Mr_K
Mr_K
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- Mr_K
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Comments
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@Junylar said:
The same happened with Hawkins. We all waited for it to go for good, but they just disabled the offerings. BHVR can't even remove something from the game properly.
It goes for good in a few weeks.
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The red stain never disappears. Try watching for that.
Also lets be honest, you're probably looking forward the whole time anyways.
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Old Legion didn't need to hit you twice.
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@landromat said:
https://forum.deadbydaylight.com/en/discussion/comment/2579963#Comment_2579963
as you can see on screenshots set is selected and costs 400 cells instead of 100
Says 200 in the screenshotNvm was looking at the 1st.
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Discounts usually only apply to the set. What price do you see when selecting the set?
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Squeaky wheel gets the grease.
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@DeadByLegion said:
I always open the stream, say good luck, then mute it. I go back and watch their stream after the match finishes. More often than not, they ban me and make some dumb accusations like I only won because I checked out their perks or steam sniped them. As a Legion with killer instinct and info perks, there is not often a lot of benefit from stream sniping, so I never do it.
You are opening yourself up to that. It would be more polite to drop into chat after the match.
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@PalletsAndHooks said:
Everyone and anyone can be red rank with brute force. Your mmr rating is a hidden number but you can still pip your way up and ratchet each rank; you may lose pips progress but you don't lose rank anymore
Its going to be awhile for this to sink in the collective mind.
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Normal dbd experience.
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Sounds like something a group did 3 years ago.
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Event needs to be pushed back until this is fixed!
๐ก๐คฌ๐ก
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Thing is, this event is the delayed event from 2 years ago.
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Just take this as a learning experience. No matter what changes are done, its never enough for some.
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@Zozzy said:
Just found out Auto deadhard is a thing from a youtube vid that showed the cheats.
Isn't that crazy? Wonder how such a thing could works as being exhausted on the ground is a thing.
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People wanted a special events. They got it.
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Follow the purple goo
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They want unsuspecting Pigs to waste the addon. All part of the plan.
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You underestimated their power.
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This is great. A Hag profile talking about totem perks behind a paywall.
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@TATAHARAMBE said:
The challenge is for killer. Every time you hook a survivor you see the glyph 3 seconds moving in a directio. Go there
Is it towards the next survivor?
๐
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Maybe they only show up during EGC?
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Back then the bloodweb was bugged and I might be mis-remembering this but I believe you basically had priority to get tier 3 or ULTRA RARE perks before even getting a tier 1 common perk. They tried to fix this bug by removing ULTRA RARE (and I think common?) perks which is why you don't see them anymore.
If I'm remembering right, the rarity chance was backwards so rare perks would show up before common. By grabbing the rare perk, the very rare version would be in the next web and the ultra rare in the one after. It made getting perks like Iron Will impossible as tier 1 was common.
That lasted for so long. Remember how long it took just to select nodes? Took ages for those that lost saves.
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Can we also get Elodie's cosmetics on Adam?
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BHVR requires proof to reports or no action is taken. Its not like R6 or Overwatch where a certain number of reports get you auto ban until review. So, you have nothing to worry about there.
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Addon is also bugged.
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Its like bhvr read this post. They disabled the perk and the map. ๐
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I didn't get it. Guess need to read the LORE! to understand whats going on.
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But it can be both and at the same time in the same match.
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Mained Myers at the start. STBFL + Unrelenting ftw. Basement parties didn't last too long. ๐
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Justice for Victor
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@BenZ0 said:
https://forum.deadbydaylight.com/en/discussion/comment/2576513#Comment_2576513
nah germany calmed down with banning games for stuff like that, looking at wolfenstein.
These days they just want a warning somewhere on the game or intro scene to indicate that this is all fiction.
They had to censor it.
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From the tail end of Dec 2016 but can remember a lot from your list.
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Hopefully its from folklore.
As for the obvious, that would end up getting the game banned in Germany.
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@Seraphor said:
https://forum.deadbydaylight.com/en/discussion/comment/2576041#Comment_2576041
No you wouldn't, because your perk is already gone.
Bless = Cleanse
Any Hex totems would be Cleansed when they're Blessed, so they're gone already. That totem is already destroyed. The survivors are just activating their localised perk by Blessing that totem, just like Inner Strength/Inner Healing.
Yeah, but the survivor chose not to break it. Getting back to the risk reward of the perk. Without the boon perk they might not of bothered looking for it.
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5.2.0 patch description
A symbol of hope for Raccoon City, utterly destroyed.
- Tremendously increases (+1.0 m/s) Zombie Movement speed for 60 seconds whenever a Generator
- is completed.
It was 60s in 5.2.0.
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@DbDCasual said:
https://forum.deadbydaylight.com/en/discussion/comment/2576094#Comment_2576094
Who said I tea bag at the gates? If I'm at the gates it's because I'm running through them. And who said things are "getting to me"? LOL You've resonded to nothing I've said. Good job creating your own straw man post to react to?
I asked a very simple question; how is it fun to stand there, doing nothing, while a survivor bleeds out? I then said, I do not get it.
Lets try this in a more generalize way. Say the killer doesn't slug for the 4k and kills the 3rd. Survivor either opens the door or finds hatch.
They escape, all good gg.
Its when the last survivor feels the need to jump a pallet over and over until the killer comes close just to give a couple teabags before leaving. You can see this act starting to build some resentment, yes? These feeling would carry over to other matches and affect survivors that possibly wouldn't be that rude.
Of course this isn't entirely the survivors fault. Killers can BM too and those actions could cause survivors to bm at exit gates.
Its a vicious cycle that feeds itself.
Hope that better answers your question.
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@Marigoria said:
https://forum.deadbydaylight.com/en/discussion/comment/2576056#Comment_2576056
It's not disabled for me.
And there's still a lot of totems spots on lerys that cannot be cleansed by survivors. Just earlier I got one that was ruin. So when is lerys/hex perks gonna get disabled?
All for disabling Lery's. ๐
BHVR would go down the road of least impact. Disabling a map is the best option. They would disable perks if its breakjng the game. Over in the bug section there are reports of crashing when healing with a boon totem.
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@Marigoria said:
https://forum.deadbydaylight.com/en/discussion/comment/2576005#Comment_2576005
By that logic hex perks need to be disabled too
If survivors can bless then they can cleanse. Killers have larger frames preventing them from reaching some totems.
I'm sure circle of healing was disabled due to crashes than unreachable totems though.
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@Junylar said:
https://forum.deadbydaylight.com/en/discussion/comment/2576005#Comment_2576005
I don't remember the devs disabling Hex Perks when unreachable totem spots were found. Why should they do it now with boons?
Because disabling perks is a new feature in this patch?
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@Seraphor said:
Blessing a boon totem should consume that totem, so that when the killer 'snuffs' it out, it gets destroyed.
Have the blesing action itself award 1000bp just like a cleanse, and have the blessing count towards the totem counter on Small Game.
This way a Blessing is entirely consistent with a Cleanse, and Hexes are treated fairly. It places Boon perks on a similar level to Inner Healing, but for the whole team not the individual.
This limits Boon perks to 5 uses per game, because totems are, and should be, a finite resource.
If that's not strong enough for the survivors, then remove the loud notification the killer receives when a totem gets blessed. This would ensure you get at least one use out of the perk before the killer realises a Boon is in play and snuffs it out.
My first thought after snuffing out a boon totem was, why doesn't the totem break? After some time thinking about it, that would be bad for perks like Plaything and NOED. You would be actively breaking your own perk.
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Does it say for DBD? Maybe you're reading too much into it.
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@jesterkind said:
https://forum.deadbydaylight.com/en/discussion/comment/2575821#Comment_2575821
Are you sure? I'm pretty sure even in the PTB it was when he hit his top amount, and it only played on every trap pickup because from what I know most Trapper players keep one on hand at all times.
Ok, so it plays when you pickup the last trap. Rather it be when you try to pickup another while full (or not at all really).
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Like how we are trying to save the world by bad mouthing Ethereum when Bitcoin, being more popular, uses far more energy per transaction.
Ethereum: 166.99kWh per transaction
Bitcoin: 1719.51kWh per transaction
I wonder how much carbon we introduced by moving to dedicated servers over p2p? ๐ค
I'm more concern that people are getting ripped off by NFT scams. But as far as DBD goes there's no NFTs or exclusive content. So until that changes, I don't give damn.
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@JohnWeak said:
https://forum.deadbydaylight.com/en/discussion/comment/2575668#Comment_2575668
That's why they have started to merge with Epic Games. Everything was calculated.
Just like they moved off Steam to the Windows Store. Its just another launcher to sell dbd on.
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Getting confused by some of the responses.
In the PTB it was played with every trap pickup. Does it only play if he can't carry anymore now?
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Tunneling as in chasing one survivor for a prolong amount of time?
or
Tunneling as in chasing a survivor directly off a hook in hopes of rehooking them?
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The same thing they were thinking when they added Billy's chainsaw yell.
How can we annoy the players today.
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they were changed to different achievements. The old value may still be there but it won't increase with shreds anymore.
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to be fair, Iron Will has been bugged for years. Grunts of pain is one thing, but it's not supposed to stop them from breathing.
