Milo
Milo
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- Username
- Milo
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Comments
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I mean it doesn't again encourage stealth, but atleast its more points for surviving in the trial. (and points for Survival category, cause wow if you dont survive you get basically nothing)
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@Horus said:
https://forum.deadbydaylight.com/en/discussion/comment/578311#Comment_578311
Also bloodwarden when active survs can just run through it
@Horus It was a bug on PTB
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@Seltas0208 said:
https://forum.deadbydaylight.com/en/discussion/comment/578303#Comment_578303
Legion is bugged again?
When Wake Up gave every action x%, Legion's knife decreased it by % as well.
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The same way Legion's Knife got bugged twice now.
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And/Or add "When you close the hatch, last survivor becomes the obsession"? Maybe?
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Adept David.... AND if we're not counting the requirement for adept hunter (2 pips) then for killer either Wraith or Pig, cause their perks are bad.
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I acknoledge this.... but also lets be real those mechanics were a bit too good.
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Hm, Enduring+Sloppy, Sloppy+Nurse's or if im feeling spicy NOED+Enduring
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Cya. Maybe you'll come back sometime. Only future will tell
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Question tho. What is that spike near the end? (the date)
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@Raptorrotas said:
Sorry but the devs are already adding points/seconds just for standing and breathing (or maybe walking around , if theyre smart enough) in the survival category.
No need to add chicken points for people hiding in a corner. Its not stealth if theres nothing to avoid nearby.
@Raptorrotas i mean that makes sense. You're still alive so gaining points in the "survival" category.
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@Jdsgames said:
https://forum.deadbydaylight.com/en/discussion/comment/577327#Comment_577327
It is a slight revert the fix cannot be a number change. If you make gen times too long survivor side is boring. If you make it too easy the game is boring. Think of the generator mechanic. Kicking a gen does practically nothing most of the time and can be easily tapped away. That isn't a good mechanic. Oh but here is a perk that bandaids that bad mechanic. This is not a solution that should have been in place to begin with.
Hey atleast the kick exists. And apperantly that's the way they did and will do things. "bandaid fix" using a perk.
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@Jdsgames said:
https://forum.deadbydaylight.com/en/discussion/comment/577295#Comment_577295
The nerf to healing only showed us how broken gen times actually are. Reverting this change will not fix the actual problem of gen times. I am simply looking to add mechanics to gameplay that is an incentive of healing over staying injured. You can revert healing and they can still stay injured and rush it doesn't fix the problem.
.. What i wrote wasn't actually a revert.
@Jdsgames said:
https://forum.deadbydaylight.com/en/discussion/comment/577313#Comment_577313
What if thanataphobia had gotten a nerf and this got a buff? Almost a base kit mechanic. Perks should not be balancing the game. Mechanics are made or implemented to balance perks should have only been for slight buffs.
Half of new perks say hello!
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@Jdsgames said:
https://forum.deadbydaylight.com/en/discussion/comment/576143#Comment_576143
So what is your plan? @CoffengMin or did you just come here to add nothing positive?
If healing was decreased to 14 seconds (was 12 pre-nerf increased to 16, that is normal healing) people MIGHT heal more. This isn't a guarantee.
Also people started healing less because of the healing speed increase AND sloppy getting Mangled effect pernamently until you heal.
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@Gardenia said:
https://forum.deadbydaylight.com/en/discussion/comment/576966#Comment_576966
I'm hoping Kate's Outfit will be purchasable through shards
Me everytime a new cool looking cosmetic comes out for my main.... Yes i main Kate
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@Ninja9V said:
https://forum.deadbydaylight.com/en/discussion/comment/577234#Comment_577234
However, if you played stealth all game you should be rewarded greatly especially when there's Perks that make avoiding killer terror radius harder.
Oh i know. Also please use @
I just feel like the reward for staying "close to killer's TR" should be a bit higher. Cause just existing =/= stealthy.
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But then we have Haddonfield, The Game and one of Coldwinds which only have 1 basement location
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Wdym it must be even more brighter! (please dont actually do that)
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Someone complaining about Spine Chill....
The End is Nigh.
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So would it have like a timer? Or would it be "i will now store my 50% and hold it for the right moment" kind of deal?
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Oh it exists. It's just super small amount.
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Reminder: The timer was originally 3 minutes. That was way too good for survivors thus it got reduced to 2 minutes. As for the 1st part... Lets say you saw the killer close the hatch (2 minute timer starts), you use your plunderers (without it you won't find this secret chest) and it will take x amount of time. Then you need to open it and run back to the hatch. Where is killer's counterplay to that?
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"window vault of the legion feels incredibly sluggish, the pallet vaulting on the contrary feels alright."
Wut.
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Everyone thinks that.
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- I don't like this idea
- Could you do those posts atleast weekly?
- I agree that some aspects of Legion needs changing but not reworking. Only buffs will do
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@SeanLeo97 said:
There should be a chest that spawns randomly on the map during endgame, the chest should have a key inside of it, the timer definitely need some extending because it’s not long enough
No?
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@Horror_Gaming DS makes anyone the obsession to avoid 100% knowing that you have DS
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@Captain_Doomsday said:
https://forum.deadbydaylight.com/en/discussion/comment/574946#Comment_574946
The flashlight forces the Killer to look away, so you wouldn't. It's still valid for juking while running, and that's how it should be used.
The main issue is that unavoidable flashlight stuns:
A) Reward toxicity with free BP, and
B) Punish less skilled Killers for something more or less out of their hands
Even though higher-level players lose ground when cashing in their free blinds, the mere fact that it's common behaviour among toxic players illustrates an issue with them.
@Captain_Doomsday Wait so just using the flashlight now is toxic? Even only for "free bp"?
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@limierr said:
https://forum.deadbydaylight.com/en/discussion/comment/567476#Comment_567476
Sorry for the delay of the answer.
=> For vigil : true but it could also affect some others perk as third the seal or some specific addons.
=> For wake up, adrenaline is meta perk i found boring personnaly : this perk is pretty much the perk who did everything for you as the end game trigger without any downside or counterplay.
@limierr how would your vigil affect Third Seal (blindness?) And most add-ons only have timed versions.
Yeah personally. I also like the idea of Wake Up but it seriously needs to get buffed
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@SeanLeo97 Hai, Surv Main here.
The only thing they could change is the spawning of the gates (if they can)
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Do the hooks still produce a sound after someone was hooked on them actually?
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More lockers for Head On? Yaaa boi
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You can hit over fences! Tbh it would be weirder if they couldn't
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everyone will become blendette*
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Happy b-day
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@Captain_Doomsday said:
I'm seeing a lot of dodging the issue, though. If the flashlight's blind is weak, that's something else, but I don't care how weak or self-sacrificing it is when it is F R E E.
Flashlight blinds should be a match of player skill, not a candy everyone gets because they can press space. Sure, there are counters to being blinded, but I repeat that that is NOT the point here.
So give more opportunities to have those skillfull blinds. The only one is the Flashlight Save.
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"this can be solve simply reducing swf players gen speeds"
No ...
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I rescue you... and my Bloodpoints :D (when its safe ofc)
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This is the only "guaranteed" flashlight moment tho. Also use ears please.
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... Okay but what would happen if both noed and left behind were in play?
Also seriously this "while opening the gates the killers aura is revealed to you this effect will persist after you let go of the gate lever for 6/8/10 seconds" could be a buff to Wake Up too
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Why should they give legacy?
The only thing they could give him is like an unique glove or something for people that did prestige him... maybe.
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@Vampirox said:
Tapp will never get Cosmetics because he is Licensed and replaced by ugly Adam.
@Vampirox Dude... https://forum.deadbydaylight.com/en/discussion/68065/bookmark-cosmetic-reveal-mid-chapter-3-0-0#latest
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Im still waiting for a buff to make your aura be revealed whenever you're in the exit gate area (kinda like reversed Bloodwarden)
Oh and increase the % to like 15/20/25 or even 20/25/30
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@The_Trapper said:
https://forum.deadbydaylight.com/en/discussion/comment/568805#Comment_568805
So why nerf it even more?
You just defeated your own argument.
@The_Trapper Im pretty sure he meant, to add this effect to the current Technician.
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@xEa said:
nobody cares for that pure, useless perk? Give it some love please :)
You really should take a look around at the balance feedback subforum then...
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Probs next week. SADLY PTB lasts 2 weeks so now i have to wait for Head On to hit live .... and also Freddy.
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New Head On. It shall bring us salvation....
but on serious note either Balanced, Lithe or Dead Hard. Yes i know i said 3/5 perks. Fite me
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@ElusivePukka Pretty sure running isnt an action speed (thus not getting increased by other things) but yeah that's why i was worried