LF buff that'll probably work?

Idk, I was just sitting back and thinking about some killers that need some love and the Devs mentioned LF on their Live Stream.

I know some people seem to compare LF & Billy with eachother; Billy being more dominant.

The thing I see that separates them from eachother is that Billy can use his Chainsaw pretty much anytime he wants and is able to infinitely sprint around the map.

Idk if this is a good change or maybe others have already thought of it, but why not allow LF to charge up his Chainsaw and infinitely wave his Chainsaw around slightly making him faster and he can stop on his own just like Billy can and the only other ways to stop his Chainsaw is by dropping pallets/pallet stuns and bumping objects.

Thoughts?

Comments

  • Big difference is Billy only hits one person. LF swipes and hits everyone in his path.

  • @Carpemortum said:

    Big difference is Billy only hits one person. LF swipes and hits everyone in his path.

    But no one's dumb enough to allow him to get a multi one shot (maybe some potatoes) but what I'm saying is that Billy's sprint and ability to continuously sprint around is what makes him better then LF.

    Honestly, it doesn't matter if LF can one shot multiple people at once. It's just he'll never really get the opportunity to do it and no one is dumb enough to allow him to do it (again maybe they're potatoes.)

    Idk, it was just something I was thinking about. Maybe he doesn't need this change at all. Maybe it's all in his add-ons that probably need to be changed.

    LF Op.

  • "but why not allow LF to charge up his Chainsaw and infinitely wave his Chainsaw around slightly making him faster"

    Another big diffrence is that LF can control where he goes with his chainsaw. Billy if he misses has to try again. If LF misses the first swing they'll most likely get the 2 or 3 swing to connect.

  • 500% movement speed.


    just kidding.

    how about not slowing down while charging your chainsaw?

    that way the chainsaw would find more use during chases, which is my biggest critic on him atm...

  • No way they'll make LF a threat. I don't trust it

  • All he needs would be a movement speed buff during his chainsaw so he can use it as a chase mechanic.

    Right now you can relax if the LF is charging up his chainsaw in a chase.

    Counter, hug walls and corners so only skill full LF can follow you, but in the open you are dead meat as it should be.

  • @Carpemortum said:

    Big difference is Billy only hits one person. LF swipes and hits everyone in his path.

    #########? When do you get more than 1 down with your chainsaw? (Excluding hook camping)

    Thats not a positive difference lol. Leatherface also slows down when chainsawing, has no map pressure, cant fake rev pallets, overall weaker.

  • Dont make him slow down when charging your chainsaw would help.

  • What about removing his tantrum which only wastes his time?

    • Better charging mechanism ("hold M2 until it automatically starts" instead of "lol you canceled it because you let go at 99.9%)
    • Last swing of the chainsaw currently doesnt count as attack, could be changed
    • Faster charging (revving)
    • Less movement speed penalty while charging (revving)
    • Better acceleration and max speed for the sweep. Currently averages at 115% MS. (according to wiki)

    Leatherface has trouble catching up with prey because he's slowed too much or too long while revving. He also too often has to revv longer than necessary to make sure he is at 100% .

  • Discordance procks

    LF sets off at 500mps

    All 4 survivors pronounced dead at the scene.