Mr_K
Mr_K
About
- Username
- Mr_K
- Joined
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Comments
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If they do release an OP killer, it would just be nerfed to hell two weeks later.
Then cue the ripoff threads.
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And yet, you find many Nerf BBQ/BBQ OP threads.
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Why should they announce a delay to a release they didn't announce?
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I'll tell you tomorrow
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Yes
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@apathyinc said:
This is important, this means something.
ez 100k
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Looks like the cliff notes
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Once we transition to dedicated servers it will become easier to detect and ban such hackers.
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Metas exist for a reason. Even in games with vast variety of options see players gravitate towards certian builds.
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Trick question. There's no balanced maps.
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Some challenges were reduced without changing the text. What is the exact text of the challenge?
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Soon™
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@gatsby said:
https://forum.deadbydaylight.com/en/discussion/comment/1910681#Comment_1910681
... you probably weren't winning that game anyway
I see 😪
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We hear you and you are absolutely correct. In the next patch Infectious fright will only work with M1 attacks.
ie, the most likely outcome.
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The easiest way to counter someone with DS/Unbreakable/DH/IW is to one hook them at the end of the game when all their teammates are dead. And Legion is the only Killer that can reliably do that.
Sounds good. What do I do if all 4 run these perks?
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We should take more about console killer disadvantage.
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If you really like Hag, you would want less people to play her. The more that play Hag, the more likely BHVR will make slight tweaks to her.
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1) bhvr
2) console parity
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I'd be scared if I was low rank.
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3rd counter
Yell and scream on the forums until BHVR nerfs it to just a speed boost.
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Yeah, the shrouds are backwards in their use. Just shows the Devs mind set when they made them compared to how players end up playing.
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@Klakky said:
https://forum.deadbydaylight.com/en/discussion/comment/1909815#Comment_1909815
https://us.v-cdn.net/6030815/uploads/MPBFJXQFMB51/image.png
if u ever played freddy u will know he's one of the worse killers, yet he still kills way more people than spirit...
Old Freddy was one of the worst killers.
and a 0 skilled killer would have a near 100% kill rate. Which none do.
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@Aven_Fallen said:
https://forum.deadbydaylight.com/en/discussion/comment/1908891#Comment_1908891
I dont think that the Servers itself are the problem. The problem is that a P2P-game is running on Dedicated Servers so this needs to be adapted. And given the fact that there are like at least 3 years of P2P-work in the game, this will take a long time.
In other words, the servers are the problem.
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100% kill rate.
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Some people don't seem to understand how BS Borrowed Time was and how survivors abused it.
The BT effect was for both the unhooked and the unhooker. Doesn't matter if it was one time use. Everyone and their mother ran it. Four free unhooks without penalty every match. If they unhook with exit gates open there is jack all you could do about it. Free out, no chance to trade hooks with the unhooker.
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Sprinit burst is buffed because you can 99% it now. Said someone who never dealt with pre-exhaustion sprint burst.
Guess what, sprint burst cooldown timer used to decrease regardless if the survivor was running or not. That means, it could (and would) proc multiple times in chase!
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@HellDescent said:
https://forum.deadbydaylight.com/en/discussion/comment/1908201#Comment_1908201
Anybody can use ds now for 60 seconds after getting off the hook, you can't dribble survivors to the hook anymore, you have no idea who has it and it's no longer countered by enduring. How is that a nerf compared to what it used to be?
Are you trying to say dribbling is the reason why DS was buffed? They increased the drop penalty before the DS change. No killer would dribble unless the hook was three feet in front of them after that.
Take what DS was to what it is now and it's an overall nerf.
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Nurse doesn't get stun while in fatigue just like other killers cannot be stun while in animation.
Most of the issue stated are because of dedicated servers. Some of the logic was made client side like where you land after blinking. Before that, landing after a blink would rubber band you around. But other things are server side. Which delays and drop packets cause many of what you mentioned.
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people like to help other people.
survivors will try to help another survivor even if there's no chance of doing so or that it would cause more harm.
Thus, camping a survivor is viable because other survivors will come to you instead having to go to them.
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If it works properly, then the four survivors and killer would be around the same level. You wouldn't have the situation stated.
Also you are somewhat basing this on the test done over a year ago. They have been collecting data on players since then and the next iteration may have fixed the issues seen with that test.
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Ruin buffed?
BBQ gen exploit?
If we are going back in time to include Nurse's Calling then DS (nerfed), BT (nerfed), and Sprint Burst (nerfed).
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Kill with friends? KYF is not enough?
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Spend all day going over documentation. Realize I don't know how to program. Go home.
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Brand New Part looks just as pristine in a shity old toolbox.
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@ShamelessPigMain said:
What was the idea behind keys? Didn't a possible instant four-man escape at a location the killer didn't even know seem a little overpowered?
4 man escape requires powering all 5 gens. Did they expect that? Yes, its an achievement.
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Other perks you can use besides DS if you just want an Obsession.
- Blood Pact
- For the People
- Mettle of Man
- Object of Obsession
- Sole Survivor
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No one uses DS.
Then says they use DS.
🤨
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The feedback move of death.
😱
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Gens before friends
Gens before mends
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Bleeding corn is quite OP. The blood of course coming from all that run through it.
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Be happy there's a timer. Before EGC they could stand there forever waiting for you.
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- Killer swings
- server checks the latency between the killer and server
- Server looks back at that time and sees if the survivor's hitbox was intercepted by killers weapon.
- If it was, the server informs both clients of the hit.
- Survivor (already moved from the position) receives the notice of the hit and changes state accordingly.
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@GoshJosh said:
https://forum.deadbydaylight.com/en/discussion/comment/1903026#Comment_1903026
Huh? Add-ons are always taken away after a trial, without a ward or Ace in the Hole.
😉 really now
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@AChaoticKiller said:
https://forum.deadbydaylight.com/en/discussion/comment/1903104#Comment_1903104
it was changed a REALLY long time ago, i promise you it is no longer directional.
Probably so, trust but verify, and when I say Patch note I mean all patch notes.
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@AChaoticKiller said:
https://forum.deadbydaylight.com/en/discussion/comment/1903095#Comment_1903095
it was changed a long time ago to be nondirectional.
Its not in the patch notes. I'll just have to test it because I don't remember it being changed.
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@Kaiju said:
https://forum.deadbydaylight.com/en/discussion/comment/1903086#Comment_1903086
The lullaby is already not directional
I missed a change?
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Because PC survivors had to go against PC killers. Mouse and keyboard and more than 15 fps killers.

