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Ninja9V

Ninja9V

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Ninja9V
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  • @Milo

    I did some editing to my suggestion and changed the scoring to 100pts./every minute in a Trial from 2pts./every second.

    This way instead of living and breathing you would actually have to be stealthy to earn pts.

  • @Milo said:

    https://forum.deadbydaylight.com/en/discussion/comment/577240#Comment_577240

    Oh i know. Also please use @

    I just feel like the reward for staying "close to killer's TR" should be a bit higher. Cause just existing =/= stealthy.

    I agree but I still think u shouldn't receive little points for playing stealth all game.

    Ex:

    Double-piped

    Escaped through hatch

    Only had 19k points

    Emblem Qualities:

    Lightbringer: Gold

    Unbroken: Gold

    Benevolent: Iridescent

    Evader: Iridescent

  • @Milo said:

    Oh it exists. It's just super small amount.

    However, if you played stealth all game you should be rewarded greatly especially when there's Perks that make avoiding killer terror radius harder.

  • @ReikoMori said:

    https://forum.deadbydaylight.com/en/discussion/56119/ebony-mori-nerf

    It takes 6 hitsminimum to totally kill a survivor through normal 3 hooking. Add in survivor perks and addons that number can go up to as much as 12. You want Ebony Mori, an ultra rare offering, to take more hits than just playing the game regularly? Also you need to repeat that forever person on the team? Ebony would be useless and it isn't that useful now since you have to chose getting a rank up worthy score or getting mori kills. Moris are really the only way killers get to experience being an actual killer. It's a reward lore wise and gameplay wise. A treat. Why would you change that? Especially in a way that makes it unusable in the current game we have.

    That's the problem with all the balance change ideas that get tossed up on the forum. People aren't thinking much about balancing around the game we have. You can't just change stuff in a vacuum.

    I do agree with you where it makes the Killer's feel like an actual killer but it's just too easy for a killer to mori a survivor, especially if the killer tunnels the unhooked survivor because that's what usually happens.

  • @[Deleted User] said:

    legion?

    For Legion, the Feral Frenzy hits don't not apply unless they put the survivor in the dying state.

  • @Mister_xD said:

    so i gotta hit a survivor more often that id have to with hooking them 3 times?

    no thank you.

    they are ultra rare and a one time only use. you dont see them too often, so i dont think your complaint is appropiate.

    With the idea, you don't have to hook a survivor, you could just hit them for the certain amount of times.

  • @yeet said:

    you do realize it takes 6 hits to kill a survivor normally

    Yes when you hook the survivor.

  • @Shad03 said:

    Remember killers. When holding survivors, place hand firmly on survivor buttcheek for better grip.

    How you know Legion is a #########.

  • My suggestion was mostly for the low rank Killers because I know they struggle to get one elimination.