Mo4ntus
Mo4ntus
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- Mo4ntus
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Comments
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I’d argue stbfl is better
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@siyke26 said:
It's actually kind of sad right the only escapes we are getting are when 3 people dc due to bad connection or poor etiquette from the killer tunneling/ camping it's been 4k all day and the killers aren't even that good most of the time we get frozen at a window or pallet and they get free hits
Of course the servers are strained lol it’s the release of a new chapter and the game is half off there’s a lot of players on today
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@siyke26 said:
It's actually kind of sad right the only escapes we are getting are when 3 people dc due to bad connection or poor etiquette from the killer tunneling/ camping it's been 4k all day and the killers aren't even that good most of the time we get frozen at a window or pallet and they get free hits
Of course the servers are strained lol it’s the release of a new chapter and the game is half off there’s a lot of players on today
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@LetsPlayTogether said:
Youre sure youre good enough?
Did you read the post how would a survivor being bad make him less threatening
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@Flatskull said:
https://forum.deadbydaylight.com/en/discussion/comment/1150555#Comment_1150555
Wha.
Wasn't that already weak?
I mean. It seems like a gen monitor perk that is effectively outshined by every other gen monitor perks in game. If anything it should of been change and buffed. To like...maybe when you hit a survivor twice any survivor completing the skill checks aura is revealed itself for like 30 seconds.
That sounds a little op but I agree with the sentiment there is really no reason not to just run thrilling surveillance or discordance instead
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@NuclearBurrito said:
https://forum.deadbydaylight.com/en/discussion/comment/1150497#Comment_1150497
oink oink motherf**ker
like op said I know the stats aren’t representative but I really thought she’d have at least an average pick rate
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@siyke26 said:
As of today's release of patches 75% of the people I am playing with are quitting thanks alot dev's if I am losing so many friends and associates there has to be others as well so I guess maintaining the killers happiness is worth losing a large amount of survivors. Good job you are successful and being honest I was leaving anyway to play resistance when it drops but this has made my decision so much easier.
Also why do people have to do that thing where they announce they’re leaving just say that the game doesn’t fit your style anymore and say thanks for all the good times you had.
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@siyke26 said:
As of today's release of patches 75% of the people I am playing with are quitting thanks alot dev's if I am losing so many friends and associates there has to be others as well so I guess maintaining the killers happiness is worth losing a large amount of survivors. Good job you are successful and being honest I was leaving anyway to play resistance when it drops but this has made my decision so much easier.
I don’t understand are you complaining about the toolbox changes
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@LoverOfDemogorgon said:
It's because the devs took an entire week of ptb forum feedback and threw it in the trashbin in favor of probably some stats and internal playtesting and assumed off of that he needed no changes, and said... "Let's 'monitor' the situation and see how he does live with zero changes despite mass complaints"
Don’t forget they nerfed gear head because god knows why
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@AkiTheKitten said:
Why is he so... unthreatening?
His design looks cool, but he's just... there. Like, his power doesn't even phase me, he's really slow and his perks are ok
Is he the new Freddy? Cause I feel like I used to feel when facing old Freddy.
He feels there, not scary :/
I kinda got the same impression I definitely think part of it is that getting hit by a spear doesn’t have that tension I kinda was hoping for when trying to escape you either know you’re get hit or you know you’ll escape like 95% of the time
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@hex_genrush said:
Of course it’s the high ego entitled survivors who expect to escape every game. I use this perk on nurse and it’s very good
Oh my god on nurse it’s next to broken in a smart players hands
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How does not a single pig get a 4k
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@Arxaion said:
It's really not that big of a nerf. As a killer, totally understandable. It isn't going to cut its utility. A single skill check is all you need to know where to go next.
It doesn’t affect great skill checks anymore
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How do things just fall through in the patch notes
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Honestly I think that for the people is more dangerous because you’re just making survivors more comfortable not healing I can definitely see a good player who will bring for the people dead hard resilience then either adrenaline or ds whenever they see a killer slug they’ll heal someone run to a gen and rush it because 2 people working on a gen with resilience cuts the time down to about 30 seconds if it’s the last or second to last they will be able to pop adrenaline very quickly
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@BigBubs said:
https://forum.deadbydaylight.com/en/discussion/comment/1148047#Comment_1148047
What does unbrekable has to do with styptic?
I meant broken lol
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@bilaueta said:
It's definetly more balanced than old instaheals, you can at least down the one that is broken once they "E for the people". The most abusive and broken use of this perk would probably be either a DS player heal their friend right of a hook, who also has DS. Or using a syptic agent on yourself and then heal someone with the perk, making you both untouchable.
I think the broken overwrites the styptic
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@RakimSockem said:
The main 2 challenges that stuck out to me from Level 4 of Tome 2 were The Doctor's and Spirit's challenges that require all survivors to be killed by any means.
So I'm sensing a lot of slugging and Ebony Moris in my future. Not that you NEED to play like that to get 4ks, but some people out here...... get ready for it XD
Nothing will make me want to slam my head on the table more than the week where survivors would just hide in random lockers for no reason other than to do the head on challenge
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I feel like it wouldn’t be the end of the world if it didn’t only take like 5% of a box
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@Msbre0523 said:
I was asking because someone told me he had to wait til his power charged before he could teleport. My SWF team all spawned by 1 gen together and the second we spawned in and could move Freddy teleported to our gen and smacked me. I was mainly asking Freddy mains or people who have played him after rework to see how his power worked.
He usually does but there are add ons that reduce or remove this wait
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It’ll almost always disappear before you can actually use it and it only affects people in your terror radius so it’s useless on stealth or slower killers
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@Exerlin said:
I think killers should be allowed to open an exit gate at any time.
Why pigs would just open the gate whenever they have 3 people with active rbts
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itd be nice if they made his add ons good I don’t know why but for some reason the devs always want green and yellow add ons to be the best. Also don’t get the point of an iri that only works right at the edge of your range if then you have to reel them in
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Well they haven’t acknowledged it yet and it’s been in the game since June so they probably just added it on purpose
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Anyone here complaining is giving off big rank 20 energy
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@imlegion said:
https://forum.deadbydaylight.com/en/discussion/comment/1145849#Comment_1145849
I have done that to all the pigs I see some I die some the pig leaves me alone if you really want to please a killer bring a toolbox find the killer and drop it in front of them they might let you live if survivors give me items I let them live :)
Well yeah how can you kill the person who brought you lunch
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@Deadeye said:
https://forum.deadbydaylight.com/en/discussion/comment/1145852#Comment_1145852
Then don't talk about rng or stats if you just have a bad day once. That is no rng issue you describe there
It was a bad weekend at best but it’s really more just a discussion I wanted to bring up about a general trend I noticed
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@SurvivingSurvivor said:
do you guys even survivor? way too much poor me, survivor sided this, survivor sided that going on in here lol it’s not even really that bad it’s just you guys are bad at controlling the map. Or people are really good at being a Houdini Repairing Survivalist. I’m not mad. Even so, survivors don’t fight back, they don’t have weapons, they run slower than you, they die fast.... are you saying they’re so survivor sided that you’re unable to ever catch them? Just recognize the areas where you’ll waste the most time chasing and let them be.
I do actually I’m rank 1 killer rank 7 survivor at the moment
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@Deadeye said:
https://forum.deadbydaylight.com/en/discussion/comment/1145278#Comment_1145278
RNG is not favoring anything. You selected a super tiny sample where you got an unprecise representation. Make a table of your last 1000 hours and you will get a proper result
Who has time for that lol
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@RussianSpyPigeon said:
Happened to me with a pig and Feng before. The pig let the Feng escape while I got chased and sacrificed.
Yeah she probably booped the snoot
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@LetsPlayTogether said:
Cause its rng. Stop complaining without any logic behind.
the logic is why is the rng favoring one side so much more
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@FireHazard said:
https://forum.deadbydaylight.com/en/discussion/comment/1143687#Comment_1143687
You honestly don't need to do that though, you can use Whispers and still gain use from it, even if it matches your base Terror Radius. This is why Killers like Billy, Huntress, etc use Whispers, it's just for crude manner of tracking Survivors and that's it... if you're looking to use it in a stealth scenario than you can! However, perks like BBQ and Nurse's Calling are better for that.
Well usually you use a combination of whispers and nurses or bbq
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@MegaWaffle said:
https://forum.deadbydaylight.com/en/discussion/comment/1144301#Comment_1144301
Except survivors get a notification when the killer is using a obby perk so there wouldn't be any guess work. Killers on the other hand do not get an indication.
Thats the idea
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@snowflake102 said:
3 Reasons why I think this:(
(1) killer mains or survivor mains complain about every thing:( which made the game unbalanced :(
(2) when devs add in a new killer or something then comes the complainers next:( then something ends up getting nerfed which then upsets other players:(
(3) players leave because of one change:( which makes match making broken :(
Devs fix your game before it's too late:(
Also listen to your player base:( no one asked for ruin to be nerfed even though I don't use it my self:(
You did this with other perks too:(
Now look what the game has become :(
It has became a unbalanced game:( fix your game or sale it to another game company:(
I’d say it’s still growing just only for the moment and higher ranked players have been leaving
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@Anara said:
I'm a baby killer, I play killer only to achieve my quests or have fun.
This morning I faced claudettes on yamaoka twice! However different teams!
They were noobs, I ended chase fast (while I only play clown), but bloody claudettes were hidden all along. They win.
As a survivor, I use fun perks, that I like, not tier perks. I wear my beautiful kpop suits with Jake and Feng.
On killer side too, I play what I like, no noed, ruin, DS etc..
I don't understand what's the fun for that kind of player. Hidden all game along and doing gens? Wow so fun lol
When I play survivor I love to be chase more than being hidden.
But I think some survivors are too weak, that they are afraid of a baby killer green rank like me lol
Come on
alot of people are more interested in playing efficiently than trying to take unnecessary chases
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@Fibijean said:
https://forum.deadbydaylight.com/en/discussion/comment/1144308#Comment_1144308
Because someone commented on it recently. Posts are bumped to the top of Recent Discussions when someone comments on them, regardless of when the post itself or any previous comments on it were created.
@1saltypug said:
https://forum.deadbydaylight.com/en/discussion/comment/1144308#Comment_1144308
cause some dinaling wanted to necro a thread instead of making a new one
Well I don’t really get that but whatever
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@Fibijean said:
https://forum.deadbydaylight.com/en/discussion/comment/1144303#Comment_1144303
No, this post is several months old.
Why is it at the top then lol
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@SleepyWillo said:
Personally I think every game should have an obsession regardless. Both sides would have to play around all potential obsession perks until they're eliminated one by one.
That would work too I just like the idea of the offering because no matter what you get extra points when you’re the obsession
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Are they really just releasing it I’ve seen people with the windows logo for weeks
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@Kwikwitted said:
https://forum.deadbydaylight.com/en/discussion/comment/1143671#Comment_1143671
It's interesting, pig's main strength was her ability to get survivors to focus on jigsaw boxes and less on generators, which was a niche and gimmicky when first released an had her as middle of the pack, now because any kind of distraction or generator slowdown is the equivalent to manna from heaven she's risen exponentially in both popularity and ranking.
No I just mean I play in a more memey way with pig going for grabs seeing how far I can get a lunge seeing if survivors pass my test at jigsaw boxes I was still able to hit rank 1 and mes around more than when I play other killers
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@5thPerkSlot said:
With the final chapter we will have around 70 surv/60 killer perks, this is around x3/x4 times since DBD was born, but we didn't obtain any equivalent number perk slots. I see how the fun is limited by this number of 4 perk slots, and how at least a 5th would significantly make us keep playing the game more, instead of forcing us with the season reset.
In order to make this 5th perk slot not OP, let's add up ALL the following conditions:
1º) The 5th slot perk must be a base from the survs/killers (i.e. Dwight can equip "Bond" but not "Unbreakable")
2º) It is required at least a devotion level of 3, therefore average/vets are rewarded and newbies encouraged
3º) the cost for unlocking should be 20,000 iridescent shreds (or similar high price, for survs and/or killers)
Opinions? @Peanits ? Thanks for your feedback
Fun now every time I go against a thousand hour swf not only will I be at a disadvantage but I’ll be at a perk deficit too
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I was being sarcastic yes I believe that most totem spawns are awful
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Map sizes and layout
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@kill_bill said:
Hey ffolks,
i wanna use whispers on my pig. What Level do you think is best on her. I think leaving it on Lvl 2 is best because on Lvl 3 the range is 32m, same as her terror radius. So u need monitor & abuse to sneak upon ppl, while on Lvl2 the range is 40 meters and u can crouch before the survivors can hear ur terror radius.
What do you think?
You should always use whispers 3 most people(myself included) use monitor and abuse to make her TR fit with whispers
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Do you mean to say that literally right next to a gen or hook completely in the open is dumb placement
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@Kwikwitted said:
https://forum.deadbydaylight.com/en/discussion/comment/1143663#Comment_1143663
It's just amusing because I assumed that I would be making life harder for myself by going to rank 1 this reset and dealing with just red ranks as far as the eye could see and I had accepted that. I really just wanted to hit it one more time to prove I could and double confirm the achieve before MMR takes over. Little did I know for relaxing games I should tryhard to rank 1 and now get matched up with the rainbow lol.
Honestly I wouldn’t know I’m a pig main so truly sweaty games are few and far between now
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Not enough killers in the game and it’s compounded because you’re on console
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@Kwikwitted said:
https://forum.deadbydaylight.com/en/discussion/comment/1143646#Comment_1143646
See it's funny you say that because I found it to be really rough sledding up till about the just pipping into rank 2, then suddenly I went from every game is all red ranks to suddenly getting random purples and greens. Hell just now I played against a red and three purples as a rank 2 with 3 pips, I mean wth? I fully expected that from now until reset I would get nothing but the toughest survivors available at all times, but it's like crossed some invisible fence and the game is spoonfeeding me double pips now that they are useless to me lol.
Because there isn’t near enough killers anymore they care about finding rank less more than ever so you at rank 1 are probably gonna see more lower ranks now just because those people need games too
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@NullEXE said:
https://forum.deadbydaylight.com/en/discussion/comment/1143418#Comment_1143418
As I face strong survivors most of the time. Using 3 perks for just a little bit of information, and slowdown is extremely detrimental. Unfortuantly against the survivors I face I can't use Hex perks at all. They are far to unreliable.
However Surveillance is a strong perk. I tend to use it with PGTW.
I think pgtw surveillance and surge is the new god info build on pig or legion you can have god like view of gens
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@kate_best_girl said:
Im sorry but its not a punishment on survivors for not doing totems its literally just a reward for a killer who performs bad. Its only a clutch perk made for 1k end game face camps and thats really it. If it stopped being a hex and actually took effort and something for the killer to activate it it would be great but all it does is give you a kill for free :/ I keep seeing people say "Well just cleanse totems!" Okay well I'd like to present the argument of when someone jumps into a locker with DS just open the locker! It gets rid of DS and you don't have to wait 60 seconds to chase that survivor again! Both wasting time to cleanse totems on a chance the killer is running a perk is a huge waste of time and could cost you a game same as a locker DS could so why is one perfectly fine but the other is a huge detrimental problem that the entire community must rally against?
Not that I even like noed but let’s stop pretending that second chance perks reward good survivors