MhhBurgers
MhhBurgers
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@HavelmomDaS1 said:
https://forum.deadbydaylight.com/en/discussion/comment/344095#Comment_344095
No, but u missed the point. He answered to that guy who said he can "beat every sweaty death squad with low tier killers"
And he said he has proof but not gonna provide it (lame excuse, he doesn't have proof he's probably a survivor main trying to fool people)
Reminds me of all the ppl who claimed they'd beat the depip squad....nobody was able to because you cannot beat mathmatics.
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@Larcz said:
Well i got question if killer is not viable with out the best addons like traper for example for what he is? All killers should be viable on all ranks not only from 20-10! If we got another killer what cant fight on rank 1 for what is his her purpes!? No need another dlc with somthing week.
You can still sometimes easily beat R1s, the problem is when ppl play sweaty as hell then you won't beat those people because killers like trapper just lack map pressure (completely setting aside that survivors in SWF can follow him and disarm traps or inform ppl where he is trapping)
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Nah but he claimed to easily beat sweaty survivors which mathematically is still not possible with trippy unless they don't play sweaty
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@Maelstrom1313 said:
I have my proof but just cause someone thinks their entitled to it don't mean I have to show it my proof is on YouTube if you can't find it that's your problem not mine so instead of repeating your self trying to make yourself look smart when it ain't how about actually contributing to this thread or make a new one your choice
Go against marth88s Depip squad and lose with your OP trapper in 5-8 mins
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@RoKrueger said:
https://forum.deadbydaylight.com/en/discussion/comment/343058#Comment_343058
Thanks for the tip. I prefeer to egg them on rather than report them, I have a laugh every time I chat with angry kids like those :-D
There's nothing funny about having somebody wish a family to die in a fire or get shot by a firing squad. (Talked to the guy again and wished him best of luck and he just went on again) If you think ######### like that is funny you're either some edgy teenager or you have no clue how social life works.
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@NoxiousOnnyyxx said:
https://forum.deadbydaylight.com/en/discussion/comment/339953#Comment_339953
People are just mad when killers and survivors play the game as intended when it comes to perks and addons.
Because that "intended" playstyle breaks about 70% of the killer roster and ppl don't want to just learn billy nurse and spirit to be able to have fun.
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the only buff it needs is to still activate XX seconds after somebody has been hooked if the gates are opened after the hook. Many coordinated survivors will just 99 the gate and then open it once nobody can get hooked anymore effectively nullifying the perk against SWF players.
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@NuclearBurrito said:
https://forum.deadbydaylight.com/en/discussion/comment/342932#Comment_342932
You mean don't heal right? You still want to mend
it's 6am forgive me
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@Gem said:
Why are you sending ME to support? >:(
https://us.v-cdn.net/6030815/uploads/849/84QUAWDD9166.png
Sorry.... had too.
Because you're a Gem.
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@Yamaoka said:
https://forum.deadbydaylight.com/en/discussion/comment/342967#Comment_342967
What is this supposed to prove? A SWF team consisting of people who got thousands of in-game hours and with voice communication can beat a rank 12 killer without ruin?! NO WAY! 😂
rank means absolutely nothing in terms of skill. I'm currently a r11 survivor because I mostly don't play much currently until the DS rework and new killer.
Also they are killer mains, their survivor gameplay is mediocre at best.
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@Yamaoka said:
This video proves that you can get outplayed and perform horrible and still get a 2k.
https://www.youtube.com/watch?v=rOT7aLJ3cYw
The survivors messed up big time by not just getting gens and trying to save from a basement camping huntress who's pissed off about dstrike.
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@No_Mither_No_Problem said:
https://forum.deadbydaylight.com/en/discussion/comment/342941#Comment_342941
It really is, though. It's taking advantage of the mechanics of Legion and utilizing them in a way that was not intended to happen and should not happen.
Granted, it's not an exploit I think needs to be completely discarded and forgotten about, because it's not unfair—it gives Legion the help he needs. Rather, it's an exploit I think needs to be replaced with non-exploitative advantages.
tbh they should just make his lunge-speed the standard speed and just keep the lunge's mechanic without closing distance, ofc the speedaddons would have to be nerfed a bit then.
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@Theluckyboi said:
https://forum.deadbydaylight.com/en/discussion/49563/killers-are-op
Why are you all so goddamn obsessed with tru3?
i see threads posted about him every goddamn week, he is good but it is getting tiresome
like, its the same trend every thread
if he ######### up
"OMG survivors are overpowered!!! genrush is real, nerf gens and let us have easy 4k!"
if he has a good game (like most of the time)
[S I L E N C E]
Doesn't change the fact that fundamentally a perfectly playing survivor team outmatches 80% of the killer roster, mostly because most killers don't have enough map pressure.
"Gen rush" is esp a problem on the ones that don't have any movement skills ontop of not being able to counterloop or insta-k.o
Aside from that, this video is not a good example because he screwed up royally and still got 2 kills and almost pipped.
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@[Deleted User] said:
OP seems to be of the opinion that Survivors should always be able to "win" if they do everything right/perfect.
The problem is, if that were true, it means Killers always lose unless somebody makes a big mistake.
Billy is fine the way he is. I only play on PS4. I'm a Killer-main (Rank 9 or so). I never play Billy unless there is a daily, and I don't face him as a Survivor more than most kiillers. (Around 13 as a Survivor). I am better with Spirit, Hag, Legion, and Pig. Nurse is virtually unplayable.
And you certainly don't see a problem with Billy and Nurse being only the 2 killers able to outplay almost perfect survivors and having to balance the game around them instead for 70% of the other roster. Are the other killers just there for show just to be worse in everything else?
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I meant lunge-spamming. It's not an exploit.
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chaining hits during frenzy is not an exploit, that's like saying looking down on nurse to counter a survivor running towards you is an exploit.
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The dresses are absolutely unreliable tho.
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@Eveline said:
Yeah just mend and heal with sloppy butcher then get hit again, repeat.
Gens are powered by themselves.
Dont mend if he has sloppy
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@Chaotic_Riddle said:
As someone who has mained Legion since day one of his release, I will tell you this: Heal. I know a lot of Survivors are just gonna day ‘dOnT hEaL aGaInSt LeGiOn!!’, but honestly, that ‘meta’ has died down. Legions are smarter now that they’ve gotten use to them, and they won’t hesitate to M1 if they get the chance. Most Legions don’t bring Nurses either, as they know people aren’t gonna heal generally, so I would really suggest healing. I’m not joking either to ‘slow down the game’, no, I’m dead serious. If you don’t, you’re generally gonna end up getting downed if you don’t.
I think it's dependant on the type of legion. If you know the legion player is not looking out for M1s and hits everybody and spreads his frenzy to slow the game down then there's no point in healing. If you know he's gonna go just for 1 guy and uses addons that enable him to make mistakes during frenzy (no duration, no recovery) then you can try to loop the first hit for a while. Also depends on how far the game progressed and how many pallets are already used. it's a bad idea to not heal in lategame.
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I think at this point every player should get all his teachable perks and baseperks rank 1 immediately (only progress your perk levels during leveling, do not unlock the entire perk anymore) and all slots unlocked at level 1, don't make new players suffer to depipping bastards (previous matchmaking) or ppl who outright outgear them (current).
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@Slayer said:
Get good ! Your statement is wrong he can easily get a chainsaw hit only with certain addons or only if he catch you off guard
Doesn't change the fact that he is MUCH stronger than any other killer with the exception of nurse. His design is outdated and he would never be released in this state today.
Legion cannot see Scratchmarks during his ability, that's the least that Billy would lose during chainsaw sprint, he'd probably have a powergauge that he'd use up while chainsawing if he was released today to make him unable to zip around the map unlike any other killer.
His mobility is paired with basically no downside when compared to the likes of freddy, the clown or even the spirit.
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@TAG said:
https://forum.deadbydaylight.com/en/discussion/comment/342842#Comment_342842
No, but a Leatherface can still just rev up the chainsaw and down the pallet about as well. Leatherface can also just use add-ons to reduce charge-up (like Billy) to be able to just down them before they can drop the pallet. Easy? No, but still possible.
No it's impossible unless they REALLY ######### up hard.
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@TAG said:
https://forum.deadbydaylight.com/en/discussion/comment/342821#Comment_342821
I mean, the good Survivors are going to have a pretty good idea of how to chart their course so that their chances of being led into a dead zone are minimized, no? To me, it seems like Billy is about as good at loops as, say, Leatherface (though obviously Billy's map control is unparalleled, which makes up for the looping).
https://www.youtube.com/watch?v=r_JdvSFQ6Qs&t=0m45s
For example a LF cannot do this.
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@TAG said:
https://forum.deadbydaylight.com/en/discussion/comment/342821#Comment_342821
I mean, the good Survivors are going to have a pretty good idea of how to chart their course so that their chances of being led into a dead zone are minimized, no? To me, it seems like Billy is about as good at loops as, say, Leatherface (though obviously Billy's map control is unparalleled, which makes up for the looping).
No because LF cannot catch up to you with his chainsaw, he needs to be right behind you, a billy can chainsaw you when ur running around a corner even tho it's really hard. Also you can be the most experienced survivor ever, you will at least take a hit if you have no other choice than to loop somewhere on the outskirts because your team used up for example jungle gym pallets.
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@TAG said:
https://forum.deadbydaylight.com/en/discussion/comment/342809#Comment_342809
Perhaps I am mistaken, but that to me kinda just sounds like pretty straightforward looping but with a faster pallet break.
The difference is that billy exposes you basically after a fast pallet break unless you're right next to another junglegym, experienced billys will even hit you with the chainsaw on loops if you screw up. I'm not saying it's not earned, I'm just saying other killers have no way to outplay survivors like that.
All I'm saying is that if the devs want to bring SOME semblance of balance to this game then killers like billy and nurse need nerfing, only then can we really start asking to nerf ridiculous crutches like BT that are not super op against those guys but screw over 70% of the killer roster.
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@Carpemortum said:
https://forum.deadbydaylight.com/en/discussion/comment/342340#Comment_342340
You mean people do the objective they're supposed to? :O
If they stay injured, it's a one hit down. Easier.
If you still have issues with genrush, and not healing, run tinkerer? Bitter murmer?
There are plenty of perks at your disposal to tailor your playstyle, and to makeup for where you have issues.
Bitter murmur doesn't stop a genrush. Tinkerer is situational at best and worthless on the slower killers. In fact Bitter murmur is also questionable on the killers with lower map presence.
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@TAG said:
https://forum.deadbydaylight.com/en/discussion/comment/342584#Comment_342584
What makes looping not a good tool against the Hillbilly?
He is less affected by looping than other killers (exception Nurse, Legion and potentially spirit/clown), for example if somebody drops a pallet you move them away from other jungle gyms/pallets and chainsaw the pallet, you can start revving your chainsaw during your way to the pallet where you essentially break it in maybe 1 sec leaving the survivor at worst completely exposed in an open area against a chainsaw.
the difference to legion and spirit/clown is that billy will instantly kill you if you mess up as surv, the others still give you a chance.
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@TheMidnightRidr said:
I wouldn’t waste the time healing to begin with honestly. Unless a lot of pallets have been used and you’re in a bad area, you should be able to outrun Legion if they aren’t using their frenzy. Keyword: should.
Depends, some legions run M&A and ######### like bamboozle with the reduced stun addons where they can just m1 you if you're hurt.
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Having Devotion be a deciding MM factor makes no sense as devotion doesn't mean you're more skilled. Just remove the whole stupid matchmaking, survivors could always abuse it anyways by inviting lowranks and tons of ppl are abusing it by depipping on purpose. The skill disparity between good R1 survivors and very good R1 survivors (and killers) is ridiculously huge anyways because any ape with enough time can reach r1.
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Don't feed the megsareevil troll, the guy literally thinks that BT is useless because you get "downed in a few seconds afterwards".
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If I am hit, and I self-care or get healed to 99%, will it remain at 99% if I am hit again by legions feral frenzy?
no, as that would make legion even worse.
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@thekiller490490 said:
https://forum.deadbydaylight.com/en/discussion/comment/342773#Comment_342773
I hope you realize how much your own main is broke AF.
Nothing says broken like a 110% ms m1 killer who needs 4 (3 with a purple addon) hits to down people (even injured) unless he m1's them with his nice 110% ms, with m2 vs being able to down anybody but it takes them at least 15 secs with frank's mixtape:
a 115% killer with a chainsaw that takes 1 sec to charge with just green/yellow addons, can ######### over survivors at pallets due to breaking them very fast with a little mindgaming involved and having complete map presence while being able to down people in like 5 seconds.
Oh and let's not forget that you can catch up to survivors who are far away from you with your power and you can still after that after missing the survivor use your power AGAIN instantly while legion has to wait for it to refill.
Yeap, totally broken 10/10 legion best killer in the game, hillbilly is not considered toptier at all.
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@thekiller490490 said:
https://forum.deadbydaylight.com/en/discussion/comment/342736#Comment_342736
Do you main legion?
Currently yes, with the exception of Wraith, but I play basically every killer except Nurse because those stuns piss me off, I don't like looking at the ground.
When I'm pissed and want control of the match I take either Billy or LF and very rarely nurse but good players CAN wreck me with her because I don't have the muscle memory on her.
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I see billy and nurse as detrimental to the game and partly as a reason why the other killers suffer from broken ######### that survivors are getting away with.
Any killer main who sees how this game develops knows that they would never be released today in this way
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So how many crutches that end chases instantly (because that's similar to stuff like BT/Adrenaline) does a killer have besides NOED, which can be cleansed, does a killer typically HAVE and USE without them being situational at best? And I'm talking about the non-nurse non-billy killers who can't utilize stuff like Make your choice. We barely have ANY perks that help us with the chase which is why there is no real killer meta besides BBQ for the bloodpoints and RUIN which often gets cleansed in the first 30 seconds.
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@MegsAreEvil said:
BT needs a buff before endgame. Its just nonsense to get a "one hit free" after unhook, when youre down within the next seconds.
What more do you ######### want? An adrenaline effect ontop of it? You realize that even one free hit is basically as much time as instahealing you up? The effect lasts long enough to run almost across the map even if the killer moonwalks to get to the exit.
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@Jonathanskilz said:
Cause many bad killers use that perk i use it myself.
Only cause its a meme to have noed 1
I only consider billy and nurse to be bad when they use it because they can manage endgame without noed well if they're good enough. The other killers will reach endgame much more often and not have a chance to down somebody at that point before gates are opened.
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@MegsAreEvil said:
Yeah if i am about to equip all the perks needed to counter broken mechanics, i would need double the number of perk slots. So not thats just not even abpout to be an argument. But its possible to balance broken perks like NOED. Just do this DEVs!
All killerperks are counterable without having friggin perks, what the heck are you talking about.
The only exception being the first spiritfury+enduring combo in a game that you will get hit by, after that you can easily play around it.
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@tt_ivi_99 said:
https://forum.deadbydaylight.com/en/discussion/comment/341889#Comment_341889
I dont really need the one hit kill, I need time to kill all survivors. I only use NOED when I play as Piggy because survivors dont even worry about the RBT, they just Gen Rush. So I use NOED and save RBT for the end game.
Stop sweet talking yourself, you need the onehit kill to even utilize the RBT then.
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@Hoodied said:
No it does not need a nerf, we don't need more survivor nerfs
The tired old argument of "we've been nerfed enough" doesn't count if something is still broken. Let's say number 10 is better than number 3, if I nerf 10 6 times by 1 it's still better than 3.
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@DevsPleaseGetGood said:
Because when a killer have not killed anyone, he don't deserve a kill at the endgame because of noed and the killer can just face camp with noed. Like sometimes, my team and me do the gens, the killer have no kills because he got looped and is not good. Then he slug with noed and get 4k and he didnt had any controle of the game? Its the most carry perk of the game like DS was the most carry perk for survivors.
"Survivors do not deserve the hatch because they have not done every gen". See how this works? A killer can not kill anyone and still play very good. The current game just does not give killers enough time to down everybody twice before killing anybody. Even if you end EVERY chase in 20 seconds which is absolutely unrealistic, hooking everybody twice would take 160 seconds. Let's say 2 survivors work on gens during this time, they'd have done 4 gens by this time even in such an unrealistic scenario.
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Also I love how ppl are suddenly concerned with balance when the game isn't balanced at all for SWF play which makes 70% of the killer roster absolutely garbage.
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@Master said:
I highly doubt that he is nurse tier, I have never seen a player do as good with him (feel free to prove me wrong with gameplay), personally I prefer playing against other killers, legion is kinda anooying if you ask me
A nurse can down you in 5-10 seconds, legion cannot do that unless you don't heal up and he is nowhere near as fast as nurse so here's your reason why he will never hold a candle to her.
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8v2 works in identity where killers have much more complex and powerful abilities
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@LCGaster said:
https://forum.deadbydaylight.com/en/discussion/comment/341407#Comment_341407
That's because with those two add-ons (Frank's Mixtape and Cold Dirt) the Legion has no problem chasing and downing survivors, which makes them overpowered, but differently from the Nurse it requires absolutely zero skill. This is why Legion needs a rework.
Legion does not have nurses map presence. Even with the mixtape he's weaker. A good nurse can down you in less than 10 secs
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@Bloodartist said:
More like, they hate wasting any time slowplaying, looking for totems and ****.
Might as well remove the killer endgame and skip right to endscreen after gens are done if you want the game to be like this.
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@iceman2kx said:
"with his good addons". I mean, you can say that about any killer. What about the other 95% of the trash killers' addons?
His only good ones are duration frank and decreased stun. I agree
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@Peasant said:
I'm putting my bet on the new killer being a Shape shifter.
A shapeshifting mechanic would not work in End and would be terrible for the game
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I think you need to read my thread again. I talk about a mechanic similar to the hatch for killers in ENDGAME. The mechanic has nothing to do with any game where the hatch would be a concern
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The hatch doesn't need changes except maybe closing once both gates are open so survs don't Dick around looking for it wasting time for a measly 2k BP. Even then removing the BP bonus from the hatch if gates are open would be enough. This thread isn't about the hatch.