thedevalex
thedevalex
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- thedevalex
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Comments
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@Freudentrauma said:
It's a horrible combination of latency issues with dedicated servers and survivor hitboxes not beeing proberly designed with projectiles in mind. I think this will the worst thing about Deathslinger. Huntress compensates that issues, with her own hitboxes beeing "unfair" or broken, but it seems likle Deathslinger's harpoon has a "fair" size, so he will suffer from it the most.
Yeah hopefully they manage to fine tune it a bit
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People have literally been saying it's the "dark times of dbd" since 2016 lol. The problems you listed right now are nothing compared to how it was.
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@ChiTenshi said:
BHVR mentioned they have a list of Perks they are looking to address but are doing so 1 at a time as to not create more problems. Sole Survivor may be on the back burner due to it needing more of a rework (stat changes won't fix it).
Hopefully they change it soon
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I love how dark it is as killer and survivor, adds lots of atmosphere and makes the orange light stand out
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@FriendlyGuy said:
Probably Marth.
Does marth still play? I haven't heard about him in a while
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@ahandfulofrain said:
https://forum.deadbydaylight.com/en/discussion/100259/this-update
Nooooo keep Macmillian dark af.
No no I like it dark but I'm saying the contrast between the light of lamps on the side of walls against the darkness of the environmental lighting is really cool.
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@FireHazard said:
https://forum.deadbydaylight.com/en/discussion/comment/824330#Comment_824330
It really doesn't matter how you say it... tome, level, path, sequel, whatever...
I would say it does matter. Tome 2 refers to the second tome, while what we're talking about here is level 2 of the first tome. They're two different things. But anyway yeah who cares
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@FireHazard said:
People ask this question a lot, so I opened DBD just to grab this image for this question now...
Here.
https://us.v-cdn.net/6030815/uploads/351/TIQJRK6S6W8R.png
Tome ll: November 13th
Tome lll: November 27th
Tome lV: December 18th
These dates are subject to change btw... as the image says.
I wouldn't say "Tome 2" because that would mean the second tome, which is coming out next mid chapter patch.
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Since the update for the event and archives the game looks so much better, my fps hasn't taken a hit either.
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@Captain_Spaulding said:
https://forum.deadbydaylight.com/en/discussion/comment/803347#Comment_803347
Yeah and I'm not paying them crap for the premium track and I haven't bought a single cosmetic for the simple fact of charging $10 for a single outfit. The battlepass is crap anyways with charms that sit on hooks or barely visible or on the waist of survivors.
Go ahead and keep doing that lmao. As I said, you're not forced to pay. Chill out man
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@Attackfrog said:
https://forum.deadbydaylight.com/en/discussion/comment/801388#Comment_801388
While i DO think they look cool and are well done, I have never really liked them. I always thought they are just too bright.
I prefer something darker or more gorey so I never spent money on them. I have a few I earned in past events but never use them. I do think the art team makes them look really great, just not in a direction I would prefer.
Ah okay well that's understandable, personal preference is a thing
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@Captain_Spaulding said:
https://forum.deadbydaylight.com/en/discussion/comment/801387#Comment_801387
And here we have another bootlicker that is willing to pay for everything the very incompetent devs throw at us. This event is pure ######### compared to literally every other event they've had and any other game is having at the moment. I truly don't want to support the devs any further with this kinda paywall and bullshit they're throwing at us. I mean hell, even Mattieu comes from EA so this kinda BS is expected, he just hid it for this long.
lmao what. I haven't paid for anything. That's the point of what I'm saying, you don't have to pay for it if you don't want to. My game experience is perfectly fine without paying for the premium track and cosmetics
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@Attackfrog said:
Halloween events is usually where I spend the most money on free games due to the cool events and cosmetics.
The money I have spent in DbD for the last TWO Halloween events: $0
Games I HAVE spent money: DCUO, ESO, Warframe, FFXIV.
The halloween cosmetics this year are cool... Have you seen the clown and spirit
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@Usui said:
Last years was 1000x better, that's for sure. Everythings stuck behind a pay wall now unless you play for a month straight. Oh well
Lmao what how is everything stuck behind a paywall? There's a free track on the archives which grants you the ability to get the halloween cosmetics
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Yeah nah... The daily rituals are not as in-depth as the archives. The way they've integrated the archives with challenges is perfect. Daily rituals should go imo.
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@beatddb said:
You can still see ranks, but it has been bugged since day one the feature was added, sometimes I would go to the inventory and then I wouldnt see ranks anymore
Yeah true, I can see them now. Thanks though!
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@se05239 said:
Because survivors tend to dodge their fellow survivors if their rank isn't "good enough"?
But I recall seeing people's rank in the lobby yesterday when I played..? Has there been another update since?
I would say that's an acceptable reason to dodge, if you're say rank 5 and they're rank 20.
Nah I'm talking about the halloween update? I swear I couldn't see ranks because the players are closer to the screen now
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I miss the old atmosphere :(
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And sole survivor!
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@Volfawott said:
https://forum.deadbydaylight.com/en/discussion/comment/757963#Comment_757963
No dice tier 1 Michael was immune to any detection perks period it's why spine chill and premonition don't work on him at least current Michael not ptb version.
In PTB spine chill and premo work against him.
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@FireHazard said:
https://forum.deadbydaylight.com/en/discussion/comment/749212#Comment_749212
I mean, like Peanits said its not. And it makes sense why its not, why would you want a Killer to have no counter to their passive ability? Plus Spine Chill and Premonition is pretty niche outside of people who don't want to get jump scared... that's the only Survivors I see using it.
Spine Chill and Premonition don't really stop a Killer from sneaking up on a Survivor anyways, it just makes it a bit harder. It's better this way, i'd trade Spine Chill and Premonition over OoO any day, one can be worked around while the other was impossible to play against as Myers and even Ghost Face when Night Shroud was active...
Literally... having the Survivor see you behind a 6 inch wall on a loop isn't fun, and makes it almost impossible to even mind-game them. You either brute force it through all the loops which is hard enough as a M1 Killer, or you give up and let them do gens solo which will cost you a lot in the long run...
OoO never worked against tier 1 myers... so it's not a valid trade. OoO will still work on him in tier 2.
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@UlvenDagoth said:
Naw man, its just in the PTB. Bug has been reported already. It is really annoying though I agree!
dedicated are live on normal game, check bhvrs twitter
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Ok so spine chill works on myers now... #########
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@Peanits said:
https://forum.deadbydaylight.com/en/discussion/comment/749212#Comment_749212
Not quite a bug. Myers was changed to have Undetectable in EW1 along with several other killers. That means his aura cannot be read, he has no terror radius, and he has no stain. However, that also means that he is not immune to detection perks (aura reading aside).
This is to:
- Make him consistent with other stealth killers.
- Make those perks do what they're intended to do.
Short version, not a bug, just a result of a different change.
Nooo :( how are you supposed to stalk someone if they know you're coming. This is what gave myers some power
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After undetectable has been added to myers, do premonition and spine chill still not work against him?
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@TheGorgon said:
It's suppose to be about the newest movie. How he was kept captive. You'll see the outfit if you just watch the trailer.
Someone on reddit said it was from the beginning of halloween 4 but who knows tbh
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@BBQnDemogorgon said:
https://forum.deadbydaylight.com/en/discussion/comment/748010#Comment_748010
A pipe? His mori with a pipe will look a bit funny xD
Yeah haha, you can take a look at the skins here
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He's also getting 3 new weapons. A new knife, a screwdriver, and a metal pipe
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@Captain_Spaulding said:
https://forum.deadbydaylight.com/en/discussion/comment/747340#Comment_747340
I hope we can. Dirty ass OoO users been a pain in the ass since day 1.
hey you can't just throw all ooo users under the bus as dirty ass. I'm just a laurie main
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@humanbeing1704 said:
I thought undetectable meant 0 terror radius does that mean tier 1 myers has no terror radius now?
Whoa yeah I didnt think about that... that's a buff wooooohooooo
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@justarandy said:
https://forum.deadbydaylight.com/en/discussion/comment/746889#Comment_746889
You will be missing out a lot without paying
You'll only be missing out on some premium cosmetics, of which have been made with the artists time and effort for which they have been paid for. It's only fair to add a price to them.
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It says specifically in the rift explanation that you can earn back the 1000 auric cells you used to buy the pass, through the rift.
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@ahandfulofrain said:
https://forum.deadbydaylight.com/en/discussion/93961/guys-bhvr-did-us-proud
Can you please post the Michael cosmetic???
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I am personally very glad for the rifts and archives because it adds more stuff to do after playing the game for so long.
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@Endstille said:
I am just as glad as you are! Wait for the emotes, maybe we can get a chatwheel like from dota too? You know like when you down someone or they miss an attack on you, you can quickly blast their ears with https://www.youtube.com/watch?v=CQeezCdF4mk
or maybe even have a spray saying "loser!" in big capital letters? Anyway you get the idea!
Screw bugfixing, map reworks and all that stuff nobody needs!
If you paid attention to the patch notes there are lots of bug fixes.
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@Spork said:
Seriously the new Battlepass crossover with Fortnite and Apex legends is EVERYTHING. Whoever decided to do this, they need a raise, it's so ground breaking and original. The cosmetics behind the 1000 Auric cell paywall, BRILLIANT. I am so GLAD that this is the primary focus of the game. Ya'll were on a roll, and now, a hard turn for the better, money money money. Obviously the gaming community wanted more of this. So glad nothing was revealed to us or teased about the archives and we just got to see that it was a Battlepass on our own, thank you BHVR, this is truly a great moment. Maybe you guys can potentially put DLC on the Battlepass given they cost less than your Cosmetics.
Sincerly, someone who has put in over 1500+ hours in the game.
It was revealed/teased a while ago... in the 3 year anniversary stream lmao. Why are you so salty. Just don't pay for the premium pass and get the free pass...
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@Mikeadatrix said:
Tweak keys, remove insteaheals, tweak spirit, lower the recharge time for two blinks down to 4 seconds and we'll have the most balanced this game has ever been. Check out some footage from beta DBD and Year 1 and say I'm wrong, I'm not. PTBs exist for a reason, let's test the content out, give feedback, and watch them decide what's best for the game. As a Nurse player, I'm glad she's getting her addons tweaked, to be honest, her basekit changes are inconsequential to me.
If these are the dark ages, let them come. I've seen far worse happen in this game.
I don't think it needs to be reduced to 4 seconds. The timer starts before the fatigue, so that would mean you can chainblink again basically asap, which is hardly a change.
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@NMCKE said:
Prologue
So, I was thinking about Dead by Daylight and the EGC. Then it hit me, we never see daytime maps at all because every map takes place during the night.
Therefore, as a thought, what if the EGC slowly transitioned the time of day for every map?
Like, as the timer gets closer to expiring, you can tell the sun is rising but you won't actually see the sun rising — you will be Dead by Daylight.
What do y'all think about this suggestion? 🙂
Ormond seems like it's set in the daytime haha
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Ahh it’s so sad the devs are probably never gonna change the graphics to be similar to 2016 even with so many people saying it looked better. So much more atmosphere and depth to the feeling of the game with those graphics.
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I had stable 60 ping which was lovely, I didn't experience any lag/hitbox issues (except for myers tier audio being bugged). As killer I didn't experience any lag also so that's great. I love the new servers.
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Yeah I saw this too..
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@anarchy753 said:
MacMillan.
Coldwind have corn which just sucks as a map feature, and in general I dislike them because there's too much similarity. Every map has a large section of corn, every map has a shack, every map has a meat tree.
Autohaven is just an absolute pallet town regardless of the map. There's no mindgaming long, knee-high debris loops which is most of them, so usually you just have to eat pallet after pallet and hope that leaves enough time to get kills. Yesterday I got Blood Lodge 3 times in a row, and then again a few matches later. That was severely testing whether I valued my BPS over DCing.
Corn is awesome imo, adds uniqueness to the map and ties in with the hillbillies lore
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I miss the old lighting definitely. It's what made this game unique from the others, the feeling you got playing it.
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I love vsing hillbillies. My least favorite is definitely legion. snoozefest.
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Freddy in general is crappy fps
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@Peanits @not_Queen @Patricia as you can see, basically everyone in this discussion prefers the old lighting of the lobby
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@ABannedCat said:
https://forum.deadbydaylight.com/en/discussion/comment/700259#Comment_700259
I played during the times where lighting was darker, and I never had problems finding people. Thats because we had a functional sound system back then. I couldnt see that P3 Claudette in the bush, but I could hear her. Which was enough for me.
As killer I would gladly switch back to the darker game, it looked so much better, if we return to the better sound alongside with.
Same here, I never felt it too hard to find anyone because you could hear them breathing and rustling around.
Agreed. I would do anything for the game to be more dark and gloomy.
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@Raven014 said:
Part of it is because killers have a tougher time finding blendettes with darker lighting... maybe they should make it so you can choose which lighting you like. After all, the killer's are supposed to have enhanced senses, so they should be able to see better then survivors...
This is about the lobby lighting not in game lighting.