What do survivors want from NOED?
I don't understand all the crying about NOED.
Yes instadown is frightening, but the exposed status is the reason why the perk exists and is taken. That's why exposed was added at all ranks, because it is the core feature of the perk.
There is a clear counterplay with cleaning the totems, so the perk either slows down the game by adding a optional second objective into the game or letting you punish reckless survivors.
If someone has trouble with totem spots there are perks in the game that can help, Small Game and Detective's Hunch.
Map also can help and a Key bypasses the entire perk all together.
For the majority of the game you face a 3 perks killer at worst. An easier game already.
If you actively did some gens, helped a teammate and where in a chase you pip already.
Saying you deserve an escape is on the same level as all the 4k entitled killers.
You piped already so be happy!
That's what the most survivors are telling to the killers but they themselves all want a free escape. -.-"
You as the survivor control the game time.
You decide when and what generator gets done and how much time you want to use to cleanse totems, searching chests ect.
If you decide to rush through the gens and sprint for the exit gates, knowing NOED is a thing, you take a risk. Sometimes it pays off and sometimes it don't.
But you control the risk and can neutralize it all together.
So what exactly has to change with NOED so the survivors are happy?
Exposed stays. No discussion.
So what do you need?
More audible clues when a dull totems gets broken so everyone can keep track of the remaining totems?
An extra totem counter in the HUD for hand holding?
What do survivors need to be happy with NOED?
Comments
can we please finish with the NOED threads once and for all?
Yeah nobody even talks about it right now, that wind is over.
Like DS, this perk has the power to swing the outcome of a game in an instant and often does so. Survivors don't like that.
There is debate over the totems. 5 totems seems like a lot to disable 1 perk, especially when said perk can turn the game around completely. At the very least though survivors just want information on totems. It's easy to clear them all in swf because you can ask your friends how many they have cleansed and where. In solo survivor though it's another story. I've cleansed 4 before and still gone down to NOED because the other 3 survivors didn't manage to take out a gen between them. I've also had 4 done before and spent ages at the end of the game looking for a totem which I couldn't find but it turns out someone else had taken it out already so I wasted a good few minutes doing nothing for that. A totem counter would go a long way.
Survivors want NOED to be worthless. It's the same for everything killers have that's actually powerful.
So the conses is, I cannot cleanse 5 totems on my own, but if every survivor cleanse at least 1 totem, there is only one left, with an other Hex perk like Ruin, none.
So the real problem lies not within the perk, but that survivors in general don't cleanse totems, and those who would like to, are unable to cleanse all 5 of them.
So NOED punishes to group and a solo has a hard time to cleanse all totems.
Why can't the survivors in the pregame chat not communicate, let's all cleanse totems, I take Small Game and Detective's Hunch with a map. Who likes to be the looper? Who is the gen-jokey? Let's only save each other when we can do a safe unhook if you are unsure wait for the killer be in a chase. We use the chase time so one of us is doing a gen, one is looking for totems, one is the chased one and one plays libero and helps either cleansing totems, doing gens or flashlight saving/body blocking for the looper? Are we all good? Yes? Let's go and win this!
That's how I play the game and usually we all have fun. Not SWF btw. Just use the given mechanic.
Yes some want to play ego and tell you to f yourself but hey, they die in the end. Not my problem. They never will improve with this attitude. Poor guy.
The NOED chats are completely out of control. Basically they are mad over the very well done rework on DS.
NOED is fine as it is. There's nothing wrong with it. It has direct counterplay.
Survivors have 1 minute to prepare for the match, that should be sufficient.
Usually however they are leveling up their bloodweb, abuse the ready button to practise their flashlight clicking skillz or are eagerly waiting for the timer to run down such that they can quickswitch.
Sometimes I wonder how DBD would be like if there was some kind of draft system (like the ones from MOBAS e.g.) that allows you to bann 2 killers and some survivors and also some perks from each side. Durign the bann phase you would be able to discuss strategies and prepare accordingly.
unfortunately, for sth like this to become reality the game has to be balanced and we are really really far away from such a state sadly
It may feel that way, but it is the only way to actively punish gen rushing. And gen rushing is cancer. If survivors had a way to actively punish camping that hard I doubt they would complain.
However, Small Game should have a totem counter on it just like Thrill of the Hunt
Because you can communicate but often nobody does back. In fact survivors never really say anything pre-game. Regardless, no matter what is agreed pre-game there is no guarentee it will be done, nor do you know how many are done once you're actually in the game.
Here is another problem with it
- It's extremely strong against solo players
- It's almost worthless against 3-4 man SWF.
NOED is designed to be a strong perk. Which group does the killer need it most against though? 4 solo survivors with no communication? Or 4 man swf on voice coms?
Minimum people would like infornation on when a totem is cleansed. That said I don't think a rework that made decreased the gap between solo/swf would be too crazy an idea either.
Another issue with it is that like DS it enables toxicity. I've lost track of the amount of wraiths or hillbillys that just facecamp, so survivors rush gens but dont have time to do totems so the killer is granted at least 1 more sacrifice anyway due to NOED. I'd like to see something that rewarded hooks like BBQ does.
NOED is not comparable to DS, noed can be prevented from even popping in the first place and it's one of the only perks that a killer has that has some impact. Most of our perks are HIGHLY situational and survivors don't like the feeling of tasting their own medicine. Imagine if killers had a perk similar to sprint burst or Dead hard, gosh, the crying would be insane. Yet Survivors have TONS of perks that swing the match in their favour and not only work during some specific instances:
Borrowed Time, the Exhaustion perks altho Dead Hard being somewhat useless on the first down against stuff like billy, Adrenaline at high ranks, Selfcare.
Most of what the killers currently have is low impact and can be countered easily, even the dreaded spiritfurybomb is easily countered once you know the killer has it.
Same argument that was made with DS. Crutch perk that has huge influence and rewards bad play. Most NOED users are huge campers who sit on the hook most game. The answer to camping is to get gens done and leave, don't prolong the game and don't get altruistic. NOED rewards camping as it blocks that counter.
I used NOED when I was first playing killer. I figured out that it was holding me back and I was relying on it to cover up my crappy play. I stopped using it, and improved greatly as killer. Most of my matches end well before gens are done now.
NOED is a crutch perk and should be reworked.
rank 1 killer here who uses NOED, it doesn't hold me back in the slightest, it makes unwinnable situations feasible for non-billy/nurseplayers.
DS gives you an entire ######### healthstate basically and that up to 4 times, if you wanted to make a similar perk for killers then we'd have to perform a very difficult skillcheck and survivors would immediately aforego a whole hookstate. Would that be broken? Absolutely, welcome to why DS is being reworked.
The problem I have with NOED is not rewarding bad killers, I don't care if I am in a rank 15 game against a trash killer that needs the NOED to get 1k. The problem I have is the rank 1 hill billy's that use it in case they get looped the entire match. If you don't gen rush at rank 1 against a hill billy or a nurse then you pretty much guarantee that killer a 4k because as soon as they have their snowball with BBQ and Nurses you are #########. The amount of people I see run BBQ, Nurses, Enduring and NOED on billy at rank 1 at the moment is appalling. In those games you don't have an extra 70 seconds (that is how long it takes to cleanse all 5 totems as a solo survivor) and if you aren't in a SWF you have to run around the entire map checking to see if totems have been cleansed and counting them just so NOED doesn't proc.
I would prefer it work on a token system:
Obviously this isn't a fully fledged idea but I think it is a lot better than the current idea. It means it can be soft countered by cleansing 5 totems but doesn't become completely useless and would likely be used as a counter for adrenaline. It still rewards killers for poor game play but it will encourage people to cleanse totems more because as long as you cleanse one totem it does something rather than being useless unless all 5 are cleansed.
This is a nerf lol, we won't accept any nerfs to perks that already have enough counters. Enough already.
I use NOED, Remember Me, Dying Light Freddy. Tunnel the obsession qnd kill them before the exit gates open and boom. I win.
@Black_Fence
Another good point. You kind of need to gen rush against a good Billy or Nurse as their pressure is immense. Many do take NOED. I understand it on Pig and Freddy but on a good nurse or billy it's too strong, especially for solo players.
If they wont change the perk at least infornation would be good. You don't even need a totem counter, just had a sound effect and visual notification when a dull totem is cleansed. Like when a standard totem is cleansed but maybe grey out the explosion effect and play a xifferent sound, so that survivors know its a dull totem rather than a standard hex. This QOL improvement would go a long way for solo survivors.
Legion, Bubba (Kinda), Trapper, Wraith, Spirit, Clown, Myers etc all can use NOED on endgame, the problem is that billy and nurse don't need it yet still benefit from it but those 2 killer are a different can of worms.
Until the DS rework wrecks that strat.
I don't think it is a nerf though it is an adjustment. Think about it, it is a nerf to killers that do not need it because chances are players wont cleanse billy or nurses totems. If a killer doesn't do well and the players just gen rush that is 6 instant downs easy. If they don't gen rush the killer gets at least 1 instant down. Plus you could make it so the killer gets to choose when to use it (have it on your E button or such.) If anything it is a slight buff to NOED because it means the killer is always going to get 1 instant down or more depending on how many totems are left. If the survivors got them all he gets 1 instant down if they survivors only got 2 then the killer gets 4 instant downs. It also means that NOED can't be destroyed as soon as it procs (SWF telling their other team mates when to starting cleansing the last totem for those tasty 1000 bloodpoints)