Mr_K
Mr_K
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- Username
- Mr_K
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Comments
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If you are looking to P3 all perk every killer, then you are looking at 239,668,000 bp.
If just P0 all perks, 127,468,000 bp.
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A secret offering
Is what I believe you are asking for.
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@The_Krapper said:
https://forum.deadbydaylight.com/en/discussion/comment/1897758#Comment_1897758
She sparkles when she phases
Did some testing with it a year ago. Idk if the recent map reworks changed anything.
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@Intelligent_######### said:
If you are in her TR while she's phasing, you won't hear the sound.
Also, her texture changing when she phases? I've never heard of that before. If that was actually a thing, then no one would complain about Spirit. If it was ever a thing in the past, people would be asking specifically for the change to be reverted.
It's a lighting glitch. Yes, its there but hard to see in a chase.
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Patch 2.3.0 - 16 October 2018
AUDIO ADJUSTMENTS:
The Spirit's phasing audio has been adjusted: Survivors within the Spirit Husk's terror radius will not hear the phasing sound. Survivors outside the Spirit Husk's terror radius can hear the Spirit's phasing sound, but will not be able to determine its direction. Survivors will no longer be able to hear the Spirit's breathing while she is phasing.
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@[Deleted User] said:
I main Nurse and until this day I think her breathing sounds like an injured Claudette.
Better than mouth breather Meg I guess.
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Are you inside or outside her terror radius?
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Chase music wasn't this loud when I first started playing. It's when they started doing engine updates that all audio went to hell.
Breathing, footsteps, these are things you used to hear during a chase.
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The Devs want it to last just long enough to ######### you over.
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Since when are killer perks supposed to be useful?
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Sound like it is working as it should. Why do you feel annoyed facing players in the same rank as you?
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I'm not for nerfing Iron Will.
I would though, like that they fixed the breathing being mute. As in since version 1.4.0.
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Can you put an automatic kindred after a few secs. (I don't want to waste a perk slot because of hook camping)
Survivors will still go for saves. I've seen it.
More blood point loss because they always break even or pip up
BP isn't used for pips. (For a long time) The killer does lose Chaser Emblem points for being too close to the hook. At a faster rate the closer they are. Indirectly they lose bp as long as the survivors don't feed them
Stop the bleeding out while they face camp
You want to hang on that hook forever? I swear people don't think of consequences. Also this was tried! In a PTB. Survivors would purposely run the killer near the hook. You can thank your fellow survivor mains.
trapper traps cant put all of his traps in one area.( around the hook )
I'm sure you want to say Hag as well. Trapper cannot place traps near a hook, even if there's no survivor hanging from it. This was a change made long ago because he could actually place a trap under your feet. Imagine dealing with that?
If I do get hook camped I don't loose progression or blood points.
You don't lose bp today. You get what you earned. If you are the one constantly being camped to death, maybe look into how you can avoid being the first one found.
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No addons
Always blink. Don't be a walking Nurse that chases survivors until they have line of sight. Blink distance is something you have to train your brain to do.
Never go for standard M1s. If you hit them normally, you are cheating yourself. Alway blink to hit. Doesn't matter if you miss.
Don't swing after every blink. To start out, only swing if the survivor is within fov after a blink. Trying to do big spins to hit that survivor from behind will cause you to miss more than hit. This will force you to learn better blink control.
You will lose. Survivors will bully you. You will be bhvr'd. Get used to it or stop trying to learn.
950 more hours to go.
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Little late to the party
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@Zeus said:
DS needs to be basekit. And should be active everytime you get unhooked. But the current version is just overkill and hurts killers who do not tunnel. Maybe a 60 second DS but timer goes 3x slower if you are slugged and you can pick yourself up and lose DS. But if you heal another survivor, touch a gen, get healed or go inside locker or try to unhook survivor, you lose it. Only issue with this is protection hits that the unhooked survivor can take and pick themselves back up.
Did I go too far? ๐
Oh also killer can tell who has DS and who doesn't.
If its basekit, wouldn't that be everybody?
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Survivor rulebook for Killers states
Camping is being on the same side of the map as the hooked survivor.
Tunneling is a) chasing a survivor longer than what the survivor feels is adequate. b) going after an unhooked survivor even if the killer already down and hooked another. (Killers must hook all four survivors before chasing the first again)
Slugging, not immediately picking up a survivor after downing them. ie, to refill hatchets, break a pallet, check for flashlight, check for nearby survivors if in a pallet, or chase another survivor that is clearly visible.
Bullying, when a killer prevents the completion of generators, stop the breaking of Hex totems, or trapping chest. Survivors cannot bully because they are not the power role.
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I know that this was known since No Mither release.
I like how with older games things get memory holed then rediscovered like its new.
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I see proof of the survivor griefing. I don't see proof of teaming. In fact, I see the killer killing the survivor that was griefing.
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Maybe they will be toxic towards the killer this round.
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Sounds like a normal game of dbd to me.
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We all think that. But the Devs are like, "We need to have more secret offerings so you can't tell."
Yeah, that was years ago.
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Depip squad. Look it up on youtube.
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If available, every player:
Max brightness
FoV cranked up to Quake
Music turned OFF
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@Tsulan said:
https://forum.deadbydaylight.com/en/discussion/comment/1894062#Comment_1894062
Like gen rushes?
Were gen rushes scary?
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A good UI is a simple UI.
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@Tsulan said:
https://forum.deadbydaylight.com/en/discussion/comment/1892678#Comment_1892678
Scratched mirror Myers on Lerys scares people.
Would get boring if you faced it every game.
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Watch speed runs of that game and tell me the players are scared.
Fear in games will never stick as the player will become numb to it after understanding what is going on.
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Because someone on YT/TTV does it.
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This was disused at nozium this week. More information is out about it. Maybe you go find it.
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They are scared and want you to do the gens so they can escape.
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I've been flamed for using no perks, believe it or not.
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NDA or not, BHVR the company could of said something. This isn't some big crossover with another company. It's an assessiblity option that was a growing concern to the community that plays their game.
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Yes but which one?
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I can't wait to play as a slow walking zombie.
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@EuphoricBliss35 said:
https://forum.deadbydaylight.com/en/discussion/comment/1891338#Comment_1891338
yes. Sitting on a gen is really active intense gameplay
How far back are we talking?
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@Yords said:
https://forum.deadbydaylight.com/en/discussion/comment/1891377#Comment_1891377
"People" does not mean everyone.
Is everyone the standard? I thought it was whoever was the loudest.
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@Yords said:
https://forum.deadbydaylight.com/en/discussion/comment/1891365#Comment_1891365
Well, that is just straight-up wrong, difficult does not mean near impossible.
People are making it out to be impossible.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/1891348#Comment_1891348
What do you mean by "any other competitive game"? I'm not used to see massive amounts of balance changes in competitive games, especially if they're mature.
We can agree this game is not mature. The example I see is Overwatch. Which this game is not.
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@Yords said:
https://forum.deadbydaylight.com/en/discussion/comment/1891351#Comment_1891351
How does reverting it back into a normal perk solve the problem? I said that it was already difficult enough to get rid of and your suggestion is to make it a non-hex perk?
If its difficult to get rid of, then there's no difference if it cannot be.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/1891332#Comment_1891332
I am really getting tired of this narrative :(
I'm tired of it being reality.
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You want it change. Clearly past changes weren't in the right direction so lets go back to square one.
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Survivors are less lazy.
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๐ค
So if all four run SB.
The killer will DC.
๐
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Group S yells and screams about something. Something gets nerfed.
Group K yells and screams about something. Something might get nerfed or buffed. Its a toss.
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New survivors die.
The skill floor is above that of killer so in low ranks the killer is going to win.
You have to get better at either avoiding the killer or running the killer. Gen monkeys only get out if their teammates keep the killer busy.
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It should go back to being unlimited without a totem attached.
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Oh, I didn't notice they were playing Nurse. Don't play with addons when learning Nurse. Get used to losing, regardless of what rank you are up against.
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@chargernick85 said:
https://forum.deadbydaylight.com/en/discussion/comment/1891072#Comment_1891072
I have never seen it. 0 kills, tunneled out of games minutes in, afk whole match, all resulting in -1 so if they do exist shutting down in middle of game/dc and taking the penalty must be only way but I believe I have got a penalty once and I did not get a -2.
There was a brief time where getting 0 emblem points resulted in -2 pips. Early days of the emblem system.
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They are console plebs so the real rank is around green/purple.๐
It's not unusual to get red ranks when you yourself are purple.