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MhhBurgers

MhhBurgers

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MhhBurgers
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  • @powerbats said:

    @MhhBurgers I think with Marth is what makes him so good is he's got a complete understanding of the game in it's entirety. Now combine that with having played killer so much he can play survivor more optimally than most.

    That's the point I'm trying to make when you use him as an example, he's still in the top 1% of players worldwide just because his knowledge and experience is so vast. Tru is good but he sometimes gets full of himself.

    The hitbox change I agree would be nice and make killers much more even across the board. That way nurse/Billy/Spirit wouldn't be such a meta (Spirit main btw so I'm biased). I do love playing Trapper and Myers and Amanda but it's not as satisfying.

    The lunar event was only included as a reference point and the only real patch was the Jan one the rest were minor. The Legion patch we won't even discuss because Legion and the new engine update.

    The new Spies and surveillance updates along with the Pig changes were very welcome and I look forward to Freddy's remake. I just don't like the whole Fire and Forget missile type thing.

    The new killer looks really interesting and she's got some really unique things she can do as some people I sometimes play with discovered. If people are crouching behind things you just change your aim ala Artillery ( who remembers that old game). You can down people with her empowered ability even behind los blockers.

    I agree with most of your points but you still can't say that the game substantially changed from the video I posted.


    Most killers still don't run spies from the shadows, I sometimes do but in many games it feels really pointless still.

    I have not seen many killers use surveillance at all. I think the perk is very nice on Legion because you can tell if the deep wounded survivor went back to tap the gen so you know approximately where he is and can down him.

    I still don't see how the Lunar event change did anything for killers other than give them the option to earn cosmetics in a more realistic time. The only thing that event did in terms of killer power was make survivors glow and stand out more.

    The new killer gets crushed by stealth and her mechanics feel unworthy of a plague-themed character. Breaking through the plague is just a minor inconvenience reminiscent of Mending against a legion with the difference that against a legion you will have to heal up and take your time after a hook if you're unsure about getting hit again. They either need to make it MUCH easier to spread the plague or remove the heal from the fountains, then she'd be at a good and fun spot.

  • @Gorgonzola said:

    https://forum.deadbydaylight.com/en/discussion/comment/348402#Comment_348402

    Doyou ever play survivor? One of survivors usually spawns really near to the killer and if you fail to hide from him you are being chased. During a chase you use pallets. Other survivors should do gens when one of survivors is chased because the longer a match goes the less chances of survival are.

    I'm pretty good at hiding unless the killer uses whispers since I don't use urban evasion and can only hide for so long.

  • A legion with frank's still cannot 4k a competent SWF deathsquad that genrushes him down, if you think so then you don't know how to play against him.

    If you think Legion takes literally 0 skill then you also have no clue and nobody should take you seriously.

    Stop being sheep and tout what your favorite streamer says. I heard a streamer say that a Zubatlel legion would absolutely perform the same as some fresh R20 legion that started the game 20 hours ago and knows the basics.

  • @ReikoMori said:

    Day 2

    Getting into games was a huge struggle. Matchmaking seems to have just went down the drown during this ptb for killer. I tried resetting my net, but not much improved. The Plague isn't as bad as I first thought(shock horror), but she's still not great in some ways. She's complex and needs a keen grasp of pathing, but not as complex as nurse.

    1. Purge is strong- Base Vile Purge is actually quite strong. I took sometime to get used to using and full disclosure I needed to go watch footage of high level streamers to get a better sense of what I needed to do. Breaking survivors is not particularly hard and with practice you can shorten chases a ton. I'd love to get more games in to really workout the kinks, but I just can't force matchmaking to happen with everyone in kill your friends. The corrupted version I still feel is lackluster, but what it lacks in exciting gameplay interactions it makes up for in usefulness. In all The Plague's power is good for her.
    2. Perks- Her perks aren't really getting me excited when it comes to using them on her. I think Corrupt Intervention and Infectious Fright are the best two while Dark Devotion feels very strange to use on her. Devotion could definitely setup some nice ambush plays which I feel may be a thing for her. Ranged ambush plays, but she's visually just a glaring beacon. You can't miss her and so I think that perk would be better suited to hag, freddy, or legion. Ruin is going to feel mandatory at lower skill levels to cover for time lost in prolonged chases.
    3. Infecting the environment- Honestly other than points I still don't see this being a big factor. On gens it is a good way to know someone has touched a gen after you've kicked it. Like a poor man's Surveillance. Survivors at maximum infection do better at spreading to the environment than you do. Though, during a chase she does punish loops that end in dropped palettes if you spew on it right behind them.
    4. Addons are still meh- I've yet to come across any particularly powerful addons, but right now she doesn't need much of a power spike.

    All in all I'd say that she's a strong mid tier killer. If I had to compare her to anyone it would be a mix of Doctor and Huntress. She's got ranged ailments and ranged attacks to go along with her basic attack. Also speaking of her basic attack. The lunge just has to be shorter than normal. Watching footage and playing her myself gives me the feeling that her lunge is short. More tomorrow if I can get anymore games.

    The best perks by far are the 2 yellow and green cooldown reduction perks. If you have both you basically have no cooldown after puking and can "instadown" ppl.

  • First of all I think true is a mechanically good player but terrible if you want to become better as he has no clue about gameplay and takes ages to understand anything in this game to the point where I'm wondering if he's actually playing himself. The guy is constantly bragging about getting very good survivors when he has the same matchmaking like any of us, even calls survivors good who don't manage to even do 3 gens and get ######### over by the easiest mindgames.

    The only DbD streamers that I'll watch are Zubat, Noob3, Monto and Marth with a bit of Senzuduck and Runningman sprinkled in.

    Second: Marth is an above average survivor but nowhere near 1%, it doesn't matter if it doesn't happen often, it shows that there's something fundamentally wrong with the game. (Mainly being hitboxes that enable survivors to loop like this in the first place)

    You mentioned the patch that literally gave survivors medium vaults instead of only either slow or fastvaults, the biggest buff in this patch is removing the infos that survivors got when they died which very good survivors don't care about in the first place.

    The only thing that patch notably did was improve hookspawns to basically indirectly nerf DS.

    Almost nothing in that patch made a huge difference for killers and who gives a ######### about the lunar event fix in terms of balance.


    Know when the game would take a DRASTIC turn? If they finally fixed the hitboxes so the skillgap between very good survivors and good survivors gets lowered. A hitbox fix that basically fixes looping as we know it right now would not influence like 90% of the playerbase but make a ton of killers more viable.

    In return they could give survivors way more ways to juke the killers, I'd be absolutely fine with that.

  • @HURRI_KAIN said:

    https://forum.deadbydaylight.com/en/discussion/comment/354318#Comment_354318

    Been there, done that. I never liked Dynasty warriors either. Killer is too easy, I prefer the challenge of survivor, but I agree 100% with OP.

    Survivor is not a challenge, how you do depends almost entirely on your team which as solo is pure luck.

  • @Warlock_2020 said:

    https://forum.deadbydaylight.com/en/discussion/comment/354424#Comment_354424

    Good point. Not sure how they would pull it off though. Average survivor is nothing like the optimal ones.

    Start by giving excellent skillchecks only more points.

  • @Warlock_2020 said:

    I rarely see the true "gen-rush". SWF with engineer tool boxes, BNP, etc. 3 Gens are done before I set the second trap. 4th is done by the time I see someone, fifth is done by first hook. Just became an end-game match.

    Those happen, but less than 10% of the time. Most of the time, they don't get gens done that fast. Are gens fast, yes, but what is the counterbalance if we slow them down? Already the survival rate is below 40%. How low does it have to go?

    This is why we need nerfs and mechanics that affect optimal survivors too or even more than regular survivors. For instance optimal survivors don't give a ######### about RUIN or stuff like overcharge or hitting their DS etc.

    The answer wouldn't be to make these things harder but to rework them so that they affect everybody the same.

  • @powerbats said:

    Hmmn same tired old Depip level 1 yr old videos proving absolutely nothing because the games vastly different. Also you're implying that every game is a 4 man swf swat team yet survival rate is below 50% in red ranks.

    Do I really need to list the massive wall of changes that's happened since that video or are you finally going to stop trolling with that video.

    If you let all 5 gens pop and didn't get anyone sacrificed YOU FAILED AS A KILLER, bottom line. No if's and's or but's. When you 4k that means the survivors failed no if's and's or but's.

    The fact you can still only use Marth's video from so long ago or Tru's where he goes perkless and plays horribly shows you've got no argument.

    LUL 1 year old? look at the date https://www.youtube.com/watch?v=rOT7aLJ3cYw nothing has changed in the last 3 months.


    The game fundamentally hasn't changed, survivors can still loop easily because devs didnt fix the hitboxes (and probably never will)


    You cannot stop all 5 gens from being popped if the survivors really play only to escape and to not have fun unless you play Nurse/Billy, that's just a simple fact. You don't have enough time.


  • @Eninya said:

    I always said Ruin needs to be reworked into being baseline--not a flimsy hex perk--and actually affect solo repairs in a significant way, rather than partnered repairs.

    Ruin baseline would ######### 90% of the survivor playerbase who cannot deal with ruin in the first place because they just play this game casually.

    The whole skillcheck crap on gens needs looking at, a very good survivor shouldn't be doing a gen up to 12% faster than a normal survivor just b hitting great skillchecks.

  • @Warlock_2020 said:

    True is a bit too biased for me. I've only played her twice, so I can't say one way or the other, but weak is not my first impression. Not OP either, but not weak. True thinks everyone is weak if they can't shut down survivors within 2 gens. He is getting worse in his crankiness as time goes on. Soon, he'll be just like Tyde.

    This is the first killer that has an ability that takes pressure of survivors atm. She is objectivly weak.

  • @Mc_Harty said:

    No... Really????

    He changed his mind?

    Almost like first reactions are garbage when you don't know how to play a character in videogame...

    Let's say I made a character that has 115% movement speed and has no TR but a lullaby, it takes 7 seconds before you can attack a survivor while during that time they can do what they want. Other than that he's a m1 killer with a maphack on survivors he's already found but they can wake up easily.


    It doesn't take a genius to know that this would be ######### in comparison to billy/huntress/nurse


    Same for the Plague, her M2 basically takes pressure off of survivors by healing them in 6 seconds, to offset this she turns into a temporary huntress that is even more loopable once she goes to one of these corrupted fountains that could be faaar away, survivors will also get a notification to hide while she is corrupted or go to the nearest jungle gym. pair that with her 32m terror radius.


    It doesn't take a genius to know that her concept sucks, they just need to remove the healing from the wells and make the puking louder.

  • @TeambossFloze said:

    This killer is strong end of discussion.

    A killer with an M2 that heals survivors is strong LUL

  • @iceman2kx said:

    https://forum.deadbydaylight.com/en/discussion/comment/354120#Comment_354120

    You are linking Marth's depip squad and I am very familiar with it. This is kind of a poor example to use if you are debating gen completion rate because they are a coordinated SWF group perk'd up with the intention of rushing gens. If I was a dev and I saw this, I would view this as an extreme and unlikely scenario. Why not just use an average killer's clip going against a decent group of solo survivors and the first 3 gens being completed in like 2 minutes?

    I think people are misunderstanding my post. Even with Marth's depip squad, guess why the gens weren't completed? Because they were not pressured enough. This is the way to game is designed and it's not going to change until it is redesigned.

    This instead, should open a new can of worms. Like, why don't they add more things for survivors to do. Or buff weaker killers so they have greater map pressure? I've said it time and time again, people play Billy and Nurse because they are the only two killers with decent mobility hence greater map pressure.

    You cannot pressure the gens with the non instadown killers because they lack map presence, is this hard for you to understand? We need to traverse the map, hitting a survivor takes more than 20 seconds unless they ######### up, downing a survivor takes at least 40 seconds unless they royally screw up.

    Marth is by no standards a very good survivor, he's average and they're not even using the best toolboxes and setup to rush those gens.


    You tell us to pressure gens, that's funny because when we try to chase 1 survivor away from a gen that is nearly done and kick that gen, all it takes is a single TAP for them to restart it. They can even restart it mid chase if the gen is either in a jungle-gym or close to a very loopable spot which most gens most of the time are.


    But since you think all those killers are just bad then go challenge them, they basically ######### over scottjund while being perkless, he had to camp the second survivor to get a 2k against itemless perkless survivors and the game hasn't changed THAT much to offset this hard imbalance. I imagine actual survivor mains would be able to do MUCH better than them.

  • @thesuicidefox said:

    https://forum.deadbydaylight.com/en/discussion/comment/352406#Comment_352406

    He's actually not. He's the weakest killer, but that doesn't mean he's unplayable at high ranks. It just means you have to work harder. A Freddy that knows what they are doing and has a good build will destroy survivors. He just doesn't do it as fast/easy as a top tier killer like Nurse.

    A freddy that knows what he's doing will get destroyed by SWF on comms that know what they're doing because he mathematically cannot beat them, what's your point?

  • @iceman2kx said:

    https://forum.deadbydaylight.com/en/discussion/comment/354096#Comment_354096

    I didn't say gens weren't completed very quick. If you read my post, I said with the way it's designed, it's just the way it is. It happens to me all the time. It's happens to the best killers. I have matches on my killer where I absolutely bully the survivors, end of with a 1K and 30k points and they will still complete gens and win. It happened today actually, their highest teammate escaped with like a 17k score vs my 30k. With the way the game is designed, this was my fault for "losing" for having chases last too long and not pressuring gens enough. The bottom line is I let survivors complete gens.

    Survivors have literally one objective and that's to do gens. That's why "gen rushing" is a thing. So again, you can sit here and try to defend your lack of pressure on gens or try to better the next round. Until the game is designed differently, this isn't going to change.

    https://www.youtube.com/watch?v=rOT7aLJ3cYw

  • @iceman2kx said:

    https://forum.deadbydaylight.com/en/discussion/comment/354044#Comment_354044

    It's not a complicated concept. If a survivor isn't being chased, they're most likely doing generators. I know this is a hard pill to swallow for other killer mains, but if gens are completed and you are sitting at the end of the trial twiddling your thumbs saying, "oh gee wiz, they gen rushed me", you probably didn't do something right in that trial.

    With the way the game is designed, this truth isn't gonna change. So you can sit here and try to defend being a poor killer with memes or adapt and become better at the game.

    So basically you want us to hit you once, then give up the chase, get back to the other gens that are being done, chase of the survivor and hit the gen just for him to come back later and tap the gen so it stops regressing. Meanwhile the first survivor healed up in 30 seconds and tapped the gen that you chased him away from if he managed to work on it long enough.


    It's been proven over and over again that except for 2 killers the other killers do not have enough mappressure to deal with genrush on most maps.

  • @Eveline said:

    If someone has a video of killer pipping post it here. It could become an urban legend.

    I pipped once with the new killer but that was the first game where survivors basically got chainsawed by the best addons, had no addons themselves and were just derping around with 5 gens left while trying to head-on me through lockers. Even almost instakilling everybody with no pallets dropped the entire map only netted me 1 pip btw, it's probably impossible to doublepip.

  • @Orion said:

    https://forum.deadbydaylight.com/en/discussion/comment/352973#Comment_352973

    Indeed. You just have to play Nurse and be a god at it if you want to rank up.

    And survivors have to be potatoes rescueing each other all the time as soon as somebody gets hooked instead of doing 2 gens, because 2 gens will already cost you gold Gatekeeper. The only way to get iridescent as a killer is by survivors being absolutely potato. But you know I have no issues with that, I will be looking forward to stomping survivors that in no way would ever be put against me :)

  • Alternatively the theme could be to combine 2 killers into a single killer that is a weaker version of both of them, like the Plague was a Discount Huntress and a little Better Leatherface.


    Combine the Pig and Freddy:

    You draw survivors into a +False Sense of Security+ with your power, it takes 20 seconds before you can attack survivors, once you can attack them they lose a health state, once you down them they return to the real world and are able to do gens like regular. Once a gen is completed the power kicks in, instadowns and hooks them unless they hit a "very hard" skillcheck in which they won't get hooked and get 15% movement speed for the entire match. The killer is invisible during this whole time tho, even while attacking but he retains his red stain!

  • @[Deleted User] said:

    What exactly does the infection do to the survivors?

    It makes them broken after a long ass time, the tactic that some streamers are using (running behind a survivor fully puking on them until they break) is ######### stupid because that won't work against good survivors. It's like chainsawing rank20s that are out in the open.

  • Thank god you made these changes to the ranking system... we might finally go back to balanced games

    Dunno man, 4k, no camping 3 gens left and I still only blackpipped.

  • Anyone wanna add me btw? Sgt Kabukiman N.Y.P.D

  • Does anybody here also have problems pipping as killer (or with her?).


    2 gens left, chases weren't long (it's r1 after all), most survivors got downed fast and I still blackpipped with a 4k with no moris

  • @Orion said:

    https://forum.deadbydaylight.com/en/discussion/comment/350942#Comment_350942

    The USA has some of the worst internet in the developed world. You pay too much for too little. I'd move to literally any other country if I were you.

    Germany has worse I think. I'm paying 49 bucks/month for 250mb/s


    I'd play survivor so you could puke on me but I'm only rank 10 on my surv.

  • @Orion said:

    More perk slots will break the game's balance.

    Some killers could have more perkslots than others without breaking the game for example Piggy could easily get a new perkslot.

  • I'd say give us a hex perkslot where you can only put in hexes, then again hexes will probably be reworked in the future anyways.

  • @BACKSTABBER said:

    https://forum.deadbydaylight.com/en/discussion/50199/why-do-people-dc-against-legion-so-often

    because is highly demotivating someone that you can't counter cuz

    • runs way faster than you
    • stabs u all the time so u are most of the time healing
    • unhook is cancelled (BUG) when you got deep wound
    • pallet are useless

    I also DC from time to time as a form a being in strike til a major rework comes!

    There won't be a major rework, I don't know who started this stupid myth but it's not coming.


    He is 110%, he is as fast as you if you cut corners efficiently

    Stabbing you all the time unless using franklins is slower than downing you through mindgames (When those mindgames are possible)

    Cant comment on that since I never played against legion as a survivor while trying to unhook somebody during deep wound, but I think deep wound should make you unable to unhook and repair and open gates in the first place.

    Palletstuns ######### over legion more than ANY other killer in the game.

  • @Chi said:

    Because it is boring to play against them. I don't DC against Legion (usually), but when my teammates do, I understand.

    Many M1 legions are basically a 110% ms wraith, if it's boring to play against legion then it's also boring to play against wraith.

  • Because streamers are touting the "legion takes no skill", basically saying that it's okay to DC against legion, and people are sheeplets incapable of their own thought.


    Most notable ppl that do this are our proplayers who basically do nothing else than play DBD, completely ignoring that going against a good legion is very much a big difference to a bad legion.

  • @Peasant said:

    I made a guide about Legion where I suggested that Legion players use just the duration extending add-ons and a set of perks for success. I played with that build at the red ranks and it is viable, I have won games with them. We just need to make the cancer add-ons less accessible so that less people will use them and thus make Legion more fun to play against.

    So basically you want to nerf him LUL. if that happens im gonna stop playing this game, if the devs only give a crap about survivors having fun then I'm outta here. I had this ######### in league with the constant nerfing to "easymode" champions already.

  • @Crazewtboy said:

    https://forum.deadbydaylight.com/en/discussion/comment/350177#Comment_350177

    I agree. This is the problem that I keep bringing up. While I feel he has no map pressure that might just be me because I haven't bothered to get really good with him yet. He is definitely annoying, but heavily dependent on his add ons. The problem is that his base power is too weak so everyone uses add ons, but his add ons are too annoying and OP (mainly talking about the ones mentioned in the first post). He could do with just a bit of a speed increase to but I feel like the base power should be reworked above all else

    Neither Cold dirt nor Stab Wounds Study are OP. I'd be ok with making franklin's ultra rare tho and giving us the one that shows survivor everywhere as a purple one, or the one that shows gens since his map pressure is really bad.

    But in contrast I'd nerf every duration addon and just give him baseline more duration on his Frenzy, also remove his lunge and make it just a held down M1 attack without giving him distance during that but also increase his frenzy movement speed so you don't have to M1 lunge all the time like an idiot.

  • Im not gonna put DS up there since it basically "counters" every killer currently.

    Trapper: DH, Small Game, Saboteur, Slippery Meat

    Myers: Sprintburst, Spine Chill

    Huntress: Urban Evasion

    Nurse: Urban Evasion, Dead Hard

    Billy: Dead Hard

    Bubba: Sprint Burst

    Freddy: Selfcare, Adrenaline

    Spirit: Iron Will, Light weight

    Legion: Sprint Burst, Lithe, Balanced Landing, Adrenaline

    Clown: Calm Spirit, but that's very Minor

    Doc: Calm Spirit

    Hag: Urban Evasion

    Wraith: Sprint Burst

    Pig: Sprint Burst

  • Vaccines do not help, use Essential Oils

  • LoL @ calling legion OP.

  • No, I don't swing at all. I first thought my mouse was damaged but I have multiple mice here (all logitech) problem is still there.

  • No because we can't ban Ochido if he can hide his name lol

  • @powerbats said:

    https://forum.deadbydaylight.com/en/discussion/comment/350062#Comment_350062

    https://us.v-cdn.net/6030815/uploads/461/I5NH48CUHXOY.jpg

    No you just hate it when I use facts and logic on you and destroy your the hatch is a free escape nonsense every time. It doesn't matter how often you say it or try and twist the meaning around it'll never be a "Free Escape".

    I also wouldn't resort to the full on logic and facts definitions if you wouldn't go full rant thread trying to prove your invalid argument is right and flaming me in the process.

    Oh and I guess all the times i've agreed with your points about buffs/nerfs means I was arguing about semantics and was condescending.

    Now I'm going to actually be condescending.

    "The fact I've agreed with you and others obviously means I'm not mostly condescending and don't just care about semantics. Oh and all the killer buffs/survivor nerfs threads and comments, the tech support help posts i've made.

    Yep those definitely prove i'm always condescending and only care about semantics, whoops that's wrong. It proves you're wrong once again. As I've told you before don't try and insult me when you know you're just going to get called out on it and proven wrong again." - End condescending facts statement.

    @Utna I've tried the easy method on this one and the others always saying it's free so I've just resorted to giving them flat out facts. They can't try and argue after that without proving that they don't care about facts.

    They just want to be handed an actual free 4th kill without having to go earn it 1st and if you look at some of their posts you'll see.

    Said it to truetalent earlier, just because you declare something as "logic" or as "fact" doesn't mean it becomes one.

    Telling ppl to git gud in a casualgame that holds no prestige if you're even good in the first place is beyond childish to say the least, I'm not gonna get laid over being good in DBD, I'm not gonna get money over being good in DBD, heck I don't even get anything ingame over being good in DBD.

    the hatch is pretty much a free escape as doing 2 gens is not hard at all in a SWF, I have no problems with this but I have a problem with the hatch still existing when both gates are open for no good reason.


    Also nobody reads your wall of text.

  • @Utna said:

    https://forum.deadbydaylight.com/en/discussion/comment/350031#Comment_350031

    LOL . Just a wild guess but what if she meand "free escape" as a figure of speach ? Come on dude she was not being litteral ! Just as if I was telling you : "it rains cats and dogs", would you tell me how it is physically impossible, or would you let it go with the flow of the conversation ?

    Anyway, I truly liked how you handled the argument, with a swiff of philosophy and the concrete definition of the "free" word ...

    but you might want to pick better fights next time 😅

    This guy is mostly condescending and cares about semantics so that's not his first.

  • I think survivors should get points for escaping through the gate, that's like removing BP for hooking people.

  • Just remove the bonusBP for hatch and give bonusBP for escaping through the gates.


    It doesn't make sense anyways to give BonusBP for escaping through the "you lost but here's a participation trophy" tunnel.

  • Also as a killer you should almost always give the hatch to manipulate the stats of the devs.

    I often at lowrank will let all 4 escape, else we would probably see killer nerfs in the future since at lowrank the escape rates are really low.

  • 3k+hatch is still a 4k for me since I don't give a crap about slugging and I will also most of the time give the hatch to somebody if I think the match was fair or if somebody DC'd on his first 2 hookstates (no toolbox DS deathsquad, no coldwind offering, no excessive teabagging)


    The hatch at this point is essentially just there to end the game, the only time a 3k is not a 4k for me is when the last survivor runs out of a gen which very rarely happens unless they were open in the first place.

  • @TheHourMan said:

    https://forum.deadbydaylight.com/en/discussion/comment/349352#Comment_349352

    Well, good thing we are giving our feedback right after them... but then again a large vocal chunk of the fanbase has no idea what balance is and thinks that the Doctor is OP

    that's cute that you believe that. even in my favourite game it takes big voices like jim sterling to do changes (warframe). Devs don't give a crap about their average player's opinion, they want to please the ppl that market their game.

  • @Luigifan64 said:

    https://forum.deadbydaylight.com/en/discussion/comment/349448#Comment_349448

    The point is to make a terrible perk better, that is the entire point of this thread, and do you see perks like DH or the current DS affecting good killers? Not that much, they know how to counterplay both those examples so that the survivor will only waste about 5 seconds of their time. I am not contradicting myself because it is a fact that a skilled killer will have the knowhow to counter perks that they’re up against; and saying that a BO buff would be pointless because killers could counter is very dumb. Literally every survivor perk has a counter in some way by a killer who knows what they’re doing, and a BO buff would be no different.

    Sprintburst has no counter, BL has no counter, Lithe has no Counter, DH depends on the survivor's planning skills and will save his ass if he doesn't get caught right out in the open where a killer can wait out the DH, it can make a difference between a down and another round of looping a pallet or window.

    Adrenaline has no counterplay as it even goes off while the survivor is on the hook.

    Borrowed Time has no counterplay on any of the killers that cannot manipulate their TR.

    DS has no counterplay, new DS will still eat a ton of time from the killer.


    Most of the metaperks that survivors use have no counterplay outside of very specific addons or killers and can be used in almost every match, that's why they're meta in the first place.

    Also BHVR said they want the killers to be able to hook, you wiggling free will never be granted to you which is why the hooks were reworked in the first place, you being freed will always require impeccable timing by your fellow survivors. That is part of the core game principle.

  • @Luigifan64 said:

    https://forum.deadbydaylight.com/en/discussion/comment/349175#Comment_349175

    2 Things:

    1) I do not believe that I’m entitled to an escape, I never said that nor do I believe it. The idea I’m preposing would have little effect on killers that have half a brain.

    2) You not caring where things are is on you, that’s your fault for not caring, because guess what; most killers do care and pay attention to that kind of stuff. Where the dead zones are, what pallets are up, what widows are open what gen placement best suits them, etc. So your very limiting way of playing leads you to not adapting to things. Like seriously, remembering stuff as killer is how you play it successfully it is 100% your fault for not being more mindful of things. I guarantee that a BO change of this nature would not effect most killers after the first couple times they face it.

    What's the point of this "change" then other than to piss off killers who CBA remembering where hooks are while it doesn't affect the best ones ROFL. You're contradicting yourself. The game does not need to become harder for killers.

  • test with streamers..big oof. There's very few streamers that I'd call competent in terms of balancing opinions. Reminds me of Games Workshop using Tournament players for their playtesting. (spoiler alert, over 50% of your stuff sucks while there's a mathematically calculated set in stone meta....hooray I guess)

  • @NuclearBurrito said:

    Ok then. What should we do to solve this problem? I vote we up the duration and decrease the fatigue time slightly

    ppl are pissed about m2 legion, yet the devs don't give legion a viable way to play as a M1 killer.

  • @Luigifan64 said:

    https://forum.deadbydaylight.com/en/discussion/comment/349162#Comment_349162

    Hence why I said the area of effect on aura reduction can be decreased if the range proved too strong. Plus DS has been around for so long without it’s upcoming nerf (granted obsession is the only one who can instantly use it) and there aren’t many people who slug that out, having a BO buff would not cause that drastic of an effect, a killer still has eyes and a brain to remember where they saw hooks at.

    Just no, once I get a survivor downed I earned that hook, stop thinking you're entitled to an escape. Wiggling off should almost NEVER happen, this would make wiggling off way to common for killers like myself who do not give a crap about remembering where everything is.


    I run a complete brute-force build with enduring, sf, bamboozle and brutal strenght, do you think I give a crap about remembering stuff?

  • @Luigifan64 said:

    https://forum.deadbydaylight.com/en/discussion/comment/349134#Comment_349134

    The skillcap is really low rn, in fact, it’s the lowest it’s ever been, especially for killer; besides, making 1 perk better to take it up from a garbage perk to average would only make the odd instance of someone running it would be isolated to that one person. If multiple people run it, so what, a killer has everything they need to be able to counterplay around it. It’s a singular perk change, not a base gameplay change, and a killer would have to do very minimal adapting to counter the second idea I proposed.

    Want 20 minute lobbies or slugfests? this is how you get them. there's a reason hooking got easier and easier over time. Your idea is stupid, what's even the point of having a 48 metre no-sight radius, it's not like you can run 48 metres and still make it to a hook without agitation and IG in the first place.

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