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Mister_xD

Mister_xD

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Mister_xD
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  • @PhantomMask20763 said:
    I'm a freddy main but theres too many perks I want to use right now o have m&a myc remember me and bbq is that good or should i run something better?

    you should definitely run something better. like hillbilly.

  • wait until the people get used to it and figure out some tactics against her.
    Remember when people called Freddy op? Truth is: He never was.

  • @_wholenotherlevel said:
    OKAy So I understand the pallet changes and I’m fine with that but can you please fix the fact the the killer will go through the pallet and teleport back on the other side .... it happen to me 3 times in a row IN THE SAME game !!!!!!!! I NEED ANSWERS 

    maybe you should stop playing against houdini then...

  • @Mr_Grumpy said:

    @Lordkazu said:
    but hey at least the devs hear the cry of main killers, they dont need to be skilled anymore, this is what they get when they do the things bad

    you mean as they did for months after months with survivors ?
    survivors complained about everything and always get what they want, now it's a patch that don't blow sugar in survivor main b*tts and all of them are crying again.. damn sometimes it's a shame to be an survivor main when i see how a great part of us is... e.e
    and did you not said this game is not easy enough for survivors after the latest patch.. öhm i mean you are bored after the latest patch... ? '-'
    so why did you spend time on this forum ?
    just go and play some offline games where you can set the difficulty to easy.

    but the Zombies in Minecraft are so strong... i prefer DbD, since the Killers are way easier to defeat!

    (Sarcasm ... duh)

  • my favourite map used to be shelter woods... after the "slight increased pallet spawns" this map is on my most hated maps list.

    right now my favourite should be coal tower... i really like the mac millian maps and coal tower also seems pretty fair to me.
    (best design is (that hurts to say) the swamp. they put so much detail into that... wow)

  • you would probaply never find a lobby, since everyone would play as claudette or meg...

  • @Twix said:

    @RemoveSWF said:

    @Twix said:

    @RemoveSWF said:
    You are not entitled to a vacuum.

    Drop the pallet earlier and stop exploiting the game by looping.

    If it was an exploit it would be removed.

    You must be new here.

    Why isn't it removed then? It's not an exploit. Get over it.

    it will (probaply). as i know the devs, they'll get rid of it in early 2035.

  • @DukeJukem said:
    they've ruined pallets, they're not what they used to be. the throw down animation is bugged now compared to the very old version. they took away exhaustion recovering while running yet wont allow it to recover faster while crouching. they removed pallets from certain areas in general. that combined with the exhaustion nerf is a massive buff to any killer, clown is very noticeable. lightborn 3 flashlight saves are impossible now (tested in kyf) not sure about lb2. lb2 should be fine but who knows if its possible if they have a full tiered fire up. the calm spirit rework SORT OF counters the faster pickup but ONLY if the killer is a [BAD WORD]. the lightborn 3 combined with a killer simply looking around means no more flashlight saves. god forbid they spam r during the pickup if theyre gonna lose. these new patches are trash for one side of the game, the survivor side. of course survivors are going to negatively review this game.....and so am i. i've bought every expansion and bought in game currency and theyre completely ruining the role i play. self care and decisive nerfs may still come as well. i dont care about the exhaustion nerf, but with the pallets being removed in certain areas its too strong especially vs a clown or a fast killer. killers are happy. great. i want them to be happy but if both roles of the game aren't happy the game will die. killers havent been happy for a while and they got their way........but survivors outnumber killers 4to1 so.......their word will mean more if they cry enough like killers did lol. i'll give them a chance to revert but if they don't i'll be uninstalling. yea i know it doesn't matter. they got my money already. who cares

    i didnt see you cry, when they nerfed the killers (again and again and again and again). That was fine. but now we have minor nerfs to some of the biggest problems of this game, and you guys start a shitstorm (again, i'm not counting the pallet hitbox changes as balance, since that was, in my opinion, more of a bug fix).
    Honestly, please just uninstall. I dont want people like you in this game anyway.

  • @Lordkazu said:

    @Runiver said:
    Wow, killer balance! Better leave!

    See you tomorrow.

    yep now play killer is so boring too ez to get kills, i play killer too so dont get mad babe

    i can get ez 4ks too down at rank 20.
    thats not even a good, nor original argument.

  • @Lordkazu said:

    @RemoveSWF said:

    @Lordkazu said:
    but hey at least the devs hear the cry of main killers, they dont need to be skilled anymore, this is what they get when they do the things bad

    You said you already quit this game. Why are you still here?

    Go play something else, stupid griefer.

    dont cry baby killer i can see the forum if i want and dont play this game <3

    well then at least know what the hell you are talking about!
    cause you definitely dont have any clue of this game.

  • so for number two:
    killers are supposed to prepare for whatever they'll have to face. The lobby is pretty much how the game in general should be: in the killer's favour. Survivors are not supposed to know which killer they'll be facing, because of the following reasons:
    1. it's waaaay more scary, when you dont know who you'll be facing
    2. survivors would simply quit, when they see certain killers (like freddy, when everyone said "freddy is op") and search a new lobbie with a killer they like.
    3. certain survivors would just play against the killer THEY want to play against, and when they see a different killer, they'll simply quit and never get any different game experience (and would never have to learn new strategies)
    4. it makes a huge difference when survivors can prepare for the killer they'll go against, since they'd simply run the best perks against this specific killer (e.g. trappers would only face survivors with: small game, sabotage (perk or box), slippery meat,SB, SC, etc.; while hags would only face survivors with flashlights and urban evasion, doctors would probply never get a lobby, nurses neigher, etc.) the only reason why the game is not completely broken is, because survivors dont know who they'll be facing. if they did, it'd be a "GG" to the killers, even before the round started.

  • @KillingInstinct said:

    @Mister_xD said:
    simple solution: killer can close the hatch when they find it (hatch respawns somewhere on the map after 1 gen got done).
    if the survivor looped you for 2 evil within tier 3'S + the stalking time between, you should probaply rethink your tactic...

    @chemical_reject said:
    Dude if u couldn't catch that last survivor with tier 3 evil within and bloodlust u didn't deserve that kill

    @chemical_reject said:
    Dude if u couldn't catch that last survivor with tier 3 evil within and bloodlust u didn't deserve that kill

    No that's what I'm saying. I hit her twice in the whole chase and she healed once. She just ran from pallet to pallet. I guess you guys don't understand that since the highest killer ranks u guys got is rank 16 or something

    i dont understand HOW YOU LITERALLY WASTET 2 EVIL WITHIN TIER 3'S, DURING ONE CHASE!
    holy f*ck that never happened to me. Wanna know why?
    BECAUSE YOU DONT GO INTO EVIL WITHIN TIER 3, WHEN YOU ARE NOT IN RANGE! gosh, every Michael player with 100 hrs can tell you that...

  • you cant play a game that is killer friendly?
    then go away.

  • @RemoveSWF said:
    Not until they remove SWF.

    oh god... i dont even want to imagine the shitstorm DbD will get from angry survivor mains...

  • holy sh*t this community is even more toxic than literal toxins...

  • simple solution: killer can close the hatch when they find it (hatch respawns somewhere on the map after 1 gen got done).
    if the survivor looped you for 2 evil within tier 3'S + the stalking time between, you should probaply rethink your tactic...

  • @TrumpJunior said:
    I bet you just made this post to get attention while you’re still playing the game. Like all the other salty crybabies that currently write bad reviews about it.

    he's probaply just trying to put pressure on the devs by acting like they made a horrible mistake and survivors should return to being ridiculously overpowered.
    nice try.

  • what about a option in the option menu, which can be turned on and off (on = black blind screen, off = white blind screen)?

  • you just got your bad perks reworked. happy?
    also the survivors have been spoon fed victories for the last 2 years, so why are they all complaining now? they should be thankfull for the last 2 years instead.

  • because survivors could actually spend some time searching for the totem! this is too overpowered, so we spawn them literally right next to their main objective, so they dont have to waste any time for doing something else than genrushing!

  • @Nick said:
    Punish campers? Or can we reward people who go for fresh hooks?
    PUNISHING(!) is never a solution! REWARD people, never punish!

    BuT We CaNt ReWaRd KiLlErS FoR DoInG SoMeThInG In OUR FaVoUr!1!

  • @BabyKillerinos said:
    Nope nope this is balanced “ get used to this adapt” waste your time playing kyf and adapt! yep yep learn how to counter this then when something else gets nerfed “ learn how to adapt” but just dont quit the game pweaseeee !!!! i hate waiting a long time to kill survivors easily ,go devs !!! answered our prayers we can finally get 3-4k until hatch closing is implemented. 

    thats literally what the survivors say, when killers complain about their broken stuff...

  • so, just that i understand this:
    for the last 2 years survivors have been continuously buffed up to the point where no killer, unless a god tier nurse, had a chance against a decent survivor team. now the devs made some changes, so all the bad survivors, who got rank 1 all the time for free and now have to use their brains a little bit in order to survive, and everyone complains about "killers being op" and that kind of BS.

    1. killers are not op.
    2. this game is still in favor of the survivors
    3. you've lost 1 pallet and exhaustion wont recover while sprinting. wow. huuuuge game changes. (i'm not mentioning the hitbox changes on pallets, since these were no balance changes, but a ######### bug fix .-. )
    4. 2 of the worst killers got some well deserved buffs

    there we go. it doesnt need more to make all the baby survivors cry.

  • you can still pick them up, right?
    if so, you get +100% more BP and still get the oneshot when picking someone up.
    i will probaply use them pretty often...

  • nurses blink + billys oneshot :D
    (needs some practise though)

  • yeah... i wrote a similar comment in the PTB feedback forum. the new animation really sucks.
    but dont worry! i'm sure we will get a new animation soonTM

  • i liked their design more than the legacy design tbh... but not i really REALLY wish i wouldnt have lost my legacy :'( their design now looks just great. (the orange shimmer)
    btw. i only have 1 screenshot of my legacy, because of this reason. i just kept using the bloody one x) (the screenshot is focussed at the bloodweb, so you can hardly see the legacy skin .-. )

    1. Trapper (WHO DOESNT LOVE OUR TRAPPI?!?)
    2. Doctor (one of the best designed and most original killers they made!)
    3. Myers (i love watching them loop me and be like "just keep looping me :) i'm just powering up TO BECOME A SUPER SAYAJIN! GAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAH (the scream they do in Dragonball when they power up))
  • @DepravedKiller said:

    @not_Queen said:
    SoonTM


    i would beleave the doctor! :D

  • since the 5th perk slot would guarantee me to have noed AND maybe a tracking perk (like monitor and abuse - i really like that perk :3 ) i would be able to get some nice perk builds with it...

  • lower the brightness of your PC? i have no problems with the flashlights and my real eyes... (okay, i often just close my eyes/look away from the screen in order to concentrate on their breathing/footsteps better)

  • @ItsDaEmuDood said:

    @Nos37 said:
    Replace the aura handicap with a number over the perk indicating how many survivors are within range of the hook/perk.

    LMAO. "Aura handicap"? Are you literally trying to call this out right now? Do you know how broken DS is? As I said in another post, DS doesn't REWARD you for anything and PUNISHES the Killer for DOING THEIR JOB! BBQ REWARDS the Killer for HOOKING, which is DOING THEIR JOB. Nurse's PUNISHES Survivors for healing within the Killer's Terror Radius, and if your Terror Radius is cut off, it opens up a new playstyle. Brutal makes breaking pallets less of a pain, and it's not even by that much! Are you out of your mind? "Aura handicap"? What does DS reward you for doing? NOTHING. IT PUNISHES THE KILLER FOR DOING THEIR JOB! This goes to show how broken the damn perk is, and how it allows Survivors who are complete ######### to get up in to the Red Ranks. The thing that pisses us Killer mains off is that they T-BAG when they stun you or even drop a pallet! They bring flashlights on top of that, and most of the time, it's not even for Altruism. There are more and more Survivors turning into Ochido, and while Ochido himself I don't mind, it's gonna be absolute hell if EVERYONE turns into him.

    what pisses me the most off as a killer is, when i see a rank 1 survivor with barely 100 hours who tells me how ez killer is and how much of a failure i am when i didnt kill them with their 4 man SWF flashlight/BNP squad and their meta perks ._.

    PS: how did you get your text green? O.o

    PPS: this is a re-up, since (for some reason) my other comment disappeared from my screen... i apologize if you see the message twice!

  • @ItsDaEmuDood said:

    @Nos37 said:
    Replace the aura handicap with a number over the perk indicating how many survivors are within range of the hook/perk.

    LMAO. "Aura handicap"? Are you literally trying to call this out right now? Do you know how broken DS is? As I said in another post, DS doesn't REWARD you for anything and PUNISHES the Killer for DOING THEIR JOB! BBQ REWARDS the Killer for HOOKING, which is DOING THEIR JOB. Nurse's PUNISHES Survivors for healing within the Killer's Terror Radius, and if your Terror Radius is cut off, it opens up a new playstyle. Brutal makes breaking pallets less of a pain, and it's not even by that much! Are you out of your mind? "Aura handicap"? What does DS reward you for doing? NOTHING. IT PUNISHES THE KILLER FOR DOING THEIR JOB! This goes to show how broken the damn perk is, and how it allows Survivors who are complete ######### to get up in to the Red Ranks. The thing that pisses us Killer mains off is that they T-BAG when they stun you or even drop a pallet! They bring flashlights on top of that, and most of the time, it's not even for Altruism. There are more and more Survivors turning into Ochido, and while Ochido himself I don't mind, it's gonna be absolute hell if EVERYONE turns into him.

    what pisses me off the most is when i see a rank 1 survivor with barely 100 hours telling me how ez killer is and how much of a failure i am when i didnt kill them with their 4 man swf flashlight/BNP squad ._.

    also, how can i get a green colour for my text? O.o

  • @Shynras said:

    @Mister_xD said:
    shouldnt it be more like the other way around?
    The more fear you get, you work slower, since you cant concentrate very much?

    Fear gives you adrenaline, so you should be able to do more (and you get more skill checks that will prove your concentration)

    so high rank survivors will get the gens even easier done than before, since they'll have more repairing speed and also continuously hit these great skill checks.
    10/10 best idea ever.

  • okay, let me just ask you this: who do you think has more action going on? who has more chases? who has more pressure? -The KILLER. And because he has a lot more action and pressure, he gets rewarded more points than a single survivor who basically has ~ 1 - 4 chases and in general just sits at a generator, holding M1 and sometimes pressing space bar.

  • i like these suggestions. i'm unsure how 1 - 4 could actually affect the chases, but i like it. (also about number 5: 25% less uncloak would make his normal uncloak speed 3 senconds (from 4))

  • devs release the game -> survivors complain about camping -> devs create a perc called "BBQ & Chili" to give the killer a good reason to leave the hook -> survivors complain about BBQ & Chili -> devs nerf BBQ & Chili -> survivors complain about camping -> devs create a perk called XYZ to give the killer a good reason to leave the hook -> survivors complain about XYZ

    you see where this is going?

  • What about no?
    If you get camped, its your own fault. And I'm not talking about the good old "if you didnt play toxic, you wouldnt have been camped". Regardless of that, you made 2 mistakes, which allowed the killer to catch you. Dont go down first --> not being the one getting camped --> problem solved

  • just be happpy you didnt get blinded once?
    in the end they took items with them, which are completely useless to them, since they had no chance to use them. Toolboxes, etc. would have been way more of a threat.

  • shouldnt it be more like the other way around?
    The more fear you get, you work slower, since you cant concentrate very much?

  • @Runiver said:

    @Mister_xD said:

    @Runiver said:
    Wraith will probably get a rework early 2022.
    Just wait, it's "soonTM".

    2022 already? Man idk if I have enough time to prepare for these changes!

    Yeah, if you actually do the math :
    The last "rework" was Wraith, which was around november. It took approx 9 months now for them to "rework" Hag and Trapper (it's not even live yet). Next one on the list is very likely Freddy. Which will happen probably... SoonTM. 3 months for the possible next "mid-season balance patch", + 1,5 more months of testing.
    Since they also want to rework Nurse add-ons, it just add-ups on the list.
    Which makes 2022 the most realistic prediction for a Wraith rework considering he has been "reworked" (lol) a few months ago "only".

    ur probaply right with that...

  • @Runiver said:
    Wraith will probably get a rework early 2022.
    Just wait, it's "soonTM".

    2022 already? Man idk if I have enough time to prepare for these changes!

  • @azazer said:
    Mister_xD said:

    @azazer said:

    I agree, especially since bhvr had a hand in identity v. Almost like wraith was the prototype and they learned from their mistakes. But what are your thoughts on uncloaking and whirlwind add ons since they would become obsolete if he can stealth attack. Plus he'd technically be the fastest killer since he can run faster invisible. 

    i think it would be situational, weather you use the cloaked hit or uncloak first. I think that the uncloaking should get slightly reworked, so you might not be able to hear his bell, untill he is very, VERY close, but the benefits of uncloaking with windstorm/quick hunt (i think thats how the add ons are called, which decrease his uncloak time) would be, that he'd simply swipe the blood off his weapon and continue the chase/switch target, while the stealth hit would take him more time to recover from, which lets the survivor get away better.

    So the stealth hit should maybe only be used to hit an injured target, since he wouldnt be able to get away anymore and you can easily pick them up and hook them, while the uncloaking would be more beneficial to start the hunt and injure them for the first time.

    also since he cant lunge attack while invisible, he'd have to get much closer to the survivor in order to hit him, which would make up his faster movement speed and also allow some interesting mindgames with our Mr. Wraith.

    Hm. So a EW 1 Myers style invisible attack followed by a slow phase in to keep you from going right back to invisible? 
    quick hunt would basically stay the same while windstorm lets you move at a faster after hit walking speed that is closer and closer to regular speed as rarity increases?

    pretty much. yeah.

    oh, also the slow phase would be similar, maybe a little longer than the hit recovery while carrying a survivor.
    and the movement speed should be like Myers stalking movement speed...

    and another edit: they could even take the hit animation he has while carrying a survivor. he slowly raises up his blade while he gets visible. (he can get lightburned during that time?)

  • also make the hatch close automaticly, whe the exits are powered. it's sooo unnecessary (except for pig, but hey! its not hard to get these traps off your head). I hate it, when the last Survivor just stays in the game, after the others left through the doors, and hides from the killer, just in order to get that freaking 2000 bonus points for using the hatch ._.
    no hatch while the exits are powered --> no one staying in the game for another 5 minutes just to try to get that hatch.

  • @azazer said:
    I agree, especially since bhvr had a hand in identity v. Almost like wraith was the prototype and they learned from their mistakes. But what are your thoughts on uncloaking and whirlwind add ons since they would become obsolete if he can stealth attack. Plus he'd technically be the fastest killer since he can run faster invisible. 

    i think it would be situational, weather you use the cloaked hit or uncloak first. I think that the uncloaking should get slightly reworked, so you might not be able to hear his bell, untill he is very, VERY close, but the benefits of uncloaking with windstorm/quick hunt (i think thats how the add ons are called, which decrease his uncloak time) would be, that he'd simply swipe the blood off his weapon and continue the chase/switch target, while the stealth hit would take him more time to recover from, which lets the survivor get away better.
    So the stealth hit should maybe only be used to hit an injured target, since he wouldnt be able to get away anymore and you can easily pick them up and hook them, while the uncloaking would be more beneficial to start the hunt and injure them for the first time.
    also since he cant lunge attack while invisible, he'd have to get much closer to the survivor in order to hit him, which would make up his faster movement speed and also allow some interesting mindgames with our Mr. Wraith.

  • if i can get my legacy Trapper blade back, i want it!!
    I WANT MY LEGACY BACK!!!

  • I couldnt really decide between Freddy and him, but since Freddy is so f*cking weak, i had to stick with Michael Myers.

    Sry, Freddy :(

  • I fell in love with him, ever since the game got released.
    also i have to admit, the Doctor is REALLY good too. His design is very unique, and so is his power, but the Trapper simply has a special place in my heart.