Milo
Milo
About
- Username
- Milo
- Joined
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Comments
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@Zarathos Wouldn't making the map smaller increase pallets nests?
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^ That.
Also luck plays a big role
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*Lockers.
Same goes for Mother's Dwelling now that they added that tile ;)
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Dedicated Soon™ (pretty sure they will fix hitboxes with them :3)
Oh and wake up increases the speed of which you open the gates, reveals them to you and reveals you to others while openning one. (i dont care if its a rhetorical question fite me)
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This isn't a bad idea to just add those even in-game under nicknames
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@NitroGames said:
@wisdom I'm saying Tier 1 and Tier 2 of NOED shouldn't be as powerful as Tier 3. I'm at Rank 1 and still get NOED 1s and 2s, so it really doesn't matter about the rank for the tier of NOED. It's just that NOED 1 and 2 are about just as powerful as NOED 3. With the time limit on the first two tiers makes the perk still usable for those tiers, but not entirely as strong as its final tier. It also allows for newer players to have a strong starting perk, but not to where it ruins other new players' experience by getting insta downed for "no reason" right before they can escape out the door.
@Milo said:
@NitroGames first please use the mention feature.
Second. Yes AND they wanted to make perks not useless/bad in tiers 1 and 2. A couple of perks that got changed in tiers 1 and 2
Wake Up, Bond, NOED, Devour Hope, Plunderer's Instinct, Technician, Pharmacy, Iron Will, Unnerving Presence, BBQ, ,Overcharge, Spine Chill, Premonition.
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^ That.
Also if you're not trying to get adept them disconnecting on 3rd hook ain't that bad. They are just salty and lose points for that game
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@NuclearBurrito Sorry i meant the old versions of BNP (the 0 to 100)
Cause in my head they both fasten the objective
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@LastShoe Increasing the stun and stun happening as you exit the locker (somewhat as a ds stun its 1 second to get off the shoulder, 4 sec to run away)
I suggested that as a 1 thing
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@NuclearBurrito i thought that Brand New Part is a counterpart to moris
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I would increase the stun to 4s and make the stun happen as you exit the locker.
Or make you invulnabre when exiting with Head On
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@FoxWolfFrostFire And i disdisagree. Seeing as Frank's Mixtape already takes 4 hits and it is useless it wouldn't do a thing.
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@SkeletalElite Why 35% xd.
And also it shouldn't affect "positive effects". It would make the perk a little too good for my liking.
But it having a stronger bonus and affecting cooldowns would be great
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How would that work? Would it scale with Killer's rank or survivor's rank?
(games with purple rank killer against a green rank survivor happen)
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@Dr_Trauts Yep. But i guess Dark Sense doesn't work when hatch is closed sooo left behind having this additional effect wouldnt be that bad?
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@NitroGames first please use the mention feature.
Second. Yes AND they wanted to make perks not useless/bad in tiers 1 and 2. A couple of perks that got changed in tiers 1 and 2
Wake Up, Bond, NOED, Devour Hope, Plunderer's Instinct, Technician, Pharmacy, Iron Will, Unnerving Presence, BBQ, ,Overcharge, Spine Chill, Premonition.
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@AStupidMonkeyy I was pretty sure that owners of the post get a notification anyways. (it is that for me atleast)
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What are you playing on? I think on consoles that is athing
or
It may be a visual bug that sometimes happens
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Ok am i blind? Or are these rants on a diffrent website. Cause i haven't seen this (on forums) that much lately
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@se05239 said:
A more sensible buff would be it'd be easier to stack WGLF by letting you also get a token for healing another survivor, on top of safe unhooks and protection hits.
BBQ is a killer perk that promotes not camping by showing survivors far away.
@se05239 literally the strongest buff to its tokens gains would be to fix protection score event. (so it works for the 100bp protection too, not only the 200bp one)
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@TRB124 said:
Survivors are not allowed to take an extra hit without fulfilling a near impossible task but killers are allowed to one hit you with perks that take nearly no effort? Makes sense.
Make your choice comes to mind. Combined with high mobility killers like nurse and Spirit you don’t stand much of a chance. No counter to that...
No counter to Rancor. Admittedly it’s a trash perk but my point still stands. If I’m the obsession I’m not allowed to stick around in the endgame to help out. No counter...
Ebony mori is just completely unbalanced. Ends the game a lot quicker and no counter...people like to compare it to keys but you can’t really. Survivors have to work to get the hatch to spawn to make full use of the key. With mori you deny survivors a second hook, which is powerful...Anyways you can counter survivors with keys by tunnelling them or using franklin’s.
Killers over exaggerated the “powerful” effect of MoM and now it’s trash tier. Can’t wait for the next survivor perk to be nerfed. My money is on Adrenaline to be next.
MoM needed a change. The change was just too bad :d
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Furtive Chase has a good mechanic. Just the reward sucks xd.
Also don't see how decreasing his tr would make his stalk easier care to elaborate?
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@blue4zion In the past they had diffrent lunges (because of the their ms).
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NOED was changed because Tiers 1 and 2 were basically useless and waste of a perk spot.
And for Head On i feel like the stun should be either 4 seconds or the time to activate 2 seconds. Also changing the "Exit" change to "Head On" or adding visual range of it would be nice
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He can get kicked out whenever.
You just need to have him in the middle of your camera.
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Personally i feel like this would be kinda too good?
Just in my opinion
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"Also make it so that either healing regresses with this perk"
People thought of this as a Self Care nerf before the General Healing Nerf. If this was added then you would probably have to slightly revert the Healing nerf
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@FrenziedRoach Even tho it would be a great option, i feel like reducing the grind THAT much is gonna be too much. I like Entitia's idea more. Although the Entity would need some adjusting
(new players will get the perks that they can unlock by level 20? I think?)
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Wait wait wait.
This is the first time im hearing that this hotfix is because of the community.
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@Milordo said:
https://forum.deadbydaylight.com/en/discussion/comment/542874#Comment_542874
Nobody did get a ban, which it's stupid as hell, but you know what? Now that i know every bug and exploit of this patch, it's hilarious as hell.
Guys.... the game created 2 bugs who balanced together. Guys, the game balanced itself.
Dbd is a Shin Godzilla who can self-evolve.
Good, if it's not bannable that means they should fix it soon :3
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@Sairek Wow time flies slow then xd
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Feedback:
Merging WGLF and We'll Make It is kinda a stupid idea. It makes other healing perks obsolete.
As for the rest seem good
Why only Coulrophobia gets this change and not Unnerving and Overhelming also?
Legion changes seem okay don't understand the 2 extra seconds tho
The Pig changes are weird might be too good with Tempered Timer
Dont understand Bubba sorry
Why not just lower everything by 1k
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*Deathgarden instacution flashbacks*
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- Why do we need it?
- Archives are basically a new limited cosmetic
- The OG Legacy was given to people who prestiged before the change to make bloodwebs easier. What would you give this Legacy for?
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@vux_intruder said:
https://forum.deadbydaylight.com/en/discussion/comment/542873#Comment_542873
That’s the point of the perk, so you can keep gaining tokens throughout the match. What I mean is that while the person is the obsession and they died I still saw tokens on Furtive Chase instead of them disappearing and it was lit up like it’s activated if I recall correctly.
Then the text is wrong.
Also weird? But again watch HybridPanda's latest video (where he plays trapper). You can exactly see how it worked
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@vux_intruder said:
I also think they need to update the text in the perk description, pretty sure you don’t lose your tokens when the Obsession dies. But even so your obsession jumps from survivor to survivor so more than likely you will still be able to gather tokens throughout the match. And even if you do lose your tokens you should’ve been using the perk to your advantage throughout the match already to the point where you already have such an upper hand that it won’t matter if you lose the perk after the obsession is killed.
You do lose tokens when the obsession dies. And after the obsession dies you shouldn't be able to get more tokens, BUT because game mechanic/text is broken you do.
"When a Survivor rescues the Obsession from a Hook, the rescuer becomes the Obsession."
This text. For now it happens to every rescuer that rescues (see latest HybridPanda's video)
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@vux_intruder can you tell me how Furtive Chase is good?
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@mcNuggets said:
https://forum.deadbydaylight.com/en/discussion/comment/542330#Comment_542330
There actually is a bug with tokens right now.
Killers don't get tokens anymore either. (They get some, but after some time, they can't get anymore for some reason, try Save the Best for Last for a few rounds and you will see)
MoM is not super weak, just DbD is bugged again.
Praise the devs for testing their own game.
@mcNuggets Im pretty sure someone on forum stated its just a visual bug.
But still tokens and just gauge is a way diffrent. (Spirit Fury has charges as MoM, BBQ has tokens as WGLF)
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Do you want to wait X time before they try to repair a gen?
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You know every game has the new character hype that dies in a week, maybe 2
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@Paladin_Goo said:
Stop using them immediately. That exploit for legion has been bannable for months.
As well - don't compare the bug with wake up to the legion exploit. It doesn't even compare. Not that wake up isn't broken, but it's not on the level of the Legion exploit.
I think you're talking about a diffrent exploit. @Paladin_Goo
The old double knife exploit was that mending would increase each time you got hit.
This time around a single knife decreases all actions.
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Could you post a video?
(also shouldnt this be in bug section?)
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Why is in in Balance Feedback and not in the Bug Reports?
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I did twice so far.
One was just lucky, the other was against a Legion.
Oh also another time i got it fully stacked up but was on my death hook :c
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Are you devs happy with the massive destroy of this perk? How about a new perk for killer, Mettle of Killer:
Did it require a nerf? Yep!
Was the nerf too hard (seeing as protection scoring is wonky)? Also yes
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"firstable simply can't protect one shot ability killers"
This is not true because you can still bodyblock the hook, BUT
"secondary protection detection doesn't work half of times, even scoring pop up but no token"
Because the game has 2 Protection scores (for some reason one gives you 100 and other 200) if you dont get the 200 one you dont get a token
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Might be doable if they have the time to do so