Mr_K
Mr_K
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- Mr_K
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Comments
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Ah no
Maybe make it not directional, but not off.
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Its a good day when the Hex totem doesn't spawn next to the survivors.
Do bones is usually in response to NOED than any of the other hexes.
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Really? I haven't seen anything out of the ordinary.
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@Momentosis said:
https://forum.deadbydaylight.com/en/discussion/comment/1903063#Comment_1903063
"It's not holding hostage cause you quit the game" lol
Just saying how it would be viewed. If he continued searching and no gen progress was done in an extended amount of time then its reportable too. But it has to be an unreasonable amount of time.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/1903039#Comment_1903039
Some want that, yeah.
Some to be fair, the argument they have that is actually worth talking about though, is that they want to activate it, and not get immediately hit and downed WITH exhaustion as well after activating it.
I would be behind the exhaustion not prompting. Even though it helps little if the killer picks them up. Having the survivor down and back up would spawn countless hackusations.
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In your case they ended the match. If they continued to hide even after you gave up, then it would be considered holding the game hostage.
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Typically, at least three survivors will spawn on the opposite end the killer spawns. But it is foolish for everyone to jump on the same gen at the start. If the killer comes before its completed you are back at square one. Everyone should spred out and do separate gens. This way the killer can only disrupt one gen repair at the start.
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@[Deleted User] said:
I think the guy above suggesting the 1 mil BP code for PTB use only is a good idea. New code for every PTB.
We have asked for things before and they said no; but never explained why or given a reason as to why.
There's no need for a code. It can be built into the ptb build itself.
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@[Deleted User] said:
People complain about netcode and such; but act like it isn't a stupid strong meta perk.
I don't see it getting nerfed though, it's fine as is for the most part.
However if they ever made it as perfect and flawless as people want it to be and it worked always without a hitch; I imagine it would have to be nerfed ironically enough.
Not really netcode but network latency to the server. The result survivors are looking for is to negate the killer's attack even if it hits according to the server. This would look like the survivor going down on the killer's screen then would instantly pop back up.
It be like grabs currently. You grab a survivor, the grab animation starts, but you swing instead (or freeze).
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Both sides complain about perks that are effective.
@Ivaldi said:
So Lightborn, I don't care about as a survivor.. But Franklin's is annoying when you have an item w/ addons that cost 21,000 Bloodpoints just got knocked away and deleted. It's already bad enough that we automatically lose our addons when the match is over; but when White Wards are also no use against them it's rough. Not to mention that it can take multiple bloodwebs just to get the addons that you need for specific items. Prime example being the low-amp filament for the flashlight? A yellow addon that rarely shows up in webs.
How would you feel if survivors got a perk that if they hit you with it, it made you lose your addons for a certain period and if you didnt go do something in 60 seconds you lost them for the entire game?
Yeah, it is annoying to lose addons. Good thing that doesn't happen every game.
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As far as I know there's no DH update. The animation is being worked on along side other animations. There was a bug during the PTB where you had full control, but I don't see how anyone could call that a nerf if it goes live.
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The who?
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Full perk the new killer and some copies of every addon. Why do we need to waste time leveling a killer to test? None of that progress goes to your live save.
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Spirit should of just left them. Why? Because it would of pissed them off. They wanted attention and she gave it. Leave and they probably DC.
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Its 8:00AM and I joined a lobby.
The killer dodged.
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Now I feel bad for banging those hooks on the curb to make them rusty.
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It's intended.
I lean towards malice over incompetence.
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There's no delay because there's no official date set.
Right now its speculation based on leaks.
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@ProfGameAndTalk said:
https://www.speedrun.com/dead_by_daylight/run/z181w0ry
World record 4k with nurse looks like just under two minutes. Respect!
How can anyone respect this?
It is based entirely on the skill level of the survivor side.
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You just need a good gaming chair and headset.
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Rule of thumb, if the game can end naturally then it's not bannable.
Some exceptions are mori spamming (killer) and unhook spamming (survivor). Which is grieffing.
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Long of the short campers camp now and will camp after.
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People who had or still play this game rack up thousands of hours. I myself have 2500 hrs between Dec 2016 and Jan 2020.
Say what you will about the game but the Devs made something that appeals to the human mind to continue this unchanging grind.
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@MrDardon said:
They don't complain because there are almost no good Nurses out there. And also, not many people play her because they don't want to learn her. They don't want to go trough this phase.
I bet you if every second Survivor Game would be against a good Nurse, people would 100% complain even after her nerf. Killers adapted to nerfed Nurse and her cooldown, bad Survivors don't adapt to anything so they have to complain instead.
100%
The same thing happened when they nerfed her shortly after release.
"Only people who put in the time to learn her will do well. Every Nurse player before the change was trash."
A year ago the same thing was said. Enough people learned how to play her well that it became a problem and given enough time it will be said again under threat of more nerfs.
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🍪
Here's a cookie
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Were you around a year ago?
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Four
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It's called, dedicated servers. The biggest nerf to Nurse.
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I beat them into submission and let them get back up. Stockholm syndrome kicks in real quick.
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Wear a mask
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Everytime I vault a window I have a mini panic attack. BHVR, this killer is not healthy to the player base and in need of a full rework.
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If you constantly face Nurse/Spirit and lose consistently. Then you will fall in (mmr) rank where you would no longer face Nurse/Spirit.
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I've seen survivors dodge lobbies like crazy. Even after dedicated servers hid who killers are from MLGA. Green pings too.
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If you use an Elo system simply based on pips vs depips as the desiding factor, it would eventually balance out. Things like keys and moris would become abnomalities unless used in every game.
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They DC.
or, they just die a little inside.
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Before dedicated servers, you could blink at the moment they jump out of the locker and grab them. Nurse could not be stun while in blink animation.
Was only able to pull it off once. Week later dedicated servers turned on. 😥
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Should go back to it being a non-Hex permanent perk since the changes made to it seem to be pointless.
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@wozza70 said:
https://forum.deadbydaylight.com/en/discussion/comment/1898841#Comment_1898841
I understand those combos, but not instantly recovering 10 times in a match by one survivor. This has happened on many games now.
Like someone said already. It was a hacker.
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@Snowstruck said:
https://forum.deadbydaylight.com/en/discussion/comment/1898923#Comment_1898923
It's dumb. And game-breaking. It's like if windows didn't block after vaulting them 3 times. It's awful
It only happened once and I believe it was a server side issue and haven't seen it since. The Spirit hit both someone being unhooked and the one unhooking in one swing. The person being unhooked should of had invincibility frames as they were still in animation.
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@ChurchofPig said:
https://forum.deadbydaylight.com/en/discussion/comment/1898799#Comment_1898799
Unless I read it wrong and all my friends read it wrong, it's true.
You read it wrong.
4.4.0 | A Binding of Kin
Known Issues
- Power Struggle: The perk can't be used while actively wiggling
- Power Struggle: The perk cannot be used immediately if the wiggle threshold was reached before wiggling
- Power Struggle: Stunning the killer with this perk will sometimes snap the killer to the other side of the pallet
- Power Struggle: Survivors may become stuck inside pallets after using Power Struggle
4.4.2 | Bugfix Patch
Bug Fixes
- Fixed an issue that may have caused a survivor to be teleported to the wrong side of the pallet after stunning the killer with the Power Struggle perk.
- Fixed an issue that caused the Power Struggle not to be usable when actively wiggling.
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Happened with a Spirit before.
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@beached said:
https://forum.deadbydaylight.com/en/discussion/comment/1896407#Comment_1896407
Flicking my blinks is something I do want to get better at! I never used to run shadowborn on her but maybe I should take it off before I become addicted to it. My main issue is her fatigue often causes me to become a bit disoriented and I feel like it helps me keep track of people who use iron will. Thank you for all the tips! I’m definitely going to practice flicking my blinks because I’ve noticed experienced players pay very close attention to my intended blink location. Although they always seem to try and corner tech my blinks which is why I always aim for the corner, so maybe they aren’t as good as I think they are.
edgar give good advice, so this is not critique on what he said. Blink flicking is an advance technique you use against real good survivors and you already know your blink distances by memory. It's wasted effort on the vast majority of players that play generally and carries a larger risk of failing if the survivor just holds W. Focus on getting better at your blinks and pull this trick when a survivor warrants it.
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@C3Tooth said:
https://forum.deadbydaylight.com/en/discussion/comment/1897777#Comment_1897777
2nd vid at 0:42, its sparkles, but really subtle.
She's still breathing though.
Oh, I was wondering what you meant about breathing. They are not talking about the Husk, they are talking about the Spirit that is phasing. If the husk stopped making noise then you would know she was phasing. 😄
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If you want good teammates, queue up as killer.
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They served their purpose.
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The memes
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SCP-3166
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The Entity feeds on hope.
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@VSchmitt said:
https://forum.deadbydaylight.com/en/discussion/221902/nurse-on-autohaven
I've got some BS null blinks through cars in the front of gas heaven, but it's inconsistent and not every game... Besides gas heaven I didn't find any more dead zones in auto heaven. But I'll never doubt someone who've said that found a dead zone since every time they touch a map it shadow nerfs Nurse with dead zones.
I'll take a look. Thanks.