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Mr_Madness

Mr_Madness

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Mr_Madness
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  • @Orycteropus_afer said:

    https://forum.deadbydaylight.com/en/discussion/comment/1249122#Comment_1249122

    I'm not saying they're gonna add Cujo. This is a concept for him as a killer...

    Yeah I know, I was just thinking it could be a back up idea since this is a really good thought up concept. For instance if this forum gets forgotten in time you could just make it into a Black shuck killer. Just a thought since I don't know if lot of people know enough about the movie to get enough hype going and that could be a back up plan.

  • Too be honest I don't think they would add CUJO but this could work for a Black Shuck killer

  • Took 2 weeks but Chapter poster is done and also did a perk logo for Criminal Profiling.

    Still working on the Survivor art concept and other stuff to finish Robert Jameson.

    EDIT, taking a small break but still going to work on it time to time, been working on this concept non stop and did not have a chance to play any video games for over 2 weeks.

  • @TerminatorGuy said:

    Fantastic work so far. I'm a little late, so people have already given you most of the advice you need. But I like your approach with this particular killer, especially the visual look of him, lore, and atmosphere of the chapter overall.

    Thanks mate, Took a while to figure out what play style he should be and what game mechanics he should have. He had to be a stealth killer but one that takes his time and causes pressure instead of the stalk then insta down survivors. Stalking now is more of a tracking system instead of a insta down mechanic. Killer can track the aura for a little bit so he can have a surprise attack when they unaware of his presence. And with the darkness power there are atleast 3 ways to play this killer. Be a slash and kill killer, stealthy killer, or a killer that tracks it's victims while they are trapped in the darkness. Lastly will come with a FBI survivor but still need to work on him a bit.

    So the killer is a type of killer takes his time and takes down his victims one by one while the Suvivor aka the FBI agent helps by discovering on how the killer works and plans to kill the survivors so he can help make sure everyone escapes.

  • Added Perk Logos for The Shadow.

    DLC poster half way done

    Survivor concept art 1/3 done

    Lore still WIP

    I'll just comment again once Poster and survivor concept art is done which will be couple days. Doing that way because posting updates might look like bumping so I will only comment once I add lots of stuff in one time instead small stuff.

  • @TheChinCollector said:

    https://forum.deadbydaylight.com/en/discussion/comment/1236833#Comment_1236833

    They actually can’t do Jason since there is an ongoing legal battle over who owns the copyright to him. I believe it’s between the original screenwriter and the company that hired him.

    Yeah and its complicated to understand what is going on during the battle, HECK I thought it was something to do about the Hockey mask.

    @GamerGirlMiller82001 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1235964#Comment_1235964

    Ikr. I hear of alot of people saying "oh let's make chucky, oh let's make pin head, oh let's make pennywise" first of all chucky would be impossible cause he would be to damn short to see over the grass. Second of all, pennywise wouldn't be in the game cause he has alot of power him self being able to change things around him so the Entity wouldn't be able to control him, and 3rd ok maybe pin head MIGHT make it but I dont see that happening either. They also had a Jason model ready but since Jason already had his game at the time they deleted the model. But watch...now that the Friday the 13th game is pretty much dead they might try to make him again

    100% true about Chucky unless they do something to make him more visible. Also if they decide to add him then Leprechaun needs to get in.......I don't know why I like him he is like Chucky mixed with Freddy and he is funny when he makes kills. Besides that they could easily use folktales and Urban legends or Classic novels like you can use Dr Jekyll and Mr Hyde and make them survivor and killer since they make them separate characters instead of one unlike the novel. They could even bring the Headless Horseman but call him the Dullahan which is the Irish version of the Headless Horseman but more terrifying. Best part is most of it is in public domain so either shards or cash for DLC and not every cosmetic item has to be bought with cells. Dr Jekyll and Mr Hyde film rights is bought by a studio but not any other rights so pretty sure it still can be used.

  • @GamerGirlMiller82001 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1234440#Comment_1234440

    Yeah that's pretty funny XD hey I hope that this creature will exist at some point tho

    Amen since only creature based killer we have is Demogorgon which is....eh.

    This does have a high chance getting in game though if the Devs would consider looking into urban legends or myths instead of horror movies or making a original killer which I am fine but I want the real classics have a chance to shine and plus they are going to run out of horror characters to use one day and original ideas so why not just reboot a classic urban legend or myth character/creature. You will see lots of more people playing the game since most of them are in horror novels and not in movies so people will love to see what they would look like in a game.

  • Next update in couple days will have the following.


    DLC poster with Killer and Survivor

    Concept art of Robert Jameson aka the survivor.

    Will change 2nd perk or finally add 3rd perk.

    Making pictures of perk logos.

    Survivor Lore still WIP

    Slightly changing Killer background to make it more interesting


    ADDED NOW

    Animation descriptions of Vaulting and door breaking.

    Changed a bit of the beginning of the Killer's story.

  • @GamerGirlMiller82001 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1234352#Comment_1234352

    I could see that. It is supposed to eat people anyways. I didnt know it had wings. I always just knew of the wendigo being a bi pedal beast with a deer skull that has sharp teeth

    Wendigo did not have wings but the Jersey Devil in Wolf among us did have wings at some point but got chopped off with a axe so it looks like a Wendigo......which confused a lot of people if they did not read the guys history saying he is the Jersey Devil that had his wings chopped off. I still don't know why the made him look like a Wendigo but say he is the Jersey Devil but just wingless. Look at a pic of the Wendigo next to it and you cant tell the difference but take a jersey devil pic next to the wolf among us and you can't Tell the difference XD.

  • @GamerGirlMiller82001 said:

    I didnt know that. That's interesting tho. I came up with the wendigo idea cause I got inspired by the wendigo from watching a play through called The Wolf Among us. And I thought about the creature being in dbd and how cool it would be

    https://forum.deadbydaylight.com/en/discussion/comment/1234236#Comment_1234236

    It was on steam forums so thats why but Ironic thing about the Wolf among us is that's the Jersey Devil Ironically.......even I was confused at first since took me a while to find out his wings were chopped of by a axe and the real Jersey Devil does not look like that in the books or descriptions. I am glad you did make it into the version everybody knows and loves. Really ironic that the Wendigo out of all the Cryptids is the must unused one unless they are referencing very little like pet cemetery did. I imagine the mori will some how have snow surrounding like mist him since he is a known in Canada during the winter and tearing the survivor apart. Also maybe eating bits and pieces of the survivor since its always Hungry.

  • Also wondering where did you get the idea to do the Wendigo anyway? Mostly because I only seen 1 other person do it besides you which was long forgotten which was really sad.

  • @gamemaster1 said:

    What just happened: Whenever the killer gets close to the survivor, the survivor gets a feeling that the killer is near and sees the killer whenever the killer gets in a 20 meter range of the survivor. The survivor then gets adrenaline and feels like it needs to run so it gets a speed boost for 3 seconds and then goes back to normal. The downside is that the survivor does worse in fixing the generators while the perk charges.

    Cool down: around 60 seconds.

    So Spine chill mixed with adrenaline?

  • @GamerGirlMiller82001 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1232801#Comment_1232801

    Ikr, XD the only non human one they have is demogorgon, and they made that because it was getting famous so they used it for their economic advantage. They should do something a bit more, u know. Creative. I would love to see a battle between huntress and the wendigo XD I can imagine the wendigo vaulting over windows like the demogorgon.

    If my Jack the Ripper concept does not get in I hope yours does since we need more Folklore/Urban legends DLC in game.

  • Still don't know why devs dont consider Cryptids or Urban Legends for ideas, Wendigo is the perfect creature since Bigfoot is done to death and Wendigo as a posture that is human like.

  • Finally someone besides me taking tons of time to think of a DLC That needs to be ingame, I was the one doing Jack the Ripper aka The Shadow.


    I would love to see the Wendigo ingame just as much as Jack.

    I just imagine Huntress and Wendigo fighting.

    Heck you drew everything including perks, power, and models.

  • @ZFennecFox said:

    Renegade: After a certain amount of time in the Killer's terror radius you can trap a generator that stuns the killer when kicked.

    Renegade has a cool down of 140/120/60. Seconds.

    I do like this perk since it helps with making a quick escape but might need some tweeks like how long the stun and how many times it can be used on a gen like 1 time on every gen to prevent everyone from abusing it so all survivors wont wreck killer if they all have that perk.

  • @Milord said:

    Not FBI agent specifically, I'm just basing these on spy movies. They'll work nicely together.

    The Lady Vanishes

    Activate after completing a generator while within the killer's terror radius. Hide the scratch marks and blood pools of other survivors when they are within 20 metres radius for 4/8/12 seconds. During this period, your scratch marks and blood pools cannot be hidden by other perks.

    Secret Passageway

    The first locker you enter in the trial will be marked, and it will be highlighted to you with a yellow aura.

    When you're inside another locker, press the Active Ability button to teleport to the inside of the marked locker. Cause the Exhausted status effect for 180/150/120 seconds.

    Cannot be used when Exhausted.

    Living Daylight

    Staying inside the killer's terror radius for 25/20/15 seconds will activate this perk. After you exit the killer's terror radius, gain a 15% repair speed buff for 20/25/30 seconds. The buff immediately disappears if you re-enter the killer's terror radius.

    I do like the secret passage Idea but maybe add a limit on how much you can use it or add something else so survivors cant abuse it

    @KingFrost said:

    Criminal Profiling

    After breaking 3/2/1 Totems, you will be notified if the Killer has the perk No One Escapes Death or not.

    Bulletproof

    After recovering from the dying state without being hooked, any damage taken that would put you in the dying state for 15 seconds will instead apply a Deep Wound. You have 10/15/20 seconds to mend yourself. If you take damage while affected by Deep Wound or its timer ends, you are immediately put in the dying state.

    Fidelity, Bravery, Integrity

    For every survivor you safely unhook, you decrease the Exit Gate Opening time by 2 seconds up to a maximum of 6/8/10 seconds. This decrease only applies to you and not the other survivors. Increases the chances of being the obsession.

    I do like the Criminal Profiling one the best and maybe could add something else so its not just for NOED checks, maybe shows the killer's Aura if he is close or super far for 5 seconds.

  • Well any survivor perk Idea will work as long its not toxic or OP like smacking a killer to stun him or something.

  • @thesuicidefox said:

    https://forum.deadbydaylight.com/en/discussion/comment/1228294#Comment_1228294

    Eh I'll leave it up til... Saturday? Sure let's say Saturday.

    https://forum.deadbydaylight.com/en/discussion/comment/1228941#Comment_1228941

    See I was thinking if your kids get out of line he would whip out his angry stick and spank them with it.

    That part too

  • @Revzi100 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1222730#Comment_1222730

    they wont name any killer after real life killers no matter how long a go it was. does it make it ok to ad fred and rose west to the game or jeffrey dahmer? there would be lawsuits all over the place, i do like the idea though.

    Yeah I know that since that is why I consider The Shadow over the Name Ripper. The Shadow fits more since in this alternate lore he strikes from the shadows and is more of a shadow demon in-game because of his power and mechanics. I only said Ripper because Devs might like that name better but I prefer The Shadow because of those reasons. Also Ironic thing is he had 2 other names which one was just lazy naming.....Leather Apron. So in conclusion I try to make it not so close to the actual killer but slightly referencing him with dates,place,style, and time but I still like The Shadow over The Ripper.

  • I say Oni for babysister so just incase some one tries to break in the house or hurt the kid...........Rip Thief

  • @TheMythicalCat said:

    https://forum.deadbydaylight.com/en/discussion/comment/1227772#Comment_1227772

    I think the power is a good idea, but would work better if the darkness worked on a token system. For simplicity's sake, let's call it "The Darkness". Every time you hit a healthy survivor, 1 token is added to The Darkness, maximum 10. Hitting a survivor, healthy or injured, puts them in The Darkness. For every token, survivors effected by The Darkness have the map around them (lets say, everywhere 5 meters away, so they can still see things directly in front of them) slightly darkened. Survivors effected by The Darkness can see Lanterns from anywhere on the map, and must go to them and cleanse themselves to free themselves from The Darkness. When survivors reach a Lantern, they can either cleanse themselves normally, or reveal their Aura, and remove both The Darkness and a token, which would take longer. You can only do this if you are effected by The Darkness. 0 tokens is no darkness, 10 tokens is max darkness, and everything scales to those numbers. So 7 tokens would be 70% darkness, 3 would be 30%, ect. When effected by The Darkness, survivors can see The Shadow's eyes glowing, but only if The Shadow is looking at them, and only if The Shadow doesn't have his power active. Survivors are not effected by The Darkness in a chase. Effected survivors have a black mist surrounding them, visible to both Killer and other Survivors.

    This would have the nice effect of slowing survivors down by making them cleanse themselves and gives The Shadow even more stealth, which helps separate him even more from Ghostface. It would either give him nice snowball potential by having The Darkness stack tokens over time and really hinder survivors view, or the survivors wouldn't heal, letting you insta-down them. And I put it so that it doesn't effect survivors in the chase because that would be way too op, they wouldn't be able to find Pallets or Windows. I put it as 10 tokens so it would take a bit to get to, since completely obscuring your screen is a bit powerful. I think the concept is a great idea, but making it rely on how many survivors are injured would make it too similar to Thanatophobia, an already bad perk. Making it build over time would make it much more consistent. And the ability to remove tokens is just to give Survivors some counterplay.

    That is some really great work on making a better way for The Darkness being a part of the main power. I also put you in credits since I would never be able to think of that in a million years. Also gives me more ideas for addons since I kinda ran out due to only using the stalking power but now I can think of more for the Darkness thanks to you mate.

  • @TheMythicalCat said:

    Honestly, I would have kept Broken from the last post instead of Oblivious. With Broken, that meant that they couldn't heal, so if they escaped and you found them again, it would be more likely that they would still be injured. With Oblivious, they would probably be watching for you anyways, as they would know that you where looking for them. And I don't know if it was in the last post, but I noticed that you put that his stalking is faster then Ghostface and Michael, which is exactly what he needed to separate him from those two and make him a viable choice.

    Question, does power now seem suitable with the darkness bonus? Seeing if I can make the power work 2 ways so the player using The Shadow can use one way or use both ways. For example non stalk hit when power is active will draw them into the darkness and map will get slightly darker as more people are hurt or killed. When this happens The Shadow can use stalk to track the victims when they are injured. Think this would be a good idea? Possible changes are when the survivor is hit the first time with darkness and they light the lantern back up it will go away but now they have a timer and when its up they return back to the darkness like Freddy with the passive dream demon. But if they are injured and become stalk they will get a sound notification like a clip of Gothic music played loudly. Asking you since you gave me very helpful advice and seems you know the mechanics very well.

  • Added Addons but will add more in the future.

    Added bullets and headlines to sections so it's easier to read.

    Will change some what of the lore so its easier to read and follow.

    Will add more information so its easier to grasp what play style this killer is going for.

    Also changed the bonus power so it might have a better chance to be in-game.


    Again if your reading this please tell me what you think and what I can improve or change to make this Killer become of the Dead By Daylight Family.

  • @CarnivoreOcean said:

    https://forum.deadbydaylight.com/en/discussion/comment/1223784#Comment_1223784

    I quite agree with you, I think that FNAF could be adapted to the DBD universe, with some changes on the characters. We could see changes made to Springtrap, similar to that made to Freddy, Amanda, or even Ghostface (changes in design, powers, ...). The FNAF license is broad and vague enough that we can do what we want with it. Regarding the killer, I also thought of Springtrap / Scraptrap / Glitchtrap, because he is the main killer of this license, but we could also think of Ennard, or even Golden Freddy (as they are more ambiguous people than other). Even if Springtrap remains, in my opinion, the best choice. Excuse me in advance if there are any vocabulary errors, being French, I sometimes get it wrong in my translation.

    Exactly right my good o'l chum. Also they could do Spring Trap with withered golden Freddy as a reference to Fred Bears family dinner so its not a single killer. I say withered Golden Freddy since it was the older version then fnaf 1 version aka time line wise and it's has more wear and tear which fits the entity's realm. Also map could be Fazbear Fright but either before the fire or way after so it looks more wrecked and deserted. Also don't worry about English mistakes since I am a person that was taught in english but I still use Grammerly for mistakes all the time XD.

  • Well, first you said Spring-heeled Jack and not Jack the Ripper and second not to be rude but this is like an alternate version of Jack with only small references to the actual killer. Mary Kelly is the actual victim and not even a reference. The DLC concept will either be a standalone killer or a DLC pack with another survivor if the Devs can think of one. Also, there is the problem with referring to Mary due to being the real victim who is dead and not a lot of information to make creative lore so it's only slightly referencing Mary. Lastly, the Devs have the common to have a survivor taken into the realm from modern times so kinda impossible to make a referenced survivor anything like Mary unless they do a modern version.

    Overall I just hope its a single Killer DLC because of this reason with the real victims and that's why I made the lore which is slightly referencing the real killer like the dates and place but also the descriptions.

  • comment deleted due to being a posted twice by accident which is the same comment as below this one.

  • I placed some addons ideas on here and left one blank until I can think of more add ons, also if you're confused with some comments its because I asked my first version of this forum to be closed so comments from there were added to here. So comments from the first forum are placed in older comments and comments on this page are the newer comments. Again if you think I can improve something or change something so Devs can add this killer in-game then let me know, please.

  • Too be honest the only character I see coming to the game will be Springtrap due to his skeleton and guts showing and he is the killer of all the children. Other animatronics even though they kill and are haunted seem to friendly. If you use one of the nightmare animatronics then everyone was all the nightmare ones to be in-game. So the only one I would say that will be in-game is Springtrap but still un-likely unless they do some realistic changes to his appearance and maybe have him have some mechanics in fan made games like him sprinting fast at the survivor but can not stop until he rams into something or uses phantom animatronics as illusions and an addon will change the illusion like from Foxy to Freddy.

    Overall Springtrap will seem the most likely but they need to make him so much threatening then the simple jumpscares that get you when you lest expect it.

  • @Dabihwow said:

    https://forum.deadbydaylight.com/en/discussion/comment/1223587#Comment_1223587

    Okay sounds good, the next thing the devs should do every now and then is add a create your own chapter contest where winners will have their chapters in the game

    That is true and maybe the people do not get in the first place will have the outfits of the new killers be placed on the ones that are already in-game so at least the custom outfits got in. Also if Victor did get in I would see him as a single DLC with no survivor unless the devs made on for him since I do not want to make a survivor for this DLC because I spent so much time on Victor XD. ps Decided to include some add-ons so it has more of a chance to get in since most of the work is done for the devs and all they need to do is just sort out what they want left in or left out.

  • If anyone is reading this the new one is here



    @Mr_Madness said:

    Original might have gotten deleted or never reviewed since did some edits and changes so it disappeared after that. Ps I meant to save this draft not post it but since its posted and my draft is gone than I am using this because I did not have a complete back up so I had to keep going back and forth from sharing to friends to gather most of the stuff I wrote. Meanwhile I did some more changes so it will be equally good to Ghostface or even better.

    Killer is based on Jack the Ripper since it won my poll in February here

    https://forum.deadbydaylight.com/en/discussion/133771/which-would-make-a-better-killer-mr-hyde-or-jack-the-ripper

    So I made custom lore so it has reference to Jack but still an alternate version.

    I only made one perk which was Shadow's Curse and the rest was made in this forum

    https://forum.deadbydaylight.com/en/discussion/141107/any-ideas-for-new-original-killer-perks

    Which I made some changes to the perks that I thought were perfect for our killer. Added more than 3 so devs can look and choose wisely on which perk they think will be perfect for Victor.

    Again many thanks for the community for helping me with the perks.

    Lore

    Victor Corvus was born in 1860 and was raised by his Grandpa Chester throughout his life in the antique store that he owned since he was 40. He taught Victor everything educational that he needed to learn throughout his life because the schools around were too expensive for Victor to enter on a budget that an antique store makes. Chester always had a variety of antiques in the shop which some older than Chester like jade dragon statues from China. Since Victor was always surrounded by antiques and relics he has always questioned their origin even if Chester could not provide the answer. One day Victor was going through a box of old clothing and found Chester's old tailcoat. Victor pulled the tailcoat out of the box and attempted to put it on but halfway on something sharp from the coat stabbed him on the side of the chest. He quickly took off the coat and flung it across the room. It hit the floor with a metallic sound which is odd since there was no metal on the jacket. Victor picked up the jacket again and searched through the coat's pockets until he pulled out a knife that looked very old but was a very different knife from the rest of the antique knives that were around the shop.

    He took the knife to Chester to ask if he knew anything about the knife. Chester told Victor it was probably a knife he misplaced when organizing the antique weaponry. Victor shows Chester the odd-looking knife in which Chester in response picks up the knife and stares blankly at it. It seemed like hours that Chester was staring at the knife until Victor asked again about the Knife's origins. Chester shook out of the trance and told Victor it was just one of the many antique weapons they kept which were nothing special. Chester took the knife up to the attic out of the view of Victor. Chester then placed the knife inside of an engraved black box and locked it with a key then hid the box somewhere in the attic. When Victor got older Chester taught him how to self-defense with the many kinds of antique weaponry that they kept in the shop when he got older but also taught him how to properly sneak around to avoid the dangers around London. As Victor grew each day Chester made sure to keep teaching him the knowledge of the past so he can have a better future than him.

    In 1885 Grandpa Chester passed away leaving Victor the antique shop and everything he ever owned. Chester always had a variety of antiques in the shop which some older than Chester like jade dragon statues from China. Chester also left Victor a Mahogany box that contained a tailored top hat and tailored coat that was placed inside the storage room of the antique store. Chester knew that Victor always likes to be a gentleman so he tailored the hat and coat as a goodbye present because he knew that he did not have much left in life. After trying the coat and top hat he decided to check the attic to see if there was anything he can put up for sale in the shop. He took off the hat and coat but something fell out of the coat pocket. Victor picked up the small item which turned out to be an old key made of Damascus metal. Victor put the key in his pocket and went into one of the rooms in the shop than pulled down a ladder so he can climb up to the attic. Checking the attic for a couple of hours he did not find anything worth of value except the mementos and trinkets that Chester kept there which he planned to keep as a memory. As Victor was leaving the attic he tripped on a wooden plank and fell. Victor got up then noticed the plank was loose and could be easily pulled off. Victor got on to the floor and pulled off the loose plank to see a small space to hide away something. He sees a glint coming off something in the darkness below. Victor reached into the darkness and pulled out a black engraved box which appears to be locked. Victor uses the key he found earlier to see if it can open the box. The box made a small click noise as the key turned.

    Victor opened the engraved box to see it was the same antique knife he always asked about when he was little. Victor picked up the knife and a sheet of paper to see how sharp it was. Judging by how old the knife looks it Victor thought it would just rip and tear up the paper. Victor sliced the paper in half which he was surprised it made a perfectly clean cut. After testing the knife decided to put the knife back up in the black box until he needed it in the future. The business was slow around the antique though he still made a profit from the people who come in to buy some antiques or relics. Everything was going well until late at night someone broke into Victor's shop and vandalized the place while stealing all the cash in the register. Victor went to the head of police William Thompson to report the crime but he just responded to Victor can't do anything due to no witnesses and they have more important stuff to do then looking for someone who broke into a store full of dusty relics.

    Victor went back to the shop to clean up the place and while cleaning he found something that caught his eye which was laying in the shards of broken glass by the window. A shiny silver badge with a name engraved on it that reads Edwin Jones. That badge was proof that one of the cops broke into his shop to steal the cash and antiques he stored there. Victor again went to the police station but with the proof, he needed to arrest the crooked cop. Victor went in and started shouting that he wanted to see William Thompson immediately. William Thompson walked out of the office and asked Victor why is he shouting and demanding to see him. Victor told William that he has evidence that someone on the police force broke into his shop then proceeded to rob the place. William laughed and told him what kind of evidence do you have to prove that one of our good cops did that? Victor pulls out the silver badge and shows William which causes him to freeze.

    Victor went back to the shop to clean up the place and while cleaning he found something that caught his eye which was laying in the shards of broken glass by the window. A shiny silver badge with a name engraved on it that reads Edwin Jones. That badge was proof that one of the cops broke into his shop to steal the cash and antiques he stored there. Victor again went to the police station but with the proof, he needed to arrest the crooked cop. Victor went in and started shouting that he wanted to see William Thompson immediately. William Thompson walked out of the office and asked Victor why is he shouting and demanding to see him. Victor told William that he has evidence that someone on the police force broke into his shop then proceeded to rob the place. William laughed and told him what kind of evidence do you have to prove that one of our good cops did that? Victor pulls out the silver badge and shows William which causes him to freeze.

    William grabs the badge and tells him someone stole Edwin's badge when he was jumped during his daily patrol and the thug probably dropped it during the robbery or placed there to frame the policeman. William assures that there is no worry and his case will be solved in time. Before Victor left the station William stopped him to tell him not to tell the press about the badge since it will cause rumors to arise. Victor left the police station but felt something was still wrong and there is something more to this. The next day Victor found Edwin patrolling the area next to his shop. He decided to follow Edwin while hiding in the alleys to avoid alarming Edwin. Finally, after Edwin's patrol, he headed home which Victor followed him. As Edwin entered Victor hid by the bushes next to the front windows of the house. Victor peered inside and saw a jade dragon statue sitting on top of the fireplace. It was the same antique stolen from his shop followed by a stack of cash on the coffee table.

    Victor now angered by this terrible cop's actions and the idiotic police station he decided it was time for them to pay for Edwin to pay for his actions.....with his blood.

    Victor came back to the shop to prepare for that night to take vengeance against Edwin for what he did to his home. Victor put on his top hat and coat that Chester made him and went to grab one of the weapons out of the glass case but stopped. Victor remembered the knife he found in the attic. He went back up to the attic and as soon as he grabbed the knife he felt some kind of dark power seeping out of the knife. Victor never felt this before in his life and a sane person would just drop the knife and not commit to what he is about to do, but he is not sane anymore because in this mad world only the mad are sane. Victor puts the knife in his coat pocket and leaves the shop.

    It was dark on that unforgettable night as if the shadows from the abyss were leaping out of every corner of London.

    Victor reached the house of Edwin Jones and knocked at the door. Edwin opened the door to see no one was there. Edwin shut the door and turned around to see Victor right in front of him. Before Edwin could react Victor lunged at him with his knife in hand. Victor jabbed the knife into Edwin's shoulder pinning him to the wall. As Edwin was begging for mercy the knife was giving some sort of dark energy as if Edwin's blood was giving it power. Edwin begged once more for his life but as he looked into Victor's eyes it felt like if the fire's of hell was staring right back at him. The only thing Victor said to Edwin was "Time to pay the blood price for your actions". Before Edwin could scream Victor pulled out the knife out of his shoulder and stabbed him in the heart. As Edwin Jones's body hits the floor his face is still frozen in fear. When Victor was about to leave he noticed a letter by the door that was signed by William Thompson. Victor opened the letter to reveal that William Thompson knew that Edwin broke into his shop to robbed the place and was trying to cover his tracks so the police force won't look corrupted.

    Victor decided that the police were too corrupted and need to be dealt with....permanently.

    It's 1888 in London and police force had their follow comrades brutally murdered for the past 3 years. Good and bad cops alike were murdered and recently William Thompson the head of police was found brutally stabbed in his own home. The police are now after a valuable suspect after finding gruesome evidence in an antique store which he has been living in for his entire life and evidence showing he was involved with a murdered cop named Edwin Jones 3 years before the police station suffered police casualties. People now call him The Shadow

    It's late at night in London and the cops are now catching up to Victor. The Police are at every corner of London streets trying to catch Victor before he can kill any more cops. Victor now hiding in one of the unchecked ally ways with the cursed knife he used to kill William Thompson that is drenched in his blood. As the cops close in Victor knows he will be executed for his crimes but he will not go down without a fight. Just then strange fog starts to surround Victor. Victor then feels something watching him beyond the fog. The shadows around him start to crawl closer to Victor. The shadows leap on to Victor's face but there was no pain but a familiar dark feeling he had felt long ago from the knife when he made his first kill. The shadows have now given Victor somewhat of a new face but not a human face but something a demon of the shadows would wear. The Fog starts to swirl around Victor faster and faster until everything becomes a blur then suddenly.....he is standing in the middle of the street.

    Victor sees Edwin Jones and William Thompson smiling at him in the distance. Both of them laughing at him. Edwin breaking into his Grandpa's shop which was his home then robbing the place and William covering it up because he did not want anybody to know that a crooked cop decided to break the law and wanted the police to maintain the justice appearance which was all fake. He sees the people who got in his way and the people who tried to track him down but met an untimely end. All of them starting him down like he was the one who started all of this and not the cops. They all ruined his life and wanted nothing except to see him suffer. Victor begins to see the hooks that are hanging all over. The ancient hooks.....relics of the past. Victor can find some great use with them for his next victims.

    Victor walks down the street with his new face and his cursed knife in hand.

    No one knows what happened to the killer of London or found out who he truly is. The house of the suspect was burned down and all that was retrieved was a jade dragon statue that somehow survived the fire. Even now no one truly knows who was behind all those killings. There are many rumors but only one fact remains.....He is still out there.

    Power

    The power is similar to other killers like Ghostface and Myers but aimed to be a true stalker killer. The Heartbeat is hidden when his power is in use. Unlike Ghostface survivors can't look at him to kick him out unless you drop a pallet on him to stun him, he misses his attack on a survivor or shining a flashlight on him for a bit to knock him out of his power. Once the stalks the survivor unlike Ghostface and Myers he will able to see the survivor's aura. The survivor is not notified of this so it can provide the killer with a silent attack. If he hits the survivor that has been stalked then they will get the Hemorrhage and hindered. Once in the chase, his power slowly refills and gets faster during the chase but refill meter returns to normal once chase ends but now the status is changed. If the survivor escapes then they are now Broken with deep wound status.

    The Broken status stays for 1 minute but can be longer with addons. If someone does a protection hit then the protector will get have their aura shown for 20 seconds and the killer's stain will be hidden. He has some of the same mechanics as Ghost face with the leaning and crouching but without the exposed status. Like I said it's a new fresh start for a stalker killer but gets more powerful if someone tries to save someone. He is somewhat like Ghostface and Wraith for stealth but once it comes to the brutality he is like Legion.

    Non-Stalk Hits: Deep Wound and Hemorrhage status effect until healed when hitting a not stalk victim.

    Weakness

    If a Flashlight is used on him when he is in his power then he will be stunned and kicked off but the stun effect is cut in half if they just shined the light on him instead of blinding him. Besides that, anything that stuns him will kick him out of power.

    Power explained

    Deep wound will only happen if he hits a non-stalked victim when he is using his power. The aura read will be 15 to 20 seconds long. Broken with deep wound status once the victim escapes are meant as a safeguard just in case they do escape but you find them again very quickly and being punished for escaping. Refill bar is slightly faster than Ghost face's bar when out of chase but faster as the chase continues. The stalk is faster than Michel and Ghostface due to no exposed status. Stalking is also boosted if your stalking more than 1 person.

    Terror radius and speed: They are the normal speed that almost every killer has which is 115 % and 4.6 m/s but Terror radius is 30 instead of 32

    Mori

    The Survivor tries to get but Victor grabs them by the collar and throws them onto the ground on their back. Victor jumps on them then starts stabbing and slicing nonstop until the survivor is dead. He gets back up and his head moves a bit like in the motion he is laughing.

    Thick mist starts to surround the survivor like shadows and Victor flips the survivor onto their back. Victor raises his knife which the camera now cuts to the knife then as the knife goes down the camera is now on Victor and the survivor. The Knife plunges into the Survivor's heart and the survivor screams as if his soul is being ripped out. The knife starts to glow and the eyes of the survivor turn black then the survivor stops screaming. The survivor's face is frozen in fear with black eyes while Victor's body moment shows he is chuckling, laughing, or staying silent as he cleans his blade.

    Survivor gets up and tries to make a run for it but everything is dark and all they see are silhouettes or shadows. The survivor turns around to see Victor as he plunges his knife into the heart. Survivor screams, knife glows like last time and eyes turn black. Now Victor pulls out his knife and the body plunges into the darkness never to be seen again.

    https://us.v-cdn.net/6030815/uploads/217/0BHBNQSP2E3Q.png

    https://us.v-cdn.net/6030815/uploads/378/578LYBUQJDMB.png

    Head: Victor wears the top hat that Grandpa Chester made for him when he passed and a new face given to him by the shadows.

    Torso: He always was the Gentleman type even after the killings he did during his time in London.

    Knife: The cursed knife he found locked in the attic inside an engraved box in which the knife seems to power itself with blood.

    Perks

    Relics of the past

    Whenever a survivor finishes searching a chest their aura will be revealed to the killer and the killer gains the undetectable status effect for 7/10/12 seconds and their aura is shown if the killer is close to the survivor searching through the chest.

    Victor: No one will ever steal from me again and that's a promise I intend to keep.

    Hex: Shadow Sight

    For every dull totem left on a map, all survivor auras within a 2/2/3 cone radius will be revealed to you. Survivor cleansing speed is reduced by 5%

    Victor: Not even in the shadows can save you because they serve only to me.

    An eye for an eye

    When the killer is hit with DS, hit with a pallet, stunned with a flashlight, or stunned by a locker they are granted a 1/2/3ms speed boost to movement and faster vaulting, carrying, hooking, grabbing, and breaking gens for 10,11,13 seconds

    Victor: For once in my life I ran out of mercy

    Schrödinger's Murderer

    For each survivor not looking at you gain a speed boost but boost is decreased by each survivor looking at you.1.5% more speed to the Killer and then -0.375% reduced speed per survivor looking and -2% if all 4 Survivors are looking at him.......might too op which idk but wanted to put this up since it was the first comment that I got on a page about asking the community for perk ideas.

    The Shadow's Curse

    After hooking a survivor, the next survivor you down will create 2/2/3 fake auras of downed survivors in random locations of the map. Picking up and hooking this survivor will create 2/2/3 fake hooking notifications and highlight said hooks to the survivors until any survivor approaches the hook in a 5/4/3 meter radius. Cooldown to activate this effect again is 100/90/80 seconds after hooking the affected survivor

    Victor: The shadows can drive anyone into the abyss of madness.

    Moved to share your work so if your interested in this concept then check it out. Also any mods can you please close this since I have 2 open and 2nd was moved from general to share your work so I dont want to have this one in generals again if 2nd got moved to a better place.

  • @Dabihwow said:

    Great over all, I like it, however if I was in charge of this I would change the weapon look. I imaged his weapon would have vicious looking gut hooks on the dagger. why the gut hooks because his name is Jack the Ripper and want to imply that ripper feel. Another thing is that I think his name should be 'The Ripper' since he's Jack the Ripper. This is my opinion however, I'm not saying this is terrible but some changes could be made. I agree on some of the other posts made, and I like how you applied the deep wound status effect because it would fit this killer nicely.

    The reason the knives look like that is that I am using Victorian style since that was most common in London and the knife on the right is the main due to looking more cursed and one on the left is a knife taken as a memento of the Antique shop. I do agree with a knife that has hooks but maybe as an extra cosmetic in the shop for shards. If this forum is forgotten and needs to do a reboot in the far future then I will draw more knives and outfits for a more horror feel but the stock outfit should fit his timeline but again a hooked knife will be a great cosmetic set for a more demonic Victor. Again I love the feedback so the killer can have needed changes so the devs can consider to put him in-game.

  • @TheMythicalCat said:

    Honestly, I would have kept Broken from the last post instead of Oblivious. With Broken, that meant that they couldn't heal, so if they escaped and you found them again, it would be more likely that they would still be injured. With Oblivious, they would probably be watching for you anyways, as they would know that you where looking for them. And I don't know if it was in the last post, but I noticed that you put that his stalking is faster then Ghostface and Michael, which is exactly what he needed to separate him from those two and make him a viable choice.

    Ah alright so keep broken, and yup I made his stalk faster then other killers and regain faster during chases due to not having a exposed status so if Victor does manage to knock him down or lose them he could just go back in power and try again

  • @BlueFirebilly said:

    Ngl an eye for an eye is an amazing perk but the speed is way to fast for an increase, it should only be 1/2/3 m/s because a 12ms killer would be way too op

    Will do but going to wait for more feedback to do changes since worried about the review thing happening due to many edits. But thx for feedback since its always appreciated!

  • ps again Killer's name is The Shadow because of known reasons unless the devs want it to be named The Ripper, ps tell me what you think of it or how I can improve it so it has a better chance to be seen by devs or mods. Mostly because I spent over a month and a half so really do not want this to feel like I wasted time on because of some errors.

  • I meant to save draft not post it........ If any mod sees this I made a mistake of posting this by accident instead of saving draft. I can still finish and change the stuff if I am allowed too on this forum instead of the previous one

  • @Cardgrey said:

    Ahh yes spring heel Jack....

    The survivor could be Mary Kelly

    Um.... Its Jack the Ripper based.

  • @TheMythicalCat said:

    When a killer has a similar power to another killer, there needs to be enough to separate them. For example, Leatherface loses the mobility Hillbilly has in exchange for easier downs and the ability to down multiple people. The issue, is when one is just better then the other. The mobility lost when going from Hillbilly to Leatherface just is not worth it, even with the ability to down easier. This makes Hillbilly's power almost objectively better.

    I can see the same thing here, with this power. Is making it harder to get broken out of stealth worth it for losing insta-downs? I don't think so. What Jack would gain with easier chases is just nullified by the fact that Ghostface often doesn't even need to chase in the first place. He can 99% someone, get close, activate it and down them instantly. Hitting a survivor and letting them go so they are broken and need to mend isn't very helpful. Legion does this so that they are forced to mend instead of doing gens, so that he can chase someone else and occupy two survivors time at once. Ghostface insta-downing someone occupies three people's time; the downed/hooked person, the guy who's coming to save him, and whoever you chase after downing someone. This is balanced because Legion can get lots of hits easily. Jack has the worst of both. He can't catch them easily like Legion can, and he can't knock them down instantly like Ghostface can. What this makes is a killer who is pretty much objectively worse then Ghostface. He would need something else, some other sort of advantage that gives you a reason to play him over Ghostface. Something that if Ghostface had, it would make him better. The oblivious effect wouldn't do this. Ghostface doesn't need to chase when he has his power, so making everyone oblivious wouldn't change him at all. The bonus wouldn't work either. On a non-stealth killer, maybe, but on someone who doesn't have trouble approaching survivors, this isn't very helpful.

    Also, a couple of things you left out would need to be addressed. Does his power charge up like Ghostface, or is it constant like Myers? How long does it take to fill? What's his movement speed? Terror radius outside of his stealth? How long does the aura reading last? How much are they slowed down, and how long does that last? Does the flashlight need to blind him, or like Wraith where it's anywhere on his body? Is the oblivious on every chase, or every chase with a stalked survivor? Does the broken/deep wounds only apply on a stalked survivor, or any survivor he hits? Does his stalk build up on each survivor like Ghostface, or a single bar like Myers?

    I love the idea, having a non-insta down stalking killer would be cool, but he really needs something else to make him worth playing over Ghostface.

    After reading this post I am adding what I missed and explanation on what powers are meant to be played. I do love feed back so what do you recommend to make him better then Ghost face.


    I am trying to make a killer that can be stealthy but messy once it comes to the chase and killing.


    ps I am still changing and adding stuff to post.

  • The Killer's Name is The Shadow and not Jack the ripper due to reasons. Could be The Ripper if devs allow it.

  • @Gnarly said:

    Actually, if you visit my page I have two chapter ideas. Perks and all, but I got some you can use.

    •Foresight

    Scratch and Blood marks last 3/5/8 Seconds longer.

    •Call to Action

    Anytime a survivor fails a co-op action there aura will be shown for 3/4/5 Seconds.

    •Following Shadow

    Survivors who complete a generator by themselves shall be put in the exposed state for 20/30/40 Seconds.

    •HEX:Finishing the Job

    Upon hitting a survivor, their speed bonus is reduced by 15%/20%/30%

    Call to action is a unique one and maybe also reveals their auras when the killer gets closer but I really do like the Following Shadow perk since it does fit the killer I am working on pretty well.


    @BenZ0 said:

    I would love to see following perks:

    1. A perk that destroyes dropped pallets automaticly
    2. A perk that punishes fast unhooks
    3. And a other perk that reduces your hit cooldown, a different one than save the best for last


    Think first one is spirit fury but 2nd might be a option if done right like besides unhooks it can punish people who are gen rushing or doing co op which causes what they are doing to go faster so a perk that can punish them might be a good way to look at it.


    Thank god I made this forum and there is helpful folks in this community. I also redid some of the lore to make it more interesting so going to take a bit of time but also doing some concept art since turns out people love to see what the killer will look like. So thanks again to the people who are giving out great ideas.

  • @Sluzzy said:

    https://forum.deadbydaylight.com/en/discussion/comment/1202466#Comment_1202466

    To be fair, its near impossible to hide on most maps. With the sheer number of tracking perks, killers that have a little experience has a tendency to know where survivors are at all times.

    Yeah I know true that since I do try to hide which works 50/50. When I play killer they hid really well unless you leave scratch marks. Usually best thing is to run and confuse the killer.

  • To be honest I like how the new changes are meant to make survivors scared of killer instead the other way around and now it does not seem annoying when the killer catches you since now it seems like a real horror movie. Survivors always cry if they get beaten to early or they think the killer tricked them. If a killer catches a survivor its either skill, luck, or survivor made a dumb choice. Survivors have many ways to torment a killer like flashlight, loops, pallets, and even just annoying them but since they can't know they are just going to complain.

  • @DetailedDetriment said:

    Big Spins - Allows survivors to 360

    Steroids - Allows killers to lug around multi-pound blades while hunched over and sprinting.

    What do you mean about multi pound blades?

  • Jeepers Creepers, The Leprechaun, or Pumpkin Head. Because lets face it their are not a lot of iconic and well known horror movie characters so they are going to run out on who to put ingame sometime. Would be interesting to put novel horror characters in game like Mr Hyde or some generic horror characters and make them unique like have a Mummy character but with unique lore and looks.

  • @BadMrFrosty said:

    Cripple: Reduces the speed bonus received by survivors hit with a killer power or basic attack (25/35/45%). Numbers are w/e but that's the general idea for the perk.

    Sounds like a good perk since survivors tend to use run away perks,

  • To be honest it just depends on the skills you have and who are you facing, I main legion and deathslinger and I can kill them easily if I have the good perks.

  • I run with a mix like furitive chase, bbq, nurse calling, thanotphobia, whispers, and maybe some other perk that catches them by surprised.

  • @asparagus said:

    Question, Does "The Shadow” work like a Claudette does?

    Not really but has the same functions as Ghost face with the crouching and leaning against walls but no exposed status unless you use one of the addons. He will have his heartbeat hidden when his power is active and you can't look at him to kick him out unless you pallet him or he misses his attack Once he stalks you he will have a certain amount of time to see the survivor's aura of the one he stalked and if he hits them then they will get the broken status but if some one does a protection hit then the protector will get Hemorrhage and Oblivious. If this does not seem to work then it will work the opposite way so that the protector will get broken status and the stalked survivor will get Hemorrhage and Oblivious for a certain amount of time. And again if the status seems to weak or over powered I will change it but stalking with shown aura will be the same. Also I will see if I can try to work in a side effect of the power which makes the map darker overtime for all players to make it a real horror game.


    @Spectre13 said:

    Snare the greedy

    Whenever a survivor finishes searching a chest their aura will be revealed to the killer and the killer gains the undetectable status affect for 7/10/12 seconds.

    "What's yours is mine"

    Hex: Shadow Sight

    For every dull totem left on a map all survivor auras within a 20/25/30 meter radius will be revealed to you. Survivor cleansing speed is reduced by 5%

    "Yeah peek-a-boo this arsehole!" David Ks journal.

    I do like that first perk a lot since if they are next to a gen while doing that then you know where to go.

  • @Kaiser_Emotion said:

    https://forum.deadbydaylight.com/en/discussion/comment/1192633#Comment_1192633

    if you really think that you could make it so it only effects basic walk speed. (so crouching and cloaked isnt boosted) but idrk tbh.

    I mean like a mechanic like pay with your food but something different like how many gens you smashed or how many people you wounded or even how many you downed.

  • @Kaiser_Emotion said:

    https://forum.deadbydaylight.com/en/discussion/141107/any-ideas-for-new-original-killer-perks

    i posted a seperate thread about this but you can use this if you want

    -a perk that increases killer movement speed outside of chase,

    to fit with your killer it could be called like "hunter shroud"

    Seems like a good perk but might need some tweeks so it wont be OP some certain characters.

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