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MechWarrior3

MechWarrior3

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MechWarrior3
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  • @VomitMommy said:

    I kinda like the power, I like the look/theme (lunge is really cool), but I agree it doesn't fit together.

    When you see name and overall theme, then grenade launcher is not really power you would guess.

    I would agree. I feeel like he’s plague mixed with a tp power.

  • @Alice_pbg said:

    the axe.

    it's boring

    It’s just a default weapon. I’m sure future skins will have different weapons…

  • @TheNameIsGilgamesh said:

    It's unoriginal. Terrible design. Survivor is ok but still lame she's friends with Mikaela and another thirst trap for immature folks.

    I like the look of the map although it's just another poorly balanced map lmao.

    Why is it lame she friends with Mikaela?

  • I don’t know much about the executioner, but I will tell you he definitely needs an add-on pass for sure, I support this thread :-)

  • @LazyClown said:

    https://forums.bhvr.com/dead-by-daylight/discussion/406967/a-radical-solution-to-boring-killer-tactics-like-tunneling

    It's not really supposed to be called tunneling. It's called killing, the role is killer. Survivors have a set of gears in their logo because they can efficiently do generators, if I were to say survivors were tunneling their objective it would sound silly because that's their objective/profession. The killers have a skull as a logo, this means death and there's no way around this unless we want to change the name of the game. I gotta say, I'm surprised to see this up, the developers have pretty much gutted all of the killer strategy, survivors have multiple basekit functions including ones that offer free haste and invulnerability after being unhooked without the fear of a hook grab so it's pretty much free now especially with those healing changes that didn't go through, along with many ways to prevent the killer from actually getting started in the first place, and last but not least followed by an easily accessible objective. The thing about dbd survivor is that you actually have to learn how to survive, the developers have paved the way for your role along with making most of the killer roster useless. There's not much else they can do other than completely restrict killers from well killing. It all sounds very silly I know but at least it's all here on the table so we can move on and understand what killers have to do. The game is Dead By Daylight and killers kill, and the survivors survive.

    I agreed with every word on what you said except for “along with making most of the killer roster useless. “

    This just isn’t true. However, I’ve been preaching this for a while. “Survivors tunneling gens” vs “killers tunneling survivors” an objective is an objective.

  • @jonifire said:

    I really don‘t want any Midwich changes. It’s my favorite map with the game. Not all maps need rng. At least you know what you get on those maps and they are fair.

    I would agree. Midwitch is fine. Haddon is not.

  • @Monsoon said:

    The killer is not fun playing against. His chainsaw is way too strong now. You don't have time to even get anywhere when he misses a hit. Even new players can easy get 4 kills. How do we suppose to play against some sweaty ones?

    I disagree. I get out quite often against Billy. 🤷🏼‍♂️

  • @KatsuhxP said:

    @JPLongstreet

    It would also add an easy way to report cheater! So I think it would probably be worth it.

    Agreed :)

  • @MadameExotine said:

    I play Meet your Maker (Behaviours other game) as well, and it has a replay system. I spend a good portion of my time in that game watching replays with a hot coco in hand. It's such a nice feature.

    It would be amazing for DbD to have it also, not to mention make hacking nearly obsolete. If hacking becomes rampant again (specially subtle hacking), it might be well worth the "enormous undertaking".

    I would agree. I think they should it.

  • Killer sided. I love how these terms get thrown around so easily. We don’t know exactly what they are going to do to the perk yet, so it’s best not to jump to any conclusions until we do know.

  • @Atom7k said:

    I'm out here in the wilds of the fog trying to bring good points and valid arguments in post after post to make progress in reducing tunneling and making the game overall less toxic and more fun for everyone.

    Then I do play a low tier killer (played huntress for a while to nail these snipes and nurse to train my blinks) and all they can do is tbagging around the exit gate (I don't tunnel so yeah escapes happen). Tbag me on every pallet and still get salty in the endgame chat because they couldn't escape all.

    They brought all the boring meta builds, 4 medkits and kept belitteling me I shouldve brought pain res, pop, grimm embrace and noed. How dumb I would be for running weaker perks or something nonmeta. Should've brought iri add-ons.

    I wouldve simply ignored it if this was a one time occasion but it happened 3 times just today.

    So I switched to nurse for a game after that, got tbagged again (like wth), got the 4k and survivor threw even more dirt in the endgame chat.

    Are these people our of their mind?? Do they want a killer who tunnels agressvily at 5 gens with a full meta build??

    Are we not playing anymore for fun and rather throw dirt at other people???

    This doesn't happen when I play survivor not even in solo-q but when I switch to killer it's like the world is upside down.

    I am completly puzzled.

    That’s why I play how I want. I don’t care about what they think, I don’t care about how they feel or what they feel towards me.


    I played to do my objective, and that is to kill all four survivors by any means necessary. At times I have to tunnel to do that. We’re proxy camp if I need to regain pressure.


    The survivors are going to throw dirt, no matter if you win or lose, there is always an excuse. Just play for you, to have fun for yourself, don’t worry about them.


    I played 20 games of Onyro yesterday. Won all but 2. Of course survivors wanna teabag at the gate but I don’t give them that satisfaction to be toxic. I go break walls and pallets for points. I’m never toxic to a survivor unless they get toxic first. Not only does that survivor now have to deal with me being toxic as a killer back, but they are first on the list to die :)

    Karma comes quick in this game. Condemn lit up red and I consumed another soul for the well! 📺!

  • @Genius_man_alive said:

    imagine how epic this will be

    For killer or survivor?

  • @Lichmere said:

    My most hated map. There are so many strong tiles, that are all connected with strong filler tiles, around a big map, and dark enough for Survivors to stealth in.

    All the buildings have breakable walls that act as dropped god pallets, you need to break them, except for the main building. If you break the breakable wall that's next to the car pallet, then you've made an infinite for Survivors to loop. The main building basement with the right coordination and builds, can mean Survivors that die down there and can't be hooked (assuming Killer Basement Shack offering is used).

    There doesn't need to be five variations. They're all miserable and only make it confusing to new players.

    💯 agreed. This map for me is the worst. Always has been. So glad they’re looking into cleaning it up

  • So many pallets, buildings, connective loops for survivors to cut in and out of. This is 💯 my least favorite map to play on of all time.


    Needs to be cleaned up a bit. Too many resources. Other than that it’s a cool map!

  • @arcaneGospel said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3663437#Comment_3663437

    Yeah, that's what I actually suggested--the title itself is at least partially clickbait. I don't want tunneling to be made any stronger, I just don't want to have to do it, I want to play a game that isn't over before second generator's finished just because someone made me go for them, or something.

    You know, people will read your thread. You don’t have to make it clickbait at all for people to check it out. At least not on these forums :)

  • @Skillfulstone said:

    While I'm pretty sure this is satire (and the general word choices kinda makes it feel even more over-the-top, "Trapper's dominance" and "Overwhelming presence" are not words I would ever associate with Trapper) it needs to be said:

    Trapper is probably one of the least deserving Killer to need a nerf in the name of game-health.

    Agreed 💯

  • @arcaneGospel said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3662807#Comment_3662807

    I think a similar mechanic needs to exist, but the way it works now is my issue. It doesn't really meaningfully hinder tunneling but it's easy to use to force a killer to tunnel.

    Then, perhaps, instead of removing it, there needs to be some form of addition to help prevent tunneling in some regards without hindering normal gameplay

  • I agree, I’m so tired of my ears bleeding out because the screams are so loud. I have to have the sound up so I can hear the other details in the game, but God help me when I have to hook somebody.


    Forgive me survivors, if I have to hit you one time on a hook

  • Again, I would disagree respectfully. I get a lot of use out of this perk, and I find survivors all the time hiding in certain areas, it’s the range of a terror radius.

    I have that down pat, so I know exactly how far to go and where I need to look. A survivor definitely can’t hide from me if they are trying to do hide and seek, or especially if they are the last survivor, trying to get to the exit gate.


    The best way I use it, is when I’m going in the area of the map I think a survivor will be and I noticed whispers isn’t highlighted then I leave that area of the map because obviously they are not there. Plus, I know the range in my head really well how far it will extend.


    like I said, it takes some getting used to but it actually works really well, could it be improved a little bit sure but I get really good results though.

  • Personally, for me, I do play this killer, and I enjoyed the previous version of her. While I do, enjoy the current version of her, I don’t think it was necessary to make an entirely new version of her.


    In my opinion, this is another killer that they changed completely that didn’t need to be changed other than her 3 gen issue. Your suggestions are very good, too. By the way, I like the detail that you put into them. 👌🏼🙏🏼

    I really enjoyed the old version, if they just kept the drones from scanning survivors as while on generators, it wouldn’t be an issue. Especially with the new implementation of generator kicks 8 regression events.

  • @Xernoton said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3661570#Comment_3661570

    You mean the perk that tells you that you loaded into a game with 4 survivors? Yeah, I can see how that is the same.

    The problem with Whispers is that it doesn't tell you anything you don't already know. Survivors spread out, so the perk pretty much never turns off. It doesn't tell you how close they are, it doesn't tell you that they are running or groaning and it doesn't tell you that you should actually hear them. Besides, Spine Chill kind of had the effect of the visual TR but it was changed because BHVR decided that accessibility options should not be locked behind perks.

    Then you’re probably using the wrong. It takes a little getting used to, but it can actually be incredibly useful once you know how to use it properly.

  • @Killing_Time said:

    BHVR, as a Billy Main.... You proved you can BUFF a killer to the right spot WITHOUT adding so many unnecessary nerfs. Billy is back to where he should've stayed before the nerfs MINUS the annoying roar. I tip my hat to you devs. You guys did an amazing job on Billy.

    Can we throw Wraith in now? He needs buffs because he's super addon dependent and his speed nerf upon reappearing was unjust.

    They proved it mostly with Billy which is amazing! However, Sadako, Trickster, Freddy and potentially pig on the other hand…..not so much.


    Sadako still needed addons corrected and after 2 addon passes none of this changed. Tape Editing Deck for example. It’s designed for OG sadako. Has no use for the current. If tapes were actually cursed again and meant something like they use to this addon would be fine.

    All of these killers got reworks which took away the best parts of them. Sadako at least got her tp back to where it use to be but they never gave her back her tapes.

    They change killers completely from what you paid for instead of just buffing them where they need it.

  • The people that play Freddy, which is about six different mains or so probably less I’ve already waited five years for a rework.


    Freddy is on the radar for a rework this year, likely it will not happen towards later end of the year.

  • It’s not awful for killers that’s for sure, but I think it does favor survivors a bit more. I do enjoy the map overall.

  • It’s a little too large, and I wish the map was a little prettier. It has potential to be really gorgeous, visually it’s not very appealing

  • @caden18 said:

    Hey dev team i was wonder if it would be possible to make a switch to unreal engine 5 and use Lumen technology to enhance the overall atmosphere of the game . I know that these things are time consuming and resource heavy but is it a possibility for a future update

    That would be really cool. Although they have improved the graphics significantly from what it used to be and now.


    However, if they could take it to the next level, that would be so cool.

  • @MadameExotine said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3662802#Comment_3662802

    yes, she's my main killer. I enjoy macro side of DbD more than the micro, and her power is mostly for macro oriented players. Also love stealth gameplays~

    My two fave builds on her atm:

    Pain Res + Deadlock + Monitor.and.Abuse + Surveillance: Monitor makes her terror radius 24m, Surveillance makes you hear gens at 28m, so as soon as you hear a gen, drop a drone for stealth and sneak up (a drone's stealth lasts exactly for 24m if she walks in a straight line). Tho now-a-days I switch surveillance for a random perk since I am used to predicting 24m distance to a gen/and when surv will be on it.

    Tinkerer+Machine.Learning+Deadlock+Rancor: This isn't a strong build, but the most fun to play for me! I usually get 1-2 gens grabs early game before survs get paranoid. The way I play it is I put Machine Learning on Gen that is Tinkerer, once it pops Machine Learning will hide Rancor from Obsession and for 30s I am undetectable and fast (rancor tells me where to go) +Deadlock lasts exactly 30s. Rinse and Repeat. If played right, she can be undetectable entire game, with potentially x5 boosts of +10% haste for 30 seconds.

    Mention-worthy, Brutal Strength+Game Afoot is deceptively good on her, everyone forgets about Game Afoot's +5% speed, which often becomes +8% since you'd have the person she's chasing on radar! This catches surv who play safe, since they won't drop pallets until they're injured, and once they're injured they become new obsession and she can catch up quick after pallet drops.

    I think the new perk that's coming with new killer (Uknown) is going to be amazing for her: Kick a gen, transfer terror radius to gen for 30s!! 😏

    Thank you for sharing your thoughts! I will give this a try as well :-)

    I like your creative thought process on all of this. I’m only at prestige 17 skull, merchant.

  • Uhhh as a killer main I think the BT is fine as is. Survivors need to keep that.

  • @MadameExotine said:

    a drone radius is 10 meters (I think), since that's the reach of the laser cones.

    Thank you! I take you play skull merchant? What build do you find effective? What do you like with her?

  • @jonifire said:

    I can only agree. We don‘t want new version of a killer we like. Just add new things to them and buff them. It is a really bad feeling getting your favorite killer reworked into something different, who she wasn‘t supposed to be.

    I was very happy with the first Sadako and now she is gone. It‘s just sad. I‘m not saying the buffs you gave her are bad, but please give those buffs her first version and keep how spreading condemned, tapes, Tvs and auras worked from her first version.

    Agreed 💯

  • @Xernoton said:

    Upon reading lots of different posts that claimed, that high prestige survivors were tunneled or lobby dodged, I made a discussion to ask how bad this issue really is. I personally don't understand why high prestige would make a difference to some people because you could just as well play a character for thousands of hours without leveling them.

    https://forums.bhvr.com/dead-by-daylight/discussion/406496/questions-for-p100s

    The results however were clear. Many confirmed that they were indeed dodged or specifically targeted commonly. This has led to some players not playing their favorite characters anymore because they have no interest in sitting in a lobby for minutes on end. So instead of high prestige serving as a reward to show off dedication to a character, players actually feel as if they are punished for it. Which is quite the opposite of what should happen.

    I also have had a few matches in which I performed badly on my P100 Hillbilly and was then prestige shamed. Fortunately, this seems like a rare occurance but it's bad enough that it happens at all.

    This is why I ask for an option to hide prestige in pre game lobbies and end game lobbies as well. Killer players do not need to know, who has a high prestige character before the match starts and people that feel self-conscious about their prestige should have the option to hide it for everyone else in the end game lobby as well.

    I think people are dodging lobbies when they see high-level survivors because they presume they are in a group together as survivor with friends, so they would rather just dodge that cluster F$@-! as a whole

  • @Reinami said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3662379#Comment_3662379

    Every time the devs release a killer whose power is about map control: I.E. sadako anyone? Pinhead with his box and the franklins build? Old skull merchant? Survivors complain. Anytime that a killer has a way to force survivors to not hold m1 on a gen, suddenly its the worst thing in the world and "terrible design" so the devs are literally just giving people what they ask for.

    I agree 💯. It’s silly and behavior needs to keep their variety. I love map control for my style better than hard chase killers. If I did I would just play spirit.

  • @Emeal said:

    100%

    Hello Zepp/ Dead by Daylight theme for the Lobby.

    Cool fitting chase music for the Pig.

    And a Special theme when Survivors get a RBT on their head.

    That would be so fun!! She should get her own chase music! Come on behavior please! Also can plague as well??? I’ve seen some amazing music out there for her!

  • @VomitMommy said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3662089#Comment_3662089

    BBQ, Rapid brutality, STBFL, pop

    Nurse's calling, Gearhead, Surge, Sloppy

    I used to love using Nowhere to hide, Eruption, Surge but that's just useless now.

    Thank you! I will give it a try :-)

    I was going to write you privately, but it won’t let me, I didn’t want a moderator to come after me for not staying on topic, but I assure you I was trying to keep things simple

  • @Leachy_Jr said:

    Singularity has 2 anti camp mechanics within 10m of an active hook, if he wakes up from his camera, he will be slowed for 5s instead of the usual 1, and his biopod lock on rate within that 10m is 10x slower. Meaning for a slipstream it'll take 6s instead of 0.6s, and for a teleport it'll take 8s. This lingers for 5s after the survivor gets unhooked.

    Singularity was added before the anti-camp hook meter was added and (if i remember correctly) before hook grabs were removed. Having all these penalties around a hook (especially the wake up penalty) seems incredibly unnecessary and unfun to use.

    Thats not even mentioning that for some reason he contributes to the unhook meter while in his cameras.

    • His wake up penalty should be removed
    • His lock on penalty range should be reduced to about 8 or 6m
    • He shouldn't contribute as much to the anti camp meter in his cams (maybe 75% of the normal rate for the range he's at)

    I would agree 💯

    They need to adjust this. It’s a bit frustrating for sure.

  • It’s the killers objective to kill all 4 survivors. As a….wait for it…..Killer!

    So yes, bleed out and wait, or like I said, improve your looping, bring perks that help you get up.

    It’s something you have to deal with. It’s part of DBD.

  • You can’t afford to play nice unfortunately. You’re the killer. Gotta do what you gotta do to get your objective done. It’s just part of the game.

  • @mikewelk said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3661778#Comment_3661778

    No, I definitely didn't miss the point you were making. I'm asking you what survivors are meant to do when killers are slugging for the 4k which is what this discussion is about, so let's not deflect.

    “What are survivors meant to do when killers are slugging for the 4K”

    it’s simple. You bleed out while recovering. If you don’t want that to happen, bring perks that get you up or don’t go down. It would also be a good option to see how you could’ve played things better against that killer.

  • @menacing_goose said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3661723#Comment_3661723

    If you’re that concerned over it being a hatch offering and it won’t be a 50/50 if you’re so worried about a single hatch escape which isn’t guaranteed you care fat too much for the game the one extra kill quite literally isn’t doing anything for you since a 3K is a win anyway

    If the killer wants to get kill all 4 survivors, they should be able to. Period. Who cares how much they care or if they don’t. They paid for the game too. It’s THEIR game too.

  • @WolfyWood said:

    You're going to be told you should just throw yourself at the killer because the killer should have full control over your gameplay experience.

    In reality you are correct that 4k slugging needs to be addressed but don't hold your breath for support from this forum or the devs.

    They should address this when they address hiding survivors for 30 mins into a match just locker hopping, but you’re right. Don’t hold your breath.

  • @menacing_goose said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3662111#Comment_3662111

    Last I checked it isn’t an absolute necessity to slug someone out to get a 4k 😃

    Sometimes it is yes, when you have a challenge to complete that says “Eliminate 4 survivors in a single trial”

  • @menacing_goose said:

    Can we add a force bleed out option between the last two survivors if the killer is slugging for a 4k. I get people want to win and what not but I’d rather not have my time wasted and move onto my next match because some sweaty killer absolutely needs the 4k and doesn’t want to risk a hatch escape…

    I dont feel this needs to be addressed. Survivors can hide all game and waste the killers time but the killer slugs one person for a 4K and it’s an issue? I don’t agree.


    if survivors were really concerned deeply about their time being wasted they would be sitting around at end game until the timer runs up waiting to get their bags in.

    So with that said, let killers get their 4K IF they so choose to. Besides some challenges require it. Are we going to rework those too?

  • @VomitMommy said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3658306#Comment_3658306

    Are you actually a plague main? 😄

    I play a lot of different killers including Plague, just what I feel like at the moment. My current roster is like:

    Wraith, Hag, Pig, Legion, Plague, Oni, Deathslinger, Nemesis, Arist, Knight, Skull merchant

    Jeff only as a survivor.

    Others are usually just for daily / challenges :D

    I wanted to tell you I really enjoy reading your post here throughout the forums. I see you and all kinds of threads and I really enjoy reading your perspective and thoughts on topics. 

    Oh my, I am going to blush...

    Also I was curious to know since you play skull merchant, what build do you like using?

  • @Yoshirama said:

    Well, tunneling is a problem that I guess is not gonna be fixed

    But well, then don't complain when a lot of players stop playing. If someone doesn't want me to play, then I won't play

    It’s always been an issue and there are still over 50 million people around the world that play.


    trust me, nobodies gonna stop playing lol

  • @johnathonmo11 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3660060#Comment_3660060

    They actually made it to where as long as you have one survivor prestige 1 then all survivors can do the auto-bloodweb. That's coming in The Unknown's patch.

    That’s nice and all, and I very much appreciate that feature, however, it still takes entirely too long to do the blood web.


    I wish I could take a majority of my points and just dump it into the web. Select the filter, a prioritizes, my perks and high-end add-ons and items as well as offerings

  • It’s an endgame perk though. You go through the entire match without a perk. It should be strong. @jonifire

  • @ChaosWam said:

    Are fingernails being complained about? They're fine in my book.

    If any addons need any kinds of change, it's buffs to Pinwheel/Sea-Soaked Cloth, Tape Editing Deck, VCR and Iridescent Tape. Just to name a few off the top of my head.

    No, nobody has complained about this add-on. I’m really not sure why this post was even created truthfully if I am being 100% honest.

  • @Pulsar said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3660132#Comment_3660132

    No, we don't since DBD doesn't even support keyboards on console.

    @topic

    You do not want EGC on Console. It's already toxic enough without it.

    I’m aware they don’t support keyboards on console..but this person had a desire for console users to be able to use endgame chat.


    If that feature came to pass, which it never will and I don’t care if it does…console users, have the ability to put a keyboard in. It’s not hard.

  • @CorvusCorax86 said:

    How would you do the endgame chat on console with a controller?

    Most of us have keyboards that hook up to the PlayStation or console

  • Onyro, Freddy, Twins, Oni, Plague, Artist, Bubba, skull merchant.


    I could go with never seeing Wesker again.

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