MhhBurgers
MhhBurgers
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@Kebek said:
https://forum.deadbydaylight.com/en/discussion/comment/346991#Comment_346991
Have you ever faced full speed huntress while which has NOED all game and machinegun hatches ? Since The plague has potencial to be that.
You didn't seem to understand her power AT ALL.
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@Aziizou said:
For all the killers who think the game is all about them, there's some people here who enjoy to play survivor and want to have a decent chance to win, I'm sorry but i'm playing since the game came out (I'm rank 5 now trying to climb seriously since a month) and some killers have a ridiculous advantage over survivors in some cases its not even fun... If after 3 minutes everyone is on the floor because there's a fkn Hex Ruin, and a Barbecue and chili AND a one shot damn skill... good fkn luck for the survivors to win.. and I guess killers don't play survivor so they don't know... -_-
barbecue and chilli is RIDICULOUSLY easily countered. Once somebody goes down hide in a locker till he is on a hook for about 4 secs, leave the locker, return to gen, gg.
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@twistedmonkey said:
The thing is not every game is suitable for everyone, you dont need perfect hearing in this game it just helps, you don't need perfect vision but it helps, check out deaf girl gaming she does just fine.
Think about the multitude of games out there and with many your senses give an advantage, not all of them can cater to every single request by how they are designed as that can break the game and be abused by the masses breaking balance.
It's just how it is.
Thing is that some of these things would not break balance (like showing survivors a heartbeat visually once the killer's TR becomes bigger) or having a colourblind mode just for the damn skillchecks.
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@Peasant said:
The problem with Dead by Daylight catering to people with disabilities (color-blindness, and bad hearing to name a few.) Is that it is more than likely that people without the disabilities will use these features for selfish competitive gain.
Why should only a miniscule amount of players be able to utilize BASIC tracking tools of this game? The idea behind that is flawed beyond levels. True and Monto for example set their volume so ridiculously high that they'll need a hearing aid themselves in a few years.
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Nice that people just want to ignore others who have bad hearing.
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Naming and shaming is forbidden m'dude. Send this to the support team they'll deal with it.
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absolutely agree
@Eninya said:
https://forum.deadbydaylight.com/en/discussion/comment/347053#Comment_347053
Removing infinites and give more visual obstructions overall would be nice. I'd rather the game shift to a greater stealth/juke design.
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@Carpemortum said:
https://forum.deadbydaylight.com/en/discussion/comment/347369#Comment_347369
I'm fine with one map realm having no mindgames, when you can hide in the corn. Especially since it requires more thought and practice. You can still mindgame. You just cant auto mind game.
You literally cannot mindgame unless the survivor is dumb.
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@Eveline said:
https://forum.deadbydaylight.com/en/discussion/comment/347184#Comment_347184
Again 4k. They even picked it. I didn't let flashlight guy to intervene in any way with my hooking.
Byotiful
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@Nikkiwhat said:
Aby Warhammer/Warhammer 40k fans here? Papa Nurgle is VERY pleased with our new Killer
Death Guard here, Mortarion is pleased
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@Arsoul said:
https://forum.deadbydaylight.com/en/discussion/comment/347102#Comment_347102
Nice try, but I dont use DS, so it's nerf doesnt do anything to me.
And, also, I don't play in SWF. But hey, make your assumptions.
The fun part about this game are mind games. Cold wind takes that out
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@Theluckyboi said:
https://forum.deadbydaylight.com/en/discussion/49890/the-plagues-power
To me sounds like a legion that can actually slow down the game
Legion with dirty knife slows the game down really hard.
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Coldwind WOULD be okay if the walls weren't see through
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@Raptorrotas said:
Actually from experience, the killers dont really need to coordinate. While it might be helpful to know if the other one gets overrun by a squad. Theres not really much to say to each other.
Both patrol gens seperately, both chase survivors seperately, ganging up on a single surv is dumb and doesnt work well enough especially with the afterhit speed that disconnects attacks anyways. Additionally i doubt the devs would add coop score events for the killers.
agree, running together to tunnel 1 survivor would be stupid and detrimental.
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@RSB said:
https://forum.deadbydaylight.com/en/discussion/comment/341878#Comment_341878
Yeah, exactly this.
Identity V has this mode and it's working like a charm, I see no reason not to implement it here.
Because of the same old "muh balance" tired argument. The game is not balanced for SWF in the first place but once killers could suddenly work together coordinated oh boy, ppl are up in arms about that thought. Hypocrisy.
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@The_Crusader said:
https://forum.deadbydaylight.com/en/discussion/comment/346029#Comment_346029
Hey I don't disagree that 60 seconds seemed excessive. The question however was about the upcoming DS and as it stands now it will take some time to adapt.
I mostly didn't tunnel but I don't think any killer can say they never hooked anyone within 60 seconds of them coming off the hook. Sometimes that's just how the game plays out.
I think we need a timer on survivors that is similar to Borrowed Time.
Even if the killer decides to camp the slugged guy, that would still be 60 seconds of his time.
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@Ramxenoc445 said:
https://forum.deadbydaylight.com/en/discussion/comment/346029#Comment_346029
I agree that survivors shouldn't have a free escape but killers shouldn't have a guaranteed hook when using iron grip either. The perks survivors do have to counter that perk are very niche and rarely help you in those situations because it varies on maps. Someone will probably say perks aren't meant to be useful all the time but plenty of them are useful all the time or guarantee a good use. But in my opinion perks like DS and iron grip shouldn't exist period.
Can't take you seriously if you think that Iron Grasp is even good on anything except basement bubba.
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Imagine how much survivors would cry if killerperks were as uncounterable as survivor metaperks, like if we had perks that gave us free hooks like DS/BT.
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@The_Crusader said:
Not sure. I think some people are in for a sjock though.
Not to have a dig at anyonr, but just as an example - Tru3tal1nt was saying it sounds good. However there are plenty of cases where he hooks someone less than 60 seconds after they have been unhooked. So he will potentially end up taking more D-strikes now than before.
It depends how willing killers are to adapt.
As for survivors I think many will be happy as it discourages tunneling now and everyone can use it instantly but I think the toxic players will be disappointed that they can't use it instantly anymore.
I hate this "adapt" bullshit. 60 seconds currently is so long that you could not be tunneling at all and still eat it. the new DS will still rob you of a hook if you're unlucky, difference is that it won't cost you earlygame pressure now.
Survivors should not get perks that give free escapes in the first place, let's just be honest but sadly this is how it is currently.
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DS will still be overpowered, the difference is that killers can now choose to maybe eat a DS or not.
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@Dspigroach said:
Why are you playing online if you know you are gonna lag?
Because he paid for the game, the entry fee for this game is 20 bucks, should I have a job ontop of that so I can afford good internet?
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@JawsIsTheNextKiller said:
If Billy was released today he would be a 110% speed killer.
And he'd not see scratchmarks and not be able to spam his chainsaw lol
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@The_Crusader said:
Another good point. You kind of need to gen rush against a good Billy or Nurse as their pressure is immense. Many do take NOED. I understand it on Pig and Freddy but on a good nurse or billy it's too strong, especially for solo players.
If they wont change the perk at least infornation would be good. You don't even need a totem counter, just had a sound effect and visual notification when a dull totem is cleansed. Like when a standard totem is cleansed but maybe grey out the explosion effect and play a xifferent sound, so that survivors know its a dull totem rather than a standard hex. This QOL improvement would go a long way for solo survivors.
Legion, Bubba (Kinda), Trapper, Wraith, Spirit, Clown, Myers etc all can use NOED on endgame, the problem is that billy and nurse don't need it yet still benefit from it but those 2 killer are a different can of worms.
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Can we stop making fixes through either ridiculously powerful perks or addons and just make the base-killer strong with addons being a change to his gameplay instead of being needed to make him viable? Thank you.
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@Zarathos said:
https://forum.deadbydaylight.com/en/discussion/comment/344166#Comment_344166
Honestly the one hit down isnt the problem. Its the ms. Noed lets you approach loops and chases and win hits you would otherwise fail to land because of the additional ms. You might argue other perks offer ms and arent strong but most that do are super conditional and weak for a reason. Giving a killer additional ms is broken.
Noed one hit down effect is again fine by me but its ms bonus needs to go. Giving a killer bonus ms because there struggling is the same moronic logic that invented ds. People will always complain about one hit downs and at this stage they have been cooked well into the game. However ms boosting perks spits on the skill and ability required to play killer.
It's not the killer's fault if you don't want to equip Hope.
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This is a nerf lol, we won't accept any nerfs to perks that already have enough counters. Enough already.
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Having a bad internet connection is as much your fault as having a small room, bad PC or no money: It's not your fault at all, this is sadly the harsh environment we live in.
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@Warlock_2020 said:
Same argument that was made with DS. Crutch perk that has huge influence and rewards bad play. Most NOED users are huge campers who sit on the hook most game. The answer to camping is to get gens done and leave, don't prolong the game and don't get altruistic. NOED rewards camping as it blocks that counter.
I used NOED when I was first playing killer. I figured out that it was holding me back and I was relying on it to cover up my crappy play. I stopped using it, and improved greatly as killer. Most of my matches end well before gens are done now.
NOED is a crutch perk and should be reworked.
rank 1 killer here who uses NOED, it doesn't hold me back in the slightest, it makes unwinnable situations feasible for non-billy/nurseplayers.
DS gives you an entire ######### healthstate basically and that up to 4 times, if you wanted to make a similar perk for killers then we'd have to perform a very difficult skillcheck and survivors would immediately aforego a whole hookstate. Would that be broken? Absolutely, welcome to why DS is being reworked.
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@ClogWench said:
https://forum.deadbydaylight.com/en/discussion/comment/345886#Comment_345886
SWF getting that information doesn't make a difference because they literally already have that information regardless. It's a change that makes 0 difference to SWF at all.
every non-sweaty SWF dicking around not calling out stuff turns into a more SWF with a totem counter. I think totems need a complete rework, they are just really really bad gamedesign. They ######### over lowtier survivors and are pointless against the best of the best.
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@The_Crusader said:
Like DS, this perk has the power to swing the outcome of a game in an instant and often does so. Survivors don't like that.
There is debate over the totems. 5 totems seems like a lot to disable 1 perk, especially when said perk can turn the game around completely. At the very least though survivors just want information on totems. It's easy to clear them all in swf because you can ask your friends how many they have cleansed and where. In solo survivor though it's another story. I've cleansed 4 before and still gone down to NOED because the other 3 survivors didn't manage to take out a gen between them. I've also had 4 done before and spent ages at the end of the game looking for a totem which I couldn't find but it turns out someone else had taken it out already so I wasted a good few minutes doing nothing for that. A totem counter would go a long way.
NOED is not comparable to DS, noed can be prevented from even popping in the first place and it's one of the only perks that a killer has that has some impact. Most of our perks are HIGHLY situational and survivors don't like the feeling of tasting their own medicine. Imagine if killers had a perk similar to sprint burst or Dead hard, gosh, the crying would be insane. Yet Survivors have TONS of perks that swing the match in their favour and not only work during some specific instances:
Borrowed Time, the Exhaustion perks altho Dead Hard being somewhat useless on the first down against stuff like billy, Adrenaline at high ranks, Selfcare.
Most of what the killers currently have is low impact and can be countered easily, even the dreaded spiritfurybomb is easily countered once you know the killer has it.
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@ClogWench said:
https://forum.deadbydaylight.com/en/discussion/comment/345857#Comment_345857
I'm not comparing them at all. I'm just saying the only real part of NOED that's actually threatening is when you can't secure all 5 totems alone. Giving solo players that tiny bit of extra information helps even the playing field for them.
Solo players getting information=SWF getting information. Just don't be altruistic in endgame and leave through the gates or don't run to the gates like an idiot and hide and look for the totem before opening the gates. It's not super hard, there's more counters than just cleansing all totems. If you're currently in a chase and NOED pops then that's too bad, most of the time you'll be hurt anyways once the last gen pops.
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@Arroz said:
https://forum.deadbydaylight.com/en/discussion/comment/345756#Comment_345756
How @Sinner say the real PROBLEM with noed is of it allows noob killers (Rank 20) to rank up too fast.. and this is a very big problem.. tell me how a rank 20 know what is a totem?
NOED does not help you rank up. If you only rely on NOED to get a kill or 2 you will still blackpip
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@Chi said:
Legion is brain dead. I have played Legion probably twice now for a daily. And I was bored out of my mind. I just didn't feel like I was killing them using my skill. So I don't do Legion dailies anymore.
Legion is just another m1 killer like the others, he has a tracking tool but is slower and survivors can screw up by getting caught while mending. That's about it, he takes the same skill as anybody else.
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I don't like how survivors exploit looping which never was an intended gameplay mechanic (at least not to this extent), should we remove looping now and fix killer hitboxes so you can't outrun us anymore if you're heading around corners?
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@Aven_Fallen said:
Good example I had yesterday:
Played vs a Twitch Streamer who played Michael (if I play with or vs Twitch Streamers I like to watch the VOD). He was not really good, he got one Kill because he camped someone in the Basement and another Kill because of NOED. He also did not really do any mindgames, he was just following people. Still he was Rank 1.
After the game ended, I saw his Killers, and he barely leveled them. None of his Killer was above Level 40, only Legion was P3 50. So he was quite a new player who got to Rank 1 with Legion, without even learning how to play properly.
And this should not be possible.
If you know how the pipping system works you can get to R1 without being good at the game at all. For example as a survivor, just hide like crazy, do 1 gen and 2 safe unhooks, there you pipped.
As a killer just smack people, give up the chase and camp gens, there's your pip if you even hooked 1 guy.
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NOED does not help you rank up significantly. Just getting 1shot kills even when you 2k would make you still depip if you sucked throughout the match.
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@Raptorrotas said:
https://forum.deadbydaylight.com/en/discussion/comment/345263#Comment_345263
Maybe the other killers are too weak then? Buff those for more variety.
How the heck would you buff the other killers. Where would you implement giving freddy an insta-down and where would the other killer's map presence come from. You simply cannot buff them to this extent and it would be WAY more work than just bringing the 2 broken killers down.
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@Theluckyboi said:
https://forum.deadbydaylight.com/en/discussion/comment/345467#Comment_345467
SWF is the only fully viable way to cleanse the totems, otherwise you will need the help of a map or detectives hunch to cleanse them all on your own, and not everyone likes using those
besides, just like old DS, unless you are a mildly experienced player you wont have any idea on how to counter it
If you're not in a SWF then there's no reason for you to stay and be altruistic. NOED in that case just downs 1 survivor unless the survivors are being dumb.
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@TheDuhJ said:
The problem with noed isnt its strength, its that it is not dynamic and acts as a crutch for tough games or bad killers. It insentivises killers to play the game in the least dynamic way because it prevents saves and a killer who gets someone down either camps the survivor, or leaves and tries to grt downs at gates which are likely open and relies on the stupidity of the survivor.
Plus, the fact it is a totem makes it a bummer if the killer relied ln its strength and has it ripped away. It is an awful perk because it teaches killers how to play poorly.
Dont criticize without suggestions so here is one. Make noed permenant buff at endgame (no totem) and instead of instadown at all levels, it removes survivors speed burst when they get hit. This does 3 things:
Shortens chase times (like current)
Remains in play untill the game over
Adds a dynamic to dbd that is fresh and makes the perk unique.
You mean just like BT is a crutch for bad survivors doing ######### saves and prevents m1 killers from having an actual endgame.
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@thesuicidefox said:
https://forum.deadbydaylight.com/en/discussion/comment/344331#Comment_344331
No medkit means no heals. If you get caught then you are easy prey. If you focus on gens and not on heals killer can just start slugging to slow down them game if you are all injured.
Not to mention those work against Ruin too.
lol@using thana
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What a great counter, let's ignore the fact that the only one not affected by looping is the nurse
@Peasant said:
@Mushwin Hillbilly has several counters to his terrifying saw power. The largest counter however, is looping. Sure he can run across the map is certain areas, but 9/10 times once he arrives he can't do jack diddly to actually catch survivors without wasting time at loops while the engineers now on the other side of the map get down to business.
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@DemonDaddy said:
Most balanced killer, can be extremely tough but beatable when you pickup on the the player's style.
Most balanced killer. 80% of the killer roster is just straight up worse than him in every aspect LUL
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@ClogWench said:
They're a mess of a killer and desperately need a rework because no one likes facing them.
No one likes getting looped, killer or survivor hitboxes need a rework.
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@Detective_Jonathan said:
Damn, ya'll for real mad salty because you got stabbed in the back? smh
Nah I'm salty because ppl think a single friggin perk should slow down the killer's objective by 30%.
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NOED will not be nerfed, it's a fact. Devs said so
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@Raptorrotas said:
Damn the devs for removing sight from spirit and giving her that cooldown in the ptb, now 'some members of the community' are demanding that crap for every killer.
What next? Deep wounds for basic attacks on injured peeps?
Hillbilly and nurse were fine until the devs started designing killers even weaker as the survivors wanting the top killers nerfed.
"survivors" LUL. some of us just realize the other roster cannot be balanced after a character that has instadowns as well as the best map presence in the game.
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@Okapi said:
https://forum.deadbydaylight.com/en/discussion/comment/344727#Comment_344727
Nurse should be nerfed. Nobody wants another Nurse. All we want is for every killer to be on Spirit/Billy/Hag level. Allow them to handle high rank SWF squads. Enough of the "not all killers are viable" ideology the devs currently adhere to.
I'm a killer main, I think Billy needs to have a powergauge similar to the legion and he needs to at least not see scratchmarks or have heavily blurred vision during the chainsawsprint. The game cannot be balanced properly currently with his idiotic map presence.
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@HeroLives said:
Question what do you think would happen if all the killers are buffed to be as strong as billy and nurse? Meaning all killers on average could get 3-4K every match?
Survivors would quit playing. Survivor rate on average is already low. You could kiss this games lifespan goodbye. I hate it that’s what would happen, but it be like that.
Billy and Nurse were averaging just below 2.6k/match last time I checked devstats.
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@Maelstrom1313 said:
Fu*k it Ill tell you what this is to everyone on this thread who has tried saying 'low' teir killers can't do sh*t an don't think it's possible to beat sweaty squads come find me tonight on YouTube. I'll play as Freddy, Wraith, Legion, Trapper (just cause mhhburgers keeps mentioning him) some huntress and ill do some hag last just for some fun slugging matches...
I'll start around 10pm UK time an I'll stream for about 3 to 4 hours as I know I can get alot matches in within that time
Come find me then complain
Unless you play vs real known sweaty survivors like the depip squad then I'm not interested. I don't think you could down ppl like marth in less than 20 secs with any of those and that's the point. A perfect survivor will win against a perfect lowtier killer because a killer can only try to force mistakes, survivors still need to make the mistakes.
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Why go for the guy who just runs after you trying to flashlight save, it literally didn't happen for like what..30 games now even if all 4 had flashlights? Just either fake pickup or pick up towards a wall/tree or use lightborn. I prefer flashlights to Toolboxes or Medkits any day.
But yeah, DS people don't get the hatch from me.