noed/left behind rework ideas

so allot of people have spicy views on noed and i understand where people are coming from, survivors say its just rewarding a bad killer whilst killers say just break totems instead of gen rushing but i have an idea that would be fairer for survivors but still be usable by killers and make the endgame more tense


hex: none escapes death

A Hex rooting its power on hope. You are animated by the power of your Hex Totem when the Survivors are on the verge of escaping.

Once the Exit Gates are powered, if there is a Dull Totem remaining on the Map, this Hex is applied to it.

when the exit gates are powered the end game collapse begins immediately and while the hex remains active the timer will not be slowed if a survivor is down/hooked.

when the hex totem is broken the end game collapse timer is paused for 60/50/40 seconds


the idea around this perk change is to still punish gen rushing by making the timer start immediately causing the survivors to panic and rush to open the gates whilst the killer can capitalise on this and even if they down a survivor or if a survivor is already on a hook the timer will still move at full speed but if the survivors find and break the totem they can buy there team some time to make saves and escape.


and as for left behind now that the end game collapse blocks remaining gens and the hatch spawns no matter what when you are the last survivor so there is no point to doing gens and it is currently the worst survivor perk. And now that bill is coming consoles i think it could do with some love


left behind

You'll get the job done... No matter the cost.

If you are the last Survivor remaining in the Trial, during the end game collapse the timer will be slowed as if a survivor is down/hooked and while opening the gates the killers aura is revealed to you this effect will persist after you let go of the gate lever for 6/8/10 seconds


this change will make it so that if you are the last survivor you will have a better chance of escaping if the killer finds the hatch before you with a solid 4 minute timer and the ability to see the killer if he is coming towards the gate you are at and allow you time to hide.

Comments

  • So you want to make NOED have absolutely 0 effect if survivors just play like they should have been playing to start with instead of the hostage situations that made EGC necessary to begin with? Yeah, that seems about right.

    While that version of Left Behind is definitely more useful than what we have right now, I don't think it will change all that much in the end. I'd prefer if Left Behind made it possible to reopen a closed hatch after channelling it for about 10 seconds, but the moment you start, there's a loud noise indicator to let the killer know where you are. If the killer remembers where the hatch is and sees the indicator there, he has to run over and the survivor has the option of hiding. Which would mean the killer now has to watch over both gates and the hatch in order to secure the kill.

  • ... Okay but what would happen if both noed and left behind were in play?

    Also seriously this "while opening the gates the killers aura is revealed to you this effect will persist after you let go of the gate lever for 6/8/10 seconds" could be a buff to Wake Up too

  • I whould love if the notification for noed came before they hit somebody

  • Just make Left Behind instantly complete any remaining generators


    Bam not only is it a survivor version of Mad Grit where it's use is highly situational and funny. But it can actually be quite a bit of help when your the last survivor and there is 1-2 generators left


    Having the exit gates be powered up will make it much harder for the killer to find you as he now has to patrol 2 gates and find a hatch

  • Wake Up no perk solo.

    Left Behind solo, open exit gates 20/25/30% more fast and 6/8/10 meters up noise of hatch.