Mooks
Mooks
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You can currently get the base game on epic for free, link your Steam and Epic accounts via BHVR account, buy the Epic DLCs and use it on your main Steam account
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Just gonna link this here as I just copied it
https://twitter.com/deadbybhvr/status/1466074782848409605?s=21 -
@YOURFRIEND said:
Winter event? Heavens no. We get two events now, copy and pasted from the previous years.
uhm..
https://twitter.com/deadbybhvr/status/1466074782848409605?s=21 -
sadly not what the community nor the devs want at this point and I am not expecting this:
Definitely more focus on stealth, dark and scary atmosphere. Less running around more sneaky. So more horror and a little less action.
Focus on chases shouldn’t be lost though, but survivors shouldn’t want to be constantly in chase but the main objective should be to get out of chase instead of wasting the killers time as long as possible.
when survivors are injured it should be more priority to heal instead of rush the gens.
avoid survs just hiding without progressing the game by giving them afk crows if they don’t do anything for a set amount of time.
More to do for survivors in general, gens and most actions outside of direct interaction with killer are just dull, look at my suggestion and I have linked more concepts and suggestions there
@Mooks said:
So this is my concept for a second survivor objective, to slow early game and general gen progress down a little bit while making it somewhat interesting for survivor and not be another M1 in one place activity:
For the current gen and healing speed you have to have metal scraps (screws,tools etc) and herbs respectivley in your ‚inventory‘. both materials are scattered around the map and can be collected. You have a maximum amount you can carry and while repairing/healing they will get depleted. There will be small meters in the UI for the survs so they see how much they have/how fast they get depleted.
if you are out of materials you can still repair/heal, but at a much slower pace.
Herbs and scraps have to be collected, there should be a very small pickup animation (kind of like red glyphs but shorter). You can find them anywhere, they are not exactly hidden, and may respawn at new places. Scraps can be detected from a little further away because they shine/ blink a little. Herbs are just growing anywhere and have a distinct look to them. They are a little bit taller so they can easily be spotted. On some indoor maps (or generally) they are growing in mini plant pots (which disappear after collection) (think about Resident Evil HD herbs).
Many perks/items may get reworked to incorporate those new features, some ideas:
Botany Knowledge: Either slower depletion, slow auto refill, auras for herbs. There is many possibilities how it could work
Toolboxes/Health Kits ignore your scraps/herbs meter while they have charges and are used
Saboteur: Refill your scrap meter after sabotage
the idea is generally to give survs stuff to do besides gens, especially for early game. But make it engaging: searching around the map, looking in corners where you normally don’t go etc without being constantly on a silver plate for the killer (that still mainly patrols gens and doesn’t get more stations that have to be patrolled). its not actually a mandatory second objective but slowdown without those should be noticeable enough so survs should always try to not have empty meters
Some of my other concepts (Feedback and suggestions always welcome):
Killers: The Ice Queen, Hannibal, Charlie(The Darkness), The Blair Witch, The Firebreather, The Photographer
Survivors: Aria Morrison, Lukas Schmidt, Paitoon Saeli
Survivor Items: Lighter, Water Bottle, Pocket Knife, Sling Shot, Spray Paint Cans, Salt Pouch, Smoke Bomb, Voodoo Doll, Smudge Sticks
Game mechanics: Horror tropes, Expanded survivor objectives, Exhaustion Rework, Spiderwebs
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Mandy confirmed it was unintentionally given out to Epic players. It will probably get removed soon. (And probably be given out later…?)
@Mandy said:
That's a charm that was issued in error to players on Epic Game Store, it will be removed shortly.
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Nothing new.
also look in this thread, Mandy re confirmed the current status today
@ChurchofPig said:
At this point I'm annoyed. A platform promised like last week was already given crossprogression while switch, who was promised almost a year and a half ago, does not have crossprogression yet. To make matters worse, you got all our hopes up on tuesday when we were given the in game message that crossprogression was live on switch. Where is it? What's the holdup?
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It’s not possible. Cross progression is currently only available for Steam, Stadia and Epic. Switch should join those systems but but currently it’s not know if any Microsoft or Sony platform will ever get cross Progression for DbD.
look here for more info on cross Progression:
https://forum.deadbydaylight.com/en/kb/articles/305-f-a-q-cross-progression
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It was definitely confirmed that auric cells won’t transfer since they are most likely tied to platform purchase and thus are bound the the specific platform. If you buy anything with it that will be transferred though.
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@TeabaggingGhostface said:
Tbh they should bring those map offerings back
Nah, map offerings are already way too many there.
they should bring back moonlight offerings though.
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@Dino7281 said:
https://forum.deadbydaylight.com/en/discussion/comment/2672805#Comment_2672805
Oh, controller as always. Well, so same thing as Pinhead?
Yep. Same thing happened there. My issue was solved on live release with Pinhead though. Just not with the Crows..
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@Dino7281 said:
https://forum.deadbydaylight.com/en/discussion/comment/2672784#Comment_2672784
What bug?
I don't count bugs to balance, those things are just supposed to be fixed. You don't nerf killer for a bug...
Wasn’t meant to be serious.
there is a bug with rebound controller buttons, nothing major.
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@Dino7281 said:
Just repel... so hard, right?
Actually it can be quite hard (actually impossible) if you are affected by a certain bug…
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@N0IDEA said:
https://forum.deadbydaylight.com/en/discussion/comment/2668499#Comment_2668499
The devs had lost their interest in Chucky a loong time ago, they just gave up to try to make Chucky work in Dbd.
For Jason, this is a very underrated opinion but I really dont miss him ig, he is such an oversaturate that I really couldnt care less, having him ig wouldnt feel like an action at all. But anyway is very unlikely we would be getting him either cause the character is in a big process rn
Source on the devs not interested in Chucky?
(also i think the Jason lawsuit has ended)
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Oh damn. Yeah I noticed the smoke was more prominent after the update.
but still.. that’s just not how fog looks like..
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i would be very okay with 3 instead of 4 chapters per year.
and more focus on QA, game balance, game health and keeping current content up to date. Especially perks, there are so many useless ones and some too powerful, especially in comparison to the other perks.
i would be okay with more cosmetics, especially stuff like legendary skins to keep their money flowing.
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No, it was stated that mobile will stay a separate game altogether. As it has different progress mechanics and features as well as characters don’t get released at the same time etc.
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Haven’t heard of that issue..
i would suggest contacting support
https://support.deadbydaylight.com/hc/en-us/requests/new
or make a post on technical issues on these forums
https://forum.deadbydaylight.com/en/categories/technical-issues
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I guess you should make a support ticket because the support can look into your account. But I am not sure if you are supposed to be able to get the digital versions of the DLCs from the disc…
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the devs don’t ban for it directly (if it’s not affecting gameplay at least)
but if EasyAntiCheat starts to ban for the changes files, the devs have stated they won’t unban you. It’s use at your own risk.
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@romenaw said:
https://forum.deadbydaylight.com/en/discussion/comment/2672091#Comment_2672091
dont come to cry kid, i already have every killer and survivor.. the fact here is the inbalance over builds-perks and how they are more survi-sided on lasts updates. thats why im posting this.. people who just wanna play as killer is forced to play as survivor cuz the "basic" build is a strong one and are on the free chars with the base game , u dont even need to spend any shard just to farm a loooot of shards to start with the killer build?.. on the other hand, if u wanna play as killer u should be sticking with nurse o huntress till u can buy some other killers ? kinda sad.. wraith nerfed, billy is hard for new players, traper is that a killer? oh the one who is rushed in almost 99% of the games. Bell nerfed too. so, there arent many options. And again, Tell me this is not a onesided updates with those Boons for healing, boons to null stalkers or BBQ or any aura perk, the new boon where everyone can get a free unbreakable+tenacity.
And coming back to the thread, someone mentioned boon countering bbq.. It works on some killer base skill .. so, whats next? a boon where u cant hit the survivor?
dont come to cry kid
dont you think that’s a tad too ironic here? They didn’t even cry at all, it’s just you..
Wraith and Trapper are still very much playable. Hillbilly is hard for beginners, sure (so is Nurse) but with some practice he is still strong. It’s also worth mentioning that especially Wraith, Trapper and Hillbilly can teach you the basics of M1 killers (and almost every other killer can be played as an M1 killer and has to during matches often).
boons, especially Shadowstep and Exponential aren’t that busted. BBQ already had multiple counters to the point that the vast majority of killer players said it’s just worth it for the bp. CoH is too strong, sure. It should get looked at. But. Oh well. It’s actually on a DLC character. So it’s not even proving your point.
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@Lycidas said:
https://forum.deadbydaylight.com/en/discussion/comment/2671415#Comment_2671415
Has it been aknowledged by BHVR as well or just reported?
I've seen the discussion in the bug section of the forum, but I don't know if there is some detail I'm missing or not
It’s status is still pending (but I have seen bugs being on pending being worked on and fixed without ever changing status)
I linked it here so affected people can upvote the bug (which helps identifying how many are affected and how to prioritize etc)
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@Brokenbones said:
The Dwelf persona is cringe
Was also disappointed that we're not getting free cosmetics like last year
Pretty sure it’s very much intentional that Dwelf is cringey/awkward..
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MandyTalk (Community Moderator at BHVR) has confirmed it’s a known issue being looked at. No further info yet.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/2671633#Comment_2671633
Honestly, I'm not sure how it would fix any issue since the game itself is not in a good balanced state. Not MMR is the problem, the game balance is right?
So, to get better data, they have MMR which will provide other balancing changes but if they disable... how do you think they will gather them? if players are no longer matched by fairness... and we return back to what we had which was horrible looking at it now, we are just going back to where we came from and have no results?
Couldn’t agree more.
sure they will take their time to make meaningful adjustments on balance based on this. But if the matches are actually universally as bad as people say on high MMR but not low mmr, then they will see this in their statistics (which are probably more elaborate than just pick rate and kill rate.
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A 2K or even 1K with plenty of hooks and great chases can feel better than an ez 4K stomp.
but generally, killer feels way too frustrating, that’s pretty much common knowledge by now.
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@DesignDad said:
https://forum.deadbydaylight.com/en/discussion/comment/2670928#Comment_2670928
Disclaimer: I'll avoid giving specific numbers here as an anti-exploit measure. If I say the exact values, one of you clever folks will figure out a way to ride the line and do something cute with it!
If a DC happens early enough in a match, then the result of that matchup is discarded. So if one survivor DCs right away, then that survivor's MMR is left alone, and the Killer's MMR isn't adjusted for that survivor either. It can still be adjusted based on the remaining three, depending on how the rest of the match goes (these are weighted so that if the survivors die it doesn't impact MMR as much since they were at a disadvantage).
Later in the match, though, the adjustment goes through. This is so that you can't just DC before getting hooked to "skip" the adjustment. And likewise, if the Killer DCs when the gates open, that's treated like all 4 survivors escaped in terms of MMR adjustment. Rage quitting is the most common reason to disconnect in these scenarios, so that's what we're targeting with this logic.
Part of this also to make smurfing more time consuming: You can't just join games and immediately DC to drop your MMR. You gotta hang around for a while, which makes intentionally tanking your MMR much more of a slog and generally time consuming. Forcing people to hang out in a match also makes it more likely that they'll actually end up playing it normally, too! And then you add onto all of this the DC penalties, which increase with each disconnection, and suddenly those who disconnect are spending a lot of time for very little influence over the system.
Thanks for asking a great question! DC logic is tricky business, and we're always working on new ways to improve it to handle more extreme cases, like the one you mentioned.
Thank you so much for clarifying this!
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@Sakurra said:
https://forum.deadbydaylight.com/en/discussion/comment/2671498#Comment_2671498
And something more awesome: the game disconnected me and now I'm fk banned for nothing. Because they added the new event or whatever they did. It scks. It wasn't enough that Mikaela wasted my pallet.
Steam server maintenance most likely if it was just now (past half hour or so)
at topic: that’s your usual soloQ experience. Could use pregame lobby chat to make your mates aware that you run power struggle combo. (Would require them to read though..)
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Definitely not a fan of the new ones. Even though some are justified to be renewed, they should have stick to the old style. They look too plastic and in some cases pixelated..
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@romenaw said:
https://forum.deadbydaylight.com/en/discussion/comment/2671529#Comment_2671529
Well.. enjoy then waiting for all the perks u need every week.. also, dont forget most of the good survi perks are nearly free (dead hard - bt - i-will etc etc) u can get a Good build without buy anything.
Eh. There are plenty of good killer perks as well free/base game.
But… most of them deserve reworks/buffs. Like all Huntress and Wraith perks, the infamous Monstrous Shrine etc.
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@tak47888 said:
https://forum.deadbydaylight.com/en/discussion/comment/2671462#Comment_2671462
She will get a nerf when people mastered her. So no worries survivors, bhvr got your back :P
Spirit got a significant nerf and is still very strong. So it depends.
also Nurse and Blight are still here.
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Actually, thinking more about it… you are talking about it being pay2play and not pay2win.
DbD was always meant to be a a game you have pay for. It’s just a time-limited offer for the base game to be free on Epic.
so yes DbD and therefore killer and survivor are indeed p2p
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@Bennett_They1Them said:
I think that's intentional.
What? Why would it? It’s literally impossible to repel crows like that.
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@romenaw said:
https://forum.deadbydaylight.com/en/discussion/comment/2671442#Comment_2671442
artis is not op, just leave the loop and she will be useless the whole match :l i find more problems against a spirit than a artist..
Wait until people master artist.
@romenaw said:
but i wanna try other killers bro. im not going just to stick with nurse o huntress cause they are strong.. we need a med-normal killer not a strong one, one wich can do a good work even without perks.. how many killers can do that right know? there is the problem..
https://forum.deadbydaylight.com/en/discussion/comment/2671443#Comment_2671443
Most killers are still obtainable with shards. For licensed at least the perks are. You have 5 killers in base game with very different playstyles. On consoles even more.
there is so much stuff wrong with this game, game balance in favor of survs is one of them. This game being P2P is not true though.
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@GeneralV said:
https://forum.deadbydaylight.com/en/discussion/comment/2671151#Comment_2671151
You didn't really need to point that out.
But, if you somehow enjoy those disgusting abominations, good for you.
At least you don't have a bad time, like I do.
https://forum.deadbydaylight.com/en/discussion/comment/2671142#Comment_2671142
Well, it switched from killer sided to survivor sided in a game that has more survivor sided maps, so that is not good.
As for Springwood, this one is personal. Its OG version (back when there was just one of it) is my second-favorite map in this game and I never really had a problem with it as killer. Though I guess it depends on one's playstyle.
As for bad lighting and Fog, I think everyone universally agrees that they got worse.
However, as @Aven_Fallen once pointed out, that was actually before the reworks. The Realm Beyond kicked a dead horse on that matter (it was still better than the reworked versions, but you get the idea).
But, if you somehow enjoy those disgusting abominations, good for you.
these are the comments that annoy me. Like.. you can voice your opinion on liking everything from old DbD without talking down on people appreciating the (objectively) better graphics. Sure different atmosphere etc. i understand all that and I am partly with you. But.. I think you get what I mean.
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@Dino7281 said:
https://forum.deadbydaylight.com/en/discussion/comment/2671431#Comment_2671431
I mean, if you want good build you have to buy several DLCs as a killer unlike survivors. So it kinda is P2P
You don’t need good perks for Huntress or Nurse to be very good with them.
and perks as well as all original killers are obtainable with shards either way.
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@romenaw said:
https://forum.deadbydaylight.com/en/discussion/comment/2671431#Comment_2671431
we are not talking about meme killers here.. they dont wanna add another strong killer like nurse.. its a fact
Nurse is not a meme killer!?!
also, if they added another strong killer like nurse (cough Blight cough Spirit cough Artist) people would complain about it being P2P/P2W because they won’t make a new character just free for everyone.
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As long as Nurse is part of base game you really can’t call it Pay2Play. She doesn’t even need perks if you mastered her. Also Huntress is very strong as well.
as to it getting boring, unfun, stressful as killer, that’s another topic.
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It everyone can play as much as most people here and the forums do though.
it’s literally just gifted rift fragments and you get plenty of BP and shards on the other days anyway.
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@Lycidas said:
https://forum.deadbydaylight.com/en/discussion/comment/2668279#Comment_2668279
Strange, I don't have it unlocked even if I bought Auric Cells before (and still have them)
It’s been reported as a bug.
@KroolTheField said:
Description : Auric Cell Charm is not unlocked altough I have purchased auric cells many times before. I currently have auric cells in my inventory as well
Platform : PC
Steps : Booted the game - checked charms - acknowledge that it's not unlocked neither on survivor or killer
could also be that they have to go through those that purchased them previously manually and it takes some time then..
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@Hel24330 said:
Same problem on PS4. I changed the default controls a while ago.
And I dont have any prompt button to repel crows. Every action is assigned to a button in the menu though...
Thanks for adding info!
can you answer the following question (and say which controller you use)
What button do you have the "Pick Up Item Interactions" control bound to?
also upvote my bug report :)
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@GeneralV said:
Hopefully never.
Enough damage has been done already.
If they continue, one of three things will happen:
Option 1: The map will lose what makes them special (MacMillan and Coldwind)
Option 2: The map will become extremely ######### ugly (Yamaoka)
Option 3: The map will become extremely unbalanced (The Game)
Extra option 4: All of the above (Springwood)
It is time to stop. It really is.
Springwood and The Game were extremely unbalanced before already though. For the Game it just switched from killer to survivor sided and for Springwood they actually made it somewhat more bearable.
looks are subjective so no need to argue here. But lightning and bad fog already happened and made them worse looking.
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There were several bug reports where XBox players said they didn’t have them. Haven’t seen other platforms report that, seems to be a platform issue that BHVR should be informed about
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don’t know if others are affected, but there was a workaround last time:
if you are missing characters from family share, you have to go into the in-game store and from there try to purchase the characters via DLC. You get redirected to the platform store and if you cancel the payment it should register that you already have it and it should then be available again in the game.
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Why would it?
The devs have repeatedly said they can’t confirm when or even if Sony and Microsoft platforms will ever get cross progression
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its a reported bug and there seems to be a workaround/solution for this, described in the discussion of this bug report (if it’s not working for you I recommend commenting there):
https://forum.deadbydaylight.com/en/discussion/297294/brightness-after-5-4-0
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i don’t like the idea of new perks for legendary skins. They are meant to be skins after all and one reason why they have been realized is so that they can add characters without creating new perks along with them.
On the voices for Cybil and Lisa: absolutely, I actually expected those along with James….
also some kind of customization would be great. At least Bloody versions (probably full set) if you have the char prestiged.
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I don’t see it. Usually I am the first to complain about controller being more clunky or having a disadvantage but in this case.. M&K have to use the same number of buttons and holding/tapping. This should just be something that you have to get used to.
now speaking of other stuff especially for killer play in general and for killers that need to aim like Huntress, there controllers have a BIG disadvantage compared to M&K.
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@NAVIks said:
https://forum.deadbydaylight.com/en/discussion/comment/2669341#Comment_2669341
Yes I've restarted it multiple times.
I think there is something wrong with the chapter DLC release on XBox. There are also several reports that the new achievements are not enabled on XBox as well…
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@Shenanigan said:
https://forum.deadbydaylight.com/en/discussion/comment/2669337#Comment_2669337
I thought new achievements always come in on the next day though? Odd, a bug that I thought was just a schedule I gradually adjusted myself for lol
At least I can get some practice in with Artist for the Adept achievement ¯\_(ツ)_/¯
No, pretty sure I always start to focus on adepts and the other achievements immediately after release when I am on. Usually i start 1-2 hours after release though.. but they were always there
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I guess it’s very likely. But sales like this won’t get announced far ahead..