Milo
Milo
About
- Username
- Milo
- Joined
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Comments
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They might do that in the future.
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I would love if they added "custom outfits" so you can see how things would look from store.
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So basically force each character to try to do adept?
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@paranormalthingum but you should only get those if you buy either OG clothing or one of their clothing.
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Wait a day.
Also ARCHIVES!
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Try to verify your files if you didnt yet
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Actually i wonder why they didn't that as a map
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I like the idea (cause i recntly started playing Identity V) BUT:
- the game would require a change
- There would have to be negatives to positives (like 1 character in Iden V has 25% speed but it gets reduced when someone is injured or 1 character has 20% increased vaulting speed but they trigger more and difficult skillchecks)
- there would be meta survivors
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I mean. Its technically human like.
But still doubt that will happen
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@nichtRoxas "I don't like the fact that Ruin punishes good players too by giving you 0% progression for a great skillcheck"
It's a rewarding punishment (if you wanna be picky). If you hhit good skillcheck you lose progress and stop progress for a while. If you hit a great you don't lose any progress and can keep on working.
Also it's a hex. It should be punishing while it is active
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Annoyance =/= Balance (can't edit thus double post)
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Annoyace = Balance.
Also literally what BloodyTapp said.
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It's because whoever found it first gets it. (except keys)
Also if you press the button first you should have priority.
As for the forum thing i think they are having some sort of issues with the site.
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I don't like Legion, Wraith and Pig's changes. But tha'ts rather personal
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@newavitar "frenzy hits down again. It was never broken in the first place."
I wouldn't say it wasn't broken but adding it now would literally be chaning nothing. If you try it now using Frank's Mixtape it would be way faster to just smack them.
"bullshit stun when he misses." No.
@Odimm How would you change it. It was changed because
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"make ruin a non totem perk" - then the "stop after hitting a good skillckeck" would have to be removed.
"fix totems" - they are slowly but surely working on it... i think
"baseline gens..." - 2nd objectives boi
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They did say they could nerf insta heals so they are overtime instead. (that was long ago tho)
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@TatsuiChiyo Okay. So:
Calm Spirit - some may see uses of it, i dont. Other than seeing the animation not play outwhile being put on the hook its meh for me
Dance With Me - Rarely works alone. You should try to have Lithe with it.
Plunderer's - Can be useful if you're looter. I would run Ace in the hole always with it tho.
Adrenaline, Self Care and Ace - Adrenaline is just great to have it as it is super strong. SC is more of a your thing (do you want to heal yourself but dont find teammates or use bond instead and find teammates heral you instead) Ace see my point above
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@Mister_xD can we get an F in the chat
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@Jdsgames yeah i noticed its really choppy on firefox :/
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@Jdsgames said:
https://forum.deadbydaylight.com/en/discussion/comment/554947#Comment_554947
You also forgot to mention while buffing the lower tiers of the perks they took away the speed cool-down on successful/unsuccessful hits from the top tier of the perk. Making NOED even less powerful.
@Jdsgames First could you please use @, Quoting someone doesn't work :/
Tbh i kinda forgot/didn't feel the need to add that because the numbers were so low but yeah my bad. Gonna change it now (if it allows me to xd)
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@weirdkid5 "When a Survivor rescues the Obsession from a Hook"
Read the perk description dude, lol.
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Buffing already pretty good perk?
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@EntityDispleased Depents on the universe i tihnk
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"Welcome to the Light"
This
"Lantern Hook"
And this bug because it was great
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@su11yboy "As for what you were saying how does it gives you one down?" That's not what i said. I was responding to one of your points in OP
"The idea is its a perk that should give the player basically a guaranteed down before the exits are open, but not a basically guaranteed massacre"
and response: "how exactly does "knowing someone is on the door" give you a guaranteed kill UNLESS its EGC?"
Then again preventing them from openning a gate means they won't open the door. Aka BW won't open. (oh btw are we talking about high ranks, mid ranks or low ranks?) Current NOED gives peeps fear "should i go in and risk it or just leave". Would it go well with Remember Me? Yes. But it again got nerfed recently.
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"apply zero gen pressure whatsoever" Or they get genrushed.
"The Devs buffed this perk for god knows what reason awhile back so all tiers give instadowns," For reasons known. The tier 1 and 2 were basically useless and waste of a perk slot.
"3/4/5% speed boost" It's 2/3/4% actually
"The idea is its a perk that should give the player basically a guaranteed down before the exits are open" (your change) how exactly does "knowing someone is on the door" give you a guaranteed kill UNLESS its EGC? And how would that pair with BW? Maybe with Remember Me but still if feels really uneccessery to have 2 endgame perks that only work on exit gate being closed.
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@BaroneMaximus wouldn't making it a 1 pip then reasonable enough? You cannot camp with the new system (unless you give them the unhooks) and gethigh enough emblem points
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That was a thing. It was to kill/dc 4 survivors. I still have no idea why they changed that to 2 pips only.
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"To improve boil over I was thinking about disabling the nearest hook"
You mean like entity does but for gens?
It would be weird having entity help survivors when not a single other survivor perk (currently) has anything to do with the entity
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How about we add a reward? (people that would want to camp still would but would decrease a little bit)
Like downing/hooking a unique survivor from the last when x meters away from the hook gives you x more points.
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You mean getting the exposed being reavealed?
What are you saying exactly?
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@ReikoMori Yeah they do have ranked mode.... and a quick play/normal mode.
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Reminder: They're entity powered.
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Same as se... and a lot of numbers survivors have more perk variety.
But also if you don't find a role fun don't play them.
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@Kiskashi said:
https://forum.deadbydaylight.com/en/discussion/comment/552751#Comment_552751
YES 100% Quentin needs love too. I play him so often, it would be nice if he could get something. *suddenly realises I play too many licenced characters and Tapp is the only one I have confirmed cosmetic hopes for*
Literally the reason i also maxed out Kate.
Atleast i can make someone a pretty cosmetic princess
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I just want clothes for Quentin >->
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@ClogWench said:
Let him stalk through corn and I'm happy. If I can see nea running so should he
@ClogWench This would be a great change.
But havin massive free space just to stalk... survivors basically give you free stalk power when in corn
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I don't quite understand?
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@Steve0333 Then again (as i said somewhere on this forum a big while ago) if they do that then it should have like a countdown of 5, 10 seconds after the chase.
Chases are wonky as protection hi
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@darktrix or just lesser cooldown. 30 seconds maybe?
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My team decided to d i e. But fortunately i wasn't hit at all during the game so i escaped with a hatch and got the Item Of Obsession achievement as well as Adept Laurie!
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@Elk why do you have a diffrent backround for your Feng?
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This would be, "even harder to get" protection hits...?
@Boosted_Dwight They srsly need to fix those.
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The things that would make this perk better:
Make it require only 2 hits
Make protection scoring ... work
Make it count the 100bp protection scoring as well as the 200 one (still dunno why there are 2?)
(not all at once)
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Yes they do look beautifull.
But there are 2 problems (although 1 is smaller)
- The cost would increase thus making grinding longer
- because how bloodweb operates it would be harder to find those perks
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I think they're gonna refresh all/most survivors in the near future.



