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MhhBurgers

MhhBurgers

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MhhBurgers
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  • @The_Crusader said:

    https://forum.deadbydaylight.com/en/discussion/comment/341431#Comment_341431

    Personally I like the Doctor, but I do agree with you about Billy. Sprints to a survivor and instadowns them in the first 15 seconds before you've even discovered that he has Ruin yet.

    I think he could do with some adjustments.

    His chainsaw should at least drain power similar to spirit

  • I forgot to mention that the entity at this point would also destroy every hexperk, so no NOED if you chose to get that pitty-kill NOED will be a 1 time down only. Rancor should still work tho but it's unlikely you'd catch a rancor.

  • @Eveline said:

    The problem is how many second chances one can have?

    Ds, Bt, insta heal, flashlight saves, deliverance, adrenaline, sometimes even dh...

    As a killer you don't have enough time to deal with everything I think.

    You factually don't unless you play like an ass or the survivors play like ass.


    The biggest problem is that BHVR is too afraid of it's own community. Many of these things I KINDA agree with are needed against the strongest killers, buffing EVERY killer to billy/nurse level would be alot of work tho and we all know that both these killers would NEVER be released like this (each killer would have massive downsides, like legion's power is nowhere near as good as nurses power and they can't see scratchmarks lol, we can't even have infinite duration frenzy if we didn't hit somebody/are not in a chase etc compared to billy's unlimited mobility)

    I don't see the other killers not getting shafted by crappy second chance perks as long as these 2 characters are still as dominant as this.


    If you do not run NOED on the regular m1 killers that give survivors big distances before they can kill them then you might as well go afk in endgame if you left 4 people alive which happens often to me because I will leave ppl on the ground that I doublehooked too early if they don't run DS.

  • @fluffybunny said:

    BT isn't OP and doesn't need a nerf. It's seen often in SWF situations because there's an increase in camping while facing SWF, but even then the person with BT needs to get to the hook and it's really only useful during end game scenarios. If you leave chase (stop running and wait around a loop), you'll bleed out. If the killer cheeses and follows you without looking, you bleed out. The screen effects for the new BT are awful, too. It's hard to see anything.

    @TreemanXD Quotes are broken

    You do not bleed out during a loop. It would takes AGES to bleed out if you're talking about the few times a killer actually looses you during the loop.

  • Also you're punishing killers who play fair with BT too. Nothing says great gameplay more than hooking everybody twice like a good boy then to not even get a single kill because of BT in endgame. Should killers just stick to playing Billy or Nurse or use NOED all the time to have a chance?

  • The tired old argument of killers camping therefore you need borrowed time holds no ground in endgame because there is no camping in endgame.

  • @Warlock_2020 said:

    Look, a huge problem in this game is that players are forced to finish very boring matches. I'm not talking about winning and losing, but some killers are just broken or very poorly designed. Some SWF groups are the same. I had an SWF group earlier that really made me want to just go afk and forget it. They knew every loop, window, pallet - all with DS, adrenaline, etc.

    Legion is the one killer I despise running, and can't stand to face. He is insanely repetitive, horribly designed, and extremely boring. I do all I can to help my team, but once hooked, I'm out. I'm not spending 10-20 minutes holding M-1 vs Legion. There is enough M-1 in the game already, Legion doubles it. Devs should be slapped and sterilized for that killer. (Just kidding devs...mostly..)

    If you're good you're holding m1 less against legion than against stuff like billy where you really have to heal or else you're dead once he finds you.

  • @GrootDude said:

    @Bbbrian2013 gen rush still is a thing. It’s when a coordinated group who is likely better than you does the gens at a speed that you can not counter.

    Genrush also mostly happens because voicecom allows members to do gens without fear even if the killer is a stealth killer also stuff like coordinated rescues or just sending 1 etc.

  • @BBQnDemogorgon said:

    https://forum.deadbydaylight.com/en/discussion/comment/341419#Comment_341419

    4 hits with legion hopping pallets and windows is faster than 2 hits while looping with any other M1 killer.

    No survivor counterplay means you're faster downing than other killers...

    And genrushing doesn't exist btw wow survivors doing objectives? No way...

    It's genrushing when they don't have to heal against you, if you rely on m2. Very good survivor groups can even mess with a nurse that hits almost every teleport.

  • @BBQnDemogorgon said:

    https://forum.deadbydaylight.com/en/discussion/comment/341393#Comment_341393

    ? It takes like 10-15 seconds to down with franks

    You can almost immediately hit with your power again after the stun because you get charge during it.

    I never feel like it takes too long to get downs even without it tbh. You just hit 4 times don't even have to worry about good looping.

    that takes TOO much time by far, 3 hits is not viable against any survivorteam that does gens.

  • @Saint_Ukraine said:

    https://forum.deadbydaylight.com/en/discussion/comment/341367#Comment_341367

    Yeah. I have Legion, but I've only played him once, because I'm a survivor main. But I did 4k with him. Maybe I'll try him out some more.

    1 game means nothing, Try doing that against competent survivors. Killing them even with frank's mixtape takes too long.

  • @Saint_Ukraine said:

    https://forum.deadbydaylight.com/en/discussion/49406/can-everyone-stop-saying-legion-isnt-fun-to-play-as-and-is-weak

    There's honestly not enough people who play Legion. I feel like Legion matches are so rare for me to encounter.

    Might as well call this game Dead by Billy/Nurselight sprinkled in with some Huntress at high ranks. Also interesting business model, making killers that nobody will buy by wasting his auric cells.

  • @Bravo0413 said:

    Legion is for the casual players...... I mean come they take the least amount of time to learn.... their power can never be punished even if they mess up.... they have 0 cooldown on missed or successful attacks........and when all else fails and you're tired of losing you dont even have to chase... just look at grass and blood and let the timer tick down...... legion is the killer for noobs...

    Yeah keep telling yourself that. A legion playing like that will never get a 4k unless the survivors don't do gens at all.


    You're basically saying a for example Zubatlel playing Legion is the same as a rank20 playing legion, this just shows that you have no clue

  • @Warlock_2020 said:

    Legion is no fun to play as, and even worse to play against. It is twice as much M1 as normal, and he really does not have a counter. I see every match vs Legion as a fun test to see how much I can get done before I get tunneled to the hook. Then, I let myself die and move on to another match.

    As killer - I only play Legion if I'm stuck with his horrible daily. Worst killer to play as IMO. I'd rather play as Freddy with no perks or addons - as in Splinter Freddy, of which I played as 4 times today for fun. Got rolled once, it was ugly. Still more fun than Legion though.

    If you're not using m1 to down ppl without frank's mixtape then you're doing it wrong, the only exception is ppl sitting on pallets so you can hit them without using much of your power

  • Also don't understand the ppl who prefer to play vs nurse who's basically like giving a killer a gun from the Movie Eraser or Billy who 1shots you while zipping around the map and becoming impossible to play against because of BBQ and insane snowballing with instasaw addons.

  • never needed whispers on legion. If you want to find the last survivor chase around the other one for a bit.

  • @Morgan93 said:

    https://forum.deadbydaylight.com/en/discussion/comment/341002#Comment_341002

    You really have a great potencial to be a reddit user: in that place complaints a lot about streamers (envy I think)

    Yeah because breaking rules and being favoured is totally just envy. Most people are just envious of rich ppl and politicians who break the rules, they're not mad at them because us plebs are expected to follow rules not the higher ups who are the driving force behind everything /s


    Corruption is not an issue of integrity, ppl are just envious that they are not able to be in such positions themselves!

  • @GrootDude said:

    I don’t mind bt, except when the end game hits. Both gates are open cause they only take 20 seconds and you just camp the last survivor in a desperate attempt to win, but then all the survivors show up and one bt saves. Thr full healths and survivor with endurance block the one you hit they all run to the gate t bagging like they own the place then you get messaged rekt camper learn to play noob while we all have DS and think we accomplished something. Oh oops this is too deep

    https://us.v-cdn.net/6030815/uploads/021/QDA4Z1CW1N4A.jpeg

    (Are quotes broken?)

    This. There is no camping at endgame.

  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/comment/341123#Comment_341123

    I can't think of an instance where I got 0 kills or 1 kill and thought "I played well and deserve better". Survivors get a hatch because it's a team effort, with many survivors not communicating at all with their teammates. You shouldn't camp and tunnel because it's often better to pressure gens, not because survivors might be upset.

    It's ALWAYS better to focus down a survivor, the only ineffective tunneling that some killers do is not even hit other survivors that are nearby easy hits to slow them down.


    I can think of many instances where I got 0 kills but I said to myself I played well and deserve better. Literally every time I don't play a hightier killer with insane map pressure on a big map and I still manage to hook everybody once because I don't play effectively.

  • @[Deleted User] said:

    I mean...if you're in a situation where the exit gates are open, you have 1 person on a hook, and one or more survivors are going for a save with borrowed time, you f'ed up a long time ago as a killer in that game. And I say that as a killer main. Sometimes we lose. It happens.

    Great, so where's our safe-mechanic similar to the hatch. Oh wait, we don't have one, we get punished for not tunneling survivors out throughout the game, if 4 are still up because we played "nice" by 2hooking everybody then we're ######### out of luck in endgame because only LF can stop a 3man rescue team.


    If 4 survivors are up by endgame and if all have been hooked at least once then we should get a free mori if gates are open.


    Scratch that, we should just get a free mori if all 4 survivors are still alive by endgame, since survivors would just 99 the gates. And don't give me the "duh get rancor" bs, survivors don't need a perk for the hatch to appear and rancor only affects the obsession which would be stupid to try to rescue because rancor tells them throughout the game that the killer has rancor.

  • BT still activates on safe hooks unless the survivor is not in the TR during the unhook.


    I'm also not talking about mid game but endgame when the doors are open and BT is nothing but a free escape, you won't down anybody in endgame without NOED if the doors are open unless they are FAR far away from them.


    Survivors seem to not even want killers to have a single ######### pitty-kill but the hatch is an a-okay mechanic.

  • @Carpemortum said:

    https://forum.deadbydaylight.com/en/discussion/comment/340417#Comment_340417

    Broken because shes an actual challenge? Because you cant sit at pallets and taunt? Riiiight.

    "a challenge". Let's give a 100% ms killer a sniper rifle, if survivors cannot "dodge" that then they just need to get gud right?


    oh wait, a 100% ms killer with a sniper rifle would be weaker than the nurse ROFL.

  • Would be a non-issue of the maps were either smaller (some are WAY to ######### big) or if killers got a movement speed buff outside of chases and outside of survivor radius

  • They already stealthnerfed camping for leatherface anyways which was the only killer who could reliably camp somebody.

  • @LegitAdventurer said:

    https://forum.deadbydaylight.com/en/discussion/comment/340913#Comment_340913

    Looping doesn't really have anything to do with Borrowed Time? And borrowed time is only even viable against a killer who camps, I used to main BT but ive learned that its honestly a wasted perk slot unless the killer is camping. Otherwise you just wait for a safe hook rescue. Id honestly rather run we'll make it over BT to get that safe unhook and (basically)instaheal combo.

    We'll make it saves you very little time over the course of a match, you are not constricted for time as a survivor who's currently not doing a gen. BT wastes a TON of time on a killer if you know that the survivor who got BT'd is good at looping.

  • @LegitAdventurer said:

    https://forum.deadbydaylight.com/en/discussion/comment/340849#Comment_340849

    BT doesn't activate unless the killer is camping. Soooo....it literally has everything to do with camping.

    You cannot do anything else once exit gates are open, the survivor on the hook is the only realistic objective that you can get unless you are almost T3 on myers or have NOED up or play billy/nurse.


    You cannot compare a survivor on the hook in endgame to outright camping a survivor while the killers could still defend gens.

  • Nobody says you should get banned, maybe grow a thicker skin instead of thinking of feedback as some sort of attack. I usually troll these forums hard but I was civil in your post yet you see this as some kind of attack rofl.

  • @HavelmomDaS1 said:

    https://forum.deadbydaylight.com/en/discussion/comment/340442#Comment_340442

    Man What a crybaby you are. Nurse is a DIFFERENT killer, just because you are to lazy to learn how to beat her doesn't mean she's broken. Obviously, if you keep dying on hook you will never learn. You just want to loop around tiles against every killer

    Nurse is the only killer who has a chance against the most sweaty tryhard SWF death squads.

    Nurse is just as broken as sweaty SWF death squads and is in desperate need of nerfs, in today's DBD where every killer is released with a hefty downside the nurse would never be released in this state, the devs are just too afraid to make changes for the better of the game.

    She at least needs to not see scratchmarks for a few seconds after teleporting so survivors can actually really try to get away once she ######### up her port.

    A survivor can break LoS, that's true but really good players will ALWAYS hit their teleport, it's not even super hard it just takes some muscle memory, her stuntime is so low that survivors don't have enough time to get away once you blink into their vincinity (ofc not for a regular m1 but it's easy to just port on them after that without much prediction skills). A great nurse may be able to down a survivor in 2 less ports but anybody who practices her and has basic gaming skills should need 4-6 ports max (i'm talking double-ports, it should be less with the +1 to teleport addon) to hit somebody.


    Also her addons are busted, teleport anti-accuracy does nothing.

  • Legion is good fun, he's still decently loopable but survivors cannot loop you forever.


    I just wish they nerfed the blades and duration addons and increased base mending time and feral frenzy duration if you already hit somebody, so that we have a reason to spread out our damage more.

  • he said 5% each time a gen is done, which would be basically a perk ######### over every jungle gym once a gen pops.

  • @not_Queen said:

    Letting yourself die on the hook

    Killing yourself on the hook, as a survivor, is a big deal to your team.
    However, it is part of the game and we are not going to punish for it.

    Disconnections

    As stated multiple times before, we have a system that takes care of disconnections.
    We know it is far from perfect but it is the best we can do with the information and the type of network / hosting the game is allowing (Peer to Peer). Hopefully the arrival of Dedicated Servers will allow us to tighten the rules on Disconnection.

    The current system: After a player disconnects more than a certain percentage of their games over a definite period of time, they get a temporary ban. Multiple temporary bans can lead to a permanent ban. If they have not played more than a certain number of games, they will not be punished. The numbers are kept secret to avoid exploiting.

    Are you kidding? Tighten the rules on disconnecting while one of your Fogwhisperers not only disconnects on purpose for "entertainment value" but also gets warned by the dev team once she's too close to the threshold?


    I don't even DC to derank, it takes too much time and I rank up too fast but this is BS, either enforce the rules for everybody or don't enforce at all.

  • NOED will not be changed and a 4% ms perk would be absolutely broken.

  • "killers always want 4k" hold my beer while I deny the killer even a single kill due to BT in endgame.

  • All killer oneshot builds are trash, so I don't get what you think survivors think is toxic. (Exception is NOED)


    If you get 360'd just don't immediately hit them if they're out in the open, if you know they 360 just take a step back and THEN swing whuile holding M1. Also the new forum sucks, I can't see what im typing.

  • Be toxic and break the gme's rules live on twitch.

  • @Kurisataru said:

    @Orion said:
    BT needs two nerfs:

    • Doesn't activate once the gates are powered. This will make it so the perk can't guarantee hook rescues when there's nothing the killer can do about it.
    • Can only activate after a survivor has been hooked for 15 seconds. This will make it so it doesn't activate on hook rushes.

    No. The perk is great for countering campers, Tunnelers, and farming killers. That makes no sense to want "Can't guarantee hook rescues when there's nothing the killer can do about it" or "Doesn't activate on hook rushes". You basically want it so killer mains don't have to win some and lose some with as much chance as every other killer their rank, you just want them to be boosted.

    Hows about OP and some other killers stop freaking hooking people near the exit gate and learn to drop bodies when someone is about to do a blind save if for some reason they think they can't look away, and learn to optimize their movements so at least if they do lose, they won't come on here complaining for nerfing everything survivors consider essential in their loadout.

    It literally does that tho. There's nothing else for the killer to do than "camp" if both gates are open

  • @artist said:
    MhhBurgers said:

    @artist said:

    MhhBurgers said:

    @artist said:
    
    MhhBurgers said:
    

    @artist said: they should get more, right now if I want bloodpoints I swap to killer throw on bbq (easier to get stacks than WGLF btw) and a pudding and I can easily get at least 80k a game. its like this. if I'm playing killer, find someone, use my power, down then hook them I just got points for all 4 categories. but if I'm survivor in that same scenario its just boldness points, and if im capped in boldness I'm out of luck Tage WGLF, take every hit after somebody gets downed, take Selfcare and Botany knowledge to heal up quick, rescue, repeat. If he takes you out too fast then you still have more BP/Game than him. Also if you loot chests during that you can stack up on items if you escape.

    ah yes I love the brown toolboxes and green keys. and ur suggestion of taking both self care and botany just so I can get stacks easier shows that its harder. taking hits isn't always a good option u know, that would essentially be throwing the game for points.
    
    
    
    Ur still buying your team time so it's not exactly throwing. U asked about farming BPs, I told you how to do it and by that way you're way faster than the killer.
    
    Aside from that as said, a killer has no way of keeping up to 18.000 BPs in addons/items after the game compared to survivors.
    

    if they dont wiggle what time are u buying? and if you mean while someone is getting chased it'd mean leaving your gen to find the survivor getting chased. and the killer gets more than 18k every game very easily what do u mean? also never asked about farming bloodpoints and still believe killer is faster about getting them

    It doesn't matter what you "Believe". it's been proven that survivors are just as fast.

    18k ontop of the 20k you get as a survivor for escaping doing gens and maybe rescuing 1person.

    8k max objective, 1500 for rescuing and 5k for escaping doesnt seem to add up to 20k. I wanna see your proof because it honestly sounds completely false

    +the chase of course unless you don't get chased in which case the game was probably over in less than 5 minutes anyway and you're probably keeping your items unless the killer noeds everybody.

  • @LegitAdventurer said:
    BT is a pretty useless perk how it is now. They legit just nerfed it like maybe a month ago lol.
    Borrowed Time has the absolute simplest counter in the world:

    Dont camp.
    Just stop camping and you'll literally never have to worry about Borrowed Time.

    LOL @ calling BT useless, it's a staple perk for SWF and even as solo survivor it's useful to buy time since the saved survivor can indefinately loop. If you know the killer is coming back wait for the TR and then unhook--->profit.

  • @Master said:
    The killer always has to play the full round, the survivor dies earlier.

    Killers are addon dependent, survivors not
    Killers lose stuff every game, survivors keep stuff when escaping
    Killers cant gain addons during the game, sruvivors can open chests

    ^this.

  • @artist said:
    MhhBurgers said:

    @artist said:

    MhhBurgers said:

    @artist said:
    
    they should get more, right now if I want bloodpoints I swap to killer throw on bbq (easier to get stacks than WGLF btw) and a pudding and I can easily get at least 80k a game.
    
    its like this. if I'm playing killer, find someone, use my power, down then hook them I just got points for all 4 categories. but if I'm survivor in that same scenario its just boldness points, and if im capped in boldness I'm out of luck
    
    
    
    Tage WGLF, take every hit after somebody gets downed, take Selfcare and Botany knowledge to heal up quick, rescue, repeat. If he takes you out too fast then you still have more BP/Game than him. Also if you loot chests during that you can stack up on items if you escape.
    

    ah yes I love the brown toolboxes and green keys. and ur suggestion of taking both self care and botany just so I can get stacks easier shows that its harder. taking hits isn't always a good option u know, that would essentially be throwing the game for points.

    Ur still buying your team time so it's not exactly throwing. U asked about farming BPs, I told you how to do it and by that way you're way faster than the killer.

    Aside from that as said, a killer has no way of keeping up to 18.000 BPs in addons/items after the game compared to survivors.

    if they dont wiggle what time are u buying? and if you mean while someone is getting chased it'd mean leaving your gen to find the survivor getting chased. and the killer gets more than 18k every game very easily what do u mean? also never asked about farming bloodpoints and still believe killer is faster about getting them

    It doesn't matter what you "Believe". it's been proven that survivors are just as fast.

    18k ontop of the 20k you get as a survivor for escaping doing gens and maybe rescuing 1person.

  • @Saint_Ukraine said:

    @Delfador said:
    They compete with each other.

    As a killer, you kill survivors, you hook them, you chase them and you do every stuff by yourself.

    For survivors it is different though. Only 1 survivor can be chased at a time, there are limited generators to complete and they compete with each other to get the saves etc.

    Also, your BP gain doesn't just depend on you. If the killer decides to tunnel one guy and is never able to down him, rip your alturism points, rip your evader points etc. If you can complete generators with someone else you can earn something like 13k at the end but if you repair 2 generators alone, prepare to get less than 10k just because killer sucked.

    Honestly, I would be down for survivors to gain more BP but killer mains generally oppose anything related to survivor buffs so I don't want to be part of that discussion right now.

    I only wish that there were more and easier ways to get WGLF stacks.

    I think it's pretty easy, tbh. You might think it's difficult if you're only trying to get tokens by doing saves. The easiest way is take a smack for your team mate while the killer is carrying them, then save the person after. 2 tokens, right there. Flashlight saves also count, but are generally more difficult do perform. You can also get a token just by being hit when in between the killer and another survivor.

    The hitregistration of taking a hit needs to be looked at tho. I am all for WGLF giving survivors more stacks for interacting with the killer more. For example if a killer follows an unhurt survivor and loses chase with a hurt one, that should also give a WGLF stack.

  • @artist said:
    MhhBurgers said:

    @artist said:

    they should get more, right now if I want bloodpoints I swap to killer throw on bbq (easier to get stacks than WGLF btw) and a pudding and I can easily get at least 80k a game.

    its like this. if I'm playing killer, find someone, use my power, down then hook them I just got points for all 4 categories. but if I'm survivor in that same scenario its just boldness points, and if im capped in boldness I'm out of luck

    Tage WGLF, take every hit after somebody gets downed, take Selfcare and Botany knowledge to heal up quick, rescue, repeat. If he takes you out too fast then you still have more BP/Game than him. Also if you loot chests during that you can stack up on items if you escape.

    ah yes I love the brown toolboxes and green keys. and ur suggestion of taking both self care and botany just so I can get stacks easier shows that its harder. taking hits isn't always a good option u know, that would essentially be throwing the game for points.

    Ur still buying your team time so it's not exactly throwing. U asked about farming BPs, I told you how to do it and by that way you're way faster than the killer.

    Aside from that as said, a killer has no way of keeping up to 18.000 BPs in addons/items after the game compared to survivors.

  • @artist said:
    they should get more, right now if I want bloodpoints I swap to killer throw on bbq (easier to get stacks than WGLF btw) and a pudding and I can easily get at least 80k a game.

    its like this. if I'm playing killer, find someone, use my power, down then hook them I just got points for all 4 categories. but if I'm survivor in that same scenario its just boldness points, and if im capped in boldness I'm out of luck

    Tage WGLF, take every hit after somebody gets downed, take Selfcare and Botany knowledge to heal up quick, rescue, repeat. If he takes you out too fast then you still have more BP/Game than him. Also if you loot chests during that you can stack up on items if you escape.

  • @BACKSTABBER said:

    @Orion said:
    Because they die

    yup NOED

    Holding M1 for 14 seconds or just leaving the game instead of being overly altruistic is hard.

  • I'm all for increasing survivor bp gain if we increase killer BP gain too
  • Also killers cannot find Addons in a Match or keep their stuff without black ward
  • I want the hatred guy. Throwing grenades and using an AR with edgy voicelines.

  • Some of the ideas here a downright boring: A crappy clown that has smoke behind him instead of being able to throw whereever he wants it? Very good idea in a game where you CHASE survivors.

    A distortion effect which again, is the clown.

    "midrange killer to attack through pallets". so a huntress with less range.

    A shapeshifter so basically a wraith that would brutally suck against voicecom.

    Holy moly guys.

  • @The_Bogeyman said:

    @Hoodedfengm1n said:

    @The_Bogeyman said:

    @Hoodedfengm1n said:

    No because some killers need NOED to be played as, and we don't need another freddy nerf

    If you're playing a lame killer like Freddy then you are already setting yourself up for losing.

    You clearly don't know freddy, he has had several nerfs, but I seemingly still get 4ks as him, why, the good ol' no escape combo, NOED and Bloodwarden, I even tested this without NOED, still works fine, NOED is for newer players and poor performance killers like Leatherface and freddy

    Man there ain't a killer in the game that peeps haven't gotten 4ks with. If you gotta rely on a crutch like noed to get your 4k then either you suck or the killer you're playing sucks.

    By this logic nothing is ever bad, there's a player who got tons of kills with the worst gun in the game that devs have said is intentionally bad.

    Even the worst heros in league of legends have wins.

    Such an argument is null and void, esp considering that getting a 4k on anything but nurse basically means the survivors messed up.

  • @ChesterTheMolester said:
    NOED should remove the Killers red stain and TR completely. If not giving it to NOED then make it a new perk.

    That's not worth a hextotem that only activates on endgame. That could be a hextotem.

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