Mr_K
Mr_K
About
- Username
- Mr_K
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Comments
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Test has gone for long enough. Work on the bugs players have reported. Release a hotfix then we can test some more.
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Blindness used to not include all auras. Devs thought not seeing hook auras would be too much. Eventually they changed it to work on all auras. I'm happy with how it works currently.
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Trapper should receive all his traps. The trapper bags should increase this number.
Doctor needs his based shock ranged increase. Moldy Electrode level, imo.
Pig's RBT should be decoupled from gens being done and activate on unhook instead. (Just a thought, idk if it would be better or worse this way). Cage auras shouldn't be seen until the trap is active.
Bubba should be able to fake his chainsaw like Billy. Maybe a slight increase to his base distance or an increase of exceleration.
Legion, a full ability rework. On release it was a broken mess with an untested new status. In response they gutted the ability to where it's pointless to use.
Myers, don't "buff" him with undetectable in EW1. Allow him to stalk multiple survivors again.
Puketress, hard to say. I like that survivors are one shot all the time so making the sickness affect become worst over time would encourage cleansing which takes away the one shot. 🤔
Clown, idk, I always played him like a drunk uncle that smokes too much. So I'll leave him to players that enjoy playing him.
Wraith. His rework did him some good. I know some want him to be fully invisible but I don't really agree with that. The undetectable status will help him so maybe thats enough for now. His footsteps could be quieter.
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@arslaN said:
https://forum.deadbydaylight.com/en/discussion/comment/770426#Comment_770426
I don't see any way for them to do that. The best way is to buff solos to swf levels and then buff the killers accordingly imo. They also already said in a developer update that they were looking into doing this.
A common sentiment but not based on reality. You cannot buff solo survivors to the point of verbal communication and coordination. Closest they could do would to give survivor infinite distance bond but you will still be missing out on callouts and planned action.
But lets say you could. What could be done to buff killers to deal with the increased coordination? Not all solos would be able to completely benefit from the buff. There is still some skill involved. Any buffs given to the killer could potentially steamroll groups of solos.
For a game balanced around the survivors not knowing what their teammates are doing, allowing players to queue together was opening Pandora's box. Whats done is done and there's no undoing it.
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How long are we going to be test monkeys for this build? They need to put us back to P2P, fix the issues that popped up over this past week, issue a hotfix, and test again. The problems we have can't all be fixed server side.
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Only because they felt the need to "buff" him with undetectable.
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@NMCKE said:
https://forum.deadbydaylight.com/en/discussion/comment/768785#Comment_768785
What about "Doomed"?
Fits the icon
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If I see the 4th survivor I'm going to go for them.
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While your math is correct you are only taking one cycle into account. The differences in you time and m/s is due to adding distance and time to the end of PTB Nurse for cool down. Otherwise the times and m/s would be the same.
The 2 blink PTB Nurse can go 57.9 meters in 11.9 seconds.
The 2 blink Live Nurse in the same 11.9 seconds can travel 70.2 meters. Because the 3.5 seconds of cool down could be used to charge a full blink (2s) and travel 20 meters (1.5s).
Unfortunately maps are not designed in large straight open lines. While the Nurse can travel in straight lines while blinking she can only walk the same path as any other killer @ 3.85.
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I remember when it was introduced some survivors thought it meant the killer saw their aura.
I don't mind it changing but what represents One Shot Down? Some say vulnerable but are you not alway?
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@GennyFromTheBlock said:
https://forum.deadbydaylight.com/en/discussion/comment/767186#Comment_767186
Do not promote or share exploits or I will promptly report your reply to the mods.
Exploits are a big no-no - PERIOD.
Don't threaten me with a good time.
It's not an exploit. Its a very well known spot that's existed for years. It gives no competitive gain to either side.
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@Xboned said:
https://forum.deadbydaylight.com/en/discussion/comment/768506#Comment_768506
Which is better for the game?
Nerf one killer.
More time to work on bug fixes and content.
- Devil's Advocate 😈
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Fairly certain they stack.
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Hex: Nickname
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A power that grows in strength would be Myers.
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Testing would need to be done. Locker grabs are bit of an odd ball. The icon changing to the down state is a recent thing. Before the survivor would show the injured state. This ofc was a bug but how bhvr fixed the bug would determine if this strat is valid.
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@Mochan said:
I'm not talking about that. I'm wondering what the OP is talking about.
OP states anti tunnel and DS which implies being unhooked. Since the killer pulls you from a locker you won't be in the dying state to deactivate SW. DS the killer run away and SW will heal you to full.
Only problem is timing. If SW activates while on the killers shoulder then it won't heal you (or crash the game 🤔).
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They really should be charged for it.
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Long blinks are a survivors best friend. Keeping a Nurse using long blinks makes her easier to juke. Short blinks is where pallets, windows, and walls start to matter. Keep her at a distance and you will do fine.
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Don't think players would be any less tryhard in an unranked match.
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They don't run in straight lines because they haven't figured it would be the best play. Straight lines out in the open would still be a bad idea sure. But running through buildings, rooms, or any other LoS blocker will force the Nurse into a very costly guessing game. Remember she is unable to chase by foot. Any Nurse that doesn't blink is going to lose a lot of ground.
It will be up to the survivor to determine whether or not she has reduction addons. Then it becomes a run if you hear heart beat game while she waits for two blinks to come back.
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The center tree can be used
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@NuclearBurrito said:
https://forum.deadbydaylight.com/en/discussion/comment/767133#Comment_767133
Yes it's 4% (plus whatever from luck) but you have 3 attempts.
So the odds of all 3 being failed attempts is 0.96^3 which is 0.884736
Since the odds of a success is 1-odds of falure that means 1-0.884736 = 0.115264 or about 11.5%
With Sloppy butcher its 6 attempts so 0.96^6. Remember the failed attempts don't matter so long as at least 1 of the attempts is a success before you run out.
I see what you saying. You're correct.
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@NuclearBurrito said:
It's a 4% per attempt. So over all 3 attempts the odds of freeing yourself are 11.5% before any luck offerings are used
Not how chance works I'm afraid. Each attempt is still a 4% chance of an unhook.
Take the example of 96 white marbles and 4 blue marbles mixed together in a bowl. Blindly pick a marble from the bowl. If you pick a white marble you don't leave it out and pick again from a bowl of 99. There will always be 96 white and 4 blue with each attempt.
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@GrootDude said:
https://forum.deadbydaylight.com/en/discussion/comment/767086#Comment_767086
I am a Nea main after all
Stop feeding on our false hope!
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@Mister_xD said:
wait...
i thought i was supposed to run around like a headless chicken until the timer runs out...
i did it wrong all along! :O
No you're doing it right. The OP is trying to get survivors killed. Don't fall for their tricks.
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But she is the pallet.
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For an easy hit
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How can you buff the Entity?
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With the OP's 0.5% chance it comes too:
90% probability within 459 attempts
99% probability within 919 attempts
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@csandman1977 said:
To be fair, it is lower than 1 in 20, simply because 4% equates to 1 in 25. Unless my math is wrong. 5% would be 1 in 20.
With a 4% chance to unhook yourself you have a 90% probability to do so within 56 attempts and 99% probability within 113 attempts.
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@Almo said:
I've had a few angry Survivors track me down in my Twitch channel to yell at me. Was pretty funny. :)
Did you give them a nice hat with a fast timer?
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They were still in the PTB so I guess they will stay for now.
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Looping would still be more viable.
Also, you can be chasing a survivor in your LoS and not be in a chase.
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Hold right or left
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It is. Gets worse the higher your rank
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Because of wording.
Killer adapts are based on Merciless killer. The original meaning of Merciless was kill all four survivors.
Because of killer ranking changes the underline requirement changed. For survivors it has always been Escape. So their ranking changes didn't change their requirement.
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@SeducedByDaemonette said:
https://forum.deadbydaylight.com/en/discussion/comment/766749#Comment_766749
I'm just fascinated how people consider it a harsh nerf , when it didn't change anything . (if you are one of those crybabies , watch the freaking video , before writing here)
Tofu isn't a Nurse player and the survivors he faced were potatoes. Playing rank 1 that late in the season is going to be a mixed bag.
Its clear you don't play Nurse and only want to see her nerfed to the point no one would want to play her. You're entitled to your opinion stop peddling others.
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Worse. If the game were built from the ground up with servers in mind it might of been different.
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@SeducedByDaemonette said:
https://forum.deadbydaylight.com/en/discussion/comment/766669#Comment_766669
Are you freaking kidding me ? 1 second won't change Jack ######### , Nurse is still able to chase you down in no time even without cooldown addons . Her alleged 'nerf' ain't changed anything , Nurse will be the same as before unless cooldown starts ticking after fatigue .
Then its not needed and should be removed.
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🤣🤣🤣
Its not a bug if the Devs design it that way.
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When I play killer its more like a 4% chance they don't jump off.
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Video record and report. If they did that long enough to get crows I'm sure the devs will ban their ass.
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Interesting as Dedicated Servers are just for PC and Switch.
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I've been accused of being in a SWF countless times and I play solo.
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New to DBD I see.
Welcome! 🤗
Don't dwell too much on the toxic nature of the community. You'll get used to it soon enough.
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@NMCKE 😉
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She should get corrupt purge on pallet stun.
Why?
Well she's the 1st killer that talks. There's a good chance she's going to bite her tongue while being hit by a pallet.
Bloody mouth + puke = corrupt purge
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The EGC solved a bunch of issues with the game. What we have now is far better than what we had before.
I see no reason to change the end game further.
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Common sense? I've never met a survivor with that. Your strawman arguments won't work on me!