MechWarrior3
MechWarrior3
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Toodaahloo 👋🏻 love that word the ratio is fine as is in my opinion. Behavior is constantly trying to make changes and balances. They can’t get to it all at once but it’s in the works.
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The developers already addressed this in a live stream and the slugging that comes with twins. They are planned to be reworked so it will be balanced.
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@MikaelaWantsYourBoon said:
She has 70% kill-rate. And dcs are not even included, probably she is even higher with them.
It's obvious, survivors are refusing to play against her. I doubt she is that strong, it's just survivors don't want to play against her.
And this brings us to this question: Do you think BHVR is fine with her and just gonna ignore that or she will get another big update? What do you think?
Behavior addressed already in a recent Live Stream that they are not satisfied with people dcing against her. They see that this is an issue and they plan to handle it. (They didn’t specify when)
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@Iron_Cutlass said:
Onyro is in a really tough position.
While people typically point towards Blight or Nurse being in the "tough to balance area", I would disagree since Onyro seems to have taken the cake in terms of being tough to balance, and while a lot of people like to state how "simple" changes to "simply fix" her, I feel as if a lot of people get lost seeing the bigger picture.
Onyro is NOT simple to balance, and I dont blame BHVR for struggling as much as they have been since regardless of how they approach it people will simply not be satisfied with the results... To put it bluntly, Onyro will always lie into two categories: "Onyro is OP" or "Onyro is too weak," but never in between.
When analyzing this, you must look at how Onyro works on a fundamental level.
While Survivors are repairing Generators, Onyro can force Condemned onto them which acts as a secondary objective to slow down the game. Failing to do said secondary objective can lead to the Survivor dying regardless of their hook progress.
Some might compared this to Pig's Reverse Bear Traps and to an extent you are right but Pig's power acts moreso as a sudden burst of slowdown with their secondary objective meanwhile Sadako's Condemned will constantly pressure Survivors throughout a match (but take longer to active it's more fatal effect as a result).
Secondary objectives, when done right, can be a positive thing but for many Survivors, especially new or less experienced players, it can often feel overwhelming since they feel as if they are not actually progressing the match and/or not progressing the secondary objective at an appropriate pace, as a result it can often lead to them being absolutely demolished by the Killer.
Meanwhile, on the other end of things, more experienced players can easily handle and balance the secondary and main objectives without much concern. Their time has netted them the ability to multi-manage effectively and often results in the Killer wasting their time trying to use their power.
From these two sides, you can pull the two conclusions: "Onyro is OP" or "Onyro is too weak".
And here is the thing. Neither are right or wrong in their own respective ways.
Sadako, at their core, will always stomp lower MMR brackets, that is just a fundamental fact when you consider how complicated their power is to new or less experienced players. Combine this with the large amount of maps, tilesets, etc. that players have the memorize and learn it can be incredibly overwhelming.
It's a difficult area to balance for BHVR since they cant make things too difficult for new players since they dont want to drive them away from the game. New players are incredibly important to the health of the game.
Likewise, she will always be considered generally weak by more experienced players. They will know the tactics and tools at their disposal to deal with Sadako, and on top of all of that, they will still be able to push through and complete the main objective. Sadako will be a cakewalk since her chase, the only aspect that provides a fundamental threat is incredibly weak to begin with (and by design).
It's still difficult for BHVR to balance this aspect of Sadako since making things harder for more experienced players makes things more frustrating for new or less experienced players.
With all of this, I have a lot of empathy for BHVR since balancing Onyro is very difficult. At least they have been trying new things to see what works and what doesnt work but ultimately I feel that a portion of the community will never be satisfied with her position.
I do agree with you completely on this post. I will say I am very happy for the direction that the behavior team went. I do understand that it is difficult to make things balanced, and some characters are more challenging than others.
I appreciate their continued efforts and making this happen, I personally still feel she needs a few more tweaks. It’s entirely way too easy for a survivors to counter her right now, especially the different I’ve seen between now and when she first released with her new improvements.
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It’s been 1 weekish since Onyro has been updated. Unfortunately people are catching on very quickly. She’s becoming so easy to counter it isn’t even funny.
when I go up against her with two or three of my friends, they work on generators while I go around the entire map, just shutting her TVs off. 🤷🏼♂️ there isn’t much she can do about it and I have a good idea of course when they’re gonna come back online the time I make my rounds again.
We gained very little condemned from this, why? Because it’s that simple, I press one button, and there’s no consequence for me to turn the TV off, the time I turn off several TVs and cleanse I am perfectly OK.
When I play as her, the same issue happens, someone spends the entire time just turning the televisions off. I don’t get an opportunity to teleport, I don’t get an opportunity to condemn slow down my opponent.
It’s become more apparent than ever that the counter for survivors to shut down sadako is entirely too easy.
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@GeneralV this is all you.
My thoughts. Freddy has needed love for a LONG time. He’s nowhere near as neat as he use to be. He lost his “vibe”
He definetly needs help in regards to his power. His past rework a few years ago was as general said. A “dework”
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@CammyChameleon said:
Yeah I made several videos and we've had people leave over 300 messages of Feedback for her, but nothing mattered, they just didn't listen.
As much as I am excited for this new killer coming up, I just know Onryo will be left forgotten and Unrefined just like they did with Trickster.
I would agree. Several pages here. Polls, another thread with multiple pages…I just don’t get it. Why not finish what you started… why stop when you’re almost done?
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@emetSdidnothingwrong said:
He could use some QOL changes and a few add on buffs to be sure but honestly his base kit is mostly fine the only thing I would change is make him break pallets the same speed as bubba and Billy.
I would agree with this.
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His cake needs to be put back asap
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@jonifire said:
Looks like Onryo won‘t get any additional changes.😔
I guess not 😞 even tho survivors counter her so easily with shutting TVs off. I made a whole video on it too. To display what high MMR survivors do with onyro.
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@Chocolate_Cosmos said:
It feels like it does nothing outside of face camping. Proxi camping or even few meters away from hook is still pretty much good and this does nothing to adress it. What are your thoughts?
No…It’s working as intended.
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@CammyChameleon said:
What's the point of Tape Editing Deck spawning everyone with a tape when they don't build passive Condemn anymore? Even her add on designs require passive condemn to be useful!
I agree completely
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@aprilghost_yt said:
I like about 85% of her addons and think they're fantastic, I will say that.
There are a few that are simply never going to be used by a knowledgeable player for any reason though. Sea soaked cloth is completely outclassed by Yoichi's Net (also a yellow), rickety pinwheel adds brief bursts of obliviousness to a stealth killer (lol) and relies on TVs being on, something both sides are trying to avoid in this version of her. Distorted photo still has the silly trigger condition that the survivor has to be looking at you when you manifest, and clump of hair is only really useful on big outdoor maps and why would you ever bring yourself to one of those maps...
So, yeah, I think those 4 are the ones I see as being borderline useless. A simple fix I've been hoping for for a while is to use them to add chase benefits when chasing tape carriers. Even if they were extremely minor, I would use those add-ons because successfully hooking a tape carrier is such a huge reward in itself, I'd take any boost I could get.
I would agree with you.
I miss the old fishing net, though, it was one of my favorite add-ons, yeah it wasn’t the most useful but the extra 12% speed making condemn grow faster on videotapes was so much fun then synergizing it with tape editing deck! 😍
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@HolyDarky said:
Xenomorph's Controllstations also have the same spawn logic. It would be really cool to fix them so they always spawn closer to the generators.
Otzdarva also made a video about how chests spawns can effect Controllstations and TVs in a negative way by forcing them to spawn farther from generators which is really stupid. Same goes for Plague's power.
They really need to fix it because this would make these killer more reliable. I mean what's the point of a mobility ability that does not work reliable?
I 100% agree! I’m going to do some testing when I get home from work and take a look at some spawn points. It’ll take me a little bit of time but I’m curious.
I pretty much have memorized at this point we’re all TVs spawn. I’m gonna try the coin cutting offering and see what changes.
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I’m happy with the FOV slider we have now. I no longer get sick 🤢 no pun intended this happened a lot when I played plague 🤣
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@ChaosWam said:
Honestly Swamp is the biggest offender for this.
I'm pretty sure every version of that map has at least one TV facing an outside wall.
Yeah it’s awful. It’s also disrespectful how far away my TV is away from main building with Prenn Asylum.
I can’t remember who told me this but someone told me if you bring a cut coin for the entity it will help your TV spawns significantly. Apparently chest are prioritized over your TV spawns.
There is a chest that spawns up in asylum main building by that generator and I’m wondering if that is removed maybe a TV will go there instead! 🥰
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I just wanna be able to say “Hey, I wanna dump in 500k bloodpoints. Prioritize perks and rare items/addons and offerings”
Something to that affect. It’s better than what it use to be that’s for sure but still very slow.
Behavior please LOWER the sound of the blood web lol. It’s way too loud 🤫🤣 I have to adjust my sound everytime I go into the bloodweb and then readjust if I forget my ears bleed from how loud it is
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As unfortunate as it is, until behavior feels they need to make changes, they are going to do so on their time and terms. 😮💨🫡
For a lot of things I offer my feedback but at the end of the day it’s their game. As long as they ask for feedback though I’ll give it to them.
Hopefully more improvements will come our way.
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@TieBreaker said:
I hate the bots. Disconnecting players used to drop items, usually a nice flashight. Now the bot keeps them.
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3647317#Comment_3647317
The HUD got a LOT of pushback. I think the devs are unlikely to do anything else for a very long time.
Which is unfortunate because I enjoy the HUD personally.
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I like the idea of it as long as it’s balanced for survivors and killers alike. It definitely needs a rework that’s for sure!
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So breakdown in a nutshell Behaviour to keep it brief.
Excellent rework/fix! - However there’s still a few issues. Biggest issue being Survivors shutting off TVs asap denying condemn and mobility.
*Tape insertion of 1 second is too short.
*TVs are getting turned off too quickly without much punishment so no condemn, no mobility either.
*If survivors hold onto a tape after a while, it needs to passively condemn them. This is a big issue. Survivors are hoarding tapes. (If you wanna keep 1 second insert that’s fine but this option would be perfect! 🤩)
ADD-ONS BELOW 👇
*Iri addon videotape - too much risk, not enough reward.
*Yoichis fishing net should be a condemn addon again. Ring drawing is the only direct condemn addon…we have no variety at all for condemn and it’s really sad. I don’t wanna have to be forced to use 1 singular add on)
*Rickety pinwheel, seasoaked your punished for using these addons.
*VCR is useless due to auras on TVs.
*We have 2 blindness addons, why 😭mothers mirror should be Basekit, it’s not worth using by itself.
*Well water should be buffed to 2.5 or 3. It’s pretty weak for a green. (They hear the audio cue of you coming anyways. So ineffective)
*Tape editing decks functionality was best on OG sadako. Currently is meh for purple…😭
*Well Stone - 7 seconds out of 70 from a survivor. I get its yellow but….ew.
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The fact that we have almost over 300 comments is wild. Behavior. Please take one more look at this before you move forward. I will also move my thoughts over to this thread.
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So breakdown in a nutshell Behaviour to keep it brief.
Excellent rework/fix! - However there’s still a few issues. Biggest issue being Survivors shutting off TVs asap denying condemn and mobility.
*Tape insertion of 1 second is too short.
*TVs are getting turned off too quickly without much punishment so no condemn, no mobility either.
*If survivors hold onto a tape after a while, it needs to passively condemn them. This is a big issue. Survivors are hoarding tapes. (If you wanna keep 1 second insert that’s fine but this option would be perfect! 🤩)
ADD-ONS BELOW 👇
*Iri addon videotape - too much risk, not enough reward.
*Yoichis fishing net should be a condemn addon again. Ring drawing is the only direct condemn addon…we have no variety at all for condemn and it’s really sad. I don’t wanna have to be forced to use 1 singular add on)
*Rickety pinwheel, seasoaked your punished for using these addons.
*VCR is useless due to auras on TVs.
*We have 2 blindness addons, why 😭mothers mirror should be Basekit, it’s not worth using by itself.
*Well water should be buffed to 2.5 or 3. It’s pretty weak for a green. (They hear the audio cue of you coming anyways. So ineffective)
*Tape editing decks functionality was best on OG sadako. Currently is meh for purple…😭
*Well Stone - 7 seconds out of 70 from a survivor. I get its yellow but….ew.
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@Nos37 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3647124#Comment_3647124
Onryo players have to use Cut Coin offerings to fix TV spawns. Grab them from the Bloodweb whenever possible.
This is because TV's will spawn in the same place as chests, but chests have priority. If a chest spawns next to a gen, the TV is generated further away. By removing chests, you have a chance of freeing up those spaces.
Certain indoor maps like Midwich just have terrible spawn locations for chests/TV's anyway, so Cut Coin will not help.
Good to know! I’ll try it ❤️🥰 ty!
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@HeyItsQuiet said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3647096#Comment_3647096
Sometimes as killer I forget there's a bot in the match, and 9/10 times, that's the last survivor and they always know where the hatch is lol
Yes!! Hahaha
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@KateMain86 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3647148#Comment_3647148
The reason why they are bad mouthing is because the are optional and forces the survivor to watch the killer brutally murder their character in a cinematic scene you can't skip. Its like hitting hooked survivors on the hook. The killer gains nothing from doing it other than some sort of deranged self gratification. The offering itself is also rather unfair as it prevents the killer from having to 12 hook and lets them 4k with only 8 hooks. So its bad mouthing and comes with a match advantage. Survivors don't have an offering that lets them complete their objectives faster, but killers do.
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3647149#Comment_3647149
They get boring really fast. Don't get me wrong. I'm a big Mortal Kombat fan (up until MK X) and its always cool to see the new things when a new game comes out but as far as the fatalities go you just get sick of seeing them after awhile.
I get that but Mori’s also waste time, can’t use pop or certain perks after which helps the survivor.
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3 days ago on haddonfield 🤢
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@jonifire said:
Most of her addons are either weak or are from an past design, which doesn‘t fit her currently.
The only good addon change I remember is the videotape copie. The others got only worse in my opinion (Ring drawing/Iri videotape/yoichis fishing net).
Many could be buffed and some need reworks.
I would agree 💯 your words are PERFECT. I don’t think you could have said it any better my friend.
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@[Deleted User] said:
You forgot to mention me. Sigh, sometimes it's not easy being an android.
Awww hugs!! I’m so sorry! If it makes you feel better I am trying my hardest being a droid myself. I have singularity at p18. I adore the singularity mains. 🥰
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@KateMain86 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3647107#Comment_3647107
Thats fine. But this is also why they should be optional and not a basekit mechanic in the game.
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3647104#Comment_3647104
They were and I remember criticizing the old mori system back in the day too. It was beyond unfair that all the killer had to do was hook you once and then tunnel you down off the hook to get the mori. This was also in a time where there were no basekit unhook protections.
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3647098#Comment_3647098
They are also optional and bad mouthing. You're not saying GG to your opponent when you do a fatality on them. You're pretty much just throwing a middle finger in their face.
I disagree with this personally. Death by the hook or death by a mori. How that makes them feel is on them. Mori’s by themselves are not bad mouthing. It’s just an alternate way of defeating your opponent.
(This is in your response to @GeneralV )
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@CompleatBeet said:
Couldn't disagree more. Current Sadako is fine, stop changing her. Just because she can't tunnel people out of the game in the first few minutes doesn't mean she's weak. The condemned is supposed to be a distraction from gens not a free kill.
Nobody said it was suppose to be a “Free Kill” that I can see here in this thread unless I am overlooking it, but you think it’s okay for people to insert directly in her face without her having a counter or a drawback at least to hoarding a tape?
Also if she was done right the first time there wouldn’t have to be continuous changes, the devs I am sure are doing their best I give them that truly. 🙏🏼
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I appreciate anyone that writes about my main and takes the time to vouch for current issues.
I would agree 💯 on this. It’s definitely an issue, and the her stealth has been mentioned over and over again to be adjusted a bit either due to the lullaby or visual heart beat but definitely long before that feature came out.
Im surprised behavior didn’t adjust that or her tv spawns in the rework giving she went through 3 reworks. I would’ve thought surely one of them these issues would’ve been fixed.
But then again, we see how the addon passes went. Sigh 😔
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@KateMain86 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3647049#Comment_3647049
I've met killer mains before who said they don't use them because they consider it toxic. Its like fatalities in Mortal Kombat. You don't have to do them but a lot of people do them to bad mouth their opponent.
I do it because Mori’s are fun. I just enjoy the animation.
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I’m enjoying the game mode, I am glad you are too. :)
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@HeyItsQuiet said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3646615#Comment_3646615
Your proposal is entirely too harsh. Server disconnects can and do provide penalties, because BHVR claims they cannot differentiate between a real server disconnect and someone pulling their Ethernet/Wifi. There is not a single other game out here with penalties that stack like this and punishes players to this extreme.
Especially with the addition of bots, there is absolutely no way a DC, intentional or otherwise, "ruins the match" for everyone else. That's the whole point of the bots, who are actually sometimes better than the real player.
i generally prefer the bot. The teammate is 90% of the time awful. Lol
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All I can say is…
1) Work on improving your internet. There’s clearly an issue. Find the solution or upgrade your internet.
2) Stop dcing in general. Even if you’re not dcing much at all it’s clearly adding up to you getting booted.
I get booted once in a while from the Seevee as killer and I’ve never received a DC penalty for it. Not once.
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@aprilghost_yt said:
Just want to say I think this version of her you guys have created is close to perfect if not perfect.
The feel of actively applying condemned and actively locking in condemned is a MASSIVE improvement on her last version, and you guys backed away from hindering her potential which I'm so grateful for.
You should consider the Billy rework + the Sadako rework as the gold standard for reworks and killer powers in general. FUN to use, fun to counter, unique from other killers, and with plenty of agency in the killer player's hands to play as they see fit.
Incredible job!
I agree with this 💯 🥰!
Few small tweaks would take this good standard to Premium!
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@Sunbreaker7 said:
In a recent game, I almost fully healed myself with a medkit but needed a tap from a teammate to finish. Despite my signals, they kept running, not realizing how close I was to being healed. To avoid this confusion, I suggest adding a progress bar for self-healing below each player's health bar in the UI. Just like we can see generator progress, this would help teammates understand when to lend a hand and could make a big difference in winning or losing in different situations.
I like the idea 💡 and I am here for it. :)
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@Devil_hit11 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3646888#Comment_3646888
once again, your taking my post very literal creating misunderstanding.
I am saying that if you have enough bloodpoint and main killer to p100, you can use the said add-on every single game because you own 1000 add-on of the same copy. As such, the add-on is base-kit because your equipping the add-on every single game.
Sadako is a game delay killer just like Pig. Both killers have a secondary objective that delay generator progress. Pig can also kill survivors with traps. I get head pops every third match. I even got a head pop against knightlight. All on twitch if you wanna see that. Pig has stronger delay on specific survivors. Sadako forces survivors to cross the map multiple times in order to insert tapes.
Sadako is not game-delay. this is another propaganda non-sense. She doesn't force survivor to anything beyond pick-up a tape because it is free counter-play with no drawback. Cammy explains this a little bit in his video between 10:00:11:00 but I will draw this on paint to explain it. You can go to a gen, pick-up a tape, do the gen, then go to a television drop the tape in, do the gen. If everyone on the team does this, you disable her condemn mechanic because TV is off for whole 70 seconds and no condemn stacks are ever build-up because survivor immediately removes any condemn build-up. Your doing a gens while simultaneously having no game-delay because locations your dropping the tape off are locations that you would be walking too because that is where generator is located.
https://us.v-cdn.net/6030815/uploads/4QL84FBBCH7N/image.png
5 second game-delay with 1 second insert timer is laughable game-delay. It is not game-delay. it is a joke. Pig has capacity to mori survivors because Crate of Gear + Bag of Gear is over-tuned game-delay that has been produced from the buff that pig received few months ago after her nerf on deathslinger/Spirit chapter where they added 5th box to her base-kit but changed the Jigsaw box logic to include 12 jigsaw searches which has resulted in pig having rng like 1/4/4/3 where a majority of her revear bear traps are amounted to 3/4 searches. 4 boxes searches with 20+ second jigsaw is amounting to mori's in her power. Nobody complaining about this because Pig considered to be unpopular weak killer.
The complaints that have started with Pig have been recent where I made a joke build revolving around using Infectious fright, Thwack! & Face the darkness that revolved around causing survivor to scream during their jigsaw search in attempt to mori player with pig. This was not consider serious build but recently new perk was added. This perk is called ultimate weapon. It causes survivors to scream on command upon opening a locker and many players such as Otz have said that this synergy is "unhealthy". So now you can make mori-based pig builds due to added perk synergy. Player are only raising awareness to this perk synergy because Ultimate weapon is valid strong perk unlike previous iteration which included a hex totem, Thwack! which might as well be some D-tier joke perk and Infectious fright.
Despite Pig having a free mori-build, Pig is still not considered good because her chase and stealth is poor. In any case, Pig is scheduled in March to receive some changes so I guess we shall see what kind of changes are given to pig. This is huge tangent in regard to Pig which has absolutely nothing to do with Sadako's current state.
On the Ptb she had some issues, mainly:
-2 second insertion had to stay because tapes where no threat.
-auras shown to survivors where too much info.
-addons are horrible with the exception of 5 to 6
-gideon meat plant is just dumb
These where the main points of frustration.
Does address game 1 problems with Sadako. her problems are kit design related.
“I am saying that if you have enough bloodpoint and main killer to p100, you can use the said add-on every single game because you own 1000 add-on of the same copy. As such, the add-on is base-kit because you’re equipping the add-on every single game.”
Yeah, hold on. No…The word “Basekit” and “Add-on” dont go together. Period. It doesn’t matter if you have 578 of those addons. It’s NOT Basekit.
“Sadako is not game-delay. this is another propaganda non-sense.”
This is also completely incorrect. If you’re playing her correctly and condemning people, they should be wasting more times putting tapes away…What does that mean? Gens are not getting done nearly as fast…That’s called a Game Delay. Gen Slow Down.
I won’t comment on pig 🐽 since I have limited knowledge.
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@radiantHero23 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3646732#Comment_3646732
I disagree that she is entirely a noob stomper. She can very much perform well against better survivor teams and also coordinated swf. She will not compete with your 4man comp squad. But let's be honest, 90% of the killer roster does not compete at that level. That's a balancing problem that is not Sadako specific but has to be dealt with in a game overhaul.
I dont know how you play her, but I feel anything but powerless. It's stressful for sure, but she is a lot stronger base kit than back then. I have enough experience to say that and I think most other Onryo mains can agree. Sure, she does not have addons like iridescent tape or ring drawing anymore, but that's a good thing. Both addons encouraged a very unhealthy playstyle and elevated her way above the power level she was supposed to have. She was a complete sweat fest back then if you wanted to perform well against better teams without these addons. Most of my matches had me at max stress level, because her power was lacking. Now her power level is higher. She's still a sweat fest but not as bad as before.
I have no problem being concentrated for 12 minuted. I like it. I play Amanda and Sadako for that reason. It's strategic over mechanical skill with the exception of the ambush. I like to be challenged and use strategy while playing. Both killers give me exactly that.
I completely understand that being at 100% focus for the entirety of the match is not something all people want to play and that's why I'm all for buffs. But we can't make a mori mechanic so strong, that it competes with tombstone piece Myers. That's unhealthy. The way the devs have made it, is buffing her mostly in chase. I very much appreciate that because it opens up new ways to play her and strategize around that.
She still needs tweaks. That being:
-2 second insertion
-TV auras removed
-Addon pass (for real this time)
-Changes to Gideon meat plant
(-passive condemned after a minute of holding)
Is she unplayably D-tier dumpster fire? No. Not by a long shot. Dedicated players find and found ways to make her work. We always do. She's a decent killer that needs a bit of help. Help that hopefully comes sooner than later.
But saying that she needs more help than og Sadako is just downright wrong.
I would agree with this and I hope behavior sees this too. If we are going to Rework a killer not once but 3 times let’s just make sure we get all the kinks and crinkles out while we are already focused on that character and it’s still fresh.
Tapes absolutely should passively condemn after a certain amount of time of holding onto them 💯 agree. Hoarding my tapes for 80% of the game is unhealthy gameplay. Spending exorbitants amount of time trying to get tapes back from multiple survivors that are hoarding them is also unhealthy and now I am wasting my time while 2 people are popping gens out left and right.
Behavior did well recently, really well at making Sadako much better. There are still just a few small adjustments that need to be addressed then she will be complete.
I just don’t want to see a quick Hotfix of “Hey we fixed the main issue….kinda…well 70% of it but hey that’s better than what she was, let’s move on.”
The job needs to be finished respectfully. 🙏🏼
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@AhoyWolf said:
https://forums.bhvr.com/dead-by-daylight/discussion/403722/the-onryo-feedback
After all the changes, I think Onryo is almost in the right place, the only thing that needs some touch ups is her stealth, it's currently non existent.
What I suggesst to make her stealth better is the following:
- Her Lullaby range is half her Terror Radius range (12 metres in this case, so she can at least have some kind of upper hand in stealth a bit, rework Clump of Hair)
- Keep her Undetectable Status Effect for the duration of the speed boost after TV teleport.
I think her stealth would be much better with these changes!
I agree on this 💯 Ive been saying this for a looooooong time.
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@Azulra said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3646227#Comment_3646227
I also ran into a survivor who was running both of them, but they were also using Blast Mine as well
Ewwwww not the blast mine! 🤣🤣
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@radiantHero23 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3646195#Comment_3646195
It was not that good. Took a long time for one stack.
I know the old numbers. It was 25 seconds for 1 stack of condemn to apply. Yoichis fishing net could increase the speed by 12% in which they gained condemn passively.
@jonifire here you go my friend.
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@Nos37 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3646387#Comment_3646387
This has been said EVERY SINGLE TIME I bring this topic up.
He's been buffed and buffed and reworked and given huge QoL, but STILL his easy BS mechanic exists. 2 traps. Free kill.
It’s NOT enough. He’s extremely OUTDATED. It doesn’t matter what you give him. Update this killer to today’s killers then I’ll say yeah, ditch the traps at exit gates.
With that being said, my opinion stands. He should be able to keep his traps at exit gates. Even singularly can keep his pods there.
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Stink eye all around 📺 free for anyone. No additional charge.
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@KateMain86 said:
All this does is reward the killer a 4k for getting 2k. Way too much plays in favor of the killer in this game. The current hatch system is not very good either in my opinion. Its complete RNG that takes nothing into consideration. You could be the most altruistic, gen repairing, totem cleansing, killer looping survivor on the team but if you end up being the last survivor the hatch could still spawn right at the feet of the killer and then you die. There definitely needs to be an alternative way to escape for survivors and the current hatch system isn't it.
Finally something we agree on. I 💯 agree with Kate on this post.
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I don’t agree with this personally. Trapper isn’t strong at all and outdated. Last thing he needs is to lose another advantage.
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@jasonq500 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3646355#Comment_3646355
If you’re referring to me then my prestige number on sadako is p100
Very neat! 😊 📺 me too!
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I was trying to privately write you, but it won’t let me. What’s your prestige on sadako?
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@jasonq500 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3646276#Comment_3646276
I also pray that won’t be the case, but my god I’m seeing so many survivors complaining about her
it’s ridiculous. They’re only complaining because they can’t bully her.