Mr_K
Mr_K
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- Mr_K
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Comments
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@TripleSteal said:
https://forum.deadbydaylight.com/en/discussion/comment/1921610#Comment_1921610
It's not quite correct to call it "inexperience".
The fact that you know that 12-15m of 2nd floor balcony close to outside ladder on Ormond's main building are a dead zone doesn't negate the fact that it's a collision bug.
Knowing where you can blink and where you can't blink are apart of learning Nurse. Being that dead zones have always existed and that the Devs are incompetent when it comes to finding and fixing them.
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First two are bugs.
Last two are inexperience.
Ofc they have. But like a year ago it goes ignored.
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If Pigs unfair then define fair.
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@stvnhthr said:
https://forum.deadbydaylight.com/en/discussion/comment/1920751#Comment_1920751
Latency would mean at some time in the past the hitboxes were aligned or overlapping. I never was where he swung. That means it isn't latency. The killer was facing about 140 degrees away from me. There was a solid pallet between us. This means the hit traveled backwards, jumped over the pallet and hit me, it took an additional swing to break the pallet.
Server ######### up. Nothing to do with the hitboxes.
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@Killing_Time said:
Doing gens bodies EVERY KILLER but Nurse. (Depending on her skill)
If the Nurse was skilled enough she wouldn't camp.
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- Its just an idea they are having.
- Run what you want.
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Its realy a 1+1+1+1 v 1.
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Hitboxes don't grow or shrink.
Understand that the killer sees your past position as your current position.
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@Shirokinukatsukami said:
It gives every killer tons of BP so you can buy tons of OP addons to slaughter survivors with.
Any questions?
The real reason comes out.
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Just about.
Nobody seems to think about scenarios like this.
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You can leave the lobby without penalty. There would be no use for this unless they do add a lobby dodge penalty.
What they talked about were players leaving the match after it started.
Adding more hoops to join a lobby isn't an answer in the games current state.
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Its called a free hit.
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How would this confirm button work?
Isn't the count down timer a form of confirming?
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OoO changes are not set in stone. Its just something they are thinking about.
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You can waste a lot of time against killers like that.
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Food and water.
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Idk, I would be more pissed if I were one of the three survivors left.
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It should prolong it.
If a pallet hit you while saying nonsense you would bit your lip real easy.
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Tap selfcare and poof DS gone.
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@Slickstyles said:
https://forum.deadbydaylight.com/en/discussion/comment/1917259#Comment_1917259
Yes it is tunneling. Let's stop with the stigma that all tunneling is bad and should be punished. If survivors are playing poorly and you're downing them in succession, killers shouldn't be punished for playing well and survivors shouldn't be awarded for playing poorly. This is just survivor entitlement. If you've never come across this while playing killer in this time, then you've never played killer period.
Then the perk is working as intended.
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@landromat said:
https://forum.deadbydaylight.com/en/discussion/comment/1917234#Comment_1917234
That's just another way to abuse it. And the most frustrating one. Survivors will just immediately hop into the locker and when killer is gone chasing unhooker they just do a gen. If you don't want to be slugged use unbreakable. 60s force field is unacceptable
Once they touch that gen its over for them. A survivor has no reason to jump into a locker unless they are being threatened by the killer at the point of unhook.
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You have an activation window of 60s from when you are unhooked. During this window if you are picked up by the killer you can use DS to escape. Doing any action that progresses the game will void this window.
If you successfully use DS to stun the killer or try and miss the skill check, DS is deactivate the remainer of the trial.
Not attempting the skill check and letting it go full circle preserves DS for the next time you are unhooked.
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Welcome to what Nurse mains felt a year ago.
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You do know those thing were talked about here. Like every other day.
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They will rework it last.
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Everyone, the OP is pissed that DS is still avaliable during EGC. Not about saving DS for later.
OP, get over it. BT is the same thing. Take the L.
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@Kind_Lemon said:
https://forum.deadbydaylight.com/en/discussion/comment/1916188#Comment_1916188
https://forum.deadbydaylight.com/en/discussion/comment/1916193#Comment_1916193
The tree, as others have said, is no longer available. The basement stairs have had their highest drop-off points blocked off due to the shack changes, so the option for using Balanced Landing on the basement stairs is severely restricted, and with a killer near enough to prompt a survivor to use it, BL results in a hit taken regardless.
Why would you jump off the deep end?
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This way we are one step closer to merging with the mobile verson.
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I disagree with the:
if you do anything to progress the game
part. Its like no one thinks about basement scenarios when they come up with ideas. Or unhooks that occur before another survivor gets hooked.
Wouldn't the 30s timer with pauses be enough? I wouldn't attach it to chases as we learned from Legion.
Even then its just making the killers life easier to slug the survivor and wait half the time. 60s is there to make it unproductive to slug and wait it out.
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@magicmaster2020 said:
https://forum.deadbydaylight.com/en/discussion/comment/1916255#Comment_1916255
Why are you still on the forums to a game you dont play?
Why do you care?
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PH is the model if they were to do something about it. Not moving the killer like OP states. They would remove hooks and the survivor goes somewhere random until saved like the cages.
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@magicmaster2020 said:
https://forum.deadbydaylight.com/en/discussion/comment/1916215#Comment_1916215
I'm not saying its necessary. I've been here since 2016, and they've done some things I disagree with but that doesn't mean you just give up and then complain about what they do. If you have no faith in them and then complain even then stop playing the game.
I have. For over a year.
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@magicmaster2020 said:
https://forum.deadbydaylight.com/en/discussion/comment/1916206#Comment_1916206
Jesus. Why do you guys play the game if you have such little faith in the devs
Is faith a requirement? I like to think realistically and based on past actions.
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@magicmaster2020 said:
https://forum.deadbydaylight.com/en/discussion/comment/1916186#Comment_1916186
I guess I wasnt sure because they might be focusing on trying to better the game. Either way is fine.
Better the game, thats a good one. 🤣
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@Hoodied said:
https://forum.deadbydaylight.com/en/discussion/comment/1916188#Comment_1916188
Tree doesn't work anymore, for some reason it was fixed :c
Good ol' basement stairs then.
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The tree
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DBD is big in China. So most likely yes.
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How far back are we talking?
It used to be based on how much bp you made.
Then for killers it was how many survivors you hooked.
Then the emblem system for both sides.
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Always grab the perk. It will keep coming up because its in queue to.
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Blink grab bug, which affects all killers. She starts the grab animation then swings instead. Goes into blood wipe then into fatigue. Annoying.
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There are times your blink will bug and won't charge. You are unable to use your power for awhile.
Depending on your latency to the server, your blink timing can be inconsistent.
The clasic blink charge audio corruption that pops up more often on servers.
Map tiles with corrupt Navmesh maps that prevent the Nurse from blinking in them.
Probably some bugs with her addons but I wouldn't know about.
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Expert survivor (r10) 15.1%
Master survivor (r5) 9.7%
Legendary survivor (r1) 6.2%
Expert Killer (r10) 8.6%
Master Killer (r5) 5.2%
Legendary Killer (r1) 3.9%
Zealous
In a public match, get more than 8K blood points in one scoring category.
49.7%
Take note that half the people who bought the game on Steam haven't really played it.
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Trial by fire.
You can face rank 17s when you get to rank 1.
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@OniWantsYourMacaroni said:
https://forum.deadbydaylight.com/en/discussion/comment/1914923#Comment_1914923
we need to fix her first
Soo never? 👀
Brilliant
yeah 😥
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@Mister_xD said:
a couple of things:
1) this isnt really a bad thing imo. if anything, this just proves that other killers seem to be lacking something Nurse has - just because you decide to play a 4 man sweat SWF should not mean you get a guaranteed escape every game.
2.1) toxicity has nothing to do with your choice of character. Its about the way a player chooses to play the game. Not every Nurse you see it automatically toxic, just because they picked Nurse.
2.2) an extremely experienced Nurse is not only the strongest killer in the game, its also by far the rarest killer you'll ever see. Nurse in general is extremely rare in the first place, and even when you get one you usually just have a decent to good level of Nurse, which is definitely beatable.
2.3) her map mobility has been nerfed quite hard with her nerf.
2.4) saying she had no counterplay is simply false. yes, she is very dominant throughout chases and has above average map pressure, but thats it. she is lacking in the both, the game slow down and tracking aspect of the game, which can be used against her. In fact, her tracking is way below average, due to the fatigue she receives after every blink, therefore avoiding her LoS is a lot easier than with other killers - in short, her counterplay is stealth. she cant kill what she cant see.
3.1) in solo q a vast majority of killers becomes almost impossible to escape from, given that the rest of your team is usually rank 21.
3.2) a killer punishing YOUR mistakes can not be held against them. you are the one that screwed up, now you gotta live with the consequences. honestly, i generally think more killers should be able to exploit a survivors mistake more than they currently can. though i would generally say that a Nurse isnt really one of those killers that exploit your mistakes - at least not in chases. she has the power she needs to not be reliant on you screwing up to win.
3.3) the exact same argument with the mistakes can also be made for the Nurse. any tiny mistake with her can easily cost you the blink, leading to a fatigue and you losing a lot of ground on the survivor.
4) she literally has a cooldown
also one thing i would like to add:
Nurse is currently riddled with bugs. from charging your blink but actually not charging it and then having to wait out the blink animtion, but not actually blinking, over not being able to blink through things / blinking in locations you never wanted to blink to, all the way to the game not registering your click, not allowing you to attack, letting survivors get away when you should have hit them.
this is also the main reason why you almost never see Nurses. she is extremely punishing towards players that havent reached perfection yet, however these bugs constantly force mistakes on you that shouldnt have happened, which just sucks the fun out of the character for both new and old players.
before we can talk about nerfing her, we need to fix her first.
before we can talk about nerfing her, we need to fix her first.There we go. Perfect. 🙂
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Having pressure negitively impacts the survivors ability to repair generators and escape. This ruins the survivors fun and well being.
You should be ashamed for wanting to play so sweaty.
🙃
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With queue times the way they are now, you are getting the survivors who have been waiting the longest.
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@sad_killer_main said:
https://forum.deadbydaylight.com/en/discussion/comment/1914862#Comment_1914862
low effort comment
K
🙂
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@sad_killer_main said:
k k k k k
What What WHAT WHAT WHAT!
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So no killer should be able kill a squad of 2K+ hour survivors on coms.
Glad we can define a ceiling for killers.