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Moundshroud

Moundshroud

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Moundshroud
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  • Devotion-2, Level-6. :)

  • @Mdawgu said:

    Who cares. Playing against better people is an opportunity to get better. Just do your best.

    I am not concerned with myself. I am watching other people hit this. Some people are ready for Red Ranks and some people are not. The point is they had a setting that was preventing this. People are Smurfing so they can avoid fighting in their own Ranks, and beat up on people who don't have the skills yet to fight back.

  • @Deadman316 said:

    Congrats! I'm curious, how often do you play as a Tier 1 Michael Myers? I'm not suggesting that's how you got to Rank 1, I just think those are the best killer matches in the game.

    I play Spooky Myers as often as I can as those are fun, albeit challenging games. Spooky versus Red Rank SWF is really hard because:

    1. They have eyes on you pretty much the entire game.
    2. They are all champion Loopers so the slow speed of Spooky is sometimes crippling.
    3. Playing Spooky on big Maps happens even when you put in an offering. You get blocked or lose the coin toss to another's map.

    I play both Spooky and Maniac Myers all the time. My last match that took me over the top was as a Spooky and took like 15+ minutes.

  • @DrCrotalus said:

    So only myer's perks and generic perks? A bit more of a struggle. Pretty cool stuff congrats.

    No, I'm not that crazy. I allowed myself to use any and all Perks I unlocked on the Shrine and such. :) Perhaps I'll try it with ONLY Myer's Perks someday though.

  • @[Deleted User] said:

    How do we know you didn't get to R1 with a different Killer and then just loaded Myers as a pick?

    I suppose you don't, but I'm brutally honest about everything I do here. I would hope you would give me the benefit of the doubt. I'm sure enough of you have been playing against me to know. :)

  • Because that cruelty is outside of the game. It isn't aimed at earning points, advancement, or an emblem. It is an action specifically designed for you to screw with the PLAYER. People who indulge in that sort of thing are simply ill.

  • You can. Turn off your Cross Play.

  • @eff said:

    Let's get one thing straight - I'm not the greatest player and I don't own a top tier pc. However, when I bought this game everything was fine, even with high ping which occured sometimes for no apparent reason. I was so lucky that I didn't even face all of those famous lags.

    But after the update in october the game kinda died for me. Before it was running great with medium settings and fullscreen - now it barely manages to run with the lowest settings possible. Sometimes fps drop to 1 from 70 (#########?), causing the game to freeze, sometimes it stutters and freezes for no reason. The biggest problem, however, is the slow loading before the camera spin in the start of the trial. It's either I'm waiting by the black screen while people gen rush, or camera spin stutters. While playing killer it's like missing the half of the trial, bc people will rush at least 2 gens (well, high ranks, what do I expect).

    I checked and fixed everything I could. Memory is fine, temperatures are fine, connection - everything. Plus, as I mentioned already, the game was running great before this update. After that I can play survivor very poorly and can't play killer at all (did I buy ghostface so that I could get tbagged bc my game freezes? Nah man).

    I know what people say about abandoning this game and so on. The thing is, I really love it. I love its' concept, mechanics, characters - i don't wanna abandon it. I'm ready to play with low settings, but when it will be at least playable, like it was before. It's impossible to enjoy the game when the outcome depends not on the skills, but on the amount of freezing and lagging.

    Run a check for malware and/or viruses.

  • @MeltingPenguins said:

    https://forum.deadbydaylight.com/en/discussion/comment/1732502#Comment_1732502

    The issue is many of these challenges seem to be oblivious to how people play the game. On paper they are fine and they fit with the character, but in practice?

    It's the same logical fallacy that brought us classics like 'OoO and DS are fine'

    The reality is I get the same challenges you do and I'm not having a problem. I expect challenges to be challenging. I'm not being snarky or making light of your irritation. Clearly you are having a problem with this one. Select a different one. Move on. Come back to it later when you are running into Killers who break your pallets. I break them all the time. They are worth points. The issue will resolve itself.

    The DEV are never going to listen to you TELL them anything. You would do better just resolving your own issue.

  • @indieeden7 said:

    STOP. MAKING. CHALLENGES. THAT. RELY. SOLELY. ON. THE. ACTIONS. OF. THE. PLAYER'S. OPPOSITION.

    I have been trying to get the "Fight Back" challenge for legitimately over 10 matches now but whatever I do, it seems that as long as I have the challenge equipped, all the killers I play against respect pallets. How is anything a challenge if it doesn't rely on your skill but instead relies on the opposing player walking into the pallet that you're going to drop?

    They are called "challenges" for a reason. This is a PvP game, i.e. your opposition is always going to be opposing what you do, whatever it may be. If they are respecting your pallets, keep looping them there until they don't.

  • @meatisadelicacy said:

    https://forum.deadbydaylight.com/en/discussion/comment/1728484#Comment_1728484

    Are you console or PC? No salt here, genuine question. I can't remember the last time a killer let me go. How often do they drop me near the hatch just to close it and then mori me? Fairly often. I'm with OP - I don't even bother anymore. It's not fooling me, and I'd rather just get on to the next game already.

    I'm a PC Player. I feel bad for you, but my experiences have been the opposite. I've never had anyone do that to me... yet. It seems a weird, twisted sort of thing to do on the "Player" side. It is something outside the game, some sick puppy trying to get sadistic jollies. I don't see any point in doing something for those reasons. If I let someone go, I let them go. If I'm going to kill them, I kill them.

  • @MeltingPenguins said:

    I'm not judging things, but having this happen in about every other match I really have to ask: Who thought that a good idea?

    I've never seen it with Billy, but with Bubba it's a regular occurrence that he'll chainsaw into a group of survivors (upon unhooking or healing) and insta down everyone within a certain radius.

    I've seen groups of 2 and 3 go down, and heard tales of all survivors falling in one attack.

    How is that not a broken mechanic? His attacks cooldown is irrelevant if no one can run anymore.

    Because sometimes Survivors are take dangerous risks, like all standing within tantrum range together against a Bubba?

  • @DaFireSquirtle said:

    https://forum.deadbydaylight.com/en/discussion/comment/1731923#Comment_1731923

    Ok so .... There was zero rude or offensive comments in his initial post. Furthermore to say he has no proof of bad map reworks or design is completely untrue. Just look at the abundance of breakable walls slapped onto dead Dog salons main building. Look at the newly reworked Macmillan maps central buildings. Not only do they use unnecessary breakable walls they also use it to bring back infinite loops.

    The post can't be ill-considered as you put when he clearly states the negatives for the entire playerbase and devs themselves. Are devs learning from past mistakes in small ways yes and in large ways no. If you think that post is a troll post then please look up the word in a dictionary because you must be so unbelievably stubborn to actually think this post is in anyway rude or offensive because let me CLUE you in on something you sound like a condescending player who settles for sub par gameplay and game quality instead actually wanting the game to improve in a meaningful way for the community and the devs, by calling players who disagree with the devs silly or treating them like their a brainless child. People aren't happy with the game atm there's no denying that, less and less people are gonna throw money at it if we don't let our opinions be heard. This guy is voicing an opinion and whether you like it or not he brings up some valid points.

    By saying this isn't how people interact I'd like to draw your attention towards the fact the devs don't interact with their community enough. They only like positive comments about their game which in fairness I will give credit where credit is due, for example I think visually the new maps are okay. They have some pixelated textures but I can live with that. The devs actively silence people on the forums which is morally wrong and as you yourself say is not how people talk to each other. However I will not mention names because I don't want to get into trouble and I respect people's privacy.

    Look I know your probably just gonna respond with some snarky childish insult or flat out ignore what I say but I think hearing people like this poster out is something the devs could do more often to avoid waves of backlash etc. I want this game to succeed but it won't if we just pretend everything's fine. Yeah the devs won't look at this post I agree but it's worth a shot.

    There is no evidence of how things "will be" in the future. We won't know what we know till we know it. And for the record, I happen to like the breakable walls at the Saloon. I don't have a problem with the walls in any of those maps. I glad some of them are breakable to prevent the infinite. So your evidence that the new map "will be" bad is because you don't like the current ones? :) That isn't even evidence the current maps are bad. That is just another opinion.

    The DEV is not some AI, or alien creature. It is people who work on this game, for long hours and pour their hearts and souls into it. When people spend their time relieving themselves on it 24/7 it comes across as rude. So, back to my former point, this is not the way you get their attention. Whenever I've had a problem or an issue, I've raised it with them through the correct channels. When I was polite and to the point, I always got a resolution. My advice in this matter is based on actual experience. People can choose to behave in a civilized manner, or they can act like Trolls. I'm merely pointing out that one way is more effective than another.

  • @alaenyia said:

    https://forum.deadbydaylight.com/en/discussion/comment/1727672#Comment_1727672

    Do you not understand what a SWF (Survive with Friends) is? You totally suggest he play with others, a SWF, and then tell me you did not say that. Playing with others, not solo, is a SWF. There is no play with others that are stangers, that is just solo. And your rando team mates in matches are a total crap shoot. I have red rank survivors in my matches all the time that can't do anything but hide. I have overly bold ones that just flashlight click everyone till they are dead. Playing with strangers may up your game but because you have to learn to be more self-sufficient.

    Reading comprehension is a thing; look into it. And for the record, it is possible to work well with other Solos who know what they are doing. People do it all the time. :)

  • @sulaiman said:

    https://forum.deadbydaylight.com/en/discussion/comment/1730264#Comment_1730264

    Well, if you are looking for a way to make tunneling unattractive, i do have a proposal, that even works with moris.

    Give the survivors gen penaltys for being hooked, but a boost if someone dies.

    Like, a hooked survivor gets a 25% speed penalty for doing gens for the first hook, and 10% for the second hook(state). If he dies, his remaining gen speed is added to the other survivors. Thus, it becomes more attractice to get the first hook on anyone instead of tunneling, and even the second hook before killing someone.

    Yes, gen speed might have to be modifyed, but i think that could be a way to keep the game balanced and make tunneling unattactive.

    Those numbers are just an example, and no proposal.

    They won't modify speed. I don't have an opinion on whether that is a good idea or not, but they won't change speeds like that for the simple reason that too much of the rest of the game is balanced around speed.

  • @DaFireSquirtle said:

    https://forum.deadbydaylight.com/en/discussion/comment/1730573#Comment_1730573

    He's giving a valid opinion based on the rubbish Macmillan rework. It's better to try a get the devs attention before the graphical update trying to get the devs attention. Heck if it even has a slight chance of it then it could improve their ideas. And it is very silly to have a go at someone for voicing their opinion.

    It has zero chance of getting the DEV's attention. This is because it was a rude, ill-considered post. I realize many of you grew up thinking the norm of social interaction is to be Trolls on the internet, but I'm going to clue you in on something basic. In the real world, and when attempting to get something done, that isn't how people actually interact. Most people simply shut down and pay you zero attention when you insult them. And he isn't voicing an opinion on anything because we don't have the new maps to even consider yet. More to the point, he is making predictions that everyone here has heard for years (and has never come true). It is a silly post.

    If you actually want to get their attention, you write polite posts and support your assertions with evidence and commonsense. That is the only thing they "might" pay attention to.

  • @Wesker09 said:

    Title

    Why should I want to change to your mind:

    1. I could care less what is on your mind.
    2. Even if I did, I'm happy to let you wallow in whatever opinion you have.
    3. It only benefits me if you think Undying is terrible.

    So yeah, awful... terrible... you should ignore it a Survivor and as a Killer never use it. :)

  • @Zagrid said:

    Already the map is too big, runs poorly, almost every tile connects together to make the whole map one huge loop, and it is extremely hard to see auras and scratches.

    Will this visual update fix any of this?

    I can say with virtually 100% confidence that it won't. And in fact, I think the map will be even worse

    No changes to tile spawning, no changes to the map size, even worse performance probably causing the map to be disabled again (which would be the best part of the rework), even harder to see auras and scratches.

    On top of all of that they will add breakable walls and will 100% create infinites that the killer needs to waste time to get rid of just like MacMillan. And even with the backlash that map got they didn't change those breakable walls.

    So after this patch with these changes, and they increase the spawn rate of those maps 1 of 2 thing will happen. Lots of killers will take a break from DbD, or they will swap to survivor and make the queues even worse.

    I can only see this update being a Lose lose lose.

    Lose for survivor from queues

    Lose for killer with garbage maps

    Lose for BHVR because more backlash and less people to buy their overpriced skins. (Even though they look amazing)

    If they do basically the opposite of what I think is gonna happen then yay! Now they just have to go back to the other maps they reworked and updated and fix it there.

    Well aren't you just a big bucket of gloom and doom. What's wrong Edge-Lord, you having bad Map flashbacks? We won't know what we know till we know it. These "the sky is falling" posts are really rather silly, and make you look... well... even sillier.

  • @jotaro said:

    I don't think anyone likes breakable walls. Added in killer shack and everywhere, they ruin decent loops and as killer, makes you waste time. Why cant you see this was a bad idea, doomed from the beginning, and revert it?? There's absolutely no good sides to breakable walls. I really hate the new maps because of the damned walls. Killer shack for example is mindgameable, doesn't need a breakable wall to ruin it. If you keep adding breakable walls everywhere, you'll just ruin the maps and the gameplay for everyone, killers and survivors. And on a side note, making god loops to be complete death zones doesn't fix anything, it creates another problem.

    I rather like the breakable walls myself. I am selective about which ones I break and which ones I don't. When I'm playing Killer I can use them to herd and bottleneck Survivors. When playing Survivor I can use them to try and provide myself a head start almost as good as a Sprint by going a route where I know the Killer will have to loop far around or spend the time smashing through. The walls are actually pretty strategically placed so that either side, if thinking ahead, can make effective use of them.

  • @dspaceman20 said:

    I have never used this build before because I know how overpowered it can be and limiting myself to one meta perk to make it fair for killers. A part of me wants to try it out but I don't wanna be called names.

    Why wouldn't you be able to use it? If it were somehow disallowed, it wouldn't be an option in the first place. You do you. Ignore anyone telling you what you should or shouldn't use.

  • @sulaiman said:

    https://forum.deadbydaylight.com/en/discussion/comment/1729840#Comment_1729840

    But that mean you just tunnel the first guy = 3 hooks, hook another one = 4 hooks, just mori the 3rd, , and camp the second to death, then race the last for the hatch and mori him too (if only one survivor is left, hatch appears and he can use the key, so killer should be always able to mori the last one, right?). Doesn´t really solve anything i think.

    If i play killer, i use moris almost every game. I leveled my killers using excess survivor bloodpoints, and have plenty of moris, all good perks, but not enough experience as a killer. Yet, i aways am paired against ppl way above my skill level, and swf in more than half of my games.

    And since they want to change moris anyway, i can use them up as long as they are still strong.

    You could try... but at least that person has a few more attempts to get away from you. Rather than being tunneled and get the Mori right away. In general, the other Survivors aren't going to want you let you do that either, since they know every Hook puts them closer to a Mori. Thus it encourages safer unhooks. All in all, it is an improvement, but sure there will always be people who tunnel whether it is wise or not.

  • @Carlosylu said:

    Be honest

    As survivor, I think I'm an 8/10 I risk it too much trying to be the hero when I shouldn't

    As killer I think of myself as a 9/10

    How the heck should I know? Would I rate myself against the Streamers I watch, by my current Rank, or by my ego? :)

  • I generally don't want to be teamed with a SWF either, because most of the time I find I'm treated like a "Red Shirt" in the classic Star Trek context of the word. I find I get better backup from other Solo Survivors than I do the SWF I've been stuck with.

  • I don't see the problem with the Mori as it stands, but I also don't have a problem if they tweak them. I suggested they use the same logic they applied to the Keys, but tie it to Hooks rather than Generators:

    4 Hooks = Unlocks 1 Mori

    5 Hooks = Unlocks 2 Mori

    6 Hooks = Unlocks 3 Mori

    7 Hooks = Unlocks 4 Mori

    *And you don't have to have been hooked once to get a Mori if one is unlocked. This change would mean there is no value in tunneling off the first Hook, and guarantee at least three more Hooks than the current Mori setup if you wanted to Mori everyone in the group. Of course this is just for the Ebony Memento Mori. I see any reason to change the other two at all.

  • Let's tell the truth and shame the devil, No Mither is not a good Perk. In theory, it could be awesome if you run into someone who just slugs, but in application everyone understands and recognizes you have No Mither and isn't going to leave you on the ground unless they are a newbie. All the Perk does is make it so every Killer you face has Insta-Down. :)

  • @Respectfulnancymain said:

    Imo there annoying and a waste of time, I'm loving the graphic updates but the breakable walls make me hate the reworked maps

    I love them, and I use them tactically. On Badham I rarely break some so I can bottleneck the Survivors in the school. In Midwich I'm also selective about which I break and which I don't. I find them a very useful tool.

  • @RobynxGrayves said:

    I have 31 clear Reagents I never plan on using. And my character is already completely prestiged. Could we possibly in the future be able to sell the unwanted items? Even for like. 10 bps each?

    I put in a similar post called Flea Market, i.e. where I suggest that we be able to gift things to other players, sell them off in auction, or at a cut rate back to some central bank. I think it would be a nice edition however they worked it out.

  • @DBD78 said:

    Like most others I have lot's of items and addons stocked up, and still the feeling of finding a red key or a purple medkit + possibly one or two addons in a chest and escape with them is always a great feeling. Like you cheated the system 😀 Sometimes I run the classic hoarding build with Plunderer's, Ace in The Hole, Pharmacy, DS..the last one only for suvival so I have a better chance to escape.

    What about you guys? Any item collectors here?

    And of course event items is the best and the older the event items get's the more special they will be. Something to use now and then or just equipp for a few seconds or so in the lobby just to show off a bit 😉

    Absolutely. I have a Scrooge McDuck-sized vault of gear, add-on(s), and offerings now on my Myers. It wasn't by design so much as a byproduct of my goal. Since I only play Myers as a Killer until I hit Rank-1, he is where all my Killer BP go (and some of BP my Survivors earn too). In short, I must have cleared hundreds of Blood Webs with him. At this point I could play the Fragrant Tuft of Hair (Ultra Rare) every single match and I think I might actually earn enough of them to offset their loss (particularly if I use any of the countless Black Wards I have built up). I'm to the point where aside from maps, I can always run whatever Build I want.

  • @SMitchell8 said:

    Been trying lately to play as 'cleanly' as possible, no defending hooks, no tunneling, no moris (barely used them) yet, depsite trying to hook all players as many times as possible to make it 'more fun' for everyone, the survivors still blitz the last 2 gens and then bodyblock as I go for late m1, taunt and tea bag at the gates when I get there.

    You can't win

    You play dirty, you get hate mail, you play cleanly, you hate yourself. I play both sides and I've lost all anger when playing as a survivor which I used to only play. Now, when a killer moris, tunnels or defends hooks tightly, I don't show any ill feelings towards them because frankly, if they don't, they get rinsed by the power side.

    Here is the thing, you need to toss out that book, you know... the Survivor's Rules for Killers. Who put these silly notions of what is "clean" and what isn't in your head. The only thing you have to do to play in a sportsmanlike way is:

    1. Don't cheat, either by hacks or lag spikes.
    2. Don't disconnect; if you start a game, finish it.
    3. Be humble in victory and gracious in defeat.

    That's it. When you are in a match you play hard, give 100%. If that means you sometimes have to camp, tunnel, slug, or Mori... you do so. There is nothing "dirty" about those tactics. They are all valid and have been given a clean bill of health by the DEV countless times. What I would say is that they are niche tactics, and when used wrong will hurt you more than help you. When used correctly and in balance with proper Gen-Pressure, herding, and hooking in the right places, will win you games.

    So yes, you are correct, playing the game wearing ankle weights and with your hands tied behind your back will get you nowhere.

  • @MadLordJack said:

    Let me put it this way: Generators regress at 1/4 of the speed that survivors repair them. Kicking takes 2 seconds. In order to create 10 seconds of work for the survivors, you need them to leave it alone for 40 seconds. They can undo your regression in under half a second with nothing stopping them, to the point that even Overcharge let's them hit the skillcheck as they are running away to allow this gen tapping.

    You are not supposed to kick generators. It is a mechanic that seems to exist primarily to enable perk abilities, suck as Overcharge, PGTW, Dragons Grip and Trail of Torment. Your time is 4× more valuable than a survivors, so don't bother taking 5 seconds of your trial to kick a generator unless you know for a fact that there is absolutely no-one anywhere near that will even remotely consider the possibility of tapping the generator, because it's roughly equivalent to you standing still for 20+ seconds as a survivor.

    I hadn't done this math, and it certainly sounds bleak. I've always felt like I get a decent return on kicking them but now I'm not so sure. I don't kick every Generator; I am selective, but now I am wondering if I'm selective enough. I'm hoping Pop shows up on the Shrine for me to grab at some point. For the most part, I always run Ruin so that is how I cover.

  • @ALostPuppy said:

    https://forum.deadbydaylight.com/en/discussion/comment/1728780#Comment_1728780

    Maybe you could consider the fact that this game might be getting more broken and unstable with each patch they put out because there's just way too much in the game now? Paired with the other fact that UE4 is already bad enough and it's a lottery if some games even boot up on some people's PCs, I don't even need to mention console. And the other other fact that they're updating the graphics when the game is already so unoptimised, and it's now objectively running worse than it was before? The crashes didn't appear out of nowhere because DC penalties are now a thing, this game is performing worse than it ever has done.

    I might have considered that if I, myself, had ever experienced even a single crash. I haven't. I've clocked in 1500+ in hours since starting my little journey. A knee injury and a lot of time on the couch will grant that. So pray tell why I haven't had any crashes? Statistically if they are this common and the game is that unstable, surely in 1500+ hours I would have had one, right?

  • Nope, let's NOT go back to the time before DC penalties. Prior to the penalties, I ran into someone DC'ing almost 2 out 3 games. Now, it is uncommon for me to see it at all. I'm sorry for those of you who say things are crashing, but my suggestion is get your system or your internet sorted, because ninety-nine times out of a hundred the crash is NOT on the game's side. You simply don't have the system resources or internet to handle it. Who knows why? Perhaps you have malware, viruses, an old machine, or you are insisting on playing on a system that is below what is recommended. It doesn't matter; I don't believe you when you claim it is a crash.

    Why? Because prior to the DC penalties I rarely heard anyone complaining about crashes. These mysterious crashes always seem to spike if/when DC penalties get put back in. Nobody is buying what you are selling. The DEV and the Moderators will always be polite and give you the benefit of the doubt. I don't have to do that. Sort out your issues, and then come and play. The water is fine now that all the DC types are out of the pool.

  • I don't see the point in "playing with my food" or "giving them a little hope" before just killing them anyway. If you are going to kill a Survivor, just do it. If you are going to let them go, just do it. I generally don't decide if I'm going to be generous or not until the moment arrives. The deciding factors are:

    1. Will this generosity cause me to lose a Pip (either drop one or not gain one I would have otherwise).
    2. Did this Survivor fight the good fight, hard as hell as best they could all through the match that I saw?
    3. Am i in a mood?

    That's it, the whole enchilada. I'm far more likely to give the hatch or gate to someone who hit me with pallets and made me work hard for it. I'm less likely to give the hatch/gate to someone I know did very little in the match for their team. I'm not going to do anything for someone who went out of their way to tea-bag me or some other nonsense. We reap what we have sown. But I'm never going to tease and try to screw with the PLAYER at the gate/hatch. That just doesn't have any class.

  • I'm not a fan of End Game builds; it puts too many eggs in one basket. Blood Warden is great, hilarious even, if it goes off. You can even wait until halfway through the end game collapse to hook that slugged Survivor so all his/her friends suddenly get trapped in the gate where they were lingering. You can then just stare at them as they run around unable to get out. It is something everyone should do at least once.

    But in the end, from a pragmatic and efficacy standpoint, End Game Builds are too risky.

  • I don't have Pop and I kick Generators all the time. I would have to say that if I didn't, I would lose a lot more games. Even if Survivors just come back to stop a Generator from regressing, you get an idea of where they are going to be. Heck, sometimes I kick a Generator move off knowing they will touch it, come back, kick it again and wash repeat a few times. Sometimes Survivors are so dead set on getting that Generator that they end up letting me kick it almost all the way down. It is strange but true. A Generator really close to popping is the best bait in the world.

  • @ugDUST said:

    https://forum.deadbydaylight.com/en/discussion/comment/1725840#Comment_1725840

    If youre running freddy with ropes, you deserve to get tbagged

    The lights are on but nobody is home.

  • You do you, but I'm sure the vast majority of Killers dropping you at the gate are doing it to be nice. They closed the hatch for the points but still decided to let you leave. I suppose there are a sickos out there that would do what you describe but it has not been my experience. When I take someone to the gate, and wait for them to wiggle out it is so they can then open the door and leave.

  • Mostly it is just for laughs, sort of a hazing of David players. Nobody says anything and we wait to see how long it takes for them to stop using the insane Perk.

  • @Dwight_Fairfield said:

    I had fun zooming Mikey around with the serum add on. I managed to score a Dweet crow charm, plus the Jack O Lantern one looks right at home on Mikey's hook. Combined with the other pumpkin charm and the Dweet crow, Mikey's hook is looking just right for a killer who loves to murder on Halloween.

    Ditto this. If nothing else, the Killer charms I got made the event for me (as a Myers player). I didn't make it to Rank-1 by Halloween.... sad to say... but I'm within 2 Pips right now. SOON.... soon I will have climbed that mountain and be worthy of the Halloween Hooks.

  • The easiest way to turn this into more of a horror game is put the Survivors (just like the Killer) into 1st Person viewpoint.

  • @Sonzaishinai said:

    At first i was dissapointed, but after playing a bit it was a pretty cool event. The addons added gameplay beyond "hold m1 at a plant" and the free shards while obviously used to please the crowd is worth way more then cosmetics as you can buy chapters with them.

    Honestly despite what it looked like at the start. It was a pretty neat event. I'll miss the speedy addon

    Ditto... my Tier-1 Myers loved that stuff.

  • @EntitySpawn said:

    https://forum.deadbydaylight.com/en/discussion/comment/1728271#Comment_1728271

    i only say it because swf gains the com advantage and the choice of their team/perks so even a small % debuff to those actions would just balance the game out more, while the BP idea is nice there are alot of people out there that dont care massively about BP or are like me and own everything already.

    Exactly. I'd rather have an extra 1-2 Perks unlocked when I'm facing to the SWF to balance out what they are getting. I don't need BP. :)

  • @__Lukas__ said:

    It was nice getting all the cool add ons. The med kit and killer add ons are cool. Fun trying to get the special hooks and gens. Super lame I got a bunch of extra offerings I won’t be able to use

    I do wish we could sell back those Pustuala things we had buy in the Blood Web for something else since they don't do anything for the Killer after the event. Or have them turn back into whatever they would have been. :) But all in all, I'm not salty about it.

  • I had a good time. I liked the free stuff I got, and appreciated the BP x2. My expectations weren't so high that I could be let down. There were a lot of games, so that worked for me.

  • @Luciferr_2nd said:

    https://us.v-cdn.net/6030815/uploads/1THT8ZK6S405/img-20201104-180824.jpg

    https://us.v-cdn.net/6030815/uploads/TZ6PL2O5DCDT/img-20201104-180831.jpg

    The bubba also had a mori, it was the most regular match ever until the killer decided to pull this crap for some reason.

    The huntress one was a similar situation, no toxicity or anything but she facecamped at the end.

    So why do killers like this facecamp.

    If it is the end of the match, all the Generators are up and the others at the gate, what else can she do? If the Huntress was doing this to you at the start of the match, sure that would be annoying... but if this is the end... she is just doing what she has to do at this point.

  • As nice as the bribe sounds, I don't want Scooby Snacks to take on a chore. I just want a level playing field. I'd rather they unlock a 5th Perk Slot for a SWF with (3) Member joining together, and a 6th Perk Slot for a SWF with (4). Effectively, every member of a SWF has access to all the information Perks of every other Member. They can also coordinate so they don't overlap. Granting additional Perk Slots to the Killer seems second most balanced way to address it.

    The most balanced method would be breaking Solo and Team into two different Ques so the Perks can be set so they don't strangle Solo, AND give the Killers the extra Perk slots against the Teams.

  • Exactly. Camping is only as effective as the Survivors let it be.

  • @snowflake102 said:

    The game is not dying. You have said this for sooo long. And it's not dead. So plz stop.

    This is only rivaled by those people who respond, "but that would kill the game" to any suggestion they don't like.

  • @PMLG said:

    https://us.v-cdn.net/6030815/uploads/XV7JCW6G9FQN/screenshot-3.png

    i mean i like the game but this is deep ######### they are playing with Small PP survivor Build

    This is generally the result of someone "Smurfing," i.e. a couple of potent Rank Players purposely coming in with weak Rank so they can pull a weaker Killer. There used to be protection against this, and it should be turned back on. I've seen a lot of this going on.

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