Low-use perks are on the list for updates. As always, we have to take care with what we prioritize in our releases. But they are certainly not forgotten. :)
Low-use perks are on the list for updates. As always, we have to take care with what we prioritize in our releases. But they are certainly not forgotten. :)
Deja Vu is a top tier perk. If anything it needs a nerf.
Not really, you don't need a perk to tell you that you're about to 3-gen yourself when you can just memorize what generator need to be completed to prevent a 3-gen.
Not really, you don't need a perk to tell you that you're about to 3-gen yourself when you can just memorize what generator need to be completed to prevent a 3-gen.
You can defend your overpowered perk all you want. The day will come when the Devs finally understand how much this perk breaks the game and gives it the DS treatment.
You can defend your overpowered perk all you want. The day will come when the Devs finally understand how much this perk breaks the game and gives it the DS treatment.
It's not overpowered, it's basically the killer's equivalent to Mind Breaker. :(
It really not OP, it just prevents something that survivors can already prevent if they use some common sense (I.E Don't do all generators on one side of the map). :(
It really not OP, it just prevents something that survivors can already prevent if they use some common sense (I.E Don't do all generators on one side of the map). :(
Low-use perks are on the list for updates. As always, we have to take care with what we prioritize in our releases. But they are certainly not forgotten. :)
While I can definitely understand this from a development standpoint, I kinda wish they weren't adding to the grind of leveling a character. adding additional perks to level 40+ bloodwebs is definitely a nice start, but its still pretty bad (especially for killers who need 1-4 specific perks to be viable at high rank)
Low-use perks are on the list for updates. As always, we have to take care with what we prioritize in our releases. But they are certainly not forgotten. :)
Thanks for the information, and please put offerings on that list too <3
Hey now, those perks are pretty bad, but at least they aint Mindbreaker.
Mindbreaker does barely anything to Exhaust perk users and does literally nothing to Survivors who dont use Exhaust perks. Its easily the worst Killer perk in the game.
Its not even like its an old, out-dated perk made back when the devs were just starting out and barely had any idea what DBD was shaping up to be either, its brand new. Yet its so unbelievably useless. Why.
Hey now, those perks are pretty bad, but at least they aint Mindbreaker.
Mindbreaker does barely anything to Exhaust perk users and does literally nothing to Survivors who dont use Exhaust perks. Its easily the worst Killer perk in the game.
Its not even like its an old, out-dated perk made back when the devs were just starting out and barely had any idea what DBD was shaping up to be either, its brand new. Yet its so unbelievably useless. Why.
Low-use perks are on the list for updates. As always, we have to take care with what we prioritize in our releases. But they are certainly not forgotten. :)
Hey now, those perks are pretty bad, but at least they aint Mindbreaker.
Mindbreaker does barely anything to Exhaust perk users and does literally nothing to Survivors who dont use Exhaust perks. Its easily the worst Killer perk in the game.
Its not even like its an old, out-dated perk made back when the devs were just starting out and barely had any idea what DBD was shaping up to be either, its brand new. Yet its so unbelievably useless. Why.
Why? Because if you are a top tier killer who could drop on survivors you could get some use from it otherwise screw them. But seriously it's aweful brown huntress addons give like 15 to 30 seconds it has no reason to suck so much it could have at least been the killers vigil but instead of lowering exhaustion time it would be increased. Would be useful for new killers in long chases.
Slippery Meat is a lot better than the new MoM. Though it needs a little luck.
it literally does nothing outside of one specific (underpowered) killer, or the first hook phase.it doesnt even extend the time on the hook, just gives you a bit better/more chances at a kobe. you'd benefit more from deliverance making it 100% if you get a safe unhook first.
By comparison, you can at least "farm" MoM procs by bodyblocking (especially when abusing BT to unsafe unhook) and then running off and healing. Its not good, and its not efficient (unless you're farming WGLF perks) but its at least better than being near non-existent.
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Comments
Deja Vu is a top tier perk. If anything it needs a nerf.
Low-use perks are on the list for updates. As always, we have to take care with what we prioritize in our releases. But they are certainly not forgotten. :)
Thank you for confirming this for us.
Not really, you don't need a perk to tell you that you're about to 3-gen yourself when you can just memorize what generator need to be completed to prevent a 3-gen.
You can defend your overpowered perk all you want. The day will come when the Devs finally understand how much this perk breaks the game and gives it the DS treatment.
It's not overpowered, it's basically the killer's equivalent to Mind Breaker. :(
I see what you're doing @NMCKE
I'm on to you 😐
It really not OP, it just prevents something that survivors can already prevent if they use some common sense (I.E Don't do all generators on one side of the map). :(
I believe they are joking.
@NMCKE
Common sense? I've never met a survivor with that. Your strawman arguments won't work on me!
Ah! :)
@NMCKE 😉
Won't lie, I loved unrelenting when I first started playing killer.
While I can definitely understand this from a development standpoint, I kinda wish they weren't adding to the grind of leveling a character. adding additional perks to level 40+ bloodwebs is definitely a nice start, but its still pretty bad (especially for killers who need 1-4 specific perks to be viable at high rank)
rework mettle of man. this perk is now totally useless
far less useless than a lot of other perks, tbh. I mean, compare it to No One Left Behind or Slippery Meat. I'll wait.
Thanks for the information, and please put offerings on that list too <3
Hey now, those perks are pretty bad, but at least they aint Mindbreaker.
Mindbreaker does barely anything to Exhaust perk users and does literally nothing to Survivors who dont use Exhaust perks. Its easily the worst Killer perk in the game.
Its not even like its an old, out-dated perk made back when the devs were just starting out and barely had any idea what DBD was shaping up to be either, its brand new. Yet its so unbelievably useless. Why.
And sole survivor!
it's SO BAD!
Can we expect that in our lifetime though?
Why? Because if you are a top tier killer who could drop on survivors you could get some use from it otherwise screw them. But seriously it's aweful brown huntress addons give like 15 to 30 seconds it has no reason to suck so much it could have at least been the killers vigil but instead of lowering exhaustion time it would be increased. Would be useful for new killers in long chases.
Slippery Meat is a lot better than the new MoM. Though it needs a little luck.
@DudeDelicious
True, especially on Legion with frenzy xD
it literally does nothing outside of one specific (underpowered) killer, or the first hook phase.it doesnt even extend the time on the hook, just gives you a bit better/more chances at a kobe. you'd benefit more from deliverance making it 100% if you get a safe unhook first.
By comparison, you can at least "farm" MoM procs by bodyblocking (especially when abusing BT to unsafe unhook) and then running off and healing. Its not good, and its not efficient (unless you're farming WGLF perks) but its at least better than being near non-existent.
I'd like to see Unrelenting getting this change
to have kind of the same default max. lunge range but you just reach it faster.
I lowkey enjoy This Is Not Happening, which mainly stems from me not caring about hitting Greats.
Wouldn't mind seeing it change, but i wouldn't mind a non-Teachable staying beginner-friendly either.
Same going for Unrelenting.
The others not so much tho.