Mr_K
Mr_K
About
- Username
- Mr_K
- Joined
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Comments
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You answered the question. They wanted the stupid names to show. Because thats an important gameplay element don't you know?
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@DragonMasterDarren said:
https://forum.deadbydaylight.com/en/discussion/comment/1933959#Comment_1933959
Those are bugs, they don't count (they are really stupid though)
Being in the game for so long makes them features.
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The killer hook count for one is not accurate to the emblem scoring. So useless. Also it's a distraction and taking up screen space.
I don't need a feel good icon taking up screen space.
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@Sheldor said:
There is no such thing as infinite loops in ANY map. Infinity for some people who skipped all math classes seems to begin at "2" these days.
Literally any place that had looping potential gets opened for killers by breakable doors, gaps or pallets removed.
Swamp fat shame spots
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Have you tried Nea?
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Found it, Fixed it
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I believe the chances increase the more attempts you do.
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@IWasLeft2Die said:
https://forum.deadbydaylight.com/en/discussion/comment/1932106#Comment_1932106
Whats the average number of other maps?
Not 24
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Yep. I found that out the hard way.
😥
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Hype up the next chapter or cosmetic.
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Upload to youtube. Open a bug report and post the link to it there.
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Counted 24 in a KYF
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Both versions of the bus have this. I believe the roof's hitbox is too low for the killer to pass through. That is why survivors are able to freely move.
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True
I've been stepping on it for awhile now.
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@LordGlint said:
Things like tree spawns are kinda RNG based, meaning while it really sucks that you got fat shamed and this SHOULDNT happen... its unlikely that itll happen repeatly on pale rose, nor that it WONT happen on other maps.
Nope, the fat shame spots on the Swamp are consistently there.
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Thats just a safe space.
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What are you talking about? It was meta before. Gens have always been this fast. You just kept facing potatoes that couldn't hold M1 on a gen.
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So the new UI kills survivors?
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Mobile UIs are big now. Simple UIs are out.
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@Toblerone007 said:
https://forum.deadbydaylight.com/en/discussion/comment/1929492#Comment_1929492
I'd say 80% of my games (Oceania) so there is very small connections coming overseas for killer. Unlike other regions.
Can you clarify what you meant by "If it was turned off".
Hit validation is when the killer swings and the sever determining if the survivors hitbox position was at that location while taking into account latency.
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@Toblerone007 said:
https://forum.deadbydaylight.com/en/discussion/comment/1929466#Comment_1929466
If what was turned off? If both connections are low latency it's fair game.
Which is when? 🤣
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@GraveHunter said:
Me and a friend got the same. I saw the weapon of the killer all the way to the ground, the Nurse was in cooldown, and then she got hit. That was one bs hit.
If you see a Nurse go immediately into fatigue after a blink, its a false fatigue. She is really in her blink window. Its a visual glitch.
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If it was turned off you wouldn't get hit unless you were standing still. Your real position will always be further away from where the killer sees you.
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Is the depip shown in the survivor menu as well? This could be an end game results glitch.
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@EvanSnowWolf said:
https://forum.deadbydaylight.com/en/discussion/comment/1929147#Comment_1929147
The grind is still an insanely tall order to climb.
Yes, but thats for all of us. Every chapter release adds another 34 million bp to the game. Until they do something about perk tiers its just getting worse.
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Animations changed. Not the controls
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Imagine if there wasn't a clock.
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Yeah, we seen what happened to CSGO when it went F2P. Hacker population increased big time.
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New players don't stay new forever. You cannot expect new players to be as good or as understanding as seasoned players. You also can't expect a game like this to spell out everything for them. Part of the game is learning from your mistakes and as a new player you will make a lot of them. We've all been there.
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Information is good. Clutter is not. The new UI is clutter. I don't need a hook counter to help me feel good about my match progress. It's more in the way than helpfull.
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The mobile version sync must move forward!
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Free 2nd hook for camping killers.
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@[Deleted User] said:
How do we know you were dominating 🤔
They were playing Trapper and you could hear screaming.
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The following 15 files are in this category, out of 15 total.
Nah, we have Ashley. Thats already too much.
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Was release Leatherface when he was carrying a survivor.
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Nah, it can suck and people will still buy it.
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When they finish making the Killer AI.
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Open them yourself if it bothers you. It's a tactic not an exploit.
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@Tsulan said:
https://forum.deadbydaylight.com/en/discussion/comment/1925692#Comment_1925692
What is with his lunge?
Same complaint as always. His small frame makes him look farther away than he is.
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90s with being in the terror radius as it's only condition. Being in terror radius is not the same as in a chase.
Really its a waste of a perk slot. You have no reason to run it. The way it is now, it's a challenge perk. The way you want it, it's a dead perk in 90s.
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Turning a challenge perk into an easy mode perk.
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Listening to music? Are we talking about survivor mains playing killer for dailies here?
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Thank them for the easy game.
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@CajunStirfry said:
https://forum.deadbydaylight.com/en/discussion/comment/1925647#Comment_1925647
When did someone explain this to me prior?
In general, its stated many times for the same complaint.
https://youtu.be/6EwaW2iz4iA -
Thats the way it used to work for T1 Myers. But the Devs were all wanting consistency so we have the way it is today.
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Its called resource management. Complaining about too many killers at once weakens the chances of getting them nerfed.
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@Phasmamain said:
Do you really feel any better destroying random survivors who weren’t toxic to you as spirit because some random other survivors were toxic.
Doesn’t seem right to me
Its the cycle
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I don't like other people rubbing my back. I can bandage my belly myself, thank you.
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You could call it a training tool but any Nurse main will tell you not to bother.
The reason it was Very Rare before the addon pass is because the Devs believe it would be too strong. Isn't that a laugh?
