Milo
Milo
About
- Username
- Milo
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Comments
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@Tsulan if you put a dream pallet up the wood disappears
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@Crazewtboy said:
https://forum.deadbydaylight.com/en/discussion/comment/571650#Comment_571650
Yes action speed as in literally everything. The values can be lowered. But I think the bonus should apply to everything so it is more useful
Upgrading everything cannot be that powerfull EVEN if it means that someone else died.
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@Jdsgames said:
https://forum.deadbydaylight.com/en/discussion/comment/571476#Comment_571476
Adrenaline has simply too many good aspects to the perk.
Aftercare buffed healing for healing someone. So if they are injured again you can use aftercare to see them and get rewarded with quicker healing. I also buffed the number of survivors it can apply to and to be max at all times.
Alert I never see run yes it is a stronger aura perk but compared to other perks in the meta this is garbage and needs a buff. I am also looking to adjust all killer perks.
BL - In certain maps there are areas even when exhausted balanced landing can make areas into almost infinites which is not a fair balance. I am hoping a slight reduction is all it would need.
Boil Over I also buffed the effects by 25% and the distance which makes it overall better but not op.
Bond: Again swf has map wide knowledge it is mainly a solo survivor perk and can be buffed maybe the range I chose is a bit too much.
BT if the killer is close enough for it to proc they will 95% of the time down the unhooker. If the killer is camping similar concept. I would revert it to the old BT where it covered both survivors... However, it can only be used once per trial. If you can't get out with 4x BT then the killer made the right move.
Botany I just don't want overkill healing ability.
Breakdown it is an exhaustion perk because I gave it a sprint burst effect. This allows the unhooked to get away with some distance.
Buckle Up as solo is a good perk. Again I am keeping in mind the power of SWF vs SOLO. These perks should be balanced at the solo level in a way SWF cannot abuse.
Calm Spirit I am looking to boost some counter play to some of the perks that give away survivors locations. Again keeping in mind your calm spirit. It doesn't need op status just balance any buff would be nice maybe increase it to 12/16 meters.
DWM - I don't think there are enough perks that let you hide/get away from a chase. I would prefer tactical play vs let's spin around in circles. Again either situation or how you stated would work. (Although, with more tactical play loops would need their nerfs) Which I think if survivors had more capability of disappearing from a chase it would be a balanced buff/nerf situation.
Dark Sense - I agree :)
Dead Hard rarely impacts me as even Wraith/Huntress so I don't find it near comparable to adrenaline or balanced landing as far as ability. Some swear by it but those people are the ones that complain "I HIT E I HIT E"
DS I just have a hard time dealing with bad plays were both have DS. I wasn't tunneling but the 'anti-tunnel' perk gave immunity. Needs change to really distinguish killer being effective vs tunneling.
Well it is aperk that only activates during endgame. Is it a bit too strong? Absolutely. But this would be weaker than freaking Hope/Wake Up
I know why you wanted to give the increased healing. Just saying that 9% is almost not noticeable.
Still what would this buff give you? Because again, it would only slihgtly counter Knock Out
I would rather they change the map layout so those situations cannot happen because of a 1 perk.
Trust me those 25% wouldn't change crap. It would still be really really bad.
(skipping bond)
I dissagree. It shouldnt become the braindead facerush the hook and get a free escape for both of you. (with the DW it would be even better)
Dude its 7%
Okay You get a free SB "everytime you get unhooked" and have to stay put for 40 seconds. Why not 20 seconds atleast?
If you think Buckle Up is a good perk idk what to say to you.
Okay cool. Still don't see how giving everyone around you a CHANCE to not scream would be good?
Yeah that's why i wanted to give it 20 seconds instead of 5 second stealthy. More opportunities to become hidden.
"Dead Hard rarely impacts me as even Wraith/Huntress so I don't find it near comparable to adrenaline or balanced landing as far as ability. Some swear by it but those people are the ones that complain "I HIT E I HIT E"" - i dont get why you wrote that? It isn't on topic like at all. Also it shouldn't be comparable with Adrenaline. As foir "I HIT E" thing... its bevcause latency. You can get exhausted and still get downed using Dead Hard sometimes.
Reminder, They're wasting a max of 60 seconds to get their ds to work. The only unfair aspect of this is the "locker grab" tech.
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You mean Action Speed? Like literally everything? Then those valuess wouldn't owrk
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They will probablyy reduce the amount of pallets he can put up
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@Centernova But then tiers 1 and 2 were useless. And tier 3 only actually lost the missed and succesful hit cooldowns.
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Adrenaline might become useless after that?
Aftercare ... why resilence %? It wouldn't matter that much in the end -.-
Alert is already a really strong perk and adding this would just mean we have another Knock Out counter.
Autodidact go for it.
BL (this is to reduce the infinite at the haddonfield house?)
Boil Over - 2 meters .... Still too weak.
Bond i don't feel like it needs a buff. Maybe the max metera could be 40 but i see it as a balanced perk.
BT why do you think it needs a buff? And how would you buff it?
Botany.. i would just buff it to 40% .
Breakdown why does it give you exhaustion for 40 seconds?
Buckle Up isn't balanced tho. It is super weak.
Calm Spirit stilll weould be weak.
DWM i really like the other side of the coin (3 seconds but 20 sec cd) because it would synergise with Windows of Opportunity
Dark Sense go for it
I think Dead Hard's Dash is already the range of the lunge? Maybe a little bit less
I stil feel like DS is balanced. Maybe only reduce its stun to 4 seconds seeing as we lost Enduring but yeah.
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@BloodMoneyMerc But they agreed with you about point 3 ... isn't that a strong thing already?
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People: "Survs don't cleanse that's why noed is so powerful!"
Also the same people: "Why did you give more bp for actually cleansing?!"
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@Bludge23 So why does this post exist
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@SkeletalElite said:
they nerfed it actually
now it triggers exhaustion when you fast exit a locker even if you dont stun the killer with it.
so now its even worse even though its more consistent.
Then it is bugged (atleast in KYF) cause i was doing exactly that and wasnt getting exhausted.
But tbh im okay with that trade off
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"cyber bullying"....
So i using an ivory mori, teabagging, flashlights also cyber bullying
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Or just boost your progress.
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I sometimes use it. Wanna give myself a challenge sometimes
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Or you can also unlock teachables with the shrine
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@BaroneMaximus said:
I dont know, i simply dont understand how they cant just "The hatch spawns FAR from the killer AND from the survi and the first who finds where it is wins" ITS SO ######### SIMPLE Why it has all to be RNG??
@BaroneMaximus Because (i think) the hatch "spawns" when the map is created. It's just invisible till a condition is met
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Surv: Swamp or The Game
Killer: Probably Yamaoka.
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Yes
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I mean sure. I don't want my altruistic emblem to get destroyed shrug (if the killer is camping)
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My only complait is that its not side by side.
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@CakeDuty @Spaceman94 Thanks both of you
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@Strolfer said:
https://forum.deadbydaylight.com/en/discussion/comment/567455#Comment_567455
Aldo the pins need these changes, right now they're useless and applying a effect like blindness isn't much usefull only If they're all together in one pin, the one that I like most os the gen repair penalty Since it truly makes them wastes time; healing or repairing slower
But imagine this - The Legion PIn (that is green rarity mind you) with Sloppy Butcher and Thanathophobia. And let's just say you hit everytime atleast 2 people.
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@Zarathos i know sound also works. But OP was using the indoor maps as examples. So i gave a perk example how to counter that. (also spine chill is just a great perk in general :D)
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You took something that you probably shouldnt have taken...
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- what NMCKE said
- RL still has diffrent modes than only "ranked"
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@BloodMoneyMerc said:
https://forum.deadbydaylight.com/en/discussion/comment/567457#Comment_567457
The rescuer can only make a BT save once per match was my suggestion. That or I was thinking limit BT to only after all gens are completed.
And I don't have the biggest problem with adrenaline personally, but something needs to be done to make it not so OP and overused on last gen situations.
Yeah your suggestion was a thing. That's what im saying. (the only diffrence is that ealier also the rescuee got the endurance
https://deadbydaylight.gamepedia.com/Borrowed_TimeHere
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@Munix "DS is kinda not great since most killers can tell you have it by way of obsession," dude do you even play the game?
And i'm gonna repeat everyone here. There are perks that counter one specific thing. It's normal. See bamboozle. It only blocks a window. That's it.
See deliverance. You can only use it once when on 1st hook. And then it's useless. Distortion. Only blocks Aura reading. Killer doesn't have any? Well bad luck
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@limierr "Why not simply increase the value and make that it also affect permanent malus effect by reduce their effect instead ?"
Actually.... good idea. (Would only work for Sloppy tho)
"Wake up ? Quite good for end game and especially when you play with potatoes survivors." why not use Adrenaline tho.
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"when players DC" That is not a failure of a perk design tho.
"It's still an interesting perk, but I don't think very many players will use it as it is." I won't cause i don't see the reward ... good
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SPINE CHILL!
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That's the point.
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Don't see the point. It's pretty good as it is.
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@BloodMoneyMerc Or Survival! Or maybe both of these.
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"The hatch keeps spawning near the survivors when its 3/4 on 5 gens remaining... How can this RNG not alarm anybody? :\" Give me this luck.
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"Borrowed Time should be a 1 time use." Wasn't that a thing?
And Adrenaline.... Survs would just try to hurt themselfes before the last gen is done.
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Pins don't need that many changes. Just "when applying DW also give them X debuff" instead of what we havce now
And question about point 2 and 4. What's stopping the Legion to just a quick lil stab and get a 2 sec stun instead of a 3 second stun (not counting add-ons)
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Im getting lobbies in like 30-1 minute (not counting dodges!) Purple Ranks.
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@Spaceman94 said:
I'm playing it too in the UK! I have to admit it is way better than I was expecting, I love it. Some changes too. Killers and Survivors are leveled up by playing, not via bloodweb and there are images on the loading screens.
Here are some screenshots. Including my first game! 4K 5 Gens and a DC lol.
https://us.v-cdn.net/6030815/uploads/377/0SF6FP7KT82X.jpg
https://us.v-cdn.net/6030815/uploads/081/C9YF4OQ2DD0Z.jpg
https://us.v-cdn.net/6030815/uploads/802/EYA946UECZYL.jpg
https://us.v-cdn.net/6030815/uploads/270/74RHYN0QCCK9.jpg
https://us.v-cdn.net/6030815/uploads/468/D96P87X87O7K.jpg
@Spaceman94 So levelling gives you a random perk or
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@AetherBytes I should really do more research then >.<
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@AetherBytes said:
https://forum.deadbydaylight.com/en/discussion/comment/565685#Comment_565685
@Milo depends on how you look at it. LVL 1 is as if they just entered the entity's realm, and have been given these supernatural perks. They would need to figure out how to capitalize the perk anyway.
@AetherBytes but then again some of these perks go from their lore. Meg is an athelete so it would make sense that atleast her SB would be tier 3.
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@AetherBytes thats why i was trying to avoid typin in "spider-man" xd
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- we should really wait for ptb
- they made Freddy a chaser and map controller instead of a staller
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Humanoid. If it was a man-spider hybrid then maybe.
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Let's just hope they fix Legion's Pins xd
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@Slayer you need to show us that.
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@DarkGGhost said:
https://forum.deadbydaylight.com/en/discussion/comment/563743#Comment_563743
How this make them unfun ?
If something/someone is really good (and youre stomping everyone) with said thing it can make it unfun.
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I rahter be diffrent in that situation then :D
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@AetherBytes Understnadable, have a nice day
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Try floating