Milo
Milo
About
- Username
- Milo
- Joined
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Comments
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@Spaceman94 no
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And that was suppose to change because....?
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- No
- Sure why not it would look cool
- This could have additional animation (although i don't see the point, they just bled out lol) but it shouldnt award sacrifice
- (4) most out-of-bounds areas or exploits get fixed. Also wdym we have a lot of Entity Intervention already!
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I only do that when the killer is new.
Mostly till i get their adept
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Feng looks cool.
Still no bunny hood
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It should. And you can give people time just by standing in the exit and getting hit once.
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@NuclearBurrito said:
Lightweight is actually a pretty good perk right now. It's just underrated. I'd rather put the effect on calm spirit instead.
Because it's a hidden power. You can't see the effects in-game.
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PC
First wanted to use No Mither, realized im bad, then decided to just play normally till i got it (normally in a sense that if im injured and someone else is injured i heal first)
My normal Quentin build has Bond and Autodidact.
I did play Kate also and she didn't have any healing perks.
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He isnt bad.
Still some changes need to be made mainly for his add-ons
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a) unlucky
b) prestiging increases the rarity of bloodweb slightly so that might've been it.
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Personally as a survivor main i would definitely go for a perk where its only purpose is a direct negation of Ruin...
Instead of giving survivors a perk to counter ruin.... how about we get more perks that can replace it? (PGTW buff somewhat does that)
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@branchini1979 said:
https://forum.deadbydaylight.com/en/discussion/comment/517538#Comment_517538
Oh yes, of course it is his personal perk. In response to playing without an exhaustion perk. Yes there are a couple of survivors whose builds are minus exhaustion perks, my thing was simply was stating that a whole 4 perks not showing up to lvl 50 was bad luck. Maybe I will prestige him but I don't get too many gaming hours in as have other things to do.
Probably will just keep perservering!!
4 perks (x3) out of 65 (x3), if you have all perks, is like looking for a needle in a haystack
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You don't NEED exhaustion perks. They are still useful tho.
"Refuse to prestige him because I can still have my pebble fun!!"
Y'know if you prestige you still keep the pebble? It's one of his personal perks
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What perks do you use?
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@Judith lol imagine just going to the hook where survivor died and ressurecting them xd
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@DarkGGhost said:
https://forum.deadbydaylight.com/en/discussion/comment/516424#Comment_516424
Why not you should fear hook right now the safer place in the game is the hook. And tell me if you see a gen at 50 %( no one working on it) will you let it and go and find a gen that's is 0%
If the killer is patrolling or the 0% is in better position then yes.
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This wouldn't change a thing.
People that want to be "toxic" will still be toxic
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@indieeden7 "i'll scream" uintented pun is always great
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That COULD be interesting. Just couple points:
1) how would aura reading work. Do they just get ignored or something?
2) this would hurt killers more.
3) it would break the "nothing talks (while in trial)" thing. Everyone grunts or screams nothing else
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"DS needs that downside so they down survivor will not crawl to the open exit door or pallet or hatch"
This
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We meet again. Imma do it as the other time :3
Predator: Ye still dunno why the removed it.
Tinkerer: I feel like 10/12/15 seconds would be okay with the 75%.
Stridor: Could work? I would just change it to meters instead of % (as for example Technician has). Also would that stack with Survelience?
Thanathobia: Seems balanced.
PWYF: idk how to feel about this :/
Beast of Prey: No. This needs something else. Tempering with Bloodlust speed/charge time isn't a good idea.
Hex: Huntress Lullaby: This would really hurt new players BUT maybe 1/2/3% would be more okay-ish? But still paired with Overcharge this would be really REALLY good.
Knock Out: How 'bout they recover 10% slower but crawl x% slower? So the "brain damage" actually does something more.
Fire Up: Noice... i think
Remember Me: I still think the nerf was a mistake. They could've just made it "when there's only 1 survivor left they become the obsession"
Mad Grit: That would just be a little too good if survivors do decide to body block the hook.
Dark Devotion: Yep
Spies From the Shadows: No. Add more crows on some maps instead.
Unrelenting: Could be interesting.
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Or jsut add that to the normal store.
That would sell really good lets be honest xd
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@Andreyu44 They aren't that bad ;)
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@DarkGGhost Did that just happen to you?
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My guess is because they can hit multiple survivors with it.
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@NuclearBurrito said:
@Milo can you explain what you meant by your lightweight post?
I meant that it should give a survivor some sort of visual that it does something. Hidden Power isn't fun xd
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@NuclearBurrito What about my other points?
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@Madjura what if the meters while working was a static 24 meters?
Would that still be bad?
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Prove Thyself: Yeah it only negates the penalty because it is supposed to (although after 3 people it gets negative again so maybe 15% would be okayish)
Leader: Well i dunno. You basically give yourself Botany Knowledge and Wake Up in one perk.
Calm Spirit: Sure. Why not
Sabotour: Yes it still needs a buff but making it being so efficient would be just too good. You could even sabo in their faces with a good toolbox...
Left Behind: Other than it having the "unhooking" text (because you are alone what you gonna unhook) it could work
Technician: You forgot to add 8 meters reduced sound. And what if it was 100% prevention but 1/2/3% added progression.
Wake Up: Yes and i would add this, i literally live for this buff - "when standing in exit gates reveal your aura to other survs"
Pharmacy: Okay? The % doesn't really matter to me that much, same goes for meters. And it doesn't even have to give the ranger medkit. It could still give the Emergency but give it a guaranteed charge add-on
Vigil: Yep
Open-Handed: Well yeah it needs that sort of buff but it would hurt these perks: Spine chill, Premonition
Tenacity: Nope, too much seeing as Unbrekable only gives you 35%
Detective's Hunch: I actually thought of an diffrent idea might post a post about this later
Boil Over: The "blocking hooks auras" stays? If so with your Open-handed or Flip-flop or or Sabo this would be too good.
Diversion: Yeah sure.
Autodidact: Healing being slower actually helps Autodidact. Also because i just guess it still stays at 5 tokens x 15% = 75%. Only thing it needs is better chance to get skillchecks ;)
Flip-Flop: Hm. I-i guess? Would have to see
Dark Sense: Mhm
Lightweight: It also giving a visible thing for survivor to know it actually does something would be great.
Premonition: Yeah?
Resilience: Interesting
This is now happening: But having 29% increased Vaulting Speed because you're injured and in killer's TR would be slightly too good.
Slippery Meat: Does the 3 extra escape attempts stay? Also Luck would still work on this i guess?
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@Micheal_Myers Hey i was right! +1 point to my Knowledge Skill Tree
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"but why not allow LF to charge up his Chainsaw and infinitely wave his Chainsaw around slightly making him faster"
Another big diffrence is that LF can control where he goes with his chainsaw. Billy if he misses has to try again. If LF misses the first swing they'll most likely get the 2 or 3 swing to connect.
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Also why do you want them?
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Just give all survivors summer wear (or pyjamas as one user once said) and my cosmetic life would be complete......
That's a lie
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Throw a Grandma at him.
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@SlickSal Have some salt my friend.
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(im not sure i dont watch Halloween)
Doesn't he just ... walk into your direction? Or stand there just looking at you in the movies?
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@Ploni Do you play Deathgarden?
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You do know that you could've buy the game normally when it was before the rerealese and still get both masks right?
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Cause with Bloodhund you have a carpet to your prey
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Nope.
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Its a glitch. Sometimes happens when i enter trough a phone
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Idk what this is. Cant delete that @ sorry hag main
@HavelmomDaS1 the 200% was a thing... And survivors farmed each other
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@KaoMinerva said:
https://forum.deadbydaylight.com/en/discussion/comment/512060#Comment_512060
Let's go into how the clearly killed legion. All that needed to be done was to remove moonwalking... The end. If a killer commits to killing you, you will go down... Regardless. You can't loop forever. This is what happened.
Oh you want to use FMT & SWS to be a threat? Nah dawg, we nerfing y'all. FMT requires 4 or so hits + stuns to down. Git gud!
Oh you want to Chase and deactivate frenzy to M1? Oh no playa, we adding a stun, that's long as hell, alongside darkening the screen. How ya like dat?
Oh you wanna Deep Wound then back off and come back? We can't have dat dawg. DW doesn't decrease in terror radius and ya can't see DW progress. Fasho ya loving dat!
Oh you wanna stack cool down add on to still try to frenzy chase then m1? Nizzerf!
Oh and we also nerfed vaults to hell. Good luck chasing through the loop dawg, but we did do ua justice. We made frenzy SLOWER, but last longer. Be careful tho, if you miss an attack in frenzy, ya lose the entire bar.
"HOW YA LIKE MEH NAO!!!!! BYTCHES!!!!" -BHVR
Holy its not that bad.
Only thing thats bad are some of the add-ons because they just cant work properly/well
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@weirdkid5 No. "JUST THIS PLATFORM" exlusive. Bill for example
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Name me one game that does that.
It's a good idea but still im curious if you know any other game that did that
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TL:DR Better Doctor pallets, Traps that slow, teleportation to generators, dream sequences
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@The_Daydreamer i cant tell if i like it or not...
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@Mushwin actually like a chargable stun to throw wouldn't be a bad idea.
EDIT: I THINK
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I have corn vision on most killers when there's a corn map :c
