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RobynxGrayves

RobynxGrayves

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RobynxGrayves
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  • I literally never met a survivor who complained about how dark the map is, idk who you're talking about? And how is looping windows not a valid tactic but camping and tunneling is? Idk that argument is silly imo. And nah, I used to be able to hide in any bush now the killer can see right into them and grab people. I know this because I've done this. I play both killer and survivor, and I can get 4ks with just 1 perk. I don't even need to camp or tunnel. Killing isn't really any skill anymore where surviving has been constantly crippled. Survivors get punished for doing survivor things while killers get awarded and praised for doing killer type things. Idk, your argument just seems incorrect.

  • @Beelzeboop said:

    If we're gonna do that, also add punishments for 99ing the gates and bodyblocking.

    Don't want to give up valid tactics that are unfun for killers? Then they shouldn't have to give up valid tactics that are unfun for you.

    But we did lol. The game got brightened and we can't hide in bushes anymore. Also had window looping nerfed. Talking and discussing things gets results instead of trying to argue and demean. If you go through comments, others have made very productive comments on how things could be changed, which I wholly agree with. Do you have anything productive to contribute, or are you here for other reasons?

  • @MrPenguin said:

    As others have said there should be more to incentivize not tunneling and camping. Although admittedly that's going to be pretty hard. It'd the equivalent of giving survivors a reason not to finish a gen and instead go work on another one that's at 0%.

    Additionally, if part of the concern is the person on the receiving end not getting their fair share for their contribution of taking up the killers time, I suggest we should rate the survivors as a team and not individually. So even if you're getting camped/tunneled you would earn points by your teammates doing things with the time you're giving them. Would incentivize people not to sacrifice themselves when camped as well.

    That's actually a really good idea, I like that

  • @Thr_ust said:

    https://forum.deadbydaylight.com/en/discussion/comment/2285365#Comment_2285365

    To put it simply with the games current state the killer has nothing on their side to make tunneling a bad option. Sure you could penalize the killer for doing it. But in some situations tunneling is just the right play to winning the game even if it’s unpleasant. And that’s an easy way to piss people off. But if the devs introduced mechanics that reward the killer for not tunneling then it would give the killer a genuine reason to go after a new target. Without completely removing the option.

    Aaaah I see your point now. Thank you for explaining and not putting me down lol.

  • @Thr_ust said:

    instead of punishing the killer for camping and tunneling it would probably be more healthy for the game to reward not camping and tunneling

    I agree, but I just find survivors had alot taken away for being toxic. (Turned the brightness up, made it so we can't hide in bushes anymore). I play killer, and being killer is way too easy in this game now. Feels very killer favoured.

  • @MadLordJack said:

    https://forum.deadbydaylight.com/en/discussion/comment/2277903#Comment_2277903

    No, it hasn't, you really are mistaken or just exaggerating. I played him for 4 hours yesterday, I had plenty of moments where that could have potentially happened, and it never did. Perhaps you are confusing a pallet breaking with the current bug that makes pallets visually dissapear from certain angles.

    Me a d a group of friends had a discussion about it, and they experienced that too. Also discussed it over FB and multiple people said they experienced it with him as well, and to perk up for running with him because pallets are absolutely a no go, it's a death sentence. Also, is it normal for him to have a really far reach with his tenticle? Cuz he's hitting people really far away.

  • I'm having the same issue. When I'm working on a gen, premonition doesn't trigger sometimes.

  • 20210616_115404.jpg 20210616_121125.jpg

    More pics of me stuck at this rank.

  • @Tsulan said:

    https://forum.deadbydaylight.com/en/discussion/comment/2277560#Comment_2277560

    That explains why most Nemesis players i´ve seen today only used M1 to hit and down survivors...

    Oh wait... that means they didn´t use his OP power... there must be a reason for it...

    Whats his op power? Cuz the matches I've had, they use his tenticle alot or punching.

  • @MadLordJack said:

    https://forum.deadbydaylight.com/en/discussion/comment/2277560#Comment_2277560

    He can't hit more than one survivor/object at a time, meaning he either breaks the pallet or he hits you, not both. Stunning him with the pallet cancels his attack. He has a range of 5-6m, so if you're relatively close and he lifts his arm, start juking, it's very difficult for most people to hit. He can't hit window vaults if he's at an angle. Duck below objects to avoid getting hit. His cooldown is punishing if he misses, use the delay to gain distance. He can't zone for free and slows himself the moment he begins to ready his power, so keep that in mind. Don't throw pallets unless you have to or unless you think you'll get the stun, just like Huntress and PH.

    He's literally downing people and breaking pallets at the same time lol. Just had back to back matches with him and that's what's been happening. So don't get into chases with him, I just hide. Alot. The matches last really long because everyone else is doing the same thing there's really no getting around him once he's on you.

  • Way too over powered. Not fair that he can break a pallet and hit you at the same time. Literally no way to escape him in a chase. Starting to feel very overly killer favoured. Getting tired of these killers who don't even have weaknesses to work against.