Mr_K
Mr_K
About
- Username
- Mr_K
- Joined
- Visits
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Comments
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If you weren't already prestiging you characters you should wait and see what the new system is.
It might be made to where you can keep some things like addons.
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Sprint Burst could increase to 800% for 6s.
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@[Deleted User] said:
You shouldn't expect other people to play the same way you do considering there's only one game mode.
Even in a "casual" game mode your going to get varying skill levels.
Because of that you will get at least one person thinking its sweat when its casual for everyone else.
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Isn't Circle of Healing old Selfcare plus We'll Make it?
Shadow Step is Distortion and Dance With Me.
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@ThiccBudhha said:
https://forum.deadbydaylight.com/en/discussion/comment/2563651#Comment_2563651
Have they ever given out survivors for free? I actually do not know. I joined for Resident Evil.
Well, Bill was free. But that could be due to valve wanting it that way.
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@Aven_Fallen said:
https://forum.deadbydaylight.com/en/discussion/comment/2563653#Comment_2563653
You know that it is a Beginners Guide? I have not watched it, but making fun of a Beginners Guide is pretty weak.
Who's making fun of it?
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Are we sure its going to cost something?
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Why should the killer have to pick up and hook a survivor?
Solve both problems by automatically taking downed survivors and popping them up somewhere on a hook.
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If its well hidden
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@Wiitab360 said:
New Code! HALLOWHOOPS for...
https://us.v-cdn.net/6030815/uploads/6CW058SN3K9W/image.png
... a little over 1000 BP.
They read some of the comments from this thread. ๐
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Oh, I though we were going to talk about flashlight and pallet saves not require timing.
This works too.
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@VanitasRyuzaki said:
A lot of these updates have made a mess. The grab change is a bit odd and lags a lot. I do player a lot of killer, but I can see why people get upset about it. If they don't get hit on their end then why does it say it on the killer side. It's confusing
The blood and sound are client side functions.
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I've said it before. If escaping was a requirement to "win" survivors would be less incline to go for endgame saves.
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@Firellius said:
-This- is why the american date notation is stupid.
Good thing they're Canadian
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@Aneurysm said:
https://forum.deadbydaylight.com/en/discussion/comment/2563473#Comment_2563473
Maybe there should be individual survivor MMR, somehow whenever I play as Bill my brain instantly turns to mashed potato (and based on study of other Bills, I don't think I'm alone in this)
You're just getting old
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On their screen they never got hit.
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Do you mean survivors get passive abilities?
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Its a trick!
๐ป
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@DaWeezerd said:
https://forum.deadbydaylight.com/en/discussion/comment/2563433#Comment_2563433
In your previous post, you mentioned the killer quick-switching at the last second, I just called attention to the question: "how would survivors know what killer they're facing in the lobby?" Should've worded it that way but that is what I meant.
๐
On topic answer, They can't.
Off topic answer, it used to be a time where survivors could view the killer's Steam profile and make a logic guess to the killer through achievements/screenshots.
also since you took it seriously, "quick switching" as killer would be pointless. Was just pointing out the absurdity of wording in the OP.
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@LordSturm said:
https://forum.deadbydaylight.com/en/discussion/comment/2563326#Comment_2563326
Sprint Burst doesn't give you i-frames.
The way DBD handles hit detection, if you swing at a survivor that just increased speed, aim assist will move towards the survivor but will miss. This true for lithe as well.
Basically pseudo i-frames.
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@DaWeezerd said:
https://forum.deadbydaylight.com/en/discussion/comment/2562399#Comment_2562399
How would the survivors know who they're facing? Sounds fishy to me, since you aren't supposed to see what killer you're facing.
What? But the killer is standing but two feet over there. Think that small bush is going to hide them? I think not.
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Why stop at moris? Let it work for sacrifices and bleedout.
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@Mistakesweremade said:
https://forum.deadbydaylight.com/en/discussion/comment/2563311#Comment_2563311
Hell no. Sprint burst does not give you bullshit invincibility.
๐
About that
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Because mmr is gathering them all in one place. Also, big streamers play a lot and have high mmr to constantly face them giving more visibility.
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@rooCraah said:
https://forum.deadbydaylight.com/en/discussion/comment/2563231#Comment_2563231
Bubba is the undeniable king of facecamping, I agree. But that requires him to facecamp, or to see a survivor going for the save from a short distance, and this is neither the playstyle you see every Bubba play, nor is it the optimal one. Huntress is restricted by LOS to only being able to long-distance camp a few hooks on open maps, and the way Trickster takes so many knives to injure someone, and the inaccuracy of long-distance knife throwing, it's arguable whether or not Trickster is any stronger at camping than a regular 115 killer.
If you don't trap hooks as Hag, with the exception of very few circumstances, you're playing Hag wrong. You'd get tired of it very quick if you saw Hag in more than 2% of games.
and this is neither the playstyle you see every Bubba play,
Now you're just making up #########.
Bubba pls
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Events are a myth
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Step 1) turn off your brain
Step 2)
Step 3) profit
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@slendermansmoom said:
https://forum.deadbydaylight.com/en/discussion/comment/2562197#Comment_2562197
https://us.v-cdn.net/6030815/uploads/BYORHMKVTA9C/annotation-2020-08-30-142434.png
hey devs you did great in the past can you redo it again
oh and ignore the picture above
that's just the italian killer known as freddy. he is known for his spaghetti arms
Just being true to the source material.
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Damn, I missed day 1! ๐ญ
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Hag has the same distance restriction as Trapper.
Although, on rare occasions a trap can spawn under a hook.
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@Gay Myers (Luzi) said:
Whilst we might not actively respond on every feedback or thread that exists, we do see these and forward them to developers. Feedback is not being unheard or ignored and I understand why this question is being asked. Some of us do engage in discussions regarding the game and such, but we do also still need to moderate the forums, all while the Coordinators to work on other things too. That takes up some time and does not always open the chance to respond at the regular.
Another example of responding to random threads.
๐
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I miss Peer to peer
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Locking and rework is asking too much.
I would settle for just locking it.
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@BrotherLove said:
https://forum.deadbydaylight.com/en/discussion/comment/2562596#Comment_2562596
Bit of a wet blanket arent we. lol is anyone the first at anything? Nothing is new under the sun. Why even comment? Anyways believe it or not I hope you have a good day =)
Simpsons did it.
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@Lenox said:
https://forum.deadbydaylight.com/en/discussion/comment/2562442#Comment_2562442
Was it delayed?
Got it when I logged in. But that would of been later than 00:00 UTC.
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Got a Legion daily
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2k is just a front to hide your hacking skills.
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I remembered quick switching killer at the last second just to throw the survivors off what killer they were facing.
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@DBD78 said:
Would be fun if you face four survivors doing the "no movement" challange.
First I'm hearing of this. Do you think it will take off?
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Game was balanced around new players who crouch walk around the map.
Even back in the day when maps were litter with pallets, vaults, and old jungle gyms, gens weren't this fast because survivors played around more.
Today, the game is too focused on ending as fast as possible and its both sides feeding it.
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@cannonballB said:
https://forum.deadbydaylight.com/en/discussion/comment/2562147#Comment_2562147
I only half believe that. Having worked in companies and knowing how companies are protective about their work, even licensed, I would be surprised by any company allowing their work being used in other ways unless they were getting kickbacks from it.
Even if you create a derivative work, that work is still yours, by copyright laws. You share those rights with the original owner of the IP. So BHVR has the right to say what happens to their works, based on copyright laws and can (and other companies HAVE) sue because they don't want their work (even derivative) to be used for purposes that would shed a bad light on the company.
As a derivative work, based on copyright law, BHVR has the right to authorize or deny the use of their work in other places. They must allow in their contract that these works can be used elsewhere. Unless they are completely braindead to how copyright law works.
I don't think BHVR is shady here, but I also don't think BHVR is disapproving of their work being used this way.
BHVR more than likely signed what they could to get the license. By their statement it seems to be the case.
The fact this NFT advertisement used Dead by Daylight by name is an issue BHVR didn't address.
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@cannonballB said:
https://forum.deadbydaylight.com/en/discussion/comment/2561528#Comment_2561528
I was completely agreeing with what you said in every aspect. I'm not sure how you can take what I said otherwise, but no, I completely agree with you. My point was to say that the die-hard fans will apologize or explain away for BHVR no matter what happens and they will not listen to your logic. That's all.
The fact that their models are being used however license holders want and BHVR allows that in their contracts says that BHVR is at least accepting of the situation. I find it very hard to understand why any company would allow their work, even if licensed from another entity (no pun intended), to be used for things that could be viewed as ethically wrong. It slightly stuns me to be honest. If nothing else, you'd think they'd have a clause that would require them to have a say in how the models are used. That also begs the question, is that true for all of their (licensed) models. For example, could the Stranger Things license holders be able to use those assets in their own games?
For example, could the Stranger Things license holders be able to use those assets in their own games?
Short answer, yes.
Demo, Nancy, Steve models (likeness) are the property of the IP owner. BHVR cannot own that property. It is instead licensed to them by the owner.
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@SleepyWillo said:
https://forum.deadbydaylight.com/en/discussion/comment/2562097#Comment_2562097
I typically walk in front of them and try to body block them >.<
I do that too. Survivors will start to go into a circling patern around me. After a short time they just stop and look at me like lost puppies.
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It did change from "you only see teams like this once in hundreds of games" or "dbd tournament isn't real dbd" to "I hate going against sweat squads with meta builds, items, and map offerings every match."
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@RaSavage42 said:
I have fun getting chase Survivors for 120 seconds... I tend to chase one Survivor the whole match... It's fun
And I have one for nurse
What do you do when you catch up? ๐ง
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@Zek said:
https://forum.deadbydaylight.com/en/discussion/comment/2561870#Comment_2561870
If you think MMR/SBMM is balanced you are sorely mistaken.
Skill based matchmaking implies the level of skill of a player.
Killing or escaping does not imply skill and could be just pure luck. (AFK player, lucky hatch escapes so on and so forth)
Skill should be measured in many aspects, as a killer, gen defense, chase, how fast the chase ends, so on and so forth.
I am a 60 hour killer and I am being matchmade with players with 5k hours into the game, I barely know the maps, let alone all the loop designs and how to counter them.
Matchmaking is unbalanced, from what I see on the forums, even old players are leaving the game, and I can 100% tell you that the current state of the game makes new player get the f**k out of this game ASAP.
If you ever wondered how killing your own product by developers that have absolutely no clue looks like, look no further than DBD.
Ummmmmm
Who said anything about balanced?
The game itself isn't balanced.
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If you faced Scratched Mirror Myers on Lery's over and over again it would eventually become dull.
Fear is a response to the unknown. Repeatable Scary and Horror elements just become mondaine over time.

