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MikeyBoi

MikeyBoi

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MikeyBoi
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  • I’d like to see a little more that comes with the blade like for eg: an added bonus of double BP or iri shards for 4 days. Or maybe a token to unlock any single piece of cosmetic excluding sets in the game. Maybe a token for 50% off a character purchase through via cells or shards..

  • The PS5 and Xbox series x are pretty much on par with PC @ 60FPS. Now PS4 and Xbox one is where it can be unfair at time due to frame rate and playing certain killers on controller..

    Nurse and Trickster are 1000x easier to play on M&K vs controller.

    PC can also uncap their FPS past 60 and have nvidia filters/ reshade to give them more of a visual edge on certian maps. The majority of little visual enhancements that PC players can do over console players are whitelisted.

  • The thing about ruin is it’s a passive slowdown meaning killers that had high mobility such as Blight, Nurse, Billy etc really made games feel super oppressive in a survivors pov.

  • Simple, as soon as you spawn in start swinging at air in front of a survivor to get their attention and then spam place your trap infront of them indicating you want to farm your challenge and if they don’t understand locate a different survivor who will. Good luck

  • I hate to lower your spirits but the survivor line up is going to be pretty slim to go against that killer…

    Good news bots are coming soon :)

  • Probably Claudette because she’s a botanist and she probably has her own bud she grows which is better quality then dispensary weed..

  • Killer felt more rewarding and more fun to play post 6.1. Killers are on training wheels now because people don’t want to put in the time to learn the maps, mind game properly and learn to utilize and counter certain perks. This whole last 4 months has been a slap in the face to people that have been playing DBD for years prior that actually took the time to develop the skill to counter good swfs which was the beauty of playing killer entirely..

  • @drsoontm said:

    https://forum.deadbydaylight.com/en/discussion/comment/3253562#Comment_3253562

    It's about training.

    And bots don't rage-quit and don't cry when you slug them for a minute.

    Those bots are going to play very different compared to good survivors especially when perks are involved and besides there’s always custom kyf and kill the bots as trapper in the getting started menu.

  • Scroll wheel to tp to your traps, rusty shackles and dried cicada for add ons. Trap placement boils down to how much time you’ve invested in the game as far as familiarizing yourself with the maps. There’s really isint a bad map for hag..

  • Where’s the dignity in just killing bots?? Isint it more rewarding to down actual players rather then some fixated NPC? Where is this game going?

  • Leatherface is one of the worst killers early game as all the pallets are up and he really has zero anti looping potential. If you’re chasing a survivor with a brain all the survivor is going to do is string windows and pallets together. Like by the time you down your first survivor 2-4gens pop. There have been times where you literally need to moonwalk while in chainsaw sweep around filler pallets and gyms to try and mind game good survivors and most of the time it just isint enough.. End game is where he shines because what’s the point of chasing the next survivor when there’s only 1-2 gens left and your only hook is the one your camping so I don’t really blame bubba players for hook camping.

    I think there should be no collision while sweeping with his chainsaw cause it would make him soooo much easier to play against survivors who tight loop gyms and filler pallets and just nerf/ rework chili addons and beast marks. Should survivors be granted a x2 immunity status effect if the leatherface is around a hooked survivor for more then x amount of seconds at an x amount of meters??

    I think leatherface is the worst killer in the game in High MMR gameplay

  • It’s smarter to walk to gens with sprintburst and the reason for that is it’s a hard counter to stealth killers where as soon as you hear a Ghostface around the corner trying to get grab you you SB to a gym or filler pallet for eg.. There’s so many good plays you can do with SB it just boils down to experience in the game.

  • @WishIcouldmain said:

    The healthy ones hide too much, they aren’t as efficient, and for some reason people on death hook are going for saves, it make zero sense why some don’t have this knowledge, and the usual run away while I have We’ll Make It, how did some base changes make them this much worse?

    Yeah this has always been in the game and until Skill based matchmaking gets rectified it’s going to continue to get worse. But that’s the thing though, when SBMM/ MMR goes live are we still going to see awful teammates? Are sweaty killers going to “hook” more rather then 2-4k with only 4 hooks by just tunneling and camping the survivors to death? This perk meta overhaul won’t really change on a competitive stand point of view, but buffing killers that have a very very very low skill ceiling against survivors that only have around 10-2000hrs which is a large amount of the player base is not a healthy approach.

  • There’s far to many killers in this game that hardly take no skill to play, eg: Myers, Pig, Legion, clown, Trapper, Wraith etc.. Giving 2 stacks of STBFL and 10% brutal strength base kit after nerfing meta survivor perks what seemed broken to the majority of inexperienced killers is a bit overtuned imo.. DH was really the only perk that need to be addressed. Playing those killers with a very low skill ceiling combined with the current meta is really no different from old Freddy, easy to play, simple kit with more boring slowdowns to make most games take far too long..

  • I’m not really a huge fan of the killer sided 4 lanes they added on Macmillans, I’ve always thought that gym was just boring for survivor..

  • I’d personally like to see STBFL tuned down to 6 stacks at T3 and not 8 on top of the built in base kit of 2..

    8-12 seconds of endurance base kit off hook for survivors is needed instead of 5sec.

    100% more BP incentive to play survivor should proc more frequently then normal compensating for long queue times playing killer.

    Blink range addons and Fragile wheeze add on completely reworked/ killswitched on Nurse..


    *Hot take* Call of brine, Overcharge, Thana and STBFL is quite oppressive on the majority of killers..

  • You are lost in the DBD time zone. Get out while you still can!!

  • I don’t really see how kicking a gen with call of brine and over charge is any different from old Ruin.. The killer changes make up for pre nerf this update anyways lol..

  • I mean is there really any good survivor perks now?

  • I mean tbf Hexys a pretty solid killer with 1000s of hrs in the game. This update just basically made people that were already experienced with killer prior have to try less with the same outcome as before. The games where sweaty killer mains lost after 35 games of 4ks in a row are now easier then before.. The only thing that needed to be done in the mid chapter patch was a DH nerf and a rubberband fix. That’s it. The new tiles on Macmillans are pretty cool, but I wish the devs would revert Everything else.

  • Compared to killers like Blight, Hillbilly and Oni that require skill… Straight Facts

  • You shouldn’t be relaxed playing a killer that hardly takes any skill to play, and 18 min games sound very very unfun especially in a survivors perspective..

  • I don’t really understand why you need more practice with pig maybe for moon dashing?? She’s pretty easy to play.

    All this update did was make killers that are easy to play easier to play when all that was needed was a DH nerf and a rubber banding fix. That’s it, it’s a small step towards balance.

  • It’s really not cause 85% of the survivors in higher MMR that used DH were trash at using it..

  • Id rather go against 4 Deadhards then 4 Sprintbursts anyday! Sprintburst is a boring perk to run as survivor and deal with as killer especially survivors who 99 their sb. This whole update is just…boring slow gameplay…

  • I’d much rather deal with DH then Sprintburst any day..

  • Spirit Enduring instasaw billy was boooorrrinnngggg as hell to go agasint, crack billy/ curve billy was fun to face however.

  • No problem, glad I can help survivors in completing their challenges

  • If anyones ever tried to use red heads pinky finger against good survivors who constantly juke it’s actually very difficult to land a point blank bottle on those survivors, the only value you truly get with that add on is camping hooks, and then your just a leatherface at that point.. Infinite T3 myers is awful against survivors who thrive off staying injured and just use DH and vault build: iron will you’re then just an m1 killer with a tiny increase in lunge and vault speed…that’s it and that’s if you can make that add on work before all 5 gens get popped :)

  • Base kit Nurse is fine imo.. Double recharge and Blink range add ons however make her far more broken then she kinda sorta already is..

  • Tool boxes especially if you’re an experienced killer isn’t an issue in the game, it’s medkits that are the scariest thing in the game. If I load into a lobby and I see 4 medkits and those survivors have purchased character skins I’m either dodging or staying if I’m playing either Blight or Nurse. Medkits with addons imo are the most op thing in this game rn. Especially against killers that have zero mobility and have to hit a survivor twice which is basically 85% of the killers in this game.. Franklins could be slapped on against 4 medkits for sure but as a clown or wraith for eg you can’t really afford to waste a perk slot on Franklins..

  • Double recharge and Blink range addons are better.

    I wish the devs would just nerf Nurse already or atleast those 4 overused add ons that recharge and make her kit blink further. Slap on Pain Resoance Deadman’s, corrupt etc and you just 4k with 3 gens up 99% of the time, it’s so unhealthy and boring

  • I haven’t gone agaisnt a sweaty blight in months. Kinda starting to become as rare as Billy now tbh..

  • I think nemesis is in a pretty good spot, but I will say this that killers that hold down m2 to get free zoning and easy hits over pallets, vaults and loops on survivors is straight boring to go against. Killers like Demogorgan, Nemesis, Pyramind head, Deathslinger etc.. I mean those killers are fun to play but not to go againts..

  • That is such a boring perk survivors have to deal with, no different from spirit fury enduring zZzZzZzzZZzzzZzZ.

  • I’ve had success against good teams playing trickster with Lethal Pursuer, Corrupt, No Way Out and Iron Maiden. Down your first survivor quickly as possible and just proxy camp trying to maintain a three gen. Trickster is really good at camping hooks from a distance forcing survivors to either stick gens or trade and if they trade this is where main event should be timed carefully as in pop it when a healthy survivor is going for the unhook if you only need to throw 1-2 more knives to activate main event. Also playing trickster on M&K is 1000x easier then on controller.

  • @lav3 said:

    Strong and have overwhelming ability to outplay survivors.

    Get most hate from survivor mains. Hide other killers being hated.

    Once they get nerfed, survivors say the killers are now "balanced" or "still strong",

    when most killers main don't pick.

    Guess what?

    Now other killers who weren't that strong but had strong potential are getting nerfs.

    Because they were strong?

    No, because they are "unfun", "unfair", "unhealthy", "Overwhelming" or "toxic" according some players and devs.

    Currently Blight and Nurse getting most of killer hates.

    I see why people hate Blight so much started from J flick or Z flick.

    But Nurse?

    Because you can't loop her? Because pallet/vaults are meaningless to her? Maybe.

    To me, the main reason why Nurse is getting hate feedbacks is

    because there aren't any left Dark Knight to feel her justified.

    Will the game be balanced once both killers get nerfed? I don't know.

    I am neither Nurse main nor Blight main. Even not a huge survivor main.

    Not seeing Hillbilly Freddy Spriit Deathslinger Wraith before they were nerfed.

    I kinda miss old days when Spirit was absorbing all killer hates.

    Just what I thought.

    At the end of the day, Nurse, Blight, Huntress and Hillbilly take the most skill in the game. You get rewarded for putting in the time and effort to develop skill playing those particular killers. Survivors hate switching up their playstyle because they’re used to going against killers that have to hit you twice to down you in a very basic way with no mobility.

  • I think it’s a terrible billy map. The bushes have collision for some reason around rock loops and I don’t understand why there’s a wheelbarrel that sticks out 15 feet on the side of shack making it hard to curve around.

    Reshade is going to be an asset, especially inside main building.

  • @StarLost said:

    https://forum.deadbydaylight.com/en/discussion/comment/2971236#Comment_2971236

    Really? I both love playing and playing against Artist (despite her rarity) precisely because she has so much play and counterplay.

    A lot of people go against her wrong and try to get greedy on loops, or follow predictable switchbacks. They also love to get greedy on gens, and far too often give me easy snipes.

    The easiest counterplay to her is to just hold W, listen for the cue and then juke her birds. Treat her a bit like you'd treat a Huntress or Slinger.

    That’s the issue, she places a dire crow at a pallet you either as a survivor run to another tile and hopefully have enough distance to do so which is very rare or literally run straight back into her after you made her think your going to loop around infront of the crow and if she shoots her crow you vault and if she doesn’t you die... Boring killer design and boring counterplay style. Hillbilly is the only fun killer to go against

  • I don’t find builds an issue on her I find her power to be very unfun to go against, there’s almost little to no counterplay..

  • @JonahsTablet said:

    https://forum.deadbydaylight.com/en/discussion/comment/2966069#Comment_2966069

    Got it, so only play 3 killers and you won't have to deal with Dead Hard, cause that won't get incredibly boring after a while!

    Blight and Hillbilly are literally the only fun killers to play though like what??

  • @FilthyLegionMain said:

    https://forum.deadbydaylight.com/en/discussion/comment/2966069#Comment_2966069

    Both of the first two are so overused that it's boring. Hillbilly I respect, though.

    Fair enough

  • @FilthyLegionMain said:

    https://forum.deadbydaylight.com/en/discussion/comment/2966038#Comment_2966038

    You know saying ":)" along with what you're saying is making people think you're saying this in a smug manner. Hope you understand that. :) (If you felt irked by me using it then now you know how we feel.) Also it becomes less a problem with the more experience you have on killer? I have 2.3k hours and I still have to deal with the same E to fix mistake whenever I play because I want to play Legion who's still an m1 killer when you're unable to chain feral slashes. Does this mean I should be understanding that I'll get all of my work taken away with a good mindgame just from the press of a button and be okay with that?

    I have over 5K hrs and play nothing but Blight, Nurse and Hillbilly. You’re choosing to play a killer that doesn’t have a lot of consistent mobility and as you say an m1 killer that doesn’t take any mechanical skill. So yeah expect to get screwed over by DH once in awhile :). It’s like showing up with a Honda Civic at a Lamborghini drag race and trying to argue that your Honda Civic sucks because it’s slow but it’s light weight and easier to drive :)

  • @JonahsTablet said:

    https://forum.deadbydaylight.com/en/discussion/comment/2966038#Comment_2966038

    I didn't "choose to play a certain way", the survivors crowded another downed survivor and I had to either slug, or they get flashlight saved. I have 1.5k hours on DBD and if anything, Dead Hard has become more of a problem for me recently, you literally can't play Huntress without having several of your hatchets Dead Harded.

    1.5 k hrs isint very much, keep practicing. Try baiting out DH by holding your hatchets, if they DH to get behind a structure then immediately go for the pick up as they can’t DH to Flashlight save anymore, and if there’s more then one survivor keep faking picking up the downed survivor cause who’s doing the gens?? Like I said 1.5k hrs isint much. 3.5k hrs in and I promise what those survivors did to you wont be a factor..

  • Ever hear of Blight, Nurse, Oni, Huntress or Spirit I heard there pretty nutty in beating 4 good survivors. Ruin, undying, corrupt, pain Resonance, plaything, Pop, sloppy butcher, are very strong perks btw

  • Yup loving the new chase music. Ghost faces is a bit better aswell

  • @JonahsTablet said:

    You know, sometimes I feel like maybe we shouldn't change perks like Unbreakable and Dead Hard. But then I get those teams that let themselves get 3 or 4 man slugged, pop their quad unbreakables, and act like they're team oracle. This is pretty much unique to killers (aside from Noed) and it reminds me of when I get killed in survival pvp games by hackers and have to watch as my health slowly goes down, and hours of my time is stripped. If you can't tell, this just happened to me, so if you don't mind, I'm gonna make some random team suffer.

    https://us.v-cdn.net/6030815/uploads/MWTVNNY2CLA0/screenshot-28982-29.png

    But do you have the skill though to play such a vile killer such as nurse?” :). You chose to play a certain way to win and they countered it by using unbreakable.. I don’t see the problem. DH becomes less of a problem the more experience you have playing killer. Wish people would understand that.

  • STBFL and Hawkins was garbage. Thank god that map is gone, Lerys and RPD need to go too. Midwich is honourable mention.

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