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MechWarrior3

MechWarrior3

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MechWarrior3
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  • @Chocolate_Cosmos said:

    I had game today where I had 10 hook stages, everyone got their chance to play and I wasn't really target much anyone, had lot of hooks, etc.

    Then someone endgame talks like "hey killer you are so trash only two kills". When I responded with something like "I had 10 hooks I think that's pretty good" they just "nah trash killer lol". Like I thought its good think when everyone gets to play and killer doesn't just go pure for kills.

    Like people complaing about tunneling and camping but when you play "nice" or give them a chance some survivors think you are bad or something, idk.

    I don't understand Survivors anymore. Everything killer does is wrong.

    That’s exactly why I don’t care how survivors think or feel. They don’t care if you do good, bad, Tunnel, camp. They only care if they can teabag you and be toxic. I Just play the game I wanna play the game. I paid my money just like everybody else did, I play how I want, not how survivors want me to with their handbook.

  • @Princesse_nico said:

    Would prefer 2v10, i am afraid survivors will cry for not escaping enough in 2v8.

    2v10 oh noooooooo! If they do that, then they need to complete 12 generators instead of 10, because currently it’s five for four survivors, 10 generators for eight survivors.

  • @johnathonmo11 said:

    I don't know how you guys would feel about this but I think this would be awesome Quality of Life. If BHVR could add a filter for the auto-bloodweb. For example, you set the filter to whatever you want the auto-bloodweb to prioritize such as: perks, add-ons, offerings, etc. Even a filter to go after certain rarities so that way the auto-bloodweb will prioritize what is on the filter before anything else. I'm sure it could take some coding but I think it would be awesome QOL if done. What do y'all think?

    I would be down for that and it’s nothing they can’t handle for sure. I also don’t want to spend a full 10 minutes from level 0 in the blood web getting to 50.

  • @CrypticGirl said:

    I don't know what's worse, that Killers "need" to tunnel in order to win, or whenever the discussion comes up, Killer mains jump in with the same argument: "So tunneling Survivors is a problem and tunneling gens isn't?"

    If you feel that gens are popping too fast, you're not spreading enough pressure. That's something that can be worked on, regardless of which Killer you play.

    And if high MMR games are that sweaty, why are you trying to get or keep your MMR up there? That sounds more stressful than it's worth. Wouldn't it be worth it to lower your MMR so you can play some more chill games?

    Either way, it's okay to lose sometimes. But people just don't seem to get that, they want to win 100% of the time or else the world ends. And that's what leads to the constant tunneling that we're seeing.

    Some of us don’t have an issue losing. Some of us also aren’t trying to get our MMR up there or keep it.

    I’m already there, there’s not much I can do about it, I get losing happens, but I’m not gonna go out of my to lose to drop my MMR because survivors are being efficient.

    I also know as soon as I switch to survivor and hop in a match the survivors I get are the least efficient survivors in the world.

    It’s also not fair for me to purposely lose so that my MMR just drops overtime. Then you get these poor unfortunate survivors that I load into and they get decimated because I decided to lower it. That’s not fair to them either.

  • @Skitten56 said:

    The increased speed duration after Projection I feel was a token measure for BHVR to try and alleviate the concerns of survivors using the TV auras to counter them completely in chase. The only way to make this extra duration useful though is to use the Bloody Fingernails add-on, without it survivors can still abuse the TV auras and make Projection for anything other than condemn a joke.

    The add-on 100% does not need a nerf as it stands. If it does get nerfed, then the white TV auras for survivors needs to be addressed and nerfed as well.

    Unfortunately the condemn still feels like a joke :(

  • @SlowLoris said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3658328#Comment_3658328

    Yeah, I know a lot of Trickster players said that he no longer feels skillful whatsoever, and I completely understand that. It feels like most Tricksters I VS massively fail their daggers over and over, but he's so fast now that even through multiple Main Events, he'll M1, so it's a lose lose and doesn't require much effort on their part.

    I'm guessing by your profile picture you're an Onryo gamer and I'm sorry that you're not happy with the reworks. It's unfortunate that she has such an interesting power, etc, but a small group of people find the biggest way to exploit her power, and share it so the majority make others miserable. I do hope they end up getting her in a place that you can enjoy her again.

    I appreciate you leaving this feedback, because obviously Twitter was not happy with me. I just want Billy to be balanced well for the MAJORITY and he was in a good spot + felt skillful overall before the turn window increase. He was also still very strong against good survivors. The Billy from our scrim team 4k @ 3 gens versus very good survivors in Tofu scrims the other day before the turn window increase. Sure, the turn window can help against good survivors, but the average survivor will already struggle massively verse a decent Billy and probably doesn't understand crouch teching to save their life (even if I do not believe he should balanced around this at all). Not to mention, removing his skill floor entirely makes many downs feel cheap, and having an "insta down Blight" is just not healthy for the overall player base. While I can handle versing him like this, because I have a lot of experience verse Billy - like I said, he's been my favorite killer to play / verse - for years, the average survivor doesn't have even a 1/10th of that experience and it feels rather broken.

    I want to clarify - Other than the turn window increase - Billy is in an almost perfect place, besides his very boring add-ons.

    I really appreciate your comment, and thank you so so much for writing me, and taking the time to write further feedback on this topic, you’re very very passionate about it from what I can see and I appreciate your detail. :)


    It feels good to be recognized, and I appreciate that! You would be correct I am an Onyro main. While I still enjoy her, I would love for her to be back the way she used to be. We didn’t need all these changes in different reworks. The original Sadako perfect in design. She just needed some tuning and buffs, quality of life.

    Reading this post actually helps me figure out how to counter bill a little bit more. 🤣🤣 so thank you very much for that, I usually panic and start running towards the nearest tile or pallet because I’m scared he’s going to run me over. 🤣🤣🤣

  • I actually enjoy this idea in my humble opinion. As long as it’s fair for survivor and killer, I have no issue with it.


    I think it would be kinda fun to witness a hook just spawn right next to you, because the entity is getting bored at once some action to happen. 🤣

  • @Skillfulstone said:

    I'll just leave this here, this guy goes into detail of why people still hate her.

    https://www.youtube.com/watch?v=vOliDIQxQlE&t=3s

    I’ve seen this video, and I really don’t agree with it at all. He doesn’t tell the whole story, and he uses a lot of details that fit his story and narrative.

    Not to mention, he is an accurate on everything that he is showing in this video

  • The knight, unfortunately has a lot of bugs, consisting with his henchman and hit boxes, they have all been reported, so hopefully in the near future, they will be corrected.


    The bugs mostly consist of his henchman, I hope this helps, and I’m sorry that you’re having difficulties with your experience with him. I have too have shared some issues.

  • The nerfs are unnecessary. Period.

  • With all due respect, no, no I won’t stop tunneling. In my MMR, 4 gens are done in under 4 1/2 mins.


    I even try not to use generator regression perks because I know how annoying they can be..There is nothing like your hard work getting blown up in your face time and time again. I’ll go out of my way to do different builds with gen stuff and it’s painful. Gens are done so fast.

    if I want to remotely stand a chance, I have to tunnel and use multiple generator perks. (Not every game, but several) survivors are extremely efficient in my lobbies, so I have to be efficient as well. Getting a survivor out of the game as quickly as possible, helps reduce their efficiency dramatically


    survivors don’t like getting tunneled out of the game, and I don’t like being gen rushed. It’s part of the game.

  • @SuperCop said:

    I'm getting sick of it. Almost every match, almost every killer hard tunnels at 4~5 gens and you know what? They need to be punished. Yep. I said it.

    Before you go saying punishing this action isn't a good idea or that survivors aren't punished, yes they are. Survivors can only vault the same window over and over, the entity "punishes" survivors for using the same window.

    So why can't the entity block the hooks when you're trying to hook the same survivor consecutively?

    This is why survivors become toxic later on btw.

    📝 Survivor gets salty and toxic by “choice” due to a killer completing their objective. Got it!

    Ah ha!!! I get it now! It’s so clear! If a survivor gets mad about this then I should behave the same way every-time a generator gets completed! OH it’s all about the objective!

  • @mikewelk said:

    Don't worry, they nerfed Sadako's tunneling potential and this has affected every killer's tunneling ability in the entire game!

    (The Decisive Strike rework needs to happen ASAP).

    Yup and now Sadako constantly has to battle out survivors who’s counter play towards condemn is incredibly too easy.


    There needs to be a balance.

  • @BLACKMENACE8086 said:

    I know that I won't be getting my money back, but I was under the impression that buying the iron maiden shirt for female and male survivors would make it available for all survivors of that gender like some dbd mobile skins. I bought one just off the featured tab with that line kf thinking and now it's locked to a survivor I don't play. I wasted my money and I might be a bozo but it would've been nice to have a disclaimer. Please add one for my other brothas out there.

    This is generally what they do anyways, it’s very difficult to compare mobile to this game. They’re two separate entities no pun intended.


    The outfit is always going to be bought for the particular character it’s selected for

  • I played pig two nights ago on prenn asylum. I had lethal, sloppy, surge, and brutal. I got multiple injuries from lethal. I had very short chases, I lost four generators in 4 1/2 minutes.

    One of my friends was watching she mains Survivor and even she was dumbfounded.

    The game ended, and I only had four hooks. 🪝

    When I looked at their perks, they only had two total generator perks, déjà vu and resilience if you want to count that one.

  • @Princesse_nico said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3658385#Comment_3658385

    What they are doing to the pig is so sad, the traps are just a meme now and don't have thrills anymore :( They are so focused on chase... this is so sad, their should be more than chase! Traps are entertaining

    I 100% agree, if I wanted to play a killer with a chief power, I would play spirit

  • @Devil_hit11 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3657591#Comment_3657591

    BVHR is nerfing one of his best perks. sloppy butcher. from playing against him, i think two aspect that could be buffed be removing his camera cooldown for infecting and teleporting. the other aspect is decrease his wake up time to lower value like 1.2 seconds.

    I 100% agree

  • @VomitMommy said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3658480#Comment_3658480

    She's too oppressive when it comes to status effects during chase.

    So 3% haste and 10% hindered (delayed based on survivor's choices) is too oppresive in chase? You know that just purple bottle from clown is better than this? 15% + yellow bottle if needed...

    Tell me how she is too oppressive?

    Yes, it’s true, the developer will make adjustments to a killer, when there is a high disconnection rate. However, the only reason that was brought up during the stream because the developers posed the question in the first place. Of course, people are going to respond, regardless of the topic which was the rework for Sadako.

    There also is not a high disconnection rate for Sadako and that was not the whole purpose of the rework just to be clear, I’m not implying that you said that, of course.

  • @VomitMommy said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3658480#Comment_3658480

    She's too oppressive when it comes to status effects during chase.

    So 3% haste and 10% hindered (delayed based on survivor's choices) is too oppresive in chase? You know that just purple bottle from clown is better than this? 15% + yellow bottle if needed...

    Tell me how she is too oppressive?

    Facts!! Exactly. People gotta get the bad taste out of their mouth regarding her and move forward. She’s not nearly what she use to be.

  • @Quizzy said:

    I'm gonna have to disagree. She's more played and more popular now than she was during her 3 gen days. Only a select few people were willing to serve their role as a boring 3 gen merchant and stay in a long match. And the moment she was reworked, those infamous players stopped playing her; then more players started playing her because she became more easier to play as a chase killer and easier to win with.

    But what she doesn't need is a nerf. Cause there are still people doing or giving up 1st hook. I don't blame them. She's insufferable. Now I don't condone doing of course but the devs need to do something about her again

    I agree with you on everything you said except for the part where you said she’s insufferable. That seems way too extreme. Everyone has killers they don’t enjoy going against fine.


    Skull Merchant just isn’t a major issue anymore. I’d rather deal with her than Knight, Legion or Wesker in my personal opinion.

  • @epi said:

    You guys are not understanding my topic. I don't care about slugging. It's when everyone is down. The game is unncessarily long.

    I understand but I don’t agree with it. That’s what the timer is for.

  • I don’t feel this is a skull merchant issue at this point. The time blame her is over in my opinion. Any killer could’ve done this that are much much more skilled at camping than she is.


    Do I think she needs a few little adjustments for quality of life for herself and survivors, yes. Do I think she needs an entire rework again no.


    Also the drone slightly overlapping each other isn’t an issue because there’s a set amount of time. The survivor gets by default before they can be scanned again so it’s irrelevant.

  • @GeneralV said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3658402#Comment_3658402

    Me and the other six Freddy mains here carrying this killer :)

    Yes!!!🥹❤️

    i wanna help yall :)

  • @jonifire said:

    I don‘t like that they fully rework characters and change the ways they work. At this point I payed for an other product.

    I feel the same with Onryo. Her first version was the best and didn‘t need the reworks. Only some buffs were needed and a nerf to ring drawing to no longer work while slugging.

    They can add more depth to characters or add new things, but changing how they work is just wrong.

    Therefore I don‘t want a Myers rework. He is cool the way he is. They only need to add some more things and make tombstone a bit more difficult, but he is fine.

    With the pig changes I feel the same way as with Onryo. This character is about deadly traps and not about dashing around.

    I feel the same way, you pay for a character and put your money into them only for the developers to change them entirely. It doesn’t feel right. I enjoyed the original version of Sadako.

    I wanted behavior to keep her as she was, and just add buffs to her, don’t change her completely.

  • @VomitMommy said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3658398#Comment_3658398

    Yeah, I am still salty about my Deathslinger who got a parkinson...

    Freddy is another case, poor guy, it's funny he is considered to be the worst killer (or one of) and his kill rate is between highest :D

    Those Freddy mains be slaying ppl 🤣🤣 @GeneralV

  • @VomitMommy said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3658306#Comment_3658306

    Are you actually a plague main? 😄

    I play a lot of different killers including Plague, just what I feel like at the moment. My current roster is like:

    Wraith, Hag, Pig, Legion, Plague, Oni, Deathslinger, Nemesis, Arist, Knight, Skull merchant

    Jeff only as a survivor.

    Others are usually just for daily / challenges :D

    I wanted to tell you I really enjoy reading your post here throughout the forums. I see you and all kinds of threads and I really enjoy reading your perspective and thoughts on topics. 

    Oh my, I am going to blush...

    Oh very neat!! 😍 I play Onyro mostly, plague, singularity, pig. Skull Merchant

  • Agreed. I’ve seen this the last few weeks. I don’t believe it’s on our end

  • No I don’t lose every solo q match. I win 40-60% of them.

  • If anyone says playing killer is easy - they need to join my MMR. Gens get done in 4 and a half minutes, (lost 4 gens) happened last night on Prenn. (As pig) They had resilience and Dejavú.

    I love killer and this is not a complaint, but is not easy. I rarely tunnel and almost never proxy camp, but it’s frustrating when gens fly. I try not to use a ton of regression because I know it’s annoying to survivors.

    I had lethal, sloppy, surge and brutal. I’m sure some of it is a skill issue but I was getting hits in left and right, my chases weren’t too long either. I never over commit.

    @radiantHero23 I need help with my pig game. Oink oink.

  • @Leonardo1ita said:

    I think the add-on is fine if we consider that:

    • TVs can always be deactivated by survivors, and in case of issues with the character, the problem is NOT the speed after the teleport, but something related to Condemn itself.
    • With decent reaction time, survivors almost always have a chance to react and leave the loop completely fine, or vault a window or pallet or drop a pallet at the right moment, or pre drop the pallet.
    • On the macro game, it doesn't change too much without it.
    • It's perhaps one of the most fun things about Sadako, removing it would suck.
    • In the very end, the issues on the macro play coming from Sadako come from the new/casual players not knowing how to counter her. The issue here is that there are no useful enough tips, no training on how to really counter her, and the ones in the loading screen EVIDENTLY don't get read.

    TLDR / To conclude, players need tips in real time on what to do to counter her, nerfing her add-ons or basekit if a bit too strong is not the way to go, otherwise we'll keep bottlenecking the killers' potential just because survivors don't learn (or worse don't wanna learn for psychological bias).

    Nobody said anything about nerfing bloody fingernails. Her issue isn’t that. Survivors have way too much freedom with shutting off her TVs. Say goodbye to mobility and a lot of your condemn pressure.

  • They did the exact same thing with trickster and Onyro. Welcome to the club Billy. Sigh.


    They do such an amazing job, but they don’t finish the entire rework completely. That’s what’s frustrating. The last few little details doesn’t seem like much but it makes a big difference.

  • @sizzlingmario4 said:

    I really wish the pod placement was a bit smoother. A lot of the time when you try to shoot biopods onto something they just won't work, often because they're too close to some corner or something, even though realistically there is still enough space to fit one there.

    For example, I can put a pod here:

    https://us.v-cdn.net/6030815/uploads/QX4A0B5CYLPD/sw-good-png.png

    But if I move just a tiny bit away from that spot, now suddenly I can't, even though there is still space between where I'm aiming and where the window is:

    https://us.v-cdn.net/6030815/uploads/NG2TFP4HIU0X/sw-bad-png.png

    I also can't, for example, put one in this rounded part of the pillar here (you either have to move to the left or the right):

    https://us.v-cdn.net/6030815/uploads/A5NLDC5WCN0D/image-2024-02-22-174306921.png

    Failed pod placements like that are frustrating especially if you are trying to quickly shoot one to use in chase. The last picture isn't a good pod placement anyways for a real match (it doesn't even cover the exit gate), but I'm just using it as an example and there are other places this happens in.

    I don't have an issue with most of his current addons, though Ultrasonic Sensor in particular is pretty useless. While it's a fun gimmick I guess, it's not actually good. You shouldn't really ever be looking through a biopod just to listen for sounds, and ultimately you really don't need sounds either. What matters is that you can see survivors so you can tag them; whether you can hear them or not is irrelevant.

    I made a whole post on this recently, that’s my biggest frustration is pod placements are very frustrating because they stick when they wanna stick nothing worse when you’re in the heat of a chase and you’re trying to place a pod that you may potentially need for Chase and it takes four attempts and now the survivor is 4 miles down the road.

  • The mechanic is odd. It rarely ever works for me when I try to reveal him. I definitely feel it needs to be fine tuned or give us a different way to reveal him. Maybe we can snap a photo of him 🤣

  • @VomitMommy said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3657408#Comment_3657408

    Skull Merchant - needs……uhhmm….tuning. lol. She’s at 68%. Her drones need to not go back into her inventory instantly when hacked where she can just recall. Broken and deep wound is excessive. Pick one or the other

    I will gladly make it so there survivors always go into deep wound like Legion. I mostly go for hit&run, so survivors healing is good for me.

    Her drones need to not go back into her inventory instantly when hacked where she can just recall

    Hacked drones are not really easy to notice without line of sight, I highly doubt her kill rate is from recalling hacked drones. I am fine to lock them for like 10-15 seconds if you properly display it with aura (red). Survivors get to deny her drones for longer, but at cost of information, seems fair. It would actually create a possibility to hack drone mid chase, which sounds interesting.

    I like your idea about hacked drones. I agree with you completely. 💯

    Sidenote, I wanted to tell you I really enjoy reading your post here throughout the forums. I see you and all kinds of threads and I really enjoy reading your perspective and thoughts on topics. I’ve been wanting to tell you this for a few days now. Thank you for commenting on my response to this thread. :)


    Are you actually a plague main? 😄

  • Thank you behavior ❤️

  • @DeathScavenger said:

    Where are the bells and whistles?

    I am disappointed with the lack of quality - BHVR did NOTHING to add to the "thematic" of Eddie (Iron Maiden) skins, only the visuals, no audio, nothing "special" about them at all.

    This is as embarrassing as the Attack on Titan cross over.

    It would have been SPECTACULAR to have the Oni scream out "RUN TO THE HILLS! RUN FOR YOUR LIFE!!!!!" when his power activates, or hear an iconic guitar riff anytime the Doctor uses his shock therapy.

    Instead we get the mundane and uninspired pathetic paint jobs.

    Your opinion seems rather harsh, but I guess that’s your opinion. I quite enjoy the Iron Maiden dlc. I’m looking forward to it. I think they did a beautiful job and the trailer they released you can tell they put a lot of effort into it. I’m proud of them. This is a Win in my hook. ;)

  • That would be sooooooooo cool!!!! OR twisted skins of survivors!

  • @DrDucky said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3657610#Comment_3657610

    Fair enough, I guess they could somehow make the movement less sensitive when in a camera? Hard to say. I played an ok bit of singularity but what really turned me off was the maps.

    Yeah if the map isn’t open and you get a map like Memorial. Then ggs. lol.

    However midwitch is the exception. It’s good.

  • @Emeal said:

    I hope bHVR can find some time to give this nice perk a touch-up, especially considering the many new gameplay options they are adding regarding the basement in the new update. It would be a good consideration to address before allowing this potentially useful perk for this update to fade into obscurity, only to be revisited for the game in a couple of years.

    I would agree my friend.

  • @DrDucky said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3657408#Comment_3657408

    Some of these killers do need some base buffs like Myers, others not so much.

    Singularity is just hard to play, which is why his kill rate and pick rate are low. Unless he was buffed to where his skill was made lower and he was made stronger, I don't see either of these stats changing (but I think making a killer both stronger and easier is risky).

    Artist could do with an addon buff here and there but she is a strong killer make no mistake.

    Skull merchant is so high because people simply just quit against her.

    Cannibal needs his chillies to be part base kit.

    All the others I agree with to be honest

    I agree with you 💯

    Im P18 with singularity and P100 with onyro. I like challenging killers which is why I play singularity too, but I disagree slightly on one aspect.

    He could use some QOL. His biopods are extremely fickle and sensitive. You make one slight wrong move with them and there is a branch blocking it from the tree. 🌲

    Sometimes the landing point will show up green but still won’t stick to the wall even when you’re 7 feet away. It’s very very frustrating especially when you’re in the middle of a hot and heavy chase but gotta stop to fix your pod that you may potentially need for that chase but only to find out you lost 3 miles of distance because the survivor turned right on EatMyDust Avenue.


    If they adjusted this I would be very happy.

  • @Nos37 said:

    Wallhacks. Mending simulator. ZERO counterplay.

    The Legion was destroying us. 2 survivors were on hook and we only had 1 gen done. The Legion tagged me and ran off.

    The ONLY way to be invisible to Legion's STUPID WALLHACKS is NOT to mend, so I didn't mend! BUT, I have to keep moving so I don't bleed out... I ran to the basement and started running laps to keep from bleeding out.

    The Legion found the last survivor and slugged them. I waited to fully mend myself just in case they had Unbreakable. Otherwise the Legion will just tag them again and then use WALLHACKS to find me. When I saw their recovery stop at 95% I fully mended myself. But no...

    Even though they did not crawl toward me while slugged or run straight to me after the Legion let them wiggle free, the Legion just had to simply tag them with Feral Frenzy and come straight to me with WALLHACKS!

    ----

    The ONLY counterplay to Legion is being extremely good at playing injured and looping the killer. "Spread out" doesn't mean jack when it comes to solo q because I cannot physically keep my teammates away from me!

    I am NOT extremely good at playing injured or looping M1 killers, so I should NOT be facing Legions until then!

    Back to maining killer for the next few months.

    It’ll never happen.

  • @woundcowboy said:

    I’m not sure if they were trolling or just don’t know in regards to the pig “buffs.” She is, objectively, right now a better character than she will be after the patch. The slowdown/threat of a headpop is the best thing pig has, and it’s being severely nerfed

    Meanwhile they are buffing the worst part of her kit, which is still counterable by predropping and running away from the loop. Huge L for Pig.

    I agree on this completely. It’s her traps that make her unique and fun. The other stuff is just “glamour”

  • @AhoyWolf said:

    Singularity is a really cool Killer, I love him and it saddens me that he didn't got any love in terms of cosmetics or balance changes in a while.

    I think there are a few changes that could be done to improve his game-play quite a bit tho!

    Teleportation

    I think the Singularity has a really long "wake-up time" after teleporting, 1.7 seconds with a really low movement speed feels quite bad, so I think it would be fair to reduce this wake-up time to 1.5 seconds, but in return also decrease the base Overclock duration from 4.7 seconds to 4.5 seconds to offset this buff. (or maybe 1.4 seconds and 4.4 seconds, not sure if these numbers would be too good tho)

    Overclock

    Currently when you're in the Overclock mode, all your animations stay the same, even tho they're sped up quite drastically. (or they at least look very similar)

    I think The Singularity should have a different set of animations for breaking pallets and vaulting windows while in Overclock mode so they don't look so rough. For example, Hux could just kick the pallet once instead of two times really fast.

    Biopods

    I think looking through Biopods should have some kind of collision bypassing through leaves, there is nothing more frustrating then placing a biopod up a tree, then after you check the view there is a single branch in a way and you cannot mark anyone.

    Add-ons

    This is maybe a stretch but I think it would be cool if the Singularity got some more fun add-ons.

    I think Singularity is the perfect Killer for a meme add-on, for example, an add-on that removes your ability to teleport to slipstreamed Survivors through your gun directly, so your only way of teleporting to Survivors is through your cameras, but in exchange EMPs would have reduced AoE from the 10 metres to like 7 or 6 metres.

    I think something like that would be cool.

    I support this and agree. I’m only p18 with him but enough to realize this myself. He needs love for sure.

    Singularity sits as of yesterday with the lowest kill rate in the game, but he’s been the lowest for several month. At one point before tricksters buffs\Rework he was sitting at a whopping 45% kill rate.

    IMG_1723.jpeg


  • Ays12151 - I hope you enjoy this post, I put a lot of time into it. ❤️ This is mostly rough data 📈.

    For those of you, that main these killers, please, I invite you to kindly put in your suggestions on what you feel those particular killers need. I am not an expert on any of these killers, as I only main The Onyrō.

    Several killers need buffs to reach 60% (Behaviors desired goal)

    Freddy - Lots of love. Full rework @GeneralV 🥰

    Myers - Addon changes that will = Rework/Basekit Changes. Currently he’s at 58%. (Tread carefully)

    Onyro - No buffs needed, however QOL. After 2 Addon passes not much changed. Survivors counter her mobility and condemn too easily.

    Nemesis - Buff to 60% (Currently at 52%) - Addon adjustments, Basekit adjustments, add one more default zombie? Enhance tentacle. QOL?

    Executioner - Addon adjustments desperately. Buff to 60% (Although he close addons might fix that. He’s at 58%)

    Knight - Fix Bugs for the love of behavior! ❤️ (QOL) Basekit buff, slight addon adjustments. Buff to 60% (Currently at 54%)

    Dredge needs QOL - Better RNG locker spawn. Basekit, buffs to 60% (Currently at 56%)

    Cannibal could use a bit of QOL with some Basekit. Not sure what exactly. Buff to 60%(Currently at 55%)

    Singularity - Buff to 60%. He currently has the lowest kill rate sitting at barely 50%. QOL change, his pods are too fickle when placing.

    Demo - He’s at 55% buff to 60%. Not sure what exactly he needs. (Maybe a demo main can fill this in for me.)

    Skull Merchant - needs……uhhmm….tuning. lol. She’s at 68%. Her drones need to not go back into her inventory instantly when hacked where she can just recall. Broken and deep wound is excessive. Pick one or the other.

    Pig - She’s at 57%. This will drop a bit after the 2 nerfs she got on her traps. Revert the nerfs and she will be fine. 🐽❤️ If not, buff to 60% NOT NERF, please BUFF. ❤️💀🤣 (No funny jokes behavior 🤣)

    Artist - small buff, maybe some Addon changes? (She’s at 55%. Buff to 60%)

    Twins - rework.

    Pinhead - he’s at 58%. Buff to 60, I don’t know if they will because he’s so close already. Maybe some QOL? Not sure 🤔


    IMG_1723.jpeg

    I feel like I am missing so much in this post but here goes nothing…. Annnnnnd SEND!

  • @Mag1cian said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3656338#Comment_3656338

    Yeah you're right and Huntress is definitely not one of them. And what is the point of buffing Clown's one shot bottles when they nerfed them not so long ago... This is just weird and stupid. We have Freddy / Myers they need buffs / rework far more.

    Huntress is not one of them I agree. ☝️

    However, behavior wants their killers at 60%

    Shes at 53%. These buffs will get her there.

    Clown and the other killers that got buffed were simple number tweaks. Myers and Freddy are a bit more complicated to do this requiring more time and thought on how to handle their reworks.

    IMG_1729.jpeg


  • It’s a neat idea but we don’t need another meta to deal with. It’s too much. We have another to deal with already with current meta.

  • I pretty much agreed with all of this for the most part except for circle of healing. We really don’t need that again. I still get tons of a value out of it.

    Spies would be to strong if it was mapwide but a range increase could be nice.


    Overall good post, appreciate the effort you put into it.

  • @Mag1cian said:

    https://forums.bhvr.com/dead-by-daylight/discussion/405993/various-hud-improvements

    "solo survivor should retain much of the thematically" no they shouldn't, devs themselves making the game more competitive. Adding HUD icons was step in the right direction but if they not gonna improve upon it making that SWF have much bigger advantage then solo players will just quit the game because they keep buffing killers. 

    The developers took a step in the right direction with previous hud improvements and I believe solo que could use more of that.

    They’re many killers that genuinely needed these buffs. (Some killers have waited YEARS)

    Solo queue doesn’t take priority because it needs something too.

  • I would personally like to see a fifth perk for killers in my humble opinion, I don’t know if it’ll ever happen to be honest, but it would be nice

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