add moon bouqet offerings to KYF please

Comments

  • They got removed iirc because they are no longer supported in the new engine. It seems like this would be a ton of work.

  • Also why do you want them?


  • @Redd said:

    They got removed iirc because they are no longer supported in the new engine. It seems like this would be a ton of work.

    this shetass game is on a new engine? never would've guessed.

    Also, from a dev side of view, it shouln't be too hard to lower the overall light in one game based on offerings.

    Example:

    -----------------------------------------------------------------------------------------------------------------

    beep boop, i got 2 [green] moon bouqets => 25% + 25% => lower light by 50% beep bapp

    * poof *

    ...everyones pc is on fire now

  • @zimer said:

    https://forum.deadbydaylight.com/en/discussion/comment/512732#Comment_512732

    this shetass game is on a new engine? never would've guessed.

    Also, from a dev side of view, it shouln't be too hard to lower the overall light in one game based on offerings.

    Example:

    -----------------------------------------------------------------------------------------------------------------

    beep boop, i got 2 [green] moon bouqets => 25% + 25% => lower light by 50% beep bapp

    * poof *

    ...everyones pc is on fire now

    It actually is quite hard to impliment this. If you knew anything about game development you would know there’s such thing as lightmapping where the lighting is literally “baked” into the scene. For each lighting level the map needs to be rendered which takes a great deal of time.

  • They would basically need to make 5 times as many maps to get bouquets to work. This is why they stopped supporting them after either crotus prenn or haddonfield.