Milo
Milo
About
- Username
- Milo
- Joined
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Comments
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@Rydog Didn't it actually got reduced in size one time?
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As a joke good idea. But in all seriousness.... they do that even without urban
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@apathytheclown improved aka 1 second
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This was said multiple times, even when it was buffed.
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Well yes but actually no. You still have a chance to fail (small but still)
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Yep. Agreed. Every set is getting better and better (well mostly killers)
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@NMCKE you beat me to it :c
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Yes and No? Idk i had succesfull 4 grabs as GF yesterday
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@TAG And if the hatch wasn't closed (EGC wasn't triggered)
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Omg yes
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Fix Protection hit score and/or make it 2 hit instead.
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@RaginRendon said:
https://forum.deadbydaylight.com/en/discussion/comment/583337#Comment_583337
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Ignore this, I can't remove it for some reason lol.
I've played a lot more survivor than killer (since early 2017) and with everything that has changed since then I wouldn't want to risk taking a hit just to get a stun off. If I do stun the killer than great, but I normally try to avoid it as the killer can simply still get a hit off even though you already began dropping down the pallet.
But you see that's you. Not everyone plays like that. And even then, 10 seconds of an exhaustion can be recovered during a chase, thus making it even 3 stuns. (and tbh this would be super weak)
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@lostkq Actually i only left once maybe twice (not counting losing connection or loading freeze bug) in my playtime. Also the ban should've come. He was dc'ing?
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Those are a lot of changes. Some i like, some i don't its just too much to talk here in the forums.
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You left enough matches = got banned. Don't see the issue?
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@Crazewtboy said:
https://forum.deadbydaylight.com/en/discussion/comment/581923#Comment_581923
I think what the OP was suggesting was that they increase the pick up time again so you get a better chance to get into position.
.-.
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@DaS_only said:
https://forum.deadbydaylight.com/en/discussion/comment/581333#Comment_581333
Would be no problem to speed them up imo
Then it would feel really weird (see Legions Pallet Vaulting animation rn)
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@OMagic_ManO said:
I always saw it as how can you be taken seriously when your face shows :D
Imagine this, in the dark standing there with a knife and just looking at you.
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Soon™
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Solidarity: Seeing as its very situational that both you and survivor are hurt, 100% conversion rate shouldn't hurt that much. (well maybe with We'll Make It)
WGLF: It seriously needs the healing tokens. Dunno about the aura aspect tho.
MoM: They just need to fix Protection hit scores. And maybe reduce it to 2. Your idea would make it practically uselss tier 1 and 2 and after you manage to pull it off the reward sucks. (think Furtive Chase)
Pharmacy: 1st why are we nerfing Tiers 1 and 2? Second, wouldn't that actually be kinda bad? I would just give Green Medkit some charge add-ons and call it a good buff :d
Dying Light: NO IDEA!
PWYF: Sure...?
Monstrous Shrine: Well then. This would be either too weak or too strong.
Small Game: I don't think it the % but tokens are a yes from me
Dark Sense: Yes
Lightweight: OR alternatively, let us see your own scratch marks as a survivor!
Sole Survivor: Wouldn't this be better for Left Behind? (also feel like this would be a bit on the weak side, but at the same time if buffed could be too strong)
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@AshleyWB Clem, because we love Clem
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Even if you were to buff it - how exactly? (im not saying they should be buffed im asking how you would buff it)
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Those changes would tbh be really bad. It wouldn't really be more enjoyable.
EDIT: If you want more in detail comment i can do that
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The old animations maybe looked cool, but they took a lot of time compared to animations these days.
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Because that was unbalanced as heck.
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You can get an easy stack for Delivarence tho :D
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Did any of your SWF teammates also have this? Becaues if yes, then it would be connection problem.
If not then something must've bugged out.
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That's even worse.
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@Dr_Trauts For survs.
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@PigNRun Pretty sure Peanits got this to the devs, but said it won't be out on PTB but will come to live
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@The_Daydreamer said:
https://forum.deadbydaylight.com/en/discussion/comment/580539#Comment_580539
But there is a cap. I tested it and I never got abovve 50%.
Now i want to see it... Could you make a video?
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@The_Daydreamer said:
I am speaking about this:
As I know, the description says that you can heal yourself to 50% if you heal someone else without a medkit. But if you heal after that healing another one you don't get over that 50%. So you can't heal yourself fully if you heal two survivors because it is capped by 50%.
Thats the kind of limitation that we don't need. We don't need perks like MoM that is totally unfun to go again. We need perks like Open Handed (atleast a buffed version) that allows creative and newish builds. Imagine having Open handed that buffs the range of perks like leader, so you can run a selfless buff-survivor build.
Getting too limited creates boring gameplay. Thats all what I want to say.
??? Im pretty sure theres no cap. I could be wrong but...
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@DoofyGoofy said:
https://forum.deadbydaylight.com/en/discussion/comment/579721#Comment_579721
Ik how to use dead hard, I use it all the time to extend loops or just bait the killer but my point is I still sometimes dead hard and I still get hit. And when I do my exhausted on the ground with this glitchy animation like I'm repeatedly using dead hard while in the dying state. Also of course dead hard doesn't suck it's one of or the best exhaustion perk in the game. And I rlly love how u assumed I'm not using it right like it's my first day playing the game. So as Kate mains say it "git gud"
@DoofyGoofy the comment was to OP not you? Unless you have a 2nd account.
"I still sometimes dead hard and I still get hit. And when I do my exhausted on the ground with this glitchy animation like I'm repeatedly using dead hard while in the dying state"
And that's latency.
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If you're downed with no ways to get back up (adrenaline/unbreakable) then yes.
And im not sure if you can use the key while downed... I think you can't
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Why does Solidarity a cap? Like if I heal one survivor, I get healed to max. 50 % and thats totally fine.
Wait wait wait what? That's the first time i hear about the cap lol
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Stake Out+
Getting close to the Killer fills you with determination.
For each 10 seconds you are standing within the Killer's Terror Radius and are not in a Chase, you gain a Token up to a maximum of 2/3/4 Tokens.
When Stake Out has at least 1 Token, Good Skill Checks are considered Great Skill Checks, give you 2% more progression and consume 1 Token.
Maybe this?
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I would go Dwight/Claudette and then go for David.
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@Chaddad2169 nice comment btw
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Please be a bait, please be a bait, please be a bait.
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Probably? I mean they can probably make atleast robes and knifes dunno about the mask tho
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Nearly all killers always use perk Barbecue & Chili (yes, i'm not an exception), but this perk give strong benefits even without Blood Points stackable bonus (too see survivor auras).
The diffrence is that BBQ encourages hunters to go from the hook (when they see the aura) AKA not camp.
Should WGLF have easier time to get stacks? Absolutely. But we don't need to nerf BBQ of all perks
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"I guess survivors suck so much now they need object to learn loops?"
?
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It does not suck. Sorry i hate to use this phrase but... "git gud"
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@Madjura said:
https://forum.deadbydaylight.com/en/discussion/comment/578621#Comment_578621
And that matters why?
@Madjura Because it's super way too hard? I mean if you don't care for achievements you won't find a diffrence.
Just as killer you have to play perfectly AND most killers don't have slow the gens down perks. Which makes it even way harder to keep one emblem up
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@prettyf well MoM conditions get you out of your way to "lose" 3 health states to get 1 block when only injured... We cannot say it's a free hit anymore
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Tbh if they fixed protection scores and/or reduced hits to 2 it would be fine