Mr_K
Mr_K
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- Mr_K
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Comments
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@chargernick85 said:
https://forum.deadbydaylight.com/en/discussion/comment/1891124#Comment_1891124
It doesn't say that lol.
Cripple them all
10
In public matches, with the Trapper, catch a total of 10 survivors in your Bear-Traps.
Wait what 10?!
You must be a console player. We on PC have to do 100.
BHVR was never good with desciptions. But yes, you have to pick them out of the trap.
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@CornHub said:
https://forum.deadbydaylight.com/en/discussion/comment/1888036#Comment_1888036
Why is Bubba above Wraith and Doc?
He can alway put on a good face.
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@[Deleted User] said:
Killer - How big 32m actually is (Regarding TR)
Survivor - (Still to this day) Where/what part of the beam you need to aim a Flashlight to Blind the Killer.
Its the head now. Before it was the neck. (Where the killers camera is)
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Some people forget that you used to get 3 hatchets and Infantry Belt bumped you back to 5.
Some players would forgo the Infantry Belt addon and instead use a windup addon.
The current Iri head requires Infantry Belt.
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Consider that the pass is a huge discount if you don't mind the time involved. If you're one of those dropping $80 to unlock everything on day 1 then thats on you.
Also they never said that they were exclusive. The opposite was implied in fact, when they said no more exclusive skins awhile back.
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As to the title,
No game can be scary forever. The player will always become numb to fear elements of any game.
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@chargernick85 said:
https://forum.deadbydaylight.com/en/discussion/221240/protection-hits
But if your referring to an achievement some of those are busted. My trapper one is broke somehow my P2 trapper has only caught 1 survivor in a trap my entire time playing DBD even though I have all his trap challenges from tome 1 done.
You have to pick them out of the trap. Them stepping in a trap or hitting them while trapped won't count.
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The other survivor needs to be injured and you need to be within so many meters of them.
If you are doing the unhook protection hit achievement, the unhooked survivor must be within a few meters of the hook when you take the hit.
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@GodDamn_Angela said:
"Like Overwatch and CSGO"
I shouldn't have to say more than: This is Dead By Daylight.
Good point.
But now that the game is hosted on servers there should be a system in place that records games. For at the very least, catch hackers.
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Because you only get 1.
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In contrast to many new players I didn't know about quick attacks. I would always lunge. A carry over from other games where I would always hold down M1. I adapted very quickly to the survivor movements where 360s and such didn't cause me to miss.
So when I found out about tapping M1 instead of holding it was more of a, oh wow, than a wish I've known that sooner.
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@Yords said:
https://forum.deadbydaylight.com/en/discussion/comment/1890850#Comment_1890850
Because an 11% increase in base movement speed while cloaked is nothing. It is as good as the Clown's movement speed bottle being used for travel. Which is bad btw.
I've never had issue with Wraiths cloaked speed. This is actually the first time I've ever seen someone claiming it too slow.
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Leatherbilly is in a good place after the addon pass. Cannot say the same for his counterpart.
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He moves 5.06m/s while cloaked. Why would base stats need to be faster than that?
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@Mister_xD said:
https://forum.deadbydaylight.com/en/discussion/comment/1890719#Comment_1890719
that must be a very new change then, as i had a connection loss around two weeks ago that put me to Rank 2 with two pips missing (Rank 1 previously).
This is bhvr we are talking about.
They reduced the pip penalty to 1 a long time ago if you leave match through the menu. This is due to people wanting to depip and before timeouts were put in place.
To lose 2 pips on a disconnect or crash is not that surprising, as those events are handled differently.
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To P3 all perks all 46 characters, it would take an approximate total of 514,948,000 bp.
Add another 33,884,000 bp next chapter.
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Its more like survivors have a shared goal than being a team, lore wise.
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Nurse
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Tunneling would be going after the unhooked while ignoring everything else until that survivor was dead.
Alt. Chasing a survivor through a prolonged chase where they could of easily prevented other survivors from doing objectives. ie. Survivors repairing a gen in the open a few meters from where you are chasing another.
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@csandman1977 said:
Changing monitor settings is one thing. But, and maybe im jealous, i watch streamers running around in bright daylight on bottom floor of the game. I cant see the wall. I have a pretty good 4k TV and no matterbthe adjustments i make, to get the level if brightness to see in darker levels, everything is so whitewashed i can't see skill checks.
I know PC will always have an advantage in graphics options and quality but man does it suck for us console plebes
Just to point out, some streamers will turn up the brightness in OBS for their viewers.
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Haven't heard that killer chase music before.
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Time is all that it takes to reach rank 1. There's no defind skill threshold keeping you from it. It's arbitrary based on the overall player base skill level.
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@Komodo16 said:
They should set the brightness of the killer stain to a set amount. That way no one can make it easier to see so they can see it at all times through walls
Red stain goes through walls without modification.
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Sometimes you just lose.
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@ChiSoxFan11 said:
I'll do you one better. BOTH totems AND a generator gone in less than a minute -- and this was with me downing someone in a 23 second chase!
https://www.youtube.com/watch?v=_HYkuBD7LeQ&ab_channel=GeriatricGaming
Perfectly balanced.
Also,
Ruin/Undying is so toxic. They should be nerfed. 🙃
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If they don't attempt to play the game and for that long, yes.
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https://youtu.be/ym-vCfGzXHU
Don't think so
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Yeah, cost may be why its not more Bubbas.
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Finally something. Let see if it will happen.
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Was it only Huntress or were there other killers too?
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I get:
- BM
- Trash talk
- Cheating allegations
- General salt
- KY messages
You know, the usual stuff.
Once in a while a gg.
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It used to be very broken.
Like:
- Borrowed Time
- Mettle of Man
- Deja Vu
🤔
Wait, that last one is still broken af.
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When the pool gets bigger the chances get slimmer
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Freddy
At around 1100°
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Be lucky its not console. I've heard horror stories where salty survivor reports would affect online access for other games.
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@Axx said:
https://forum.deadbydaylight.com/en/discussion/comment/1886431#Comment_1886431
How is it fine and fair when competent players abuse the 60 seconds to do gens or save people, while also using UB? It's a win for the survivor even when you don't intentionally hard tunnel them off hook, which is what the perk is supposed to be for in all honesty.
OMG! Do gens?! The balls on these survivors. They should find a corner and selfcare for 60 seconds.
It's called tactics. These what if arguments can be used against what killers do just as easily.
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@FreakPrince said:
https://forum.deadbydaylight.com/en/discussion/comment/1887308#Comment_1887308
It has changed since they introduced the Oblivious status effect I guess.
The only way the survivor can’t see you during a chase is if they’re awake or if you use blindness add-ons with Freddy.
Figures
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No... I think they are on to something.
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Also Spirit shouldn't be able to see in phase. If light doesn't bounce off the back of your eye your brain can't process the image.
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@Malum_Midnight said:
https://forum.deadbydaylight.com/en/discussion/comment/1886825#Comment_1886825
You can both see each other if Object is asleep as far as I know...
As far as I'm aware they can't. But I wouldn't be shocked to find they changed it.
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Bottom ranks (20-15) can get any other rank. The Devs prioritize getting you a match than finding opponents around your rank.
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@Shroompy said:
https://forum.deadbydaylight.com/en/discussion/comment/1887185#Comment_1887185
As far as I know Im talking to a fellow forum user, didnt mean any offense
Don't worry about it.
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@TrollToll said:
https://forum.deadbydaylight.com/en/discussion/comment/1887124#Comment_1887124
I believe they said they made it to stop people from feathering to long and stop face camping.
Feathering isnt an issue yet they think it is for some weird almo like reason and it completely fails to stop face camping in the slightest.
Right?
Correct me if I'm wrong, but can't Bubba still hold his saw forever?
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/1887077#Comment_1887077
- Its punishment of new players or those who can't hit Great Skill Checks. Newer players trying to help veterans with generator repairs tend to make the situation worse rather than better.
- The passive nature of the gameplay pressure it provides means that there is a huge amount of potential with very little effort or risk on behalf of The Killer.
- Its inconsistency due to the random nature of the appearance interval of skill checks.
That is ripped straight from the Dev post.
Decisive Strike punishes players who don't know about it and it can easily be abused., making it into an offensive perk.
My second point stands, BHVR said they nerfed Ruin because of its passive pressure.
Decisive Strike is supposed to be an anti-tunnel perk. All it succeeds in doing is giving the Survivor a little more time, while doing little to stop real tunneling.
My proposed changes:
Decisive Strike no longer has a timer. Decisive will be lost when working on a gen, getting healed, hopping in a locker or during the EGC. Additionally, Decisive can be used more than once.
From what I'm being bombarded with, your solution won't solve the preceived issue. It still allows a survivor to dedicate themselves to hook saves. Worse being they would have an unlimited time to do so.
Not active during EGC? Showing some favoritism aren't you?
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@EvanSnowWolf said:
https://forum.deadbydaylight.com/en/discussion/comment/1887180#Comment_1887180
Are you trying to say Decisive Strike is fair because:
A.) My first hook worked
B.) Something something Borrowed Time
OR
C.) It used to be even worse
Because those are all atrociously bad arguments that do not change the fact it makes the user of Decisive Strike unhookable for a full minute, regardless of their activities. That is not fair, no matter what prior versions you try to compare it to.
BT is just an example of another perk the Devs graced us with that took time to fix.
60s unhookable state only factors if have unbreakable. Without, a slug is better than a hook. Unbreakable, while a lot of arguments are made because of it, isn't a factor. Because other perks exists. Other items exists. Slugging is something that was many ways of countering besides unbreakable. So I will not take it into account when taking about this perk.
If a survivor goes for a save with DS active, I would slug both and go for the other two. Even if they got back up no progress was done on the survivor end. It's a wash. They are back where they started and this time without unbreakable.
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In low ranks you are the one doing the bullying. Why its relaxing.
Not telly you to torture yourself in red ranks. Just giving some perspective.
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@Shroompy said:
https://forum.deadbydaylight.com/en/discussion/comment/1887160#Comment_1887160
Said this in a previous post, if the survivor is smart they wont just mindlessly dive bomb if the killer is near. From what I can tell youve never faced an actual tourney squad. And no, your typical green rank wannabe toxic swf doesnt count
You should watch who you are talking too before saying such bs.
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@EvanSnowWolf said:
https://forum.deadbydaylight.com/en/discussion/comment/1887145#Comment_1887145
Because that was the stated design of the perk by the devs.
Now YOU explain to me what makes it fair.
The change was made because killers complained about its unfairness for three years.
It's fair because you get your hook. Why I asking that people look at what it was is because that is an example of unfair. Without context you won't understand where I'm coming from.
You know why BT was unfair during release? For the same reason you think DS allows for a free save. Because it was a free save. BT used to give the unhooked and unhooker the BT effect.
Now BT is fair because the unhooker is punished for doing unsafe saves.
In both fair and unfair examples the hooked survivor gets away. Will you go as far to say BT is still unfair or will you accept that perks need to have a beneficial affect?
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@Shroompy said:
https://forum.deadbydaylight.com/en/discussion/comment/1887086#Comment_1887086
That still wont stop the other 2 survivors working on gens. And the killer is pretty much forced to go away or else he loses those 2 gens. And I stick around the hook if needed, Im not gonna let a survivor running towards a hook get a free save.
Being slugged isn't a free save.