale creature but rather make their own version like how Until dawn did with "Their Wendigo" but make their own version so we can not worry about licensing about cosmetics and actually enjoy that they made their own version of a folktale creature then just go to some company and be like

    "I don't feel like making my own version of a folktale legend so how about I use yours instead?"

    Again I do not know why people are wanting a licensed character of a folktale legend rather then BHVR making their own version so we can expand it more rather then having a license that just takes away so many options.

    Also Deer skull again cause even though its the modern version its a version we can tell that its the Wendigo and could even be just a head cosmetic.

  • @[Deleted User] said:

    sure, he can be on the list with The Werewolf and the mannequin that we've been asking for forever. It would be awesome to see a real wendigo or skinwalker in game but I doubt it will happen sadly.

    You may never know

  • Again NOT UNTIL DAWN. Kinda find it funny that people thing Until Dawn made Wendigos.

  • @Zarr0ch said:

    You couldn’t have put this in one of the hundred other posts about this exact thing?

    The other hundred of other posts are saying Until dawn and I am saying the original Folk tale character. There is a major difference between both of them you know.

    Plus if I wanna make a Wendigo post then I will so dont really need someone telling me I should throw it in others post.



    edit, Also I am making a post about [FOLKTALE] not the dang until dawn video game which is not it since licensed characters have a full trailer with the company logo at the end which is not even present in the trailer.

    So yeah if you want to comment that this is the same thing you should look where it says not until dawn.

  • @BigTimeGamer said:

    "Just feel bad for him since he is a really high skilled killer"

    i'd debate this buut idk if it's worth the energy

    as to cosmetics, its a license thing

    In my defense all killers can be high skilled in the right hands and Freddy has the highest kill count.......which idk if it did count troll kills or toxic kills [ aka Moris] so cant really say he is high skilled or its like that cause people spam his power which I can believe. So yeah did not really mean high skill killer like that I meant high skilled cause he is a classic slasher......I should really pay attention to my typing.

    @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/comment/1728922#Comment_1728922

    Newer licenses are easier to get cosmetics and more to because those things exist now and the devs know what to tell the license holders to get the most of the characters in terms of cosmetics, custom music and more. However before all that existed, characters like Freddy, Leatherface, Myers and Pig were all licensed before things like the cosmetic shop even existed, so getting cosmetics and other things means renegotiating the deal with the license holders, it's a miracle that BVHR even managed to get a deal with New Line Cinema in the first place, and now that Wes Craven's family reobtained the rights for ANOMS, it's basically become even harder for the devs to renegotiate things since now both parties has to come to an agreement before anything happens.

    That said however, they are still working things out right now and i imagine that there will be things to come in the future, the fact that they manage to get Freddy and the ANOES dlc to the Switch version is already significant progress in itself. so maybe in the future we might see a Quentin face rework or more perhaps? Who knows.

    Thats a lot of info. Your right about all that stuff so I hope the Craven family and the reboot productions would come to an agreement if it ever came to that which may be possible to work with. Ps I noticed the quotes were taken off of Freddy's perks.

  • @[Deleted User] said:

    Thing is, as much as the devs would like to give all license Killers cosmetics, it always boils down to the license holder's decision on if they can or not, and even then it might not always be possible to get all variations of each outfits from every movie because of multiple reasons that may be at play.

    Also the reason the devs don't say if there will be any cosmetics or not is because nothing is set in stone and things can change in the future, and possibly also because the devs aren't allowed to talk about it publicly due to NDA.

    Ah yeah forgot about the NDA and set in stone part. Wish this whole License issues gets easier on the Devs in the future cause hate how the devs struggle just to give us good stuff all the time.

  • Just wondering since I can wait a long time if the devs are thinking about it but just dont want to go on false hopes.


    Its a shame that after a long time he never got a single skin and I know about the copyrights and such but would help if they can say it might not happen or it may happen even if it will be 3 years from now.

  • We should just buff killers more but in a way that requires more skill and brain though so either you can just M1 or if your smart just used techniques that are used with the power.

  • Well that too, just get nervous when he does judgment through walls when he is undetectable.

  • I don't hate on Pyramid Head but more I am terrified of him

  • Well they could just make it a first person optional so you can turn it on or off anytime incase you feel like you will do bad in 1st person so you switch to 3rd person.

    Of course this will only be for Survivors since will be OP on killer and I main killer.

  • @ToxicMyers said:

    https://forum.deadbydaylight.com/en/discussion/197837/question-about-ghost-face

    As my dad would say, why ask questions you already know the answer to?

    Well I question my sanity sometimes also but most of the time I cant find the answer XD

  • I like to keep it as it is since sometimes I just only use Hex undying and no other hexes so I can monitor totems since survivors like to take them down for extra BP and its always funny when they act scared thinking I have Devour Hope or something.

  • Flip Flop, More chance to wiggle out and no cool down like DS

  • @TheStabbiNAngeL said:

    https://forum.deadbydaylight.com/en/discussion/comment/1672494#Comment_1672494

    Well that wouldn't really make for fun gameplay even if they did Voldemort his projectiles would be his only way to attack and having a projectile to only attack would probably denie the killer more than usual,I don't know what a Lich is actually but I'm guessing it's something like an undead mage or like a dragon priest, The guy's seem like Lich's,also Sauron has some cool abilities and he wields a badass sword and his appearance screams murder fest.

    https://forum.deadbydaylight.com/en/discussion/comment/1672456#Comment_1672456

    Well he's powerful but I just looked at a video and they said he was a servant of somebody,I fought him on middle earth he wasn't that powerful.

    https://youtu.be/NLhypaRifcE

    Yup exactly, Also a Lich is someone that used some kind of ritual to become immortal or found a way to escape death which both ways are usually involved in Necromancy. Just like the Dragon Priest you mentioned.

  • Sauron would make the most sense since he does use weapons more then wands which is more balanced since Voldamort would be kinda of another deathslinger if he can shoot a spell at you across the map.


    Also he is more of a Real Lich which is a type of killer we yet to see in the game.

  • I usually just sit by gates so I can give a Killer one more hit for extra BP if they were not Toxic [aka head banging, camping, hitting hooked people.]

    Would be funny if there was a hidden patch so that if you kept trying to T bag aka crouch non stop then Crouching would be disabled, That would be so funny as heck.

  • Only reason why I like this only leaked cosmetic......tis a fine mustache.



    Also looks like Robotnik so prepare for memes.

  • @jisp3r said:

    https://forum.deadbydaylight.com/en/discussion/comment/1659631#Comment_1659631

    I never said you were bad. I don't even know you, chill.

    What I meant is Blight is way better with a mouse even if you're a super pro with controller and all I wanted was equal terms.

    But that's my opinion, no need to be offended or aggressive.

    Have a nice weekend!

    Ah sorry thought you were typing it in a sarcastic way, Can't tell since just text and no one is speaking so can't really tell what if they are being sarcastic or giving advice. So my bad.

  • @AChaoticKiller said:

    I feel like there are things with blight i can't do with a controller, watch a few truetalent clips he can do some awesome hits with blight but on a controller he feels super sluggish when swinging and i can't figure out how to do some of the turns pc players do and frankly im things that its just not possible with a controller.

    I would love the devs to address this but knowing them they might nerf him instead of standardizing him across all platforms.

    Yeah to be honest I think has to be Sensitivity on the controller or maybe Blight has a totally different sensitivity when using a controller so its only the killer and not the controller.

    Really hope if the devs do something again with him it will be "A" Make his camera higher so you can see loops cause he is taller then a survivor but yet camera shows he is smaller.

    "B" Make it so when he turns he is slightly faster so wont have to be constantly using the turning addons all the time.

    "C" Maybe make it so when your stuck you can slide a bit before ending power so you have a chance to atleast get unstuck.

  • @jisp3r said:

    Watch videos from people playing him with a mouse...

    It's not a problem of being bad with a controller. It's a problem for being fair.

    We paid the same price for it and we want to be able to do the same things..

    But... I know it's impossible so let's move on..

    Um kinda confused on what you mean by "Fair".

    PC players also use controllers and The PC game has controller support.

    Plus would that mean your saying that people should use a controller for console only and mouse/keyboard for PC only?

    It's not because I am bad with a controller [Which is kinda offensive that you said that] It's just me remembering where I can slam against something because somethings look like you can slam against but turns out you cant and things that should be impossible to slam on is possible and causes me to get stuck.

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