Mr_K
Mr_K
About
- Username
- Mr_K
- Joined
- Visits
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Comments
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@TwistrBlitz said:
Imagine thinking Franklins Demise is a counter to items...unironically. It’s a time waster at best.
I've seen survivors kill themselves trying to get an item back. Its like it was their grandfather's watch or something.
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@[Deleted User] said:
wait you can fart in DEAD BY DAYLIGHT?!?!
Yeah, did you not know? Thought this was common knowledge.
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Closing the hatch after a key is used will still allow the hatch to open after one survivor is left.
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Counter proposal.
How about X from X franchise? Think about it. Wouldn't X be a perfect fit for the game? Think of all the new players we could pull in.
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@Mtom912 said:
Sacrifice encourages 3 hooking survivors, so it discourages camping & tunneling, it’s really not hard to max sacrifice, end game hooks make it easier so you don’t even have to 4k to get 32k bp
Camping, yes
Tunneling, no
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After every pallet slam because outplayed!
- Toxic survivor
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Good luck getting Valve to allow such a thing. Maybe after HL3 is released.
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@Dehitay said:
https://forum.deadbydaylight.com/en/discussion/comment/774972#Comment_774972
Wait, is that true? Nintendo doesn't even use dedicated servers for Mario Maker multiplayer, but they demand other developers do?
As far as we been told (by the Devs themselves) and noting the launch of the Switch version. The Switch is not capable of hosting this type of game and requires dedicated servers.
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It works sometimes because your button press to dodge reached the server before the killers swing.
Only thing I will concede is that aim assist is still active during the dead hard animation and can pull the killers camera towards you.
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@Johnny_XMan You used dead hard but you were already hit. The server already marked you as down.
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@raquelambersantiago said:
Don't get me started these dedicated servers WERE a great idea in the beginning BUT the reasons that they are doing it for now pretty much have nothing to do with people dcing. Its because too many people (killers mostly streamers) complained about other players (regular playing survivors) blocking them on MLGA for being toxic they even sent the MLGA guy a letter see his post on it cause I just heard his side in the post but it was a valid arugment he has.
That said the servers are not ready due to the massive amount of player disconnects that happen on their parts and its frustrating.
Dedicated servers were required for the Switch version. Instead of supporting several versions of the game they decided to deploy servers for all platforms.
To me dedicated servers was never a good idea. People thought it was going to solve all these phantom hits and such. These types do not know what latency was or cared to learn. Survivors seeing worse hit detection (they scream hitbox) is a predicable outcome of these servers. Not to mention how killers are ######### over by them.
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Some special people out there.
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Nothing is wrong with the perk. It's just the killer already swung and hit you before the server could give you enough warning about it.
Dead hard is a perk you time by knowing the delay between you and the killer. The killer's ping is hidden from you so you can't tell if they are really laggy to the server or have a decent ping.
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If they want the player base to participate in testing servers then they need to release patches for the issues the player base brings up. It's been 11 days and nothing has changed. Same rubber band problems. Same stutter when kicking a gen/pallet.
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Who said console was equal to or better than PC?
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You get shot around corners all the time in CS:GO. In DBD the killer and survivor have direct interactions that showcase the delay more than an indirect bullet would.
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What's the biggest complaint about Doctor? I know three gen pops up a lot. I bet the Devs changes something about him so three gen dragged out games won't be possible anymore.
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Even after the game you are still connected to the server. It disconnects you in order to free up resources for other matches.
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It's not just your connection but the killer's connection as well. You can have 30ms ping but the killer has 200ms ping. Servers don't solve these issue. The speed of light can only go so fast.
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@TheRoyalOwl said:
https://forum.deadbydaylight.com/en/discussion/comment/774086#Comment_774086
Wow thanks for that strategy now I can ruin 50 different games just so I can get one achievement.
Yeah, I did this. If survivors are going to farm you in front of the killer anyways, might as well make progress on your achievement. If it's really bad run DS and Unbreakable with it.
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Same, is missing.
@MandyTalk If many players have this issue wouldn't it be from a bug? It's a lot of support tickets that would have to be made if everyone is having this issue.
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Unhook in the killers face and move on to the next match.
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@arslaN said:
https://forum.deadbydaylight.com/en/discussion/comment/774067#Comment_774067
It doesn't make sense though since I shouldn't be punished when the killer has bad ping. In other games, this is usually true. The side with the bad ping gets punished for it. Hope the devs will work on hit detection a lot more because this game really gets unbearable at times.
It's more who has the authority on hit. If the killer hit you on their screen shouldn't it be a hit? Or should they swing in thin air and hope that where you are? At least with P2P you knew what the killers ping was so you could dodge or react differently in match. If they add a killer ping bar to the survivor view it may help with this but you will still get bs hits from your PoV.
There really isn't anything the Devs can do about it. They can't bend the laws of physics.
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During her PTB she didn't have a "voice" but just the background music. That was more creepy than what it is now.
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@arslaN said:
https://forum.deadbydaylight.com/en/discussion/comment/774036#Comment_774036
What is your ping with dedicated servers? Mine usually hovers around 70-90 and I still get stupid hits every single match. It legit makes me want to stop playing survivor at times. I'm so tired of constantly getting outgamed rather than outplayed.
Even though you have good ping doesn't mean the killer does. With dedicated servers you are unable to know if the killer is near the datacenter or in another country. Your position data is transferred to the server and then transferred to the killers PC. You could be 300 ms behind on the killers screen.
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@justarandy said:
https://forum.deadbydaylight.com/en/discussion/comment/772263#Comment_772263
This is not answering my question, are you trying to justify rubberbanding as being something normal or??
I'm not. Just pointing out a flaw in the system.
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You rubber band because the server dictates the position of all players. If you fall outside where the server thinks you should be it warps you to it.
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This is the amount I have after 187 bloodwebs. I don't use addons so this is the full amount from all 187. It's all about what addons you want and what you go after in each web.
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Why stop at Iri Heads?
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@Mandy said:
Yes Dedicated Servers are still on, there's testing that needs to be done on them - and this is the only way the issues are going to be resolved.
I've actually found the Dedicated Servers to be pretty good, I like the fact that it's a lot more reliant on my internet now. I get a good connection to the server and there's minimal lag in the game for me either as killer or survivor.
Sorry that you haven't had the same experience OP - please feel free to share your experience on our feedback survey: https://www.surveymonkey.com/r/9N7RSJJ
If bhvr is going to use their player base as test benches at least release some hotfixes to patch the issues we are seeing. I doubt all issues can be solved by tweaking backend code.
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You will find people on this forum who want exclusive items. Why? I guess to feel important.
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It has been long enough.
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I have 1g fiber and hate these things.
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Camp all game it doesn't matter
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Where you're going. You don't need luck.
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No thanks. Imagine trying to balance a game with 19 and growing passives.
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No.
Just blink at the floor or let it go into fatigue.
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😡
How dare you.
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Have a good one for this but don't want to be ban.
😐
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Soon™
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After Spirit and Billy.
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Buffs to killers in general. You lose a lot of map pressure when you introduce knowledge that otherwise be unknown. Buffing individual low tier killers is something that should be done regardless if solo is buffed or not.
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Nurse still sucks to play. Rubber band after every blink. Unable to short blink through simple objects like pallets without having to overcharge. This is with green ping.
Breaking gens and pallets shake your camera and sometimes stops the animation and have to wait for the chargebar to finish.
This round of testing needs to stop. Fix some of the reported bugs and release a hotfix. Then we can test again.
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Should be any amount of time then adjusted accordingly to the overall rate of DCing.
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What buffs can be given to killers to balance with buffed solos?
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Played with them a bit more you could of proved to the Entity that you are better than Ruthless.
